Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
37 lines
1009 B
Python
37 lines
1009 B
Python
# SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
# Filename : external_contour_smooth.py
|
|
# Author : Stephane Grabli
|
|
# Date : 04/08/2005
|
|
# Purpose : Draws a smooth external contour
|
|
|
|
from freestyle.chainingiterators import ChainPredicateIterator
|
|
from freestyle.predicates import (
|
|
AndUP1D,
|
|
ExternalContourUP1D,
|
|
NotUP1D,
|
|
QuantitativeInvisibilityUP1D,
|
|
TrueBP1D,
|
|
TrueUP1D,
|
|
)
|
|
from freestyle.shaders import (
|
|
IncreasingColorShader,
|
|
IncreasingThicknessShader,
|
|
SamplingShader,
|
|
SmoothingShader,
|
|
)
|
|
from freestyle.types import Operators
|
|
|
|
|
|
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
|
|
Operators.select(upred)
|
|
bpred = TrueBP1D()
|
|
Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(upred))
|
|
shaders_list = [
|
|
SamplingShader(2),
|
|
IncreasingThicknessShader(4, 20),
|
|
IncreasingColorShader(1.0, 0.0, 0.5, 1, 0.5, 1, 0.3, 1),
|
|
SmoothingShader(100, 0.05, 0, 0.2, 0, 0, 0, 1),
|
|
]
|
|
Operators.create(TrueUP1D(), shaders_list)
|