Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
39 lines
1.2 KiB
Python
39 lines
1.2 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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# Filename : sketchy_topology_broken.py
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# Author : Stephane Grabli
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# Date : 04/08/2005
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# Purpose : The topology of the strokes is, first, built
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# independently from the 3D topology of objects,
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# and, second, so as to chain several times the same ViewEdge.
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from freestyle.chainingiterators import pySketchyChainingIterator
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from freestyle.predicates import (
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QuantitativeInvisibilityUP1D,
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TrueUP1D,
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)
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from freestyle.shaders import (
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IncreasingColorShader,
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IncreasingThicknessShader,
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SamplingShader,
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SmoothingShader,
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SpatialNoiseShader,
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pyBackboneStretcherNoCuspShader,
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)
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from freestyle.types import Operators
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Operators.select(QuantitativeInvisibilityUP1D(0))
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# Chain 3 times each ViewEdge independently from the
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# initial objects topology
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Operators.bidirectional_chain(pySketchyChainingIterator(3))
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shaders_list = [
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SamplingShader(4),
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SpatialNoiseShader(6, 120, 2, True, True),
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IncreasingThicknessShader(4, 10),
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SmoothingShader(100, 0.1, 0, 0.2, 0, 0, 0, 1),
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pyBackboneStretcherNoCuspShader(20),
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IncreasingColorShader(0.2, 0.2, 0.2, 1, 0.5, 0.5, 0.5, 1),
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]
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Operators.create(TrueUP1D(), shaders_list)
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