Push the const usage a bit further for compositor nodes, so that they are more explicit about not modifying original nodes from the editor. Differential Revision: https://developer.blender.org/D15822
33 lines
623 B
C++
33 lines
623 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2011 Blender Foundation. */
|
|
|
|
#pragma once
|
|
|
|
#include "COM_MultiThreadedOperation.h"
|
|
|
|
struct CurveMapping;
|
|
|
|
namespace blender::compositor {
|
|
|
|
class CurveBaseOperation : public MultiThreadedOperation {
|
|
protected:
|
|
/**
|
|
* Cached reference to the input_program
|
|
*/
|
|
CurveMapping *curve_mapping_;
|
|
|
|
public:
|
|
CurveBaseOperation();
|
|
~CurveBaseOperation();
|
|
|
|
/**
|
|
* Initialize the execution
|
|
*/
|
|
void init_execution() override;
|
|
void deinit_execution() override;
|
|
|
|
void set_curve_mapping(const CurveMapping *mapping);
|
|
};
|
|
|
|
} // namespace blender::compositor
|