Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
41 lines
1.4 KiB
Python
41 lines
1.4 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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# Filename : multiple_parameterization.py
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# Author : Stephane Grabli
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# Date : 04/08/2005
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# Purpose : The thickness and the color of the strokes vary continuously
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# independently from occlusions although only
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# visible lines are actually drawn. This is equivalent
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# to assigning the thickness using a parameterization covering
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# the complete silhouette (visible+invisible) and drawing
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# the strokes using a second parameterization that only
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# covers the visible portions.
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from freestyle.chainingiterators import ChainSilhouetteIterator
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from freestyle.predicates import (
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QuantitativeInvisibilityUP1D,
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TrueUP1D,
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)
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from freestyle.shaders import (
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ConstantColorShader,
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IncreasingColorShader,
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IncreasingThicknessShader,
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SamplingShader,
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pyHLRShader,
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)
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from freestyle.types import Operators
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Operators.select(QuantitativeInvisibilityUP1D(0))
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# Chain following the same nature, but without the restriction
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# of staying inside the selection (False).
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Operators.bidirectional_chain(ChainSilhouetteIterator(False))
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shaders_list = [
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SamplingShader(20),
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IncreasingThicknessShader(1.5, 30),
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ConstantColorShader(0.0, 0.0, 0.0),
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IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
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pyHLRShader(), # this shader draws only visible portions
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]
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Operators.create(TrueUP1D(), shaders_list)
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