This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/editors/uvedit/uvedit_ops.c
Monique Dewanchand 23276bcc37 Adding const Scene* parameter in many areas.
Related to {D15885} that requires scene parameter
to be added in many places. To speed up the review process
the adding of the scene parameter was added in a separate
patch.

Reviewed By: mont29

Maniphest Tasks: T73411

Differential Revision: https://developer.blender.org/D15930
2022-09-14 21:30:56 +02:00

2120 lines
62 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
/** \file
* \ingroup eduv
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_image_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
#include "BLI_array.h"
#include "BLI_kdtree.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_editmesh.h"
#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mesh_mapping.h"
#include "BKE_node.h"
#include "DEG_depsgraph.h"
#include "ED_image.h"
#include "ED_mesh.h"
#include "ED_node.h"
#include "ED_screen.h"
#include "ED_uvedit.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_message.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "uvedit_intern.h"
/* -------------------------------------------------------------------- */
/** \name State Testing
* \{ */
bool ED_uvedit_test(Object *obedit)
{
BMEditMesh *em;
int ret;
if (!obedit) {
return 0;
}
if (obedit->type != OB_MESH) {
return 0;
}
em = BKE_editmesh_from_object(obedit);
ret = EDBM_uv_check(em);
return ret;
}
static int UNUSED_FUNCTION(ED_operator_uvmap_mesh)(bContext *C)
{
Object *ob = CTX_data_active_object(C);
if (ob && ob->type == OB_MESH) {
Mesh *me = ob->data;
if (CustomData_get_layer(&me->ldata, CD_MLOOPUV) != NULL) {
return 1;
}
}
return 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Object Active Image
* \{ */
static bool is_image_texture_node(bNode *node)
{
return ELEM(node->type, SH_NODE_TEX_IMAGE, SH_NODE_TEX_ENVIRONMENT);
}
bool ED_object_get_active_image(Object *ob,
int mat_nr,
Image **r_ima,
ImageUser **r_iuser,
bNode **r_node,
bNodeTree **r_ntree)
{
Material *ma = BKE_object_material_get(ob, mat_nr);
bNodeTree *ntree = (ma && ma->use_nodes) ? ma->nodetree : NULL;
bNode *node = (ntree) ? nodeGetActiveTexture(ntree) : NULL;
if (node && is_image_texture_node(node)) {
if (r_ima) {
*r_ima = (Image *)node->id;
}
if (r_iuser) {
if (node->type == SH_NODE_TEX_IMAGE) {
*r_iuser = &((NodeTexImage *)node->storage)->iuser;
}
else if (node->type == SH_NODE_TEX_ENVIRONMENT) {
*r_iuser = &((NodeTexEnvironment *)node->storage)->iuser;
}
else {
*r_iuser = NULL;
}
}
if (r_node) {
*r_node = node;
}
if (r_ntree) {
*r_ntree = ntree;
}
return true;
}
if (r_ima) {
*r_ima = NULL;
}
if (r_iuser) {
*r_iuser = NULL;
}
if (r_node) {
*r_node = node;
}
if (r_ntree) {
*r_ntree = ntree;
}
return false;
}
void ED_object_assign_active_image(Main *bmain, Object *ob, int mat_nr, Image *ima)
{
Material *ma = BKE_object_material_get(ob, mat_nr);
bNode *node = (ma && ma->use_nodes) ? nodeGetActiveTexture(ma->nodetree) : NULL;
if (node && is_image_texture_node(node)) {
node->id = &ima->id;
ED_node_tree_propagate_change(NULL, bmain, ma->nodetree);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Live Unwrap Utilities
* \{ */
void uvedit_live_unwrap_update(SpaceImage *sima, Scene *scene, Object *obedit)
{
if (sima && (sima->flag & SI_LIVE_UNWRAP)) {
ED_uvedit_live_unwrap_begin(scene, obedit);
ED_uvedit_live_unwrap_re_solve();
ED_uvedit_live_unwrap_end(0);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Geometric Utilities
* \{ */
bool ED_uvedit_minmax_multi(
const Scene *scene, Object **objects_edit, uint objects_len, float r_min[2], float r_max[2])
{
bool changed = false;
INIT_MINMAX2(r_min, r_max);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects_edit[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, efa)) {
continue;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
minmax_v2v2_v2(r_min, r_max, luv->uv);
changed = true;
}
}
}
}
return changed;
}
bool ED_uvedit_minmax(const Scene *scene, Object *obedit, float r_min[2], float r_max[2])
{
return ED_uvedit_minmax_multi(scene, &obedit, 1, r_min, r_max);
}
void ED_uvedit_select_all(BMesh *bm)
{
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
luv->flag |= (MLOOPUV_VERTSEL | MLOOPUV_EDGESEL);
}
}
}
static bool ED_uvedit_median_multi(const Scene *scene,
Object **objects_edit,
uint objects_len,
float co[2])
{
uint sel = 0;
zero_v2(co);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects_edit[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, efa)) {
continue;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
add_v2_v2(co, luv->uv);
sel++;
}
}
}
}
mul_v2_fl(co, 1.0f / (float)sel);
return (sel != 0);
}
bool ED_uvedit_center_multi(
const Scene *scene, Object **objects_edit, uint objects_len, float cent[2], char mode)
{
bool changed = false;
if (mode == V3D_AROUND_CENTER_BOUNDS) { /* bounding box */
float min[2], max[2];
if (ED_uvedit_minmax_multi(scene, objects_edit, objects_len, min, max)) {
mid_v2_v2v2(cent, min, max);
changed = true;
}
}
else {
if (ED_uvedit_median_multi(scene, objects_edit, objects_len, cent)) {
changed = true;
}
}
return changed;
}
bool ED_uvedit_center_from_pivot_ex(SpaceImage *sima,
Scene *scene,
ViewLayer *view_layer,
float r_center[2],
char mode,
bool *r_has_select)
{
bool changed = false;
switch (mode) {
case V3D_AROUND_CURSOR: {
copy_v2_v2(r_center, sima->cursor);
changed = true;
