This implements a new builtin node tree type called `SimulationNodeTree`. It is not yet embedded in the `Simulation` data block. The node tree will initially be used for the new particle nodes system. When the cmake option `WITH_NEW_SIMULATION_TYPE` is enabled, a new `Simulation Editor` is shown in the editors menu (which is just a node editor). This patch does not add entries to the Add Node menu, so it is empty. Reviewers: brecht Differential Revision: https://developer.blender.org/D7287
46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "NOD_simulation.h"
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#include "BKE_node.h"
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#include "BLT_translation.h"
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#include "DNA_node_types.h"
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#include "RNA_access.h"
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bNodeTreeType *ntreeType_Simulation;
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void register_node_tree_type_sim(void)
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{
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bNodeTreeType *tt = ntreeType_Simulation = (bNodeTreeType *)MEM_callocN(
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sizeof(bNodeTreeType), "simulation node tree type");
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tt->type = NTREE_SIMULATION;
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strcpy(tt->idname, "SimulationNodeTree");
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strcpy(tt->ui_name, N_("Simulation Editor"));
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tt->ui_icon = 0; /* defined in drawnode.c */
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strcpy(tt->ui_description, N_("Simulation nodes"));
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tt->rna_ext.srna = &RNA_SimulationNodeTree;
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ntreeTypeAdd(tt);
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}
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