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blender-archive/source/blender/src/drawnode.c
Ton Roosendaal ff6585e584 Bugfix #6658
Node UI for Image sequences also allows negative offset value, so you can
have first image be 0000 too (3dsmax)
2007-05-08 10:26:55 +00:00

2623 lines
78 KiB
C

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <math.h>
#include <stdio.h>
#include <string.h>
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "DNA_action_types.h"
#include "DNA_color_types.h"
#include "DNA_ipo_types.h"
#include "DNA_ID.h"
#include "DNA_image_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
#include "DNA_screen_types.h"
#include "DNA_texture_types.h"
#include "DNA_userdef_types.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_texture.h"
#include "BKE_utildefines.h"
#include "CMP_node.h"
#include "SHD_node.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "BIF_interface.h"
#include "BIF_interface_icons.h"
#include "BIF_language.h"
#include "BIF_mywindow.h"
#include "BIF_previewrender.h"
#include "BIF_resources.h"
#include "BIF_screen.h"
#include "BIF_space.h"
#include "BSE_drawipo.h"
#include "BSE_node.h"
#include "BSE_view.h"
#include "BMF_Api.h"
#include "MEM_guardedalloc.h"
#include "RE_pipeline.h"
#include "IMB_imbuf_types.h"
#include "blendef.h"
#include "butspace.h"
#include "interface.h" /* urm... for rasterpos_safe, roundbox */
#include "mydevice.h"
static void snode_drawstring(SpaceNode *snode, char *str, int okwidth)
{
char drawstr[NODE_MAXSTR];
int width;
if(str[0]==0 || okwidth<4) return;
BLI_strncpy(drawstr, str, NODE_MAXSTR);
width= snode->aspect*BIF_GetStringWidth(snode->curfont, drawstr, 0);
if(width > okwidth) {
int len= strlen(drawstr)-1;
while(width > okwidth && len>=0) {
drawstr[len]= 0;
width= snode->aspect*BIF_GetStringWidth(snode->curfont, drawstr, 0);
len--;
}
if(len==0) return;
}
BIF_DrawString(snode->curfont, drawstr, 0);
}
/* ************** Socket callbacks *********** */
static void socket_vector_menu_cb(void *node_v, void *ntree_v)
{
if(node_v && ntree_v) {
NodeTagChanged(ntree_v, node_v);
addqueue(curarea->win, UI_BUT_EVENT, B_NODE_EXEC+((bNode *)node_v)->nr);
}
}
/* NOTE: this is a block-menu, needs 0 events, otherwise the menu closes */
static uiBlock *socket_vector_menu(void *socket_v)
{
SpaceNode *snode= curarea->spacedata.first;
bNode *node;
bNodeSocket *sock= socket_v;
bNodeStack *ns= &sock->ns;
uiBlock *block;
uiBut *bt;
/* a bit ugly... retrieve the node the socket comes from */
for(node= snode->nodetree->nodes.first; node; node= node->next) {
bNodeSocket *sockt;
for(sockt= node->inputs.first; sockt; sockt= sockt->next)
if(sockt==sock)
break;
if(sockt)
break;
}
block= uiNewBlock(&curarea->uiblocks, "socket menu", UI_EMBOSS, UI_HELV, curarea->win);
/* use this for a fake extra empy space around the buttons */
uiDefBut(block, LABEL, 0, "", -4, -4, 188, 68, NULL, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
bt= uiDefButF(block, NUMSLI, 0, "X ", 0,40,180,20, ns->vec, ns->min, ns->max, 10, 0, "");
uiButSetFunc(bt, socket_vector_menu_cb, node, snode->nodetree);
bt= uiDefButF(block, NUMSLI, 0, "Y ", 0,20,180,20, ns->vec+1, ns->min, ns->max, 10, 0, "");