if (r_has_select != NULL) {
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
scene, view_layer, ((View3D *)NULL), &objects_len);
*r_has_select = uvedit_select_is_any_selected_multi(scene, objects, objects_len);
MEM_freeN(objects);
}
break;
}
default: {
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
scene, view_layer, ((View3D *)NULL), &objects_len);
changed = ED_uvedit_center_multi(scene, objects, objects_len, r_center, mode);
MEM_freeN(objects);
if (r_has_select != NULL) {
*r_has_select = changed;
}
break;
}
}
return changed;
}
bool ED_uvedit_center_from_pivot(
SpaceImage *sima, Scene *scene, ViewLayer *view_layer, float r_center[2], char mode)
{
return ED_uvedit_center_from_pivot_ex(sima, scene, view_layer, r_center, mode, NULL);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Weld Align Operator
* \{ */
typedef enum eUVWeldAlign {
UV_STRAIGHTEN,
UV_STRAIGHTEN_X,
UV_STRAIGHTEN_Y,
UV_ALIGN_AUTO,
UV_ALIGN_X,
UV_ALIGN_Y,
UV_WELD,
} eUVWeldAlign;
static bool uvedit_uv_align_weld(Scene *scene,
BMesh *bm,
const eUVWeldAlign tool,
const float cent[2])
{
bool changed = false;
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
BMIter iter;
BMFace *efa;
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, efa)) {
continue;
}
BMIter liter;
BMLoop *l;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (!uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
continue;
}
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (ELEM(tool, UV_ALIGN_X, UV_WELD)) {
if (luv->uv[0] != cent[0]) {
luv->uv[0] = cent[0];
changed = true;
}
}
if (ELEM(tool, UV_ALIGN_Y, UV_WELD)) {
if (luv->uv[1] != cent[1]) {
luv->uv[1] = cent[1];
changed = true;
}
}
}
}
return changed;
}
/** Bitwise-or together, then choose #MLoopUV with highest value. */
typedef enum eUVEndPointPrecedence {
UVEP_INVALID = 0,
UVEP_SELECTED = (1 << 0),
UVEP_PINNED = (1 << 1), /* i.e. Pinned verts are preferred to selected. */
} eUVEndPointPrecedence;
static eUVEndPointPrecedence uvedit_line_update_get_precedence(const MLoopUV *luv)
{
eUVEndPointPrecedence precedence = UVEP_SELECTED;
if (luv->flag & MLOOPUV_PINNED) {
precedence |= UVEP_PINNED;
}
return precedence;
}
/**
* Helper to find two endpoints (`a` and `b`) which have higher precedence, and are far apart.
* Note that is only a heuristic and won't always find the best two endpoints.
*/
static bool uvedit_line_update_endpoint(const MLoopUV *luv,
float uv_a[2],
eUVEndPointPrecedence *prec_a,
float uv_b[2],
eUVEndPointPrecedence *prec_b)
{
eUVEndPointPrecedence flags = uvedit_line_update_get_precedence(luv);
float len_sq_a = len_squared_v2v2(uv_a, luv->uv);
float len_sq_b = len_squared_v2v2(uv_b, luv->uv);
/* Caching the value of `len_sq_ab` is unlikely to be faster than recalculating.
* Profile before optimizing. */
float len_sq_ab = len_squared_v2v2(uv_a, uv_b);
if ((*prec_a < flags && 0.0f < len_sq_b) || (*prec_a == flags && len_sq_ab < len_sq_b)) {
*prec_a = flags;
copy_v2_v2(uv_a, luv->uv);
return true;
}
if ((*prec_b < flags && 0.0f < len_sq_a) || (*prec_b == flags && len_sq_ab < len_sq_a)) {
*prec_b = flags;
copy_v2_v2(uv_b, luv->uv);
return true;
}
return false;
}
/**
* Find two end extreme points to specify a line, then straighten `len` elements
* by moving UVs on the X-axis, Y-axis, or the closest point on the line segment.
*/
static bool uvedit_uv_straighten_elements(const UvElement *element,
const int len,
const int cd_loop_uv_offset,
const eUVWeldAlign tool)
{
float uv_start[2];
float uv_end[2];
eUVEndPointPrecedence prec_start = UVEP_INVALID;
eUVEndPointPrecedence prec_end = UVEP_INVALID;
/* Find start and end of line. */
for (int i = 0; i < 10; i++) { /* Heuristic to prevent infinite loop. */
bool update = false;
for (int j = 0; j < len; j++) {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(element[j].l, cd_loop_uv_offset);
update |= uvedit_line_update_endpoint(luv, uv_start, &prec_start, uv_end, &prec_end);
}
if (!update) {
break;
}
}
if (prec_start == UVEP_INVALID || prec_end == UVEP_INVALID) {
return false; /* Unable to find two endpoints. */
}
float a = 0.0f; /* Similar to "slope". */
eUVWeldAlign tool_local = tool;
if (tool_local == UV_STRAIGHTEN_X) {
if (uv_start[1] == uv_end[1]) {
/* Caution, different behavior outside line segment. */
tool_local = UV_STRAIGHTEN;
}
else {
a = (uv_end[0] - uv_start[0]) / (uv_end[1] - uv_start[1]);
}
}
else if (tool_local == UV_STRAIGHTEN_Y) {
if (uv_start[0] == uv_end[0]) {
/* Caution, different behavior outside line segment. */
tool_local = UV_STRAIGHTEN;
}
else {
a = (uv_end[1] - uv_start[1]) / (uv_end[0] - uv_start[0]);
}
}
bool changed = false;
for (int j = 0; j < len; j++) {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(element[j].l, cd_loop_uv_offset);
/* Projection of point (x, y) over line (x1, y1, x2, y2) along X axis:
* new_y = (y2 - y1) / (x2 - x1) * (x - x1) + y1
* Maybe this should be a BLI func? Or is it already existing?
* Could use interp_v2_v2v2, but not sure it's worth it here. */
if (tool_local == UV_STRAIGHTEN_X) {
luv->uv[0] = a * (luv->uv[1] - uv_start[1]) + uv_start[0];
}
else if (tool_local == UV_STRAIGHTEN_Y) {
luv->uv[1] = a * (luv->uv[0] - uv_start[0]) + uv_start[1];
}
else {
closest_to_line_segment_v2(luv->uv, luv->uv, uv_start, uv_end);
}
changed = true; /* TODO: Did the UV actually move? */
}
return changed;
}
/**
* Group selected UVs into islands, then apply uvedit_uv_straighten_elements to each island.
