Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#pragma once
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#include "COM_MultiThreadedOperation.h"
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namespace blender::compositor {
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class DespeckleOperation : public MultiThreadedOperation {
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private:
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constexpr static int IMAGE_INPUT_INDEX = 0;
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constexpr static int FACTOR_INPUT_INDEX = 1;
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float threshold_;
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float threshold_neighbor_;
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// int filter_width_;
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// int filter_height_;
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protected:
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SocketReader *input_operation_;
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SocketReader *input_value_operation_;
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public:
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DespeckleOperation();
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bool determine_depending_area_of_interest(rcti *input,
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ReadBufferOperation *read_operation,
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rcti *output) override;
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void execute_pixel(float output[4], int x, int y, void *data) override;
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void set_threshold(float threshold)
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{
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threshold_ = threshold;
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}
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void set_threshold_neighbor(float threshold)
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{
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threshold_neighbor_ = threshold;
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}
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void init_execution() override;
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void deinit_execution() override;
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void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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} // namespace blender::compositor
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