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blender-archive/release/scripts/freestyle/styles/cartoon.py
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

32 lines
896 B
Python

# SPDX-License-Identifier: GPL-2.0-or-later
# Filename : cartoon.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws colored lines. The color is automatically
# inferred from each object's material in a cartoon-like
# fashion.
from freestyle.chainingiterators import ChainSilhouetteIterator
from freestyle.predicates import (
NotUP1D,
QuantitativeInvisibilityUP1D,
TrueUP1D,
)
from freestyle.shaders import (
BezierCurveShader,
ConstantThicknessShader,
pyMaterialColorShader,
)
from freestyle.types import Operators
Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
shaders_list = [
BezierCurveShader(3),
ConstantThicknessShader(4),
pyMaterialColorShader(0.8),
]
Operators.create(TrueUP1D(), shaders_list)