uiButSetFunc(bt, socket_vector_menu_cb, node, snode->nodetree);
bt= uiDefButF(block, NUMSLI, 0, "Z ", 0,0,180,20, ns->vec+2, ns->min, ns->max, 10, 0, "");
uiButSetFunc(bt, socket_vector_menu_cb, node, snode->nodetree);
uiBlockSetDirection(block, UI_TOP);
allqueue(REDRAWNODE, 0);
return block;
}
static void node_sync_cb(void *snode_v, void *node_v)
{
SpaceNode *snode= snode_v;
if(snode->treetype==NTREE_SHADER) {
nodeShaderSynchronizeID(node_v, 1);
allqueue(REDRAWBUTSSHADING, 0);
}
}
/* ****************** GENERAL CALLBACKS FOR NODES ***************** */
static void node_ID_title_cb(void *node_v, void *unused_v)
{
bNode *node= node_v;
if(node->id) {
test_idbutton(node->id->name+2); /* library.c, verifies unique name */
BLI_strncpy(node->name, node->id->name+2, 21);
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWNODE, 0);
allqueue(REDRAWOOPS, 0);
}
}
static void node_but_title_cb(void *node_v, void *but_v)
{
bNode *node= node_v;
uiBut *bt= but_v;
BLI_strncpy(node->name, bt->drawstr, NODE_MAXSTR);
allqueue(REDRAWNODE, 0);
}
/* ****************** BUTTON CALLBACKS FOR ALL TREES ***************** */
static int node_buts_group(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block && node->id) {
uiBut *bt;
short width;
uiBlockBeginAlign(block);
/* name button */
width= (short)(butr->xmax-butr->xmin - (node->id->us>1?19.0f:0.0f));
bt= uiDefBut(block, TEX, B_NOP, "NT:",
butr->xmin, butr->ymin, width, 19,
node->id->name+2, 0.0, 19.0, 0, 0, "NodeTree name");
uiButSetFunc(bt, node_ID_title_cb, node, NULL);
/* user amount */
if(node->id->us>1) {
char str1[32];
sprintf(str1, "%d", node->id->us);
bt= uiDefBut(block, BUT, B_NOP, str1,
butr->xmax-19, butr->ymin, 19, 19,
NULL, 0, 0, 0, 0, "Displays number of users. Click to make a single-user copy.");
//uiButSetFunc(bt, node_mat_alone_cb, node, NULL);
}
uiBlockEndAlign(block);
}
return 19;
}
static int node_buts_value(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
bNodeSocket *sock= node->outputs.first; /* first socket stores value */
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
sock->ns.vec, sock->ns.min, sock->ns.max, 10, 2, "");
}
return 20;
}
static int node_buts_rgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
bNodeSocket *sock= node->outputs.first; /* first socket stores value */
if(sock) {
/* enforce square box drawing */
uiBlockSetEmboss(block, UI_EMBOSSP);
uiDefButF(block, HSVCUBE, B_NODE_EXEC+node->nr, "",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 12,
sock->ns.vec, 0.0f, 1.0f, 3, 0, "");
uiDefButF(block, HSVCUBE, B_NODE_EXEC+node->nr, "",
butr->xmin, butr->ymin+15, butr->xmax-butr->xmin, butr->ymax-butr->ymin -15 -15,
sock->ns.vec, 0.0f, 1.0f, 2, 0, "");
uiDefButF(block, COL, B_NOP, "",
butr->xmin, butr->ymax-12, butr->xmax-butr->xmin, 12,
sock->ns.vec, 0.0, 0.0, -1, 0, "");
/* the -1 above prevents col button to popup a color picker */
uiBlockSetEmboss(block, UI_EMBOSS);
}
}
return 30 + (int)(node->width-NODE_DY);
}
static int node_buts_mix_rgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBut *bt;
int a_but= (ntree->type==NTREE_COMPOSIT);
/* blend type */
uiBlockBeginAlign(block);
