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blender-archive/source/blender/io/common/IO_abstract_hierarchy_iterator.h
Sybren A. Stüvel 269c184ac9 Cleanup: IO, renamed delete_object_writer()release_writer()
The function is called for all writers, not just 'object' writers.
Furthermore, it's called by the function `release_writers()`, so now the
name is consistent with that as well.

No functional changes.
2020-07-21 14:10:42 +02:00

353 lines
16 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2019 Blender Foundation.
* All rights reserved.
*/
/*
* This file contains the AbstractHierarchyIterator. It is intended for exporters for file
* formats that concern an entire hierarchy of objects (rather than, for example, an OBJ file that
* contains only a single mesh). Examples are Universal Scene Description (USD) and Alembic.
* AbstractHierarchyIterator is intended to be subclassed to support concrete file formats.
*
* The AbstractHierarchyIterator makes a distinction between the actual object hierarchy and the
* export hierarchy. The former is the parent/child structure in Blender, which can have multiple
* parent-like objects. For example, a duplicated object can have both a duplicator and a parent,
* both determining the final transform. The export hierarchy is the hierarchy as written to the
* file, and every object has only one export-parent.
*
* Currently the AbstractHierarchyIterator does not make any decisions about *what* to export.
* Selections like "selected only" or "no hair systems" are left to concrete subclasses.
*/
#ifndef __ABSTRACT_HIERARCHY_ITERATOR_H__
#define __ABSTRACT_HIERARCHY_ITERATOR_H__
#include "IO_dupli_persistent_id.hh"
#include <map>
#include <set>
#include <string>
struct Base;
struct Depsgraph;
struct DupliObject;
struct ID;
struct Object;
struct ParticleSystem;
struct ViewLayer;
namespace blender {
namespace io {
class AbstractHierarchyWriter;
class DupliParentFinder;
/* HierarchyContext structs are created by the AbstractHierarchyIterator. Each HierarchyContext
* struct contains everything necessary to export a single object to a file. */
struct HierarchyContext {
/*********** Determined during hierarchy iteration: ***************/
Object *object; /* Evaluated object. */
Object *export_parent;
Object *duplicator;
PersistentID persistent_id;
float matrix_world[4][4];
std::string export_name;
/* When weak_export=true, the object will be exported only as transform, and only if is an
* ancestor of an object with weak_export=false.
*
* In other words: when weak_export=true but this object has no children, or all descendants also
* have weak_export=true, this object (and by recursive reasoning all its descendants) will be
* excluded from the export.
*
* The export hierarchy is kept as close to the hierarchy in Blender as possible. As such, an
* object that serves as a parent for another object, but which should NOT be exported itself, is
* exported only as transform (i.e. as empty). This happens with objects that are part of a
* holdout collection (which prevents them from being exported) but also parent of an exported
* object. */
bool weak_export;
/* When true, this object should check its parents for animation data when determining whether
* it's animated. This is necessary when a parent object in Blender is not part of the export. */
bool animation_check_include_parent;
/*********** Determined during writer creation: ***************/
float parent_matrix_inv_world[4][4]; // Inverse of the parent's world matrix.
std::string export_path; // Hierarchical path, such as "/grandparent/parent/objectname".
ParticleSystem *particle_system; // Only set for particle/hair writers.
/* Hierarchical path of the object this object is duplicating; only set when this object should
* be stored as a reference to its original. It can happen that the original is not part of the
* exported objects, in which case this string is empty even though 'duplicator' is set. */
std::string original_export_path;
/* Export path of the higher-up exported data. For transforms, this is the export path of the
* parent object. For object data, this is the export path of that object's transform.
*
* From the exported file's point of view, this is the path to the parent in that file. The term
* "parent" is not used here to avoid confusion with Blender's meaning of the word (which always
* refers to a different object). */
std::string higher_up_export_path;
bool operator<(const HierarchyContext &other) const;
/* Return a HierarchyContext representing the root of the export hierarchy. */
static const HierarchyContext *root();
/* For handling instanced collections, instances created by particles, etc. */
bool is_instance() const;
void mark_as_instance_of(const std::string &reference_export_path);
void mark_as_not_instanced();
};
/* Abstract writer for objects. Create concrete subclasses to write to USD, Alembic, etc.
*
* Instantiated by the AbstractHierarchyIterator on the first frame an object exists. Generally
* that's the first frame to be exported, but can be later, for example when objects are
* instantiated by particles. The AbstractHierarchyWriter::write() function is called on every
* frame the object exists in the dependency graph and should be exported.
