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blender-archive/release/scripts/freestyle/styles/sketchy_topology_broken.py
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

39 lines
1.2 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
# Filename : sketchy_topology_broken.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : The topology of the strokes is, first, built
# independently from the 3D topology of objects,
# and, second, so as to chain several times the same ViewEdge.
from freestyle.chainingiterators import pySketchyChainingIterator
from freestyle.predicates import (
QuantitativeInvisibilityUP1D,
TrueUP1D,
)
from freestyle.shaders import (
IncreasingColorShader,
IncreasingThicknessShader,
SamplingShader,
SmoothingShader,
SpatialNoiseShader,
pyBackboneStretcherNoCuspShader,
)
from freestyle.types import Operators
Operators.select(QuantitativeInvisibilityUP1D(0))
# Chain 3 times each ViewEdge independently from the
# initial objects topology
Operators.bidirectional_chain(pySketchyChainingIterator(3))
shaders_list = [
SamplingShader(4),
SpatialNoiseShader(6, 120, 2, True, True),
IncreasingThicknessShader(4, 10),
SmoothingShader(100, 0.1, 0, 0.2, 0, 0, 0, 1),
pyBackboneStretcherNoCuspShader(20),
IncreasingColorShader(0.2, 0.2, 0.2, 1, 0.5, 0.5, 0.5, 1),
]
Operators.create(TrueUP1D(), shaders_list)