This was essentially a use-after-free issue. When a geometry nodes group changes it has to be preprocessed again before it can be evaluated. This part was working, the issue was that parent node groups have to be preprocessed as well, which was missing. The lazy-function graph cached on the parent node group was still referencing data that was freed when the child group changed. Now the depsgraph makes sure that all relevant geometry node groups are preprocessed again after a change. This issue was found by Simon Thommes.
277 lines
8.6 KiB
C++
277 lines
8.6 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2013 Blender Foundation. All rights reserved. */
|
|
|
|
/** \file
|
|
* \ingroup depsgraph
|
|
*/
|
|
|
|
#include "intern/node/deg_node_operation.h"
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
#include "BLI_utildefines.h"
|
|
|
|
#include "intern/depsgraph.h"
|
|
#include "intern/node/deg_node_component.h"
|
|
#include "intern/node/deg_node_factory.h"
|
|
#include "intern/node/deg_node_id.h"
|
|
|
|
namespace blender::deg {
|
|
|
|
const char *operationCodeAsString(OperationCode opcode)
|
|
{
|
|
switch (opcode) {
|
|
/* Generic Operations. */
|
|
case OperationCode::OPERATION:
|
|
return "OPERATION";
|
|
case OperationCode::ID_PROPERTY:
|
|
return "ID_PROPERTY";
|
|
case OperationCode::PARAMETERS_ENTRY:
|
|
return "PARAMETERS_ENTRY";
|
|
case OperationCode::PARAMETERS_EVAL:
|
|
return "PARAMETERS_EVAL";
|
|
case OperationCode::PARAMETERS_EXIT:
|
|
return "PARAMETERS_EXIT";
|
|
case OperationCode::VISIBILITY:
|
|
return "VISIBILITY";
|
|
/* Animation, Drivers, etc. */
|
|
case OperationCode::ANIMATION_ENTRY:
|
|
return "ANIMATION_ENTRY";
|
|
case OperationCode::ANIMATION_EVAL:
|
|
return "ANIMATION_EVAL";
|
|
case OperationCode::ANIMATION_EXIT:
|
|
return "ANIMATION_EXIT";
|
|
case OperationCode::DRIVER:
|
|
return "DRIVER";
|
|
/* Scene related. */
|
|
case OperationCode::SCENE_EVAL:
|
|
return "SCENE_EVAL";
|
|
case OperationCode::AUDIO_ENTRY:
|
|
return "AUDIO_ENTRY";
|
|
case OperationCode::AUDIO_VOLUME:
|
|
return "AUDIO_VOLUME";
|
|
/* Object related. */
|
|
case OperationCode::OBJECT_FROM_LAYER_ENTRY:
|
|
return "OBJECT_FROM_LAYER_ENTRY";
|
|
case OperationCode::OBJECT_BASE_FLAGS:
|
|
return "OBJECT_BASE_FLAGS";
|
|
case OperationCode::OBJECT_FROM_LAYER_EXIT:
|
|
return "OBJECT_FROM_LAYER_EXIT";
|
|
case OperationCode::DIMENSIONS:
|
|
return "DIMENSIONS";
|
|
/* Transform. */
|
|
case OperationCode::TRANSFORM_INIT:
|
|
return "TRANSFORM_INIT";
|
|
case OperationCode::TRANSFORM_LOCAL:
|
|
return "TRANSFORM_LOCAL";
|
|
case OperationCode::TRANSFORM_PARENT:
|
|
return "TRANSFORM_PARENT";
|
|
case OperationCode::TRANSFORM_CONSTRAINTS:
|
|
return "TRANSFORM_CONSTRAINTS";
|
|
case OperationCode::TRANSFORM_FINAL:
|
|
return "TRANSFORM_FINAL";
|
|
case OperationCode::TRANSFORM_EVAL:
|
|
return "TRANSFORM_EVAL";
|
|
case OperationCode::TRANSFORM_SIMULATION_INIT:
|
|
return "TRANSFORM_SIMULATION_INIT";
|
|
/* Rigid body. */
|
|
case OperationCode::RIGIDBODY_REBUILD:
|
|
return "RIGIDBODY_REBUILD";
|
|
case OperationCode::RIGIDBODY_SIM:
|
|
return "RIGIDBODY_SIM";
|
|
case OperationCode::RIGIDBODY_TRANSFORM_COPY:
|
|
return "RIGIDBODY_TRANSFORM_COPY";
|
|
/* Geometry. */
|
|
case OperationCode::GEOMETRY_EVAL_INIT:
|
|
return "GEOMETRY_EVAL_INIT";
|
|
case OperationCode::MODIFIER:
|
|
return "MODIFIER";
|
|
case OperationCode::GEOMETRY_EVAL:
|
|
return "GEOMETRY_EVAL";
|
|
case OperationCode::GEOMETRY_EVAL_DONE:
|
|
return "GEOMETRY_EVAL_DONE";
|
|
case OperationCode::GEOMETRY_SHAPEKEY:
|
|
return "GEOMETRY_SHAPEKEY";
|
|
/* Object data. */
|
|
case OperationCode::LIGHT_PROBE_EVAL:
|
|
return "LIGHT_PROBE_EVAL";
|
|
case OperationCode::SPEAKER_EVAL:
|
|
return "SPEAKER_EVAL";
|
|
case OperationCode::SOUND_EVAL:
|
|
return "SOUND_EVAL";
|
|
case OperationCode::ARMATURE_EVAL:
|
|
return "ARMATURE_EVAL";
|
|
/* Pose. */
|
|
case OperationCode::POSE_INIT:
|
|
return "POSE_INIT";
|
|
case OperationCode::POSE_INIT_IK:
|
|
return "POSE_INIT_IK";
|
|
case OperationCode::POSE_CLEANUP:
|
|
return "POSE_CLEANUP";
|
|
case OperationCode::POSE_DONE:
|
|
return "POSE_DONE";
|
|
case OperationCode::POSE_IK_SOLVER:
|
|
return "POSE_IK_SOLVER";
|
|
case OperationCode::POSE_SPLINE_IK_SOLVER:
|
|
return "POSE_SPLINE_IK_SOLVER";
|
|
/* Bone. */
|
|
case OperationCode::BONE_LOCAL:
|
|
return "BONE_LOCAL";
|
|
case OperationCode::BONE_POSE_PARENT:
|
|
return "BONE_POSE_PARENT";
|
|
case OperationCode::BONE_CONSTRAINTS:
|
|
return "BONE_CONSTRAINTS";
|
|
case OperationCode::BONE_READY:
|
|
return "BONE_READY";
|
|
case OperationCode::BONE_DONE:
|
|
return "BONE_DONE";
|
|
case OperationCode::BONE_SEGMENTS:
|
|
return "BONE_SEGMENTS";
|
|
/* Particle System. */
|
|
case OperationCode::PARTICLE_SYSTEM_INIT:
|
|
return "PARTICLE_SYSTEM_INIT";
|
|
case OperationCode::PARTICLE_SYSTEM_EVAL:
|
|
return "PARTICLE_SYSTEM_EVAL";
|
|
case OperationCode::PARTICLE_SYSTEM_DONE:
|
|
return "PARTICLE_SYSTEM_DONE";
|
|
/* Particles Settings. */
|
|
case OperationCode::PARTICLE_SETTINGS_INIT:
|
|
return "PARTICLE_SETTINGS_INIT";
|
|
case OperationCode::PARTICLE_SETTINGS_EVAL:
|
|
return "PARTICLE_SETTINGS_EVAL";
|
|
case OperationCode::PARTICLE_SETTINGS_RESET:
|
|
return "PARTICLE_SETTINGS_RESET";
|
|
/* Point Cache. */
|
|
case OperationCode::POINT_CACHE_RESET:
|
|
return "POINT_CACHE_RESET";
|
|
/* File cache. */
|
|
case OperationCode::FILE_CACHE_UPDATE:
|
|
return "FILE_CACHE_UPDATE";
|
|
/* Batch cache. */
|
|
case OperationCode::GEOMETRY_SELECT_UPDATE:
|
|
return "GEOMETRY_SELECT_UPDATE";
|
|
/* Masks. */
|
|
case OperationCode::MASK_ANIMATION:
|
|
return "MASK_ANIMATION";
|
|
case OperationCode::MASK_EVAL:
|
|
return "MASK_EVAL";
|
|
/* Collections. */
|
|
case OperationCode::VIEW_LAYER_EVAL:
|
|
return "VIEW_LAYER_EVAL";
|
|
/* Copy on write. */
|
|
case OperationCode::COPY_ON_WRITE:
|
|
return "COPY_ON_WRITE";
|
|
/* Shading. */
|
|
case OperationCode::SHADING:
|
|
return "SHADING";
|
|
case OperationCode::MATERIAL_UPDATE:
|
|
return "MATERIAL_UPDATE";
|
|
case OperationCode::LIGHT_UPDATE:
|
|
return "LIGHT_UPDATE";
|
|
case OperationCode::WORLD_UPDATE:
|
|
return "WORLD_UPDATE";
|
|
/* Node Tree. */
|
|
case OperationCode::NTREE_OUTPUT:
|
|
return "NTREE_OUTPUT";
|
|
case OperationCode::NTREE_GEOMETRY_PREPROCESS:
|
|
return "NTREE_GEOMETRY_PREPROCESS";
|
