Surrounding includes with an 'extern "C"' block is not necessary anymore. Also that made it harder to add any C++ code to some headers, or include headers that have "optional" C++ code like `MEM_guardedalloc.h`. I tested compilation on linux and windows (and got help from @LazyDodo). If this still breaks compilation due to some linker error, the header containing the symbol in question is probably missing an 'extern "C"' block. Differential Revision: https://developer.blender.org/D7653
73 lines
2.1 KiB
C++
73 lines
2.1 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup collada
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*/
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#ifndef __BLENDERCONTEXT_H__
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#define __BLENDERCONTEXT_H__
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#include "BKE_context.h"
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#include "BKE_main.h"
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#include "BLI_linklist.h"
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#include "BlenderTypes.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#include "DNA_layer_types.h"
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#include "DNA_object_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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static const BC_global_forward_axis BC_DEFAULT_FORWARD = BC_GLOBAL_FORWARD_Y;
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static const BC_global_up_axis BC_DEFAULT_UP = BC_GLOBAL_UP_Z;
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bool bc_is_in_Export_set(LinkNode *export_set, Object *ob, ViewLayer *view_layer);
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bool bc_is_base_node(LinkNode *export_set, Object *ob, ViewLayer *view_layer);
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Object *bc_get_highest_exported_ancestor_or_self(LinkNode *export_set,
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Object *ob,
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ViewLayer *view_layer);
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int bc_is_marked(Object *ob);
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void bc_remove_mark(Object *ob);
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void bc_set_mark(Object *ob);
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#ifdef __cplusplus
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}
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class BlenderContext {
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private:
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bContext *context;
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Depsgraph *depsgraph;
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Scene *scene;
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ViewLayer *view_layer;
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Main *main;
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public:
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BlenderContext(bContext *C);
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bContext *get_context();
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Depsgraph *get_depsgraph();
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Scene *get_scene();
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Scene *get_evaluated_scene();
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Object *get_evaluated_object(Object *ob);
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ViewLayer *get_view_layer();
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Main *get_main();
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};
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#endif
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#endif
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