*/
static bool uvedit_uv_straighten(Scene *scene, BMesh *bm, eUVWeldAlign tool)
{
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
if (cd_loop_uv_offset == -1) {
return false;
}
UvElementMap *element_map = BM_uv_element_map_create(bm, scene, true, false, true, true);
if (element_map == NULL) {
return false;
}
bool changed = false;
for (int i = 0; i < element_map->total_islands; i++) {
changed |= uvedit_uv_straighten_elements(element_map->storage + element_map->island_indices[i],
element_map->island_total_uvs[i],
cd_loop_uv_offset,
tool);
}
BM_uv_element_map_free(element_map);
return changed;
}
static void uv_weld_align(bContext *C, eUVWeldAlign tool)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
SpaceImage *sima = CTX_wm_space_image(C);
const ToolSettings *ts = scene->toolsettings;
const bool synced_selection = (ts->uv_flag & UV_SYNC_SELECTION) != 0;
float cent[2], min[2], max[2];
INIT_MINMAX2(min, max);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
scene, view_layer, ((View3D *)NULL), &objects_len);
if (tool == UV_ALIGN_AUTO) {
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (synced_selection && (em->bm->totvertsel == 0)) {
continue;
}
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BMIter iter, liter;
BMFace *efa;
BMLoop *l;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, efa)) {
continue;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
minmax_v2v2_v2(min, max, luv->uv);
}
}
}
}
tool = (max[0] - min[0] >= max[1] - min[1]) ? UV_ALIGN_Y : UV_ALIGN_X;
}
ED_uvedit_center_multi(scene, objects, objects_len, cent, 0);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
bool changed = false;
if (synced_selection && (em->bm->totvertsel == 0)) {
continue;
}
if (ELEM(tool, UV_ALIGN_AUTO, UV_ALIGN_X, UV_ALIGN_Y, UV_WELD)) {
changed |= uvedit_uv_align_weld(scene, em->bm, tool, cent);
}
if (ELEM(tool, UV_STRAIGHTEN, UV_STRAIGHTEN_X, UV_STRAIGHTEN_Y)) {
changed |= uvedit_uv_straighten(scene, em->bm, tool);
}
if (changed) {
uvedit_live_unwrap_update(sima, scene, obedit);
DEG_id_tag_update(obedit->data, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
}
}
MEM_freeN(objects);
}
static int uv_align_exec(bContext *C, wmOperator *op)
{
uv_weld_align(C, RNA_enum_get(op->ptr, "axis"));
return OPERATOR_FINISHED;
}
static void UV_OT_align(wmOperatorType *ot)
{
static const EnumPropertyItem axis_items[] = {
{UV_STRAIGHTEN,
"ALIGN_S",
0,
"Straighten",
"Align UVs along the line defined by the endpoints"},
{UV_STRAIGHTEN_X,
"ALIGN_T",
0,
"Straighten X",
"Align UVs along the line defined by the endpoints along the X axis"},
{UV_STRAIGHTEN_Y,
"ALIGN_U",
0,
"Straighten Y",
"Align UVs along the line defined by the endpoints along the Y axis"},
{UV_ALIGN_AUTO,
"ALIGN_AUTO",
0,
"Align Auto",
"Automatically choose the axis on which there is most alignment already"},
{UV_ALIGN_X, "ALIGN_X", 0, "Align X", "Align UVs on X axis"},
{UV_ALIGN_Y, "ALIGN_Y", 0, "Align Y", "Align UVs on Y axis"},
{0, NULL, 0, NULL, NULL},
};
/* identifiers */
ot->name = "Align";
ot->description = "Align selected UV vertices to an axis";
ot->idname = "UV_OT_align";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_align_exec;
ot->poll = ED_operator_uvedit;
/* properties */
RNA_def_enum(
ot->srna, "axis", axis_items, UV_ALIGN_AUTO, "Axis", "Axis to align UV locations on");
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Remove Doubles Operator
* \{ */
static int uv_remove_doubles_to_selected(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
SpaceImage *sima = CTX_wm_space_image(C);
const ToolSettings *ts = scene->toolsettings;
const float threshold = RNA_float_get(op->ptr, "threshold");
const bool synced_selection = (ts->uv_flag & UV_SYNC_SELECTION) != 0;
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
scene, view_layer, ((View3D *)NULL), &objects_len);
bool *changed = MEM_callocN(sizeof(bool) * objects_len, "uv_remove_doubles_selected.changed");
/* Maximum index of an objects[i]'s MLoopUVs in MLoopUV_arr.
* It helps find which MLoopUV in *MLoopUV_arr belongs to which object. */
uint *ob_mloopuv_max_idx = MEM_callocN(sizeof(uint) * objects_len,
"uv_remove_doubles_selected.ob_mloopuv_max_idx");
/* Calculate max possible number of kdtree nodes. */
int uv_maxlen = 0;
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (synced_selection && (em->bm->totvertsel == 0)) {
continue;
}
uv_maxlen += em->bm->totloop;
}
KDTree_2d *tree = BLI_kdtree_2d_new(uv_maxlen);
int *duplicates = NULL;
BLI_array_declare(duplicates);
MLoopUV **mloopuv_arr = NULL;
BLI_array_declare(mloopuv_arr);
int mloopuv_count = 0; /* Also used for *duplicates count. */
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
BMIter iter, liter;
BMFace *efa;
BMLoop *l;
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (synced_selection && (em->bm->totvertsel == 0)) {
continue;
}
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, efa)) {
continue;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
BLI_kdtree_2d_insert(tree, mloopuv_count, luv->uv);
BLI_array_append(duplicates, -1);
BLI_array_append(mloopuv_arr, luv);
mloopuv_count++;
}
}
}
ob_mloopuv_max_idx[ob_index] = mloopuv_count - 1;
}
BLI_kdtree_2d_balance(tree);
int found_duplicates = BLI_kdtree_2d_calc_duplicates_fast(tree, threshold, false, duplicates);
if (found_duplicates > 0) {
/* Calculate average uv for duplicates. */
int *uv_duplicate_count = MEM_callocN(sizeof(int) * mloopuv_count,
"uv_remove_doubles_selected.uv_duplicate_count");
for (int i = 0; i < mloopuv_count; i++) {
if (duplicates[i] == -1) { /* If doesn't reference another */
uv_duplicate_count[i]++; /* self */
continue;
}
if (duplicates[i] != i) {
/* If not self then accumulate uv for averaging.
