219 lines
3.8 KiB
C++
219 lines
3.8 KiB
C++
/**
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* $Id$
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef NAN_INCLUDED_Segment_h
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#define NAN_INCLUDED_Segment_h
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/**
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* @author Laurence Bourn
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* @date 28/6/2001
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*/
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#include "MT_Vector3.h"
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#include "MT_Transform.h"
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#include <vector>
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class IK_Segment {
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public :
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/**
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* Constructor.
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* @warning This class uses axis angles for it's parameterization.
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* Axis angles are a poor representation for joints of more than 1 DOF
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* because they suffer from Gimbal lock. This becomes noticeable in
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* IK solutions. A better solution is to do use a quaternion to represent
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* angles with 3 DOF
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*/
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IK_Segment(
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const MT_Point3 tr1,
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const MT_Matrix3x3 A,
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const MT_Scalar length,
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const bool pitch_on,
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const bool yaw_on,
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const bool role_on
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);
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IK_Segment(
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);
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/**
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* @return The length of the segment
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*/
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const
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MT_Scalar
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Length(
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) const ;
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/**
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* @return The transform from adjacent
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* coordinate systems in the chain.
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*/
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const
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MT_Transform &
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LocalTransform(
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) const ;
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/**
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* Get the segment to compute it's
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* global transform given the global transform
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* of the parent. This method also updtes the
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* global segment start
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*/
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void
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UpdateGlobal(
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const MT_Transform & global
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);
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/**
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* @return A const reference to the global trnasformation
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*/
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const
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MT_Transform &
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GlobalTransform(
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) const;
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/**
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* @return A const Reference to start of segment in global
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* coordinates
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*/
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const
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MT_Vector3 &
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GlobalSegmentStart(
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) const;
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/**
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* Computes the number of degrees of freedom of this segment
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*/
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int
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DoF(
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) const;
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/**
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* Increment the active angles (at most DoF()) by
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* d_theta. Which angles are incremented depends
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* on which are active.
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* @return DoF()
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* @warning Bad interface
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*/
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int
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IncrementAngles(
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MT_Scalar *d_theta
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);
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// FIXME - interface bloat
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/**
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* @return the vectors about which the active
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* angles operate
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*/
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const
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std::vector<MT_Vector3> &
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AngleVectors(
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) const;
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/**
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* @return the ith active angle
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*/
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MT_Scalar
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ActiveAngle(
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int i
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) const;
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/**
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* @return the ith angle
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*/
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MT_Scalar
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Angle(
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int i
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) const;
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/**
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* Set the active angles from the array
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* @return the number of active angles
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*/
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int
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SetAngles(
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const MT_Scalar *angles
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);
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private :
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void
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UpdateLocalTransform(
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);
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private :
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/** The user defined transformation, composition of the
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* translation and rotation from constructor.
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*/
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MT_Transform m_transform;
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MT_Scalar m_angles[3];
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MT_Scalar m_length;
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MT_Transform m_local_transform;
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MT_Transform m_global_transform;
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bool m_active_angles[3];
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MT_Vector3 m_seg_start;
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std::vector<MT_Vector3> m_angle_vectors;
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};
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#endif
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