bt=uiDefButS(block, MENU, B_NODE_EXEC+node->nr, "Mix %x0|Add %x1|Subtract %x3|Multiply %x2|Screen %x4|Overlay %x9|Divide %x5|Difference %x6|Darken %x7|Lighten %x8|Dodge %x10|Burn %x11|Color %x15|Value %x14|Saturation %x13|Hue %x12",
butr->xmin, butr->ymin, butr->xmax-butr->xmin -(a_but?20:0), 20,
&node->custom1, 0, 0, 0, 0, "");
uiButSetFunc(bt, node_but_title_cb, node, bt);
/* Alpha option, composite */
if(a_but)
uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "A",
butr->xmax-20, butr->ymin, 20, 20,
&node->custom2, 0, 0, 0, 0, "Include Alpha of 2nd input in this operation");
}
return 20;
}
static int node_buts_valtorgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
if(node->storage) {
draw_colorband_buts_small(block, node->storage, butr, B_NODE_EXEC+node->nr);
}
}
return 40;
}
static int node_buts_curvevec(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
curvemap_buttons(block, node->storage, 'v', B_NODE_EXEC+node->nr, B_REDR, butr);
}
return (int)(node->width-NODE_DY);
}
static int node_buts_curvecol(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
curvemap_buttons(block, node->storage, 'c', B_NODE_EXEC+node->nr, B_REDR, butr);
}
return (int)(node->width-NODE_DY);
}
static int node_buts_normal(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
bNodeSocket *sock= node->outputs.first; /* first socket stores normal */
uiDefButF(block, BUT_NORMAL, B_NODE_EXEC+node->nr, "",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, butr->ymax-butr->ymin,
sock->ns.vec, 0.0f, 1.0f, 0, 0, "");
}
return (int)(node->width-NODE_DY);
}
static void node_browse_tex_cb(void *ntree_v, void *node_v)
{
bNodeTree *ntree= ntree_v;
bNode *node= node_v;
Tex *tex;
if(node->menunr<1) return;
if(node->id) {
node->id->us--;
node->id= NULL;
}
tex= BLI_findlink(&G.main->tex, node->menunr-1);
node->id= &tex->id;
id_us_plus(node->id);
BLI_strncpy(node->name, node->id->name+2, 21);
nodeSetActive(ntree, node);
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWNODE, 0);
NodeTagChanged(ntree, node);
node->menunr= 0;
}
static int node_buts_texture(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBut *bt;
char *strp;
/* browse button texture */
uiBlockBeginAlign(block);
IDnames_to_pupstring(&strp, NULL, "", &(G.main->tex), NULL, NULL);
node->menunr= 0;
bt= uiDefButS(block, MENU, B_NODE_EXEC+node->nr, strp,
butr->xmin, butr->ymin, 20, 19,
&node->menunr, 0, 0, 0, 0, "Browse texture");
uiButSetFunc(bt, node_browse_tex_cb, ntree, node);
if(strp) MEM_freeN(strp);
if(node->id) {
bt= uiDefBut(block, TEX, B_NOP, "TE:",
butr->xmin+19, butr->ymin, butr->xmax-butr->xmin-19, 19,
node->id->name+2, 0.0, 19.0, 0, 0, "Texture name");
uiButSetFunc(bt, node_ID_title_cb, node, NULL);
}
}
return 19;
}
static int node_buts_math(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBut *bt;
bt=uiDefButS(block, MENU, B_NODE_EXEC, "Add %x0|Subtract %x1|Multiply %x2|Divide %x3|Sine %x4|Cosine %x5|Tangent %x6|Arcsine %x7|Arccosine %x8|Arctangent %x9|Power %x10|Logarithm %x11|Minimum %x12|Maximum %x13|Round %x14", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 0, 0, 0, "");
uiButSetFunc(bt, node_but_title_cb, node, bt);
}
