Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
121 lines
3.3 KiB
C++
121 lines
3.3 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2011 Blender Foundation. */
|
|
|
|
#include "COM_DistanceRGBMatteOperation.h"
|
|
|
|
namespace blender::compositor {
|
|
|
|
DistanceRGBMatteOperation::DistanceRGBMatteOperation()
|
|
{
|
|
this->add_input_socket(DataType::Color);
|
|
this->add_input_socket(DataType::Color);
|
|
this->add_output_socket(DataType::Value);
|
|
|
|
input_image_program_ = nullptr;
|
|
input_key_program_ = nullptr;
|
|
flags_.can_be_constant = true;
|
|
}
|
|
|
|
void DistanceRGBMatteOperation::init_execution()
|
|
{
|
|
input_image_program_ = this->get_input_socket_reader(0);
|
|
input_key_program_ = this->get_input_socket_reader(1);
|
|
}
|
|
|
|
void DistanceRGBMatteOperation::deinit_execution()
|
|
{
|
|
input_image_program_ = nullptr;
|
|
input_key_program_ = nullptr;
|
|
}
|
|
|
|
float DistanceRGBMatteOperation::calculate_distance(const float key[4], const float image[4])
|
|
{
|
|
return len_v3v3(key, image);
|
|
}
|
|
|
|
void DistanceRGBMatteOperation::execute_pixel_sampled(float output[4],
|
|
float x,
|
|
float y,
|
|
PixelSampler sampler)
|
|
{
|
|
float in_key[4];
|
|
float in_image[4];
|
|
|
|
const float tolerance = settings_->t1;
|
|
const float falloff = settings_->t2;
|
|
|
|
float distance;
|
|
float alpha;
|
|
|
|
input_key_program_->read_sampled(in_key, x, y, sampler);
|
|
input_image_program_->read_sampled(in_image, x, y, sampler);
|
|
|
|
distance = this->calculate_distance(in_key, in_image);
|
|
|
|
/* Store matte(alpha) value in [0] to go with
|
|
* COM_SetAlphaMultiplyOperation and the Value output.
|
|
*/
|
|
|
|
/* Make 100% transparent. */
|
|
if (distance < tolerance) {
|
|
output[0] = 0.0f;
|
|
}
|
|
/* In the falloff region, make partially transparent. */
|
|
else if (distance < falloff + tolerance) {
|
|
distance = distance - tolerance;
|
|
alpha = distance / falloff;
|
|
/* Only change if more transparent than before. */
|
|
if (alpha < in_image[3]) {
|
|
output[0] = alpha;
|
|
}
|
|
else { /* leave as before */
|
|
output[0] = in_image[3];
|
|
}
|
|
}
|
|
else {
|
|
/* leave as before */
|
|
output[0] = in_image[3];
|
|
}
|
|
}
|
|
|
|
void DistanceRGBMatteOperation::update_memory_buffer_partial(MemoryBuffer *output,
|
|
const rcti &area,
|
|
Span<MemoryBuffer *> inputs)
|
|
{
|
|
for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
|
|
const float *in_image = it.in(0);
|
|
const float *in_key = it.in(1);
|
|
|
|
float distance = this->calculate_distance(in_key, in_image);
|
|
const float tolerance = settings_->t1;
|
|
const float falloff = settings_->t2;
|
|
|
|
/* Store matte(alpha) value in [0] to go with
|
|
* COM_SetAlphaMultiplyOperation and the Value output.
|
|
*/
|
|
|
|
/* Make 100% transparent. */
|
|
if (distance < tolerance) {
|
|
it.out[0] = 0.0f;
|
|
}
|
|
/* In the falloff region, make partially transparent. */
|
|
else if (distance < falloff + tolerance) {
|
|
distance = distance - tolerance;
|
|
const float alpha = distance / falloff;
|
|
/* Only change if more transparent than before. */
|
|
if (alpha < in_image[3]) {
|
|
it.out[0] = alpha;
|
|
}
|
|
else { /* Leave as before. */
|
|
it.out[0] = in_image[3];
|
|
}
|
|
}
|
|
else {
|
|
/* Leave as before. */
|
|
it.out[0] = in_image[3];
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace blender::compositor
|