*/
class AbstractHierarchyWriter {
public:
virtual ~AbstractHierarchyWriter();
virtual void write(HierarchyContext &context) = 0;
// TODO(Sybren): add function like absent() that's called when a writer was previously created,
// but wasn't used while exporting the current frame (for example, a particle-instanced mesh of
// which the particle is no longer alive).
protected:
virtual bool check_is_animated(const HierarchyContext &context) const;
};
/* Determines which subset of the writers actually gets to write. */
struct ExportSubset {
bool transforms : 1;
bool shapes : 1;
};
/* EnsuredWriter represents an AbstractHierarchyWriter* combined with information whether it was
* newly created or not. It's returned by AbstractHierarchyIterator::ensure_writer(). */
class EnsuredWriter {
private:
AbstractHierarchyWriter *writer_;
/* Is set to truth when ensure_writer() did not find existing writer and created a new one.
* Is set to false when writer has been re-used or when allocation of the new one has failed
* (`writer` will be `nullptr` in that case and bool(ensured_writer) will be false). */
bool newly_created_;
EnsuredWriter(AbstractHierarchyWriter *writer, bool newly_created);
public:
EnsuredWriter();
static EnsuredWriter empty();
static EnsuredWriter existing(AbstractHierarchyWriter *writer);
static EnsuredWriter newly_created(AbstractHierarchyWriter *writer);
bool is_newly_created() const;
/* These operators make an EnsuredWriter* act as an AbstractHierarchyWriter* */
operator bool() const;
AbstractHierarchyWriter *operator->();
};
/* Unique identifier for a (potentially duplicated) object.
*
* Instances of this class serve as key in the export graph of the
* AbstractHierarchyIterator. */
class ObjectIdentifier {
public:
Object *object;
Object *duplicated_by; /* nullptr for real objects. */
PersistentID persistent_id;
protected:
ObjectIdentifier(Object *object, Object *duplicated_by, const PersistentID &persistent_id);
public:
ObjectIdentifier(const ObjectIdentifier &other);
~ObjectIdentifier();
static ObjectIdentifier for_graph_root();
static ObjectIdentifier for_real_object(Object *object);
static ObjectIdentifier for_hierarchy_context(const HierarchyContext *context);
static ObjectIdentifier for_duplicated_object(const DupliObject *dupli_object,
Object *duplicated_by);
bool is_root() const;
};
bool operator<(const ObjectIdentifier &obj_ident_a, const ObjectIdentifier &obj_ident_b);
bool operator==(const ObjectIdentifier &obj_ident_a, const ObjectIdentifier &obj_ident_b);
/* AbstractHierarchyIterator iterates over objects in a dependency graph, and constructs export
* writers. These writers are then called to perform the actual writing to a USD or Alembic file.
*
* Dealing with file- and scene-level data (for example, creating a USD scene, setting the frame
* rate, etc.) is not part of the AbstractHierarchyIterator class structure, and should be done
* in separate code.
*/
class AbstractHierarchyIterator {
public:
/* Mapping from export path to writer. */
typedef std::map<std::string, AbstractHierarchyWriter *> WriterMap;
/* All the children of some object, as per the export hierarchy. */
typedef std::set<HierarchyContext *> ExportChildren;
/* Mapping from an object and its duplicator to the object's export-children. */
typedef std::map<ObjectIdentifier, ExportChildren> ExportGraph;
/* Mapping from ID to its export path. This is used for instancing; given an
* instanced datablock, the export path of the original can be looked up. */
typedef std::map<ID *, std::string> ExportPathMap;
protected:
ExportGraph export_graph_;
ExportPathMap duplisource_export_path_;
Depsgraph *depsgraph_;
WriterMap writers_;
ExportSubset export_subset_;
public:
explicit AbstractHierarchyIterator(Depsgraph *depsgraph);
virtual ~AbstractHierarchyIterator();
/* Iterate over the depsgraph, create writers, and tell the writers to write.
* Main entry point for the AbstractHierarchyIterator, must be called for every to-be-exported
* (sub)frame. */
virtual void iterate_and_write();
/* Release all writers. Call after all frames have been exported. */
void release_writers();
/* Determine which subset of writers is used for exporting.
* Set this before calling iterate_and_write().
*
* Note that writers are created for each iterated object, regardless of this option. When a
* writer is created it will also write the current iteration, to ensure the hierarchy is
* complete. The `export_subset` option is only in effect when the writer already existed from a
* previous iteration. */
void set_export_subset(ExportSubset export_subset_);
/* Convert the given name to something that is valid for the exported file format.