return 20;
}
/* ****************** BUTTON CALLBACKS FOR SHADER NODES ***************** */
static void node_mat_alone_cb(void *node_v, void *unused)
{
bNode *node= node_v;
node->id= (ID *)copy_material((Material *)node->id);
BIF_undo_push("Single user material");
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWNODE, 0);
allqueue(REDRAWOOPS, 0);
}
static void node_browse_mat_cb(void *ntree_v, void *node_v)
{
bNodeTree *ntree= ntree_v;
bNode *node= node_v;
if(node->menunr<1) return;
if(node->menunr==32767) { /* code for Add New */
if(node->id) {
/* make copy, but make sure it doesnt have the node tag nor nodes */
Material *ma= (Material *)node->id;
ma->id.us--;
ma= copy_material(ma);
ma->use_nodes= 0;
if(ma->nodetree) {
ntreeFreeTree(ma->nodetree);
MEM_freeN(ma->nodetree);
}
ma->nodetree= NULL;
node->id= (ID *)ma;
}
else node->id= (ID *)add_material("MatNode");
}
else {
if(node->id) node->id->us--;
node->id= BLI_findlink(&G.main->mat, node->menunr-1);
id_us_plus(node->id);
}
BLI_strncpy(node->name, node->id->name+2, 21);
nodeSetActive(ntree, node);
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWNODE, 0);
BIF_preview_changed(ID_MA);
node->menunr= 0;
}
static void node_new_mat_cb(void *ntree_v, void *node_v)
{
bNodeTree *ntree= ntree_v;
bNode *node= node_v;
node->id= (ID *)add_material("MatNode");
BLI_strncpy(node->name, node->id->name+2, 21);
nodeSetActive(ntree, node);
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWNODE, 0);
BIF_preview_changed(ID_MA);
}
static void node_texmap_cb(void *texmap_v, void *unused_v)
{
init_mapping(texmap_v);
}
static int node_shader_buts_material(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBut *bt;
short dx= (short)((butr->xmax-butr->xmin)/3.0f), has_us= (node->id && node->id->us>1);
short dy= (short)butr->ymin;
char *strp;
/* WATCH IT: we use this callback in material buttons, but then only want first row */
if(butr->ymax-butr->ymin > 21.0f) dy+= 19;
uiBlockBeginAlign(block);
if(node->id==NULL) uiBlockSetCol(block, TH_REDALERT);
else if(has_us) uiBlockSetCol(block, TH_BUT_SETTING1);
else uiBlockSetCol(block, TH_BUT_SETTING2);
/* browse button */
IDnames_to_pupstring(&strp, NULL, "ADD NEW %x32767", &(G.main->mat), NULL, NULL);
node->menunr= 0;
bt= uiDefButS(block, MENU, B_NOP, strp,
butr->xmin, dy, 19, 19,
&node->menunr, 0, 0, 0, 0, "Browses existing choices or adds NEW");
uiButSetFunc(bt, node_browse_mat_cb, ntree, node);
if(strp) MEM_freeN(strp);
/* Add New button */
if(node->id==NULL) {
bt= uiDefBut(block, BUT, B_NOP, "Add New",
butr->xmin+19, dy, (short)(butr->xmax-butr->xmin-19.0f), 19,
NULL, 0.0, 0.0, 0, 0, "Add new Material");
uiButSetFunc(bt, node_new_mat_cb, ntree, node);
uiBlockSetCol(block, TH_AUTO);
}
else {
/* name button */
short width= (short)(butr->xmax-butr->xmin-19.0f - (has_us?19.0f:0.0f));
bt= uiDefBut(block, TEX, B_NOP, "MA:",
butr->xmin+19, dy, width, 19,
node->id->name+2, 0.0, 19.0, 0, 0, "Material name");
uiButSetFunc(bt, node_ID_title_cb, node, NULL);
/* user amount */
if(has_us) {
char str1[32];
sprintf(str1, "%d", node->id->us);
bt= uiDefBut(block, BUT, B_NOP, str1,
butr->xmax-19, dy, 19, 19,
