Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
40 lines
1.1 KiB
Python
40 lines
1.1 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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# Filename : blueprint_squares.py
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# Author : Emmanuel Turquin
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# Date : 04/08/2005
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# Purpose : Produces a blueprint using square contour strokes
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from freestyle.chainingiterators import ChainPredicateIterator
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from freestyle.predicates import (
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AndUP1D,
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ContourUP1D,
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NotUP1D,
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QuantitativeInvisibilityUP1D,
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SameShapeIdBP1D,
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TrueUP1D,
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pyHigherLengthUP1D,
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)
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from freestyle.shaders import (
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ConstantThicknessShader,
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IncreasingColorShader,
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pyBluePrintSquaresShader,
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pyPerlinNoise1DShader,
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)
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from freestyle.types import Operators
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upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D())
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bpred = SameShapeIdBP1D()
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Operators.select(upred)
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Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(upred))
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Operators.select(pyHigherLengthUP1D(200))
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shaders_list = [
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ConstantThicknessShader(8),
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pyBluePrintSquaresShader(2, 20),
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pyPerlinNoise1DShader(0.07, 10, 8),
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IncreasingColorShader(0.6, 0.3, 0.3, 0.7, 0.6, 0.3, 0.3, 0.3),
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ConstantThicknessShader(4),
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]
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Operators.create(TrueUP1D(), shaders_list)
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