* Self uv is already present in accumulator */
add_v2_v2(mloopuv_arr[duplicates[i]]->uv, mloopuv_arr[i]->uv);
}
uv_duplicate_count[duplicates[i]]++;
}
for (int i = 0; i < mloopuv_count; i++) {
if (uv_duplicate_count[i] < 2) {
continue;
}
mul_v2_fl(mloopuv_arr[i]->uv, 1.0f / (float)uv_duplicate_count[i]);
}
MEM_freeN(uv_duplicate_count);
/* Update duplicated uvs. */
uint ob_index = 0;
for (int i = 0; i < mloopuv_count; i++) {
/* Make sure we know which object owns the MLoopUV at this index.
* Remember that in some cases the object will have no loop uv,
* thus we need the while loop, and not simply an if check. */
while (ob_mloopuv_max_idx[ob_index] < i) {
ob_index++;
}
if (duplicates[i] == -1) {
continue;
}
copy_v2_v2(mloopuv_arr[i]->uv, mloopuv_arr[duplicates[i]]->uv);
changed[ob_index] = true;
}
for (ob_index = 0; ob_index < objects_len; ob_index++) {
if (changed[ob_index]) {
Object *obedit = objects[ob_index];
uvedit_live_unwrap_update(sima, scene, obedit);
DEG_id_tag_update(obedit->data, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
}
}
}
BLI_kdtree_2d_free(tree);
BLI_array_free(mloopuv_arr);
BLI_array_free(duplicates);
MEM_freeN(changed);
MEM_freeN(objects);
MEM_freeN(ob_mloopuv_max_idx);
return OPERATOR_FINISHED;
}
static int uv_remove_doubles_to_unselected(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
SpaceImage *sima = CTX_wm_space_image(C);
const ToolSettings *ts = scene->toolsettings;
const float threshold = RNA_float_get(op->ptr, "threshold");
const bool synced_selection = (ts->uv_flag & UV_SYNC_SELECTION) != 0;
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
scene, view_layer, ((View3D *)NULL), &objects_len);
/* Calculate max possible number of kdtree nodes. */
int uv_maxlen = 0;
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
uv_maxlen += em->bm->totloop;
}
KDTree_2d *tree = BLI_kdtree_2d_new(uv_maxlen);
MLoopUV **mloopuv_arr = NULL;
BLI_array_declare(mloopuv_arr);
int mloopuv_count = 0;
/* Add visible non-selected uvs to tree */
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
BMIter iter, liter;
BMFace *efa;
BMLoop *l;
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (synced_selection && (em->bm->totvertsel == em->bm->totvert)) {
continue;
}
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, efa)) {
continue;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (!uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
BLI_kdtree_2d_insert(tree, mloopuv_count, luv->uv);
BLI_array_append(mloopuv_arr, luv);
mloopuv_count++;
}
}
}
}
BLI_kdtree_2d_balance(tree);
/* For each selected uv, find duplicate non selected uv. */
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
BMIter iter, liter;
BMFace *efa;
BMLoop *l;
bool changed = false;
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (synced_selection && (em->bm->totvertsel == 0)) {
continue;
}
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, efa)) {
continue;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
KDTreeNearest_2d nearest;
const int i = BLI_kdtree_2d_find_nearest(tree, luv->uv, &nearest);
if (i != -1 && nearest.dist < threshold) {
copy_v2_v2(luv->uv, mloopuv_arr[i]->uv);
changed = true;
}
}
}
}
if (changed) {
uvedit_live_unwrap_update(sima, scene, obedit);
DEG_id_tag_update(obedit->data, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
}
}
BLI_kdtree_2d_free(tree);
BLI_array_free(mloopuv_arr);
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
static int uv_remove_doubles_exec(bContext *C, wmOperator *op)
{
if (RNA_boolean_get(op->ptr, "use_unselected")) {
return uv_remove_doubles_to_unselected(C, op);
}
return uv_remove_doubles_to_selected(C, op);
}
static void UV_OT_remove_doubles(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Merge UVs by Distance";
ot->description =
"Selected UV vertices that are within a radius of each other are welded together";
ot->idname = "UV_OT_remove_doubles";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_remove_doubles_exec;
ot->poll = ED_operator_uvedit;
RNA_def_float(ot->srna,
"threshold",
0.02f,
0.0f,
10.0f,
"Merge Distance",
"Maximum distance between welded vertices",
0.0f,
1.0f);
RNA_def_boolean(
ot->srna, "use_unselected", 0, "Unselected", "Merge selected to other unselected vertices");
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Weld Near Operator
* \{ */
static int uv_weld_exec(bContext *C, wmOperator *UNUSED(op))
{
uv_weld_align(C, UV_WELD);
return OPERATOR_FINISHED;
}
static void UV_OT_weld(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Weld";
ot->description = "Weld selected UV vertices together";
ot->idname = "UV_OT_weld";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_weld_exec;
ot->poll = ED_operator_uvedit;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Snap Cursor Operator
* \{ */
static void uv_snap_to_pixel(float uvco[2], float w, float h)
{
uvco[0] = roundf(uvco[0] * w) / w;
uvco[1] = roundf(uvco[1] * h) / h;
}
static void uv_snap_cursor_to_pixels(SpaceImage *sima)
{
int width = 0, height = 0;
ED_space_image_get_size(sima, &width, &height);
uv_snap_to_pixel(sima->cursor, width, height);
}
static bool uv_snap_cursor_to_selection(Scene *scene,
Object **objects_edit,
uint objects_len,
SpaceImage *sima)
{
return ED_uvedit_center_multi(scene, objects_edit, objects_len, sima->cursor, sima->around);
}
static void uv_snap_cursor_to_origin(float uvco[2])
{
uvco[0] = 0;
uvco[1] = 0;
}
static int uv_snap_cursor_exec(bContext *C, wmOperator *op)
{
SpaceImage *sima = CTX_wm_space_image(C);
bool changed = false;
switch (RNA_enum_get(op->ptr, "target")) {
case 0:
uv_snap_cursor_to_pixels(sima);
changed = true;
break;
case 1: {
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
scene, view_layer, ((View3D *)NULL), &objects_len);
changed = uv_snap_cursor_to_selection(scene, objects, objects_len, sima);
MEM_freeN(objects);
break;
}
case 2:
uv_snap_cursor_to_origin(sima->cursor);
changed = true;
break;
}
if (!changed) {
return OPERATOR_CANCELLED;
}
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_IMAGE, sima);
return OPERATOR_FINISHED;
}
static void UV_OT_snap_cursor(wmOperatorType *ot)
{
static const EnumPropertyItem target_items[] = {