* This base implementation is a no-op; override in a concrete subclass. */
virtual std::string make_valid_name(const std::string &name) const;
/* Return the name of this ID datablock that is valid for the exported file format. Overriding is
* only necessary if make_valid_name(id->name+2) is not suitable for the exported file format.
* NULL-safe: when `id == nullptr` this returns an empty string. */
virtual std::string get_id_name(const ID *id) const;
/* Given a HierarchyContext of some Object *, return an export path that is valid for its
* object->data. Overriding is necessary when the exported format does NOT expect the object's
* data to be a child of the object. */
virtual std::string get_object_data_path(const HierarchyContext *context) const;
private:
void debug_print_export_graph(const ExportGraph &graph) const;
void export_graph_construct();
void connect_loose_objects();
void export_graph_prune();
void export_graph_clear();
void visit_object(Object *object, Object *export_parent, bool weak_export);
void visit_dupli_object(DupliObject *dupli_object,
Object *duplicator,
const DupliParentFinder &dupli_parent_finder);
void context_update_for_graph_index(HierarchyContext *context,
const ExportGraph::key_type &graph_index) const;
void determine_export_paths(const HierarchyContext *parent_context);
void determine_duplication_references(const HierarchyContext *parent_context,
std::string indent);
/* These three functions create writers and call their write() method. */
void make_writers(const HierarchyContext *parent_context);
void make_writer_object_data(const HierarchyContext *context);
void make_writers_particle_systems(const HierarchyContext *context);
/* Return the appropriate HierarchyContext for the data of the object represented by
* object_context. */
HierarchyContext context_for_object_data(const HierarchyContext *object_context) const;
/* Convenience wrappers around get_id_name(). */
std::string get_object_name(const Object *object) const;
std::string get_object_data_name(const Object *object) const;
typedef AbstractHierarchyWriter *(AbstractHierarchyIterator::*create_writer_func)(
const HierarchyContext *);
/* Ensure that a writer exists; if it doesn't, call create_func(context).
*
* The create_func function should be one of the create_XXXX_writer(context) functions declared
* below. */
EnsuredWriter ensure_writer(HierarchyContext *context, create_writer_func create_func);
protected:
/* Construct a valid path for the export file format. This class concatenates by using '/' as a
* path separator, which is valid for both Alembic and USD. */
virtual std::string path_concatenate(const std::string &parent_path,
const std::string &child_path) const;
/* Return whether this object should be marked as 'weak export' or not.
*
* When this returns false, writers for the transform and data are created,
* and dupli-objects dupli-object generated from this object will be passed to
* should_visit_dupli_object().
*
* When this returns true, only a transform writer is created and marked as
* 'weak export'. In this case, the transform writer will be removed before
* exporting starts, unless a descendant of this object is to be exported.
* Dupli-object generated from this object will also be skipped.
*
* See HierarchyContext::weak_export.
*/
virtual bool mark_as_weak_export(const Object *object) const;
virtual bool should_visit_dupli_object(const DupliObject *dupli_object) const;
virtual ExportGraph::key_type determine_graph_index_object(const HierarchyContext *context);
virtual ExportGraph::key_type determine_graph_index_dupli(
const HierarchyContext *context,
const DupliObject *dupli_object,
const DupliParentFinder &dupli_parent_finder);
/* These functions should create an AbstractHierarchyWriter subclass instance, or return
* nullptr if the object or its data should not be exported. Returning a nullptr for
* data/hair/particle will NOT prevent the transform to be written.
*
* The returned writer is owned by the AbstractHierarchyWriter, and should be freed in
* delete_object_writer().
*
* The created AbstractHierarchyWriter instances should NOT keep a copy of the context pointer.
* The context can be stack-allocated and go out of scope. */
virtual AbstractHierarchyWriter *create_transform_writer(const HierarchyContext *context) = 0;
virtual AbstractHierarchyWriter *create_data_writer(const HierarchyContext *context) = 0;
virtual AbstractHierarchyWriter *create_hair_writer(const HierarchyContext *context) = 0;
virtual AbstractHierarchyWriter *create_particle_writer(const HierarchyContext *context) = 0;
/* Called by release_writers() to free what the create_XXX_writer() functions allocated. */
virtual void release_writer(AbstractHierarchyWriter *writer) = 0;
AbstractHierarchyWriter *get_writer(const std::string &export_path) const;
ExportChildren &graph_children(const HierarchyContext *parent_context);
};
} // namespace io
} // namespace blender
#endif /* __ABSTRACT_HIERARCHY_ITERATOR_H__ */