NULL, 0, 0, 0, 0, "Displays number of users. Click to make a single-user copy.");
uiButSetFunc(bt, node_mat_alone_cb, node, NULL);
}
/* WATCH IT: we use this callback in material buttons, but then only want first row */
if(butr->ymax-butr->ymin > 21.0f) {
/* node options */
uiBlockSetCol(block, TH_AUTO);
uiDefButBitS(block, TOG, SH_NODE_MAT_DIFF, B_NODE_EXEC+node->nr, "Diff",
butr->xmin, butr->ymin, dx, 19,
&node->custom1, 0, 0, 0, 0, "Material Node outputs Diffuse");
uiDefButBitS(block, TOG, SH_NODE_MAT_SPEC, B_NODE_EXEC+node->nr, "Spec",
butr->xmin+dx, butr->ymin, dx, 19,
&node->custom1, 0, 0, 0, 0, "Material Node outputs Specular");
uiDefButBitS(block, TOG, SH_NODE_MAT_NEG, B_NODE_EXEC+node->nr, "Neg Normal",
butr->xmax-dx, butr->ymin, dx, 19,
&node->custom1, 0, 0, 0, 0, "Material Node uses inverted Normal");
}
}
uiBlockEndAlign(block);
}
return 38;
}
static int node_shader_buts_mapping(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
TexMapping *texmap= node->storage;
short dx= (short)((butr->xmax-butr->xmin)/7.0f);
short dy= (short)(butr->ymax-19);
uiBlockSetFunc(block, node_texmap_cb, texmap, NULL); /* all buttons get this */
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->loc, -1000.0f, 1000.0f, 10, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->loc+1, -1000.0f, 1000.0f, 10, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->loc+2, -1000.0f, 1000.0f, 10, 2, "");
dy-= 19;
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->rot, -1000.0f, 1000.0f, 1000, 1, "");
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->rot+1, -1000.0f, 1000.0f, 1000, 1, "");
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->rot+2, -1000.0f, 1000.0f, 1000, 1, "");
dy-= 19;
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->size, -1000.0f, 1000.0f, 10, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->size+1, -1000.0f, 1000.0f, 10, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->size+2, -1000.0f, 1000.0f, 10, 2, "");
dy-= 25;
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->min, -10.0f, 10.0f, 100, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->min+1, -10.0f, 10.0f, 100, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->min+2, -10.0f, 10.0f, 100, 2, "");
dy-= 19;
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->max, -10.0f, 10.0f, 10, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->max+1, -10.0f, 10.0f, 10, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->max+2, -10.0f, 10.0f, 10, 2, "");
uiBlockEndAlign(block);
/* labels/options */
dy= (short)(butr->ymax-19);
uiDefBut(block, LABEL, B_NOP, "Loc", butr->xmin, dy, dx, 19, NULL, 0.0f, 0.0f, 0, 0, "");
dy-= 19;
uiDefBut(block, LABEL, B_NOP, "Rot", butr->xmin, dy, dx, 19, NULL, 0.0f, 0.0f, 0, 0, "");
dy-= 19;
uiDefBut(block, LABEL, B_NOP, "Size", butr->xmin, dy, dx, 19, NULL, 0.0f, 0.0f, 0, 0, "");
dy-= 25;
uiDefButBitI(block, TOG, TEXMAP_CLIP_MIN, B_NODE_EXEC+node->nr, "Min", butr->xmin, dy, dx-4, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, "");
dy-= 19;
uiDefButBitI(block, TOG, TEXMAP_CLIP_MAX, B_NODE_EXEC+node->nr, "Max", butr->xmin, dy, dx-4, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, "");
}