{0, "PIXELS", 0, "Pixels", ""},
{1, "SELECTED", 0, "Selected", ""},
{2, "ORIGIN", 0, "Origin", ""},
{0, NULL, 0, NULL, NULL},
};
/* identifiers */
ot->name = "Snap Cursor";
ot->description = "Snap cursor to target type";
ot->idname = "UV_OT_snap_cursor";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_snap_cursor_exec;
ot->poll = ED_operator_uvedit_space_image; /* requires space image */
/* properties */
RNA_def_enum(
ot->srna, "target", target_items, 0, "Target", "Target to snap the selected UVs to");
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Snap Selection Operator
* \{ */
static bool uv_snap_uvs_to_cursor(Scene *scene, Object *obedit, const float cursor[2])
{
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
bool changed = false;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, efa)) {
continue;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
copy_v2_v2(luv->uv, cursor);
changed = true;
}
}
}
return changed;
}
static bool uv_snap_uvs_offset(Scene *scene, Object *obedit, const float offset[2])
{
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
bool changed = false;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, efa)) {
continue;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
add_v2_v2(luv->uv, offset);
changed = true;
}
}
}
return changed;
}
static bool uv_snap_uvs_to_adjacent_unselected(Scene *scene, Object *obedit)
{
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMesh *bm = em->bm;
BMFace *f;
BMLoop *l, *lsub;
BMIter iter, liter, lsubiter;
MLoopUV *luv;
bool changed = false;
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
/* index every vert that has a selected UV using it, but only once so as to
* get unique indices and to count how much to malloc */
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
if (uvedit_face_visible_test(scene, f)) {
BM_elem_flag_enable(f, BM_ELEM_TAG);
BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
BM_elem_flag_set(l, BM_ELEM_TAG, uvedit_uv_select_test(scene, l, cd_loop_uv_offset));
}
}
else {
BM_elem_flag_disable(f, BM_ELEM_TAG);
}
}
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(f, BM_ELEM_TAG)) { /* Face: visible. */
BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
if (BM_elem_flag_test(l, BM_ELEM_TAG)) { /* Loop: selected. */
float uv[2] = {0.0f, 0.0f};
int uv_tot = 0;
BM_ITER_ELEM (lsub, &lsubiter, l->v, BM_LOOPS_OF_VERT) {
if (BM_elem_flag_test(lsub->f, BM_ELEM_TAG) && /* Face: visible. */
!BM_elem_flag_test(lsub, BM_ELEM_TAG)) /* Loop: unselected. */
{
luv = BM_ELEM_CD_GET_VOID_P(lsub, cd_loop_uv_offset);
add_v2_v2(uv, luv->uv);
uv_tot++;
}
}
if (uv_tot) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
mul_v2_v2fl(luv->uv, uv, 1.0f / (float)uv_tot);
changed = true;
}
}
}
}
}
return changed;
}
static bool uv_snap_uvs_to_pixels(SpaceImage *sima, Scene *scene, Object *obedit)
{
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
int width = 0, height = 0;
float w, h;
bool changed = false;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
ED_space_image_get_size(sima, &width, &height);
w = (float)width;
h = (float)height;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, efa)) {
continue;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
uv_snap_to_pixel(luv->uv, w, h);
}
}
changed = true;
}
return changed;
}
static int uv_snap_selection_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
SpaceImage *sima = CTX_wm_space_image(C);
const ToolSettings *ts = scene->toolsettings;
const bool synced_selection = (ts->uv_flag & UV_SYNC_SELECTION) != 0;
const int target = RNA_enum_get(op->ptr, "target");
float offset[2] = {0};
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
scene, view_layer, ((View3D *)NULL), &objects_len);
if (target == 2) {
float center[2];
if (!ED_uvedit_center_multi(scene, objects, objects_len, center, sima->around)) {
MEM_freeN(objects);
return OPERATOR_CANCELLED;
}
sub_v2_v2v2(offset, sima->cursor, center);
}
bool changed_multi = false;
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (synced_selection && (em->bm->totvertsel == 0)) {
continue;
}
bool changed = false;
switch (target) {
case 0:
changed = uv_snap_uvs_to_pixels(sima, scene, obedit);
break;
case 1:
changed = uv_snap_uvs_to_cursor(scene, obedit, sima->cursor);
break;
case 2:
changed = uv_snap_uvs_offset(scene, obedit, offset);
break;
case 3:
changed = uv_snap_uvs_to_adjacent_unselected(scene, obedit);
break;
}
if (changed) {
changed_multi = true;
uvedit_live_unwrap_update(sima, scene, obedit);
DEG_id_tag_update(obedit->data, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
}
}
MEM_freeN(objects);
return changed_multi ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
static void UV_OT_snap_selected(wmOperatorType *ot)
{
static const EnumPropertyItem target_items[] = {
{0, "PIXELS", 0, "Pixels", ""},
{1, "CURSOR", 0, "Cursor", ""},
{2, "CURSOR_OFFSET", 0, "Cursor (Offset)", ""},
{3, "ADJACENT_UNSELECTED", 0, "Adjacent Unselected", ""},
{0, NULL, 0, NULL, NULL},
};
/* identifiers */
ot->name = "Snap Selection";
ot->description = "Snap selected UV vertices to target type";
ot->idname = "UV_OT_snap_selected";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_snap_selection_exec;
ot->poll = ED_operator_uvedit_space_image;
/* properties */
RNA_def_enum(
ot->srna, "target", target_items, 0, "Target", "Target to snap the selected UVs to");
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Pin UV's Operator
* \{ */
static int uv_pin_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
const ToolSettings *ts = scene->toolsettings;
const bool clear = RNA_boolean_get(op->ptr, "clear");
const bool synced_selection = (ts->uv_flag & UV_SYNC_SELECTION) != 0;
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
scene, view_layer, ((View3D *)NULL), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
bool changed = false;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
if (synced_selection && (em->bm->totvertsel == 0)) {
continue;
}
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, efa)) {
continue;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
changed = true;
if (clear) {
luv->flag &= ~MLOOPUV_PINNED;
}
else {
