Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
90 lines
1.9 KiB
C++
90 lines
1.9 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2012 Blender Foundation. */
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#pragma once
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#include <string.h>
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#include "COM_ConstantOperation.h"
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#include "DNA_movieclip_types.h"
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#include "DNA_tracking_types.h"
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#include "BLI_listbase.h"
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#include "BLI_string.h"
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namespace blender::compositor {
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/**
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* Class with implementation of green screen gradient rasterization
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*/
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class TrackPositionOperation : public ConstantOperation {
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protected:
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MovieClip *movie_clip_;
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int framenumber_;
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char tracking_object_name_[64];
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char track_name_[64];
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int axis_;
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int position_;
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int relative_frame_;
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bool speed_output_;
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int width_, height_;
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float marker_pos_[2];
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float relative_pos_[2];
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float track_position_;
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bool is_track_position_calculated_;
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/**
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* Determine the output resolution. The resolution is retrieved from the Renderer
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*/
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void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
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public:
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TrackPositionOperation();
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void set_movie_clip(MovieClip *clip)
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{
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movie_clip_ = clip;
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}
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void set_tracking_object(char *object)
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{
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BLI_strncpy(tracking_object_name_, object, sizeof(tracking_object_name_));
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}
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void set_track_name(char *track)
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{
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BLI_strncpy(track_name_, track, sizeof(track_name_));
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}
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void set_framenumber(int framenumber)
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{
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framenumber_ = framenumber;
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}
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void set_axis(int value)
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{
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axis_ = value;
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}
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void set_position(int value)
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{
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position_ = value;
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}
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void set_relative_frame(int value)
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{
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relative_frame_ = value;
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}
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void set_speed_output(bool speed_output)
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{
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speed_output_ = speed_output;
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}
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void init_execution() override;
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void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
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const float *get_constant_elem() override;
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private:
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void calc_track_position();
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};
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} // namespace blender::compositor
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