return 5*19 + 6;
}
static int node_shader_buts_vect_math(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBut *bt;
bt=uiDefButS(block, MENU, B_NODE_EXEC, "Add %x0|Subtract %x1|Average %x2|Dot Product %x3 |Cross Product %x4|Normalize %x5", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 0, 0, 0, "");
uiButSetFunc(bt, node_but_title_cb, node, bt);
}
return 20;
}
static int node_shader_buts_geometry(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
NodeGeometry *ngeo= (NodeGeometry*)node->storage;
uiDefBut(block, TEX, B_NODE_EXEC+node->nr, "UV:", butr->xmin, butr->ymin+20, butr->xmax-butr->xmin, 20, ngeo->uvname, 0, 31, 0, 0, "Set name of UV layer to use, default is active UV layer");
uiDefBut(block, TEX, B_NODE_EXEC+node->nr, "Col:", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, ngeo->colname, 0, 31, 0, 0, "Set name of vertex color layer to use, default is active vertex color layer");
}
return 40;
}
/* only once called */
static void node_shader_set_butfunc(bNodeType *ntype)
{
switch(ntype->type) {
/* case NODE_GROUP: note, typeinfo for group is generated... see "XXX ugly hack" */
case SH_NODE_MATERIAL:
ntype->butfunc= node_shader_buts_material;
break;
case SH_NODE_TEXTURE:
ntype->butfunc= node_buts_texture;
break;
case SH_NODE_NORMAL:
ntype->butfunc= node_buts_normal;
break;
case SH_NODE_CURVE_VEC:
ntype->butfunc= node_buts_curvevec;
break;
case SH_NODE_CURVE_RGB:
ntype->butfunc= node_buts_curvecol;
break;
case SH_NODE_MAPPING:
ntype->butfunc= node_shader_buts_mapping;
break;
case SH_NODE_VALUE:
ntype->butfunc= node_buts_value;
break;
case SH_NODE_RGB:
ntype->butfunc= node_buts_rgb;
break;
case SH_NODE_MIX_RGB:
ntype->butfunc= node_buts_mix_rgb;
break;
case SH_NODE_VALTORGB:
ntype->butfunc= node_buts_valtorgb;
break;
case SH_NODE_MATH:
ntype->butfunc= node_buts_math;
break;
case SH_NODE_VECT_MATH:
ntype->butfunc= node_shader_buts_vect_math;
break;
case SH_NODE_GEOMETRY:
ntype->butfunc= node_shader_buts_geometry;
break;
default:
ntype->butfunc= NULL;
}
}
/* ****************** BUTTON CALLBACKS FOR COMPOSITE NODES ***************** */
static void node_browse_image_cb(void *ntree_v, void *node_v)
{
bNodeTree *ntree= ntree_v;
bNode *node= node_v;
nodeSetActive(ntree, node);
if(node->menunr<1) return;
if(node->menunr==32767) { /* code for Load New */
addqueue(curarea->win, UI_BUT_EVENT, B_NODE_LOADIMAGE);
}
else {
if(node->id) node->id->us--;
node->id= BLI_findlink(&G.main->image, node->menunr-1);
id_us_plus(node->id);
BLI_strncpy(node->name, node->id->name+2, 21);
NodeTagChanged(ntree, node);
BKE_image_signal((Image *)node->id, node->storage, IMA_SIGNAL_USER_NEW_IMAGE);
addqueue(curarea->win, UI_BUT_EVENT, B_NODE_EXEC+node->nr);
}
node->menunr= 0;
}
static void node_active_cb(void *ntree_v, void *node_v)
{
nodeSetActive(ntree_v, node_v);
}
static void node_image_type_cb(void *node_v, void *unused)
{
allqueue(REDRAWNODE, 1);
}
static char *node_image_type_pup(void)
{
char *str= MEM_mallocN(256, "image type pup");
int a;
str[0]= 0;
a= sprintf(str, "Image Type %%t|");
a+= sprintf(str+a, " Image %%x%d %%i%d|", IMA_SRC_FILE, ICON_IMAGE_DEHLT);
a+= sprintf(str+a, " Movie %%x%d %%i%d|", IMA_SRC_MOVIE, ICON_SEQUENCE);