luv->flag |= MLOOPUV_PINNED;
}
}
}
}
if (changed) {
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
DEG_id_tag_update(obedit->data, ID_RECALC_COPY_ON_WRITE);
}
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
static void UV_OT_pin(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Pin";
ot->description =
"Set/clear selected UV vertices as anchored between multiple unwrap operations";
ot->idname = "UV_OT_pin";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_pin_exec;
ot->poll = ED_operator_uvedit;
/* properties */
RNA_def_boolean(
ot->srna, "clear", 0, "Clear", "Clear pinning for the selection instead of setting it");
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Hide Operator
* \{ */
/* Check if vertex/edge is selected or unselected based on #bool_test arg. Needed for select swap
* support */
#define UV_VERT_SEL_TEST(luv, bool_test) \
((((luv)->flag & MLOOPUV_VERTSEL) == MLOOPUV_VERTSEL) == bool_test)
#define UV_EDGE_SEL_TEST(luv, bool_test) \
((((luv)->flag & MLOOPUV_EDGESEL) == MLOOPUV_EDGESEL) == bool_test)
/* Is the specified UV face, selected or unselected depending on bool_test. */
static bool bm_face_is_all_uv_sel(BMFace *f, bool select_test, const int cd_loop_uv_offset)
{
BMLoop *l_iter;
BMLoop *l_first;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset);
if (!UV_EDGE_SEL_TEST(luv, select_test)) {
return false;
}
} while ((l_iter = l_iter->next) != l_first);
return true;
}
static int uv_hide_exec(bContext *C, wmOperator *op)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
Scene *scene = CTX_data_scene(C);
const ToolSettings *ts = scene->toolsettings;
const bool swap = RNA_boolean_get(op->ptr, "unselected");
const bool use_face_center = (ts->uv_selectmode == UV_SELECT_FACE);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
scene, view_layer, ((View3D *)NULL), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(ob);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
if (ts->uv_flag & UV_SYNC_SELECTION) {
if (EDBM_mesh_hide(em, swap)) {
EDBM_update(ob->data,
&(const struct EDBMUpdate_Params){
.calc_looptri = true,
.calc_normals = false,
.is_destructive = false,
});
}
continue;
}
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
int hide = 0;
if (!uvedit_face_visible_test(scene, efa)) {
continue;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (UV_VERT_SEL_TEST(luv, !swap) || UV_EDGE_SEL_TEST(luv, !swap)) {
hide = 1;
break;
}
}
if (hide) {
if (use_face_center) {
if (em->selectmode == SCE_SELECT_FACE) {
/* Deselect BMesh face if UV face is (de)selected depending on #swap. */
if (bm_face_is_all_uv_sel(efa, !swap, cd_loop_uv_offset)) {
BM_face_select_set(em->bm, efa, false);
}
uvedit_face_select_disable(scene, em->bm, efa, cd_loop_uv_offset);
}
else {
if (bm_face_is_all_uv_sel(efa, true, cd_loop_uv_offset) == !swap) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
/* For both cases rely on edge sel tests, since all vert sel tests are invalid in
* case of sticky selections. */
if (UV_EDGE_SEL_TEST(luv, !swap) && (em->selectmode == SCE_SELECT_EDGE)) {
BM_edge_select_set(em->bm, l->e, false);
}
else if (UV_EDGE_SEL_TEST(luv, !swap) && (em->selectmode == SCE_SELECT_VERTEX)) {
BM_vert_select_set(em->bm, l->v, false);
}
}
}
if (!swap) {
uvedit_face_select_disable(scene, em->bm, efa, cd_loop_uv_offset);
}
}
}
else if (em->selectmode == SCE_SELECT_FACE) {
/* Deselect BMesh face depending on the type of UV selectmode and the type of UV element
* being considered. */
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (UV_EDGE_SEL_TEST(luv, !swap) && (ts->uv_selectmode == UV_SELECT_EDGE)) {
BM_face_select_set(em->bm, efa, false);
break;
}
if (UV_VERT_SEL_TEST(luv, !swap) && (ts->uv_selectmode == UV_SELECT_VERTEX)) {
BM_face_select_set(em->bm, efa, false);
break;
}
if (ts->uv_selectmode == UV_SELECT_ISLAND) {
BM_face_select_set(em->bm, efa, false);
break;
}
}
uvedit_face_select_disable(scene, em->bm, efa, cd_loop_uv_offset);
}
else {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (UV_EDGE_SEL_TEST(luv, !swap) && (ts->uv_selectmode == UV_SELECT_EDGE)) {
if (em->selectmode == SCE_SELECT_EDGE) {
BM_edge_select_set(em->bm, l->e, false);
}
else {
BM_vert_select_set(em->bm, l->v, false);
BM_vert_select_set(em->bm, l->next->v, false);
}
}
else if (UV_VERT_SEL_TEST(luv, !swap) && (ts->uv_selectmode != UV_SELECT_EDGE)) {
if (em->selectmode == SCE_SELECT_EDGE) {
BM_edge_select_set(em->bm, l->e, false);
}
else {
BM_vert_select_set(em->bm, l->v, false);
}
}
}
if (!swap) {
uvedit_face_select_disable(scene, em->bm, efa, cd_loop_uv_offset);
}
}
}
}
/* Flush editmesh selections to ensure valid selection states. */
if (em->selectmode != SCE_SELECT_FACE) {
/* NOTE: Make sure correct flags are used. Previously this was done by passing
* (SCE_SELECT_VERTEX | SCE_SELECT_EDGE), which doesn't work now that we support proper UV
* edge selection. */
BM_mesh_select_mode_flush(em->bm);
}
BM_select_history_validate(em->bm);
DEG_id_tag_update(ob->data, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data);
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
#undef UV_VERT_SEL_TEST
#undef UV_EDGE_SEL_TEST
static void UV_OT_hide(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Hide Selected";
ot->description = "Hide (un)selected UV vertices";
ot->idname = "UV_OT_hide";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_hide_exec;
ot->poll = ED_operator_uvedit;
/* props */
RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected");
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Reveal Operator
* \{ */
static int uv_reveal_exec(bContext *C, wmOperator *op)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
Scene *scene = CTX_data_scene(C);
const ToolSettings *ts = scene->toolsettings;
const bool use_face_center = (ts->uv_selectmode == UV_SELECT_FACE);
const bool select = RNA_boolean_get(op->ptr, "select");
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
scene, view_layer, ((View3D *)NULL), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(ob);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
/* NOTE: Selecting faces is delayed so that it doesn't select verts/edges and confuse certain
* UV selection checks.
