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blender-archive/source/blender/nodes/NOD_geometry.h
Jacques Lucke 425e706921 Geometry Nodes: new Attribute Sample Texture node
This node allows sampling a texture for every vertex based on some
mapping attribute. Typical attribute names are the name of a uv map
(e.g. "UVMap") and "position". However, every attribute that can be
converted to a vector implicitly is supported.

It should be noted that as of right now, uv map attributes can only be
accessed after a Point Distribute node.

Ref T82584.

Differential Revision: https://developer.blender.org/D10121
2021-01-21 16:49:06 +01:00

55 lines
2.0 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
extern struct bNodeTreeType *ntreeType_Geometry;
void register_node_tree_type_geo(void);
void register_node_type_geo_group(void);
void register_node_type_geo_attribute_fill(void);
void register_node_type_geo_attribute_vector_math(void);
void register_node_type_geo_boolean(void);
void register_node_type_geo_edge_split(void);
void register_node_type_geo_transform(void);
void register_node_type_geo_subdivision_surface(void);
void register_node_type_geo_triangulate(void);
void register_node_type_geo_point_distribute(void);
void register_node_type_geo_point_instance(void);
void register_node_type_geo_object_info(void);
void register_node_type_geo_attribute_randomize(void);
void register_node_type_geo_attribute_math(void);
void register_node_type_geo_join_geometry(void);
void register_node_type_geo_point_separate(void);
void register_node_type_geo_point_scale(void);
void register_node_type_geo_point_translate(void);
void register_node_type_geo_attribute_compare(void);
void register_node_type_geo_attribute_mix(void);
void register_node_type_geo_attribute_color_ramp(void);
void register_node_type_geo_point_rotate(void);
void register_node_type_geo_align_rotation_to_vector(void);
void register_node_type_geo_sample_texture(void);
#ifdef __cplusplus
}
#endif