a+= sprintf(str+a, " Sequence %%x%d %%i%d|", IMA_SRC_SEQUENCE, ICON_IMAGE_COL);
a+= sprintf(str+a, " Generated %%x%d %%i%d", IMA_SRC_GENERATED, ICON_BLANK1);
return str;
}
/* copy from buttons_shading.c */
static char *layer_menu(RenderResult *rr)
{
RenderLayer *rl;
int len= 40 + 40*BLI_countlist(&rr->layers);
short a, nr;
char *str= MEM_callocN(len, "menu layers");
strcpy(str, "Layer %t");
a= strlen(str);
for(nr=0, rl= rr->layers.first; rl; rl= rl->next, nr++) {
a+= sprintf(str+a, "|%s %%x%d", rl->name, nr);
}
return str;
}
static void image_layer_cb(void *ima_v, void *iuser_v)
{
ntreeCompositForceHidden(G.scene->nodetree);
BKE_image_multilayer_index(ima_v, iuser_v);
allqueue(REDRAWNODE, 0);
}
static int node_composit_buts_image(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
ImageUser *iuser= node->storage;
if(block) {
uiBut *bt;
short dy= (short)butr->ymax-19;
char *strp;
uiBlockBeginAlign(block);
uiBlockSetCol(block, TH_BUT_SETTING2);
/* browse button */
IMAnames_to_pupstring(&strp, NULL, "LOAD NEW %x32767", &(G.main->image), NULL, NULL);
node->menunr= 0;
bt= uiDefButS(block, MENU, B_NOP, strp,
butr->xmin, dy, 19, 19,
&node->menunr, 0, 0, 0, 0, "Browses existing choices");
uiButSetFunc(bt, node_browse_image_cb, ntree, node);
if(strp) MEM_freeN(strp);
/* Add New button */
if(node->id==NULL) {
bt= uiDefBut(block, BUT, B_NODE_LOADIMAGE, "Load New",
butr->xmin+19, dy, (short)(butr->xmax-butr->xmin-19.0f), 19,
NULL, 0.0, 0.0, 0, 0, "Add new Image");
uiButSetFunc(bt, node_active_cb, ntree, node);
uiBlockSetCol(block, TH_AUTO);
}
else {
/* name button + type */
Image *ima= (Image *)node->id;
short xmin= (short)butr->xmin, xmax= (short)butr->xmax;
short width= xmax - xmin - 45;
short icon= ICON_IMAGE_DEHLT;
if(ima->source==IMA_SRC_MOVIE) icon= ICON_SEQUENCE;
else if(ima->source==IMA_SRC_SEQUENCE) icon= ICON_IMAGE_COL;
else if(ima->source==IMA_SRC_GENERATED) icon= ICON_BLANK1;
bt= uiDefBut(block, TEX, B_NOP, "IM:",
xmin+19, dy, width, 19,
node->id->name+2, 0.0, 19.0, 0, 0, "Image name");
uiButSetFunc(bt, node_ID_title_cb, node, NULL);
/* buffer type option */
strp= node_image_type_pup();
bt= uiDefIconTextButS(block, MENU, B_NOP, icon, strp,
xmax-26, dy, 26, 19,
&ima->source, 0.0, 19.0, 0, 0, "Image type");
uiButSetFunc(bt, node_image_type_cb, node, ima);
MEM_freeN(strp);
if( ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE) ) {
width= (xmax-xmin)/2;
dy-= 19;
uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "Frs:",
xmin, dy, width, 19,
&iuser->frames, 0.0, 10000.0, 0, 0, "Amount of images used in animation");
uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "SFra:",
xmin+width, dy, width, 19,
&iuser->sfra, 1.0, 10000.0, 0, 0, "Start frame of animation");
dy-= 19;
uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "Offs:",
xmin, dy, width, 19,
&iuser->offset, -10000.0, 10000.0, 0, 0, "Offsets the number of the frame to use in the animation");
uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Cycl",
xmin+width, dy, width-20, 19,
&iuser->cycl, 0.0, 0.0, 0, 0, "Make animation go cyclic");
uiDefIconButBitS(block, TOG, IMA_ANIM_ALWAYS, B_NODE_EXEC+node->nr, ICON_AUTO,