* This creates a temporary state which breaks certain UV selection functions that do face
* visibility checks internally. Current implementation handles each case separately. */
/* call the mesh function if we are in mesh sync sel */
if (ts->uv_flag & UV_SYNC_SELECTION) {
if (EDBM_mesh_reveal(em, select)) {
EDBM_update(ob->data,
&(const struct EDBMUpdate_Params){
.calc_looptri = true,
.calc_normals = false,
.is_destructive = false,
});
}
continue;
}
/* NOTE(@sidd017): Supporting selections in all cases is quite difficult considering there are
* at least 12 cases to look into (3 mesh select-modes + 4 uv select-modes + sticky modes).
* For now we select all UV faces as sticky disabled to ensure proper UV selection states (vert
* + edge flags) */
if (use_face_center) {
if (em->selectmode == SCE_SELECT_FACE) {
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_elem_flag_disable(efa, BM_ELEM_TAG);
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN) && !BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
SET_FLAG_FROM_TEST(luv->flag, select, (MLOOPUV_VERTSEL | MLOOPUV_EDGESEL));
}
/* BM_face_select_set(em->bm, efa, true); */
BM_elem_flag_enable(efa, BM_ELEM_TAG);
}
}
}
else {
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_elem_flag_disable(efa, BM_ELEM_TAG);
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN) && !BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
int totsel = 0;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (em->selectmode == SCE_SELECT_VERTEX) {
totsel += BM_elem_flag_test(l->v, BM_ELEM_SELECT);
}
else if (em->selectmode == SCE_SELECT_EDGE) {
totsel += BM_elem_flag_test(l->e, BM_ELEM_SELECT);
}
}
if (!totsel) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
SET_FLAG_FROM_TEST(luv->flag, select, (MLOOPUV_VERTSEL | MLOOPUV_EDGESEL));
}
}
/* BM_face_select_set(em->bm, efa, true); */
BM_elem_flag_enable(efa, BM_ELEM_TAG);
}
}
}
}
else if (em->selectmode == SCE_SELECT_FACE) {
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_elem_flag_disable(efa, BM_ELEM_TAG);
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN) && !BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
SET_FLAG_FROM_TEST(luv->flag, select, (MLOOPUV_VERTSEL | MLOOPUV_EDGESEL));
}
/* BM_face_select_set(em->bm, efa, true); */
BM_elem_flag_enable(efa, BM_ELEM_TAG);
}
}
}
else {
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_elem_flag_disable(efa, BM_ELEM_TAG);
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN) && !BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
SET_FLAG_FROM_TEST(luv->flag, select, (MLOOPUV_VERTSEL | MLOOPUV_EDGESEL));
}
/* BM_face_select_set(em->bm, efa, true); */
BM_elem_flag_enable(efa, BM_ELEM_TAG);
}
}
}
/* re-select tagged faces */
BM_mesh_elem_hflag_enable_test(em->bm, BM_FACE, BM_ELEM_SELECT, true, false, BM_ELEM_TAG);
DEG_id_tag_update(ob->data, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data);
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
static void UV_OT_reveal(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Reveal Hidden";
ot->description = "Reveal all hidden UV vertices";
ot->idname = "UV_OT_reveal";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_reveal_exec;
ot->poll = ED_operator_uvedit;
RNA_def_boolean(ot->srna, "select", true, "Select", "");
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Set 2D Cursor Operator
* \{ */
static int uv_set_2d_cursor_exec(bContext *C, wmOperator *op)
{
SpaceImage *sima = CTX_wm_space_image(C);
if (!sima) {
return OPERATOR_CANCELLED;
}
RNA_float_get_array(op->ptr, "location", sima->cursor);
{
struct wmMsgBus *mbus = CTX_wm_message_bus(C);
bScreen *screen = CTX_wm_screen(C);
WM_msg_publish_rna_prop(mbus, &screen->id, sima, SpaceImageEditor, cursor_location);
}
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_IMAGE, NULL);
/* Use pass-through to allow click-drag to transform the cursor. */
return OPERATOR_FINISHED | OPERATOR_PASS_THROUGH;
}
static int uv_set_2d_cursor_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
ARegion *region = CTX_wm_region(C);
float location[2];
if (region->regiontype == RGN_TYPE_WINDOW) {
SpaceImage *sima = CTX_wm_space_image(C);
if (sima && ED_space_image_show_cache_and_mval_over(sima, region, event->mval)) {
return OPERATOR_PASS_THROUGH;
}
}
UI_view2d_region_to_view(
&region->v2d, event->mval[0], event->mval[1], &location[0], &location[1]);
RNA_float_set_array(op->ptr, "location", location);
return uv_set_2d_cursor_exec(C, op);
}
static void UV_OT_cursor_set(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Set 2D Cursor";
ot->description = "Set 2D cursor location";
ot->idname = "UV_OT_cursor_set";
/* api callbacks */
ot->exec = uv_set_2d_cursor_exec;
ot->invoke = uv_set_2d_cursor_invoke;
ot->poll = ED_space_image_cursor_poll;
/* properties */
RNA_def_float_vector(ot->srna,
"location",
2,
NULL,
-FLT_MAX,
FLT_MAX,
"Location",
"Cursor location in normalized (0.0 to 1.0) coordinates",
-10.0f,
10.0f);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Seam from UV Islands Operator
* \{ */
static int uv_seams_from_islands_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
const bool mark_seams = RNA_boolean_get(op->ptr, "mark_seams");
const bool mark_sharp = RNA_boolean_get(op->ptr, "mark_sharp");
bool changed_multi = false;
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
scene, view_layer, ((View3D *)NULL), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob = objects[ob_index];
Mesh *me = (Mesh *)ob->data;
BMEditMesh *em = me->edit_mesh;
BMesh *bm = em->bm;
BMIter iter;
if (!EDBM_uv_check(em)) {
continue;
}
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
bool changed = false;
BMFace *f;
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, f)) {
continue;
}
BMLoop *l_iter;
BMLoop *l_first;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
if (l_iter == l_iter->radial_next) {
continue;
}
if (!uvedit_edge_select_test(scene, l_iter, cd_loop_uv_offset)) {
continue;
}
bool mark = false;