|
/* Movie clip. */
|
|
case OperationCode::MOVIECLIP_EVAL:
|
|
return "MOVIECLIP_EVAL";
|
|
case OperationCode::MOVIECLIP_SELECT_UPDATE:
|
|
return "MOVIECLIP_SELECT_UPDATE";
|
|
/* Image. */
|
|
case OperationCode::IMAGE_ANIMATION:
|
|
return "IMAGE_ANIMATION";
|
|
/* Synchronization. */
|
|
case OperationCode::SYNCHRONIZE_TO_ORIGINAL:
|
|
return "SYNCHRONIZE_TO_ORIGINAL";
|
|
/* Generic datablock. */
|
|
case OperationCode::GENERIC_DATABLOCK_UPDATE:
|
|
return "GENERIC_DATABLOCK_UPDATE";
|
|
/* Sequencer. */
|
|
case OperationCode::SEQUENCES_EVAL:
|
|
return "SEQUENCES_EVAL";
|
|
/* instancing/duplication. */
|
|
case OperationCode::DUPLI:
|
|
return "DUPLI";
|
|
case OperationCode::SIMULATION_EVAL:
|
|
return "SIMULATION_EVAL";
|
|
}
|
|
BLI_assert_msg(0, "Unhandled operation code, should never happen.");
|
|
return "UNKNOWN";
|
|
}
|
|
|
|
OperationNode::OperationNode() : name_tag(-1), flag(0)
|
|
{
|
|
}
|
|
|
|
string OperationNode::identifier() const
|
|
{
|
|
return string(operationCodeAsString(opcode)) + "(" + name + ")";
|
|
}
|
|
|
|
string OperationNode::full_identifier() const
|
|
{
|
|
string owner_str = owner->owner->name;
|
|
if (owner->type == NodeType::BONE || !owner->name.empty()) {
|
|
owner_str += "/" + owner->name;
|
|
}
|
|
return owner_str + "/" + identifier();
|
|
}
|
|
|
|
void OperationNode::tag_update(Depsgraph *graph, eUpdateSource source)
|
|
{
|
|
/* Ensure that there is an entry tag for this update.
|
|
*
|
|
* Note that the node might already be tagged for an update due invisible state of the node
|
|
* during previous dependency evaluation. Here the node gets re-tagged, so we need to give
|
|
* the evaluated clues that evaluation needs to happen again. */
|
|
graph->add_entry_tag(this);
|
|
|
|
/* Enforce dynamic visibility code-path update.
|
|
* This ensures visibility flags are consistently propagated throughout the dependency graph when
|
|
* there is no animated visibility in the graph.
|
|
*
|
|
* For example this ensures that graph is updated properly when manually toggling non-animated
|
|
* modifier visibility. */
|
|
if (opcode == OperationCode::VISIBILITY) {
|
|
graph->need_update_nodes_visibility = true;
|
|
}
|
|
|
|
/* Tag for update, but also note that this was the source of an update. */
|
|
flag |= (DEPSOP_FLAG_NEEDS_UPDATE | DEPSOP_FLAG_DIRECTLY_MODIFIED);
|
|
switch (source) {
|
|
case DEG_UPDATE_SOURCE_TIME:
|
|
case DEG_UPDATE_SOURCE_RELATIONS:
|
|
case DEG_UPDATE_SOURCE_VISIBILITY:
|
|
/* Currently nothing. */
|
|
break;
|
|
case DEG_UPDATE_SOURCE_USER_EDIT:
|
|
flag |= DEPSOP_FLAG_USER_MODIFIED;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void OperationNode::set_as_entry()
|
|
{
|
|
BLI_assert(owner != nullptr);
|
|
owner->set_entry_operation(this);
|
|
}
|
|
|
|
void OperationNode::set_as_exit()
|
|
{
|
|
BLI_assert(owner != nullptr);
|
|
owner->set_exit_operation(this);
|
|
}
|
|
|
|
DEG_DEPSNODE_DEFINE(OperationNode, NodeType::OPERATION, "Operation");
|
|
static DepsNodeFactoryImpl<OperationNode> DNTI_OPERATION;
|
|
|
|
void deg_register_operation_depsnodes()
|
|
{
|
|
register_node_typeinfo(&DNTI_OPERATION);
|
|
}
|
|
|
|
} // namespace blender::deg
|