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blender-archive/release/scripts/startup/bl_ui/properties_data_shaderfx.py
Campbell Barton 3ca76ae0e8 Cleanup: remove "<pep8 compliant>" from headers
It can be assumed that all scripts comply with basic pep8 formatting
regarding white-space, indentation etc.

Also remove note in best practices page & update `tests/python/pep8.py`.

If we want to exclude some scripts from make format,
this can be done by adding them to `ignore_files` in:
source/tools/utils_maintenance/autopep8_format_paths.py

Or using `# nopep8` for to ignore for individual lines.

Ref T98554
2022-06-02 20:16:20 +10:00

36 lines
811 B
Python

# SPDX-License-Identifier: GPL-2.0-or-later
from bpy.types import Panel
class ShaderFxButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "shaderfx"
class DATA_PT_shader_fx(ShaderFxButtonsPanel, Panel):
bl_label = "Effects"
bl_options = {'HIDE_HEADER'}
# Unused: always show for now.
# @classmethod
# def poll(cls, context):
# ob = context.object
# return ob and ob.type == 'GPENCIL'
def draw(self, _context):
layout = self.layout
layout.operator_menu_enum("object.shaderfx_add", "type")
layout.template_shaderfx()
classes = (
DATA_PT_shader_fx,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)