BMLoop *l_other = l_iter->radial_next;
do {
if (!BM_loop_uv_share_edge_check(l_iter, l_other, cd_loop_uv_offset)) {
mark = true;
break;
}
} while ((l_other = l_other->radial_next) != l_iter);
if (mark) {
if (mark_seams) {
BM_elem_flag_enable(l_iter->e, BM_ELEM_SEAM);
}
if (mark_sharp) {
BM_elem_flag_disable(l_iter->e, BM_ELEM_SMOOTH);
}
changed = true;
}
} while ((l_iter = l_iter->next) != l_first);
}
if (changed) {
changed_multi = true;
DEG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
}
}
MEM_freeN(objects);
return changed_multi ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
static void UV_OT_seams_from_islands(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Seams from Islands";
ot->description = "Set mesh seams according to island setup in the UV editor";
ot->idname = "UV_OT_seams_from_islands";
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_seams_from_islands_exec;
ot->poll = ED_operator_uvedit;
RNA_def_boolean(ot->srna, "mark_seams", 1, "Mark Seams", "Mark boundary edges as seams");
RNA_def_boolean(ot->srna, "mark_sharp", 0, "Mark Sharp", "Mark boundary edges as sharp");
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mark Seam Operator
* \{ */
static int uv_mark_seam_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
const ToolSettings *ts = scene->toolsettings;
BMFace *efa;
BMLoop *loop;
BMIter iter, liter;
const bool flag_set = !RNA_boolean_get(op->ptr, "clear");
const bool synced_selection = (ts->uv_flag & UV_SYNC_SELECTION) != 0;
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
scene, view_layer, ((View3D *)NULL), &objects_len);
bool changed = false;
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob = objects[ob_index];
Mesh *me = (Mesh *)ob->data;
BMEditMesh *em = me->edit_mesh;
BMesh *bm = em->bm;
if (synced_selection && (bm->totedgesel == 0)) {
continue;
}
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
if (uvedit_face_visible_test(scene, efa)) {
BM_ITER_ELEM (loop, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_edge_select_test(scene, loop, cd_loop_uv_offset)) {
BM_elem_flag_set(loop->e, BM_ELEM_SEAM, flag_set);
changed = true;
}
}
}
}
if (changed) {
DEG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
}
}
if (changed) {
ED_uvedit_live_unwrap(scene, objects, objects_len);
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
static int uv_mark_seam_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
uiPopupMenu *pup;
uiLayout *layout;
if (RNA_struct_property_is_set(op->ptr, "clear")) {
return uv_mark_seam_exec(C, op);
}
pup = UI_popup_menu_begin(C, IFACE_("Edges"), ICON_NONE);
layout = UI_popup_menu_layout(pup);
uiLayoutSetOperatorContext(layout, WM_OP_EXEC_DEFAULT);
uiItemBooleanO(layout,
CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Mark Seam"),
ICON_NONE,
op->type->idname,
"clear",
false);
uiItemBooleanO(layout,
CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Clear Seam"),
ICON_NONE,
op->type->idname,
"clear",
true);
UI_popup_menu_end(C, pup);
return OPERATOR_INTERFACE;
}
static void UV_OT_mark_seam(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Mark Seam";
ot->description = "Mark selected UV edges as seams";
ot->idname = "UV_OT_mark_seam";
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_mark_seam_exec;
ot->invoke = uv_mark_seam_invoke;
ot->poll = ED_operator_uvedit;
RNA_def_boolean(ot->srna, "clear", false, "Clear Seams", "Clear instead of marking seams");
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Operator Registration & Keymap
* \{ */
void ED_operatortypes_uvedit(void)
{
/* uvedit_select.c */
WM_operatortype_append(UV_OT_select_all);
WM_operatortype_append(UV_OT_select);
WM_operatortype_append(UV_OT_select_loop);
WM_operatortype_append(UV_OT_select_edge_ring);
WM_operatortype_append(UV_OT_select_linked);
WM_operatortype_append(UV_OT_select_linked_pick);
WM_operatortype_append(UV_OT_select_split);
WM_operatortype_append(UV_OT_select_pinned);
WM_operatortype_append(UV_OT_select_box);
WM_operatortype_append(UV_OT_select_lasso);
WM_operatortype_append(UV_OT_select_similar);
WM_operatortype_append(UV_OT_select_circle);
WM_operatortype_append(UV_OT_select_more);
WM_operatortype_append(UV_OT_select_less);
WM_operatortype_append(UV_OT_select_overlap);
WM_operatortype_append(UV_OT_select_mode);
WM_operatortype_append(UV_OT_snap_cursor);
WM_operatortype_append(UV_OT_snap_selected);
WM_operatortype_append(UV_OT_align);
WM_operatortype_append(UV_OT_rip);
WM_operatortype_append(UV_OT_stitch);
WM_operatortype_append(UV_OT_shortest_path_pick);
WM_operatortype_append(UV_OT_shortest_path_select);
WM_operatortype_append(UV_OT_seams_from_islands);
WM_operatortype_append(UV_OT_mark_seam);
WM_operatortype_append(UV_OT_weld);
WM_operatortype_append(UV_OT_remove_doubles);
WM_operatortype_append(UV_OT_pin);
WM_operatortype_append(UV_OT_average_islands_scale);
WM_operatortype_append(UV_OT_cube_project);
WM_operatortype_append(UV_OT_cylinder_project);
WM_operatortype_append(UV_OT_project_from_view);
WM_operatortype_append(UV_OT_minimize_stretch);
WM_operatortype_append(UV_OT_pack_islands);
WM_operatortype_append(UV_OT_reset);
WM_operatortype_append(UV_OT_sphere_project);
WM_operatortype_append(UV_OT_unwrap);
WM_operatortype_append(UV_OT_smart_project);
WM_operatortype_append(UV_OT_reveal);
WM_operatortype_append(UV_OT_hide);
WM_operatortype_append(UV_OT_cursor_set);
}
void ED_operatormacros_uvedit(void)
{
wmOperatorType *ot;
wmOperatorTypeMacro *otmacro;
ot = WM_operatortype_append_macro("UV_OT_rip_move",
"UV Rip Move",
"Unstitch UV's and move the result",
OPTYPE_UNDO | OPTYPE_REGISTER);
WM_operatortype_macro_define(ot, "UV_OT_rip");
otmacro = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_boolean_set(otmacro->ptr, "use_proportional_edit", false);
RNA_boolean_set(otmacro->ptr, "mirror", false);
}
void ED_keymap_uvedit(wmKeyConfig *keyconf)
{
wmKeyMap *keymap;
keymap = WM_keymap_ensure(keyconf, "UV Editor", 0, 0);
keymap->poll = ED_operator_uvedit;
}
/** \} */