xmax-20, dy, 20, 19,
&iuser->flag, 0.0, 0.0, 0, 0, "Always refresh Image on frame changes");
}
if( ima->type==IMA_TYPE_MULTILAYER && ima->rr) {
RenderLayer *rl= BLI_findlink(&ima->rr->layers, iuser->layer);
if(rl) {
width= (xmax-xmin);
dy-= 19;
strp= layer_menu(ima->rr);
bt= uiDefButS(block, MENU, B_NODE_EXEC+node->nr, strp,
xmin, dy, width, 19,
&iuser->layer, 0.0, 10000.0, 0, 0, "Layer");
uiButSetFunc(bt, image_layer_cb, ima, node->storage);
MEM_freeN(strp);
}
}
}
}
if(node->id) {
Image *ima= (Image *)node->id;
int retval= 19;
/* for each draw we test for anim refresh event */
if(iuser->flag & IMA_ANIM_REFRESHED) {
iuser->flag &= ~IMA_ANIM_REFRESHED;
addqueue(curarea->win, UI_BUT_EVENT, B_NODE_EXEC+node->nr);
}
if( ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE) )
retval+= 38;
if( ima->type==IMA_TYPE_MULTILAYER)
retval+= 19;
return retval;
}
else
return 19;
}
/* if we use render layers from other scene, we make a nice title */
static void set_render_layers_title(void *node_v, void *unused)
{
bNode *node= node_v;
Scene *sce;
SceneRenderLayer *srl;
char str[64];
if(node->id) {
BLI_strncpy(str, node->id->name+2, 21);
strcat(str, "|");
sce= (Scene *)node->id;
}
else {
str[0]= 0;
sce= G.scene;
}
srl= BLI_findlink(&sce->r.layers, node->custom1);
if(srl==NULL) {
node->custom1= 0;
srl= sce->r.layers.first;
}
strcat(str, srl->name);
BLI_strncpy(node->name, str, 32);
}
static char *scene_layer_menu(Scene *sce)
{
SceneRenderLayer *srl;
int len= 40 + 40*BLI_countlist(&sce->r.layers);
short a, nr;
char *str= MEM_callocN(len, "menu layers");
strcpy(str, "Active Layer %t");
a= strlen(str);
for(nr=0, srl= sce->r.layers.first; srl; srl= srl->next, nr++) {
a+= sprintf(str+a, "|%s %%x%d", srl->name, nr);
}
return str;
}
static void node_browse_scene_cb(void *ntree_v, void *node_v)
{
bNodeTree *ntree= ntree_v;
bNode *node= node_v;
Scene *sce;
if(node->menunr<1) return;
if(node->id) {
node->id->us--;
node->id= NULL;
}
sce= BLI_findlink(&G.main->scene, node->menunr-1);
if(sce!=G.scene) {
node->id= &sce->id;
id_us_plus(node->id);
}
set_render_layers_title(node, NULL);
nodeSetActive(ntree, node);
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWNODE, 0);
NodeTagChanged(ntree, node);
node->menunr= 0;
}
static int node_composit_buts_renderlayers(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBut *bt;
char *strp;
/* browse button scene */
uiBlockBeginAlign(block);
IDnames_to_pupstring(&strp, NULL, "", &(G.main->scene), NULL, NULL);
node->menunr= 0;
bt= uiDefButS(block, MENU, B_NOP, strp,
butr->xmin, butr->ymin, 20, 19,
&node->menunr, 0, 0, 0, 0, "Browse Scene to use RenderLayer from");
uiButSetFunc(bt, node_browse_scene_cb, ntree, node);
if(strp) MEM_freeN(strp);
/* browse button layer */
strp= scene_layer_menu(node->id?(Scene *)node->id:G.scene);
if(node->id)
bt= uiDefIconTextButS(block, MENU, B_NODE_EXEC+node->nr, ICON_SCENE_DEHLT, strp,
butr->xmin+20, butr->ymin, (butr->xmax-butr->xmin)-40, 19,
&node->custom1, 0, 0, 0, 0, "Choose Render Layer");
else
bt= uiDefButS(block, MENU, B_NODE_EXEC+node->nr, strp,
butr->xmin+20, butr->ymin, (butr->xmax-butr->xmin)-40, 19,
&node->custom1, 0, 0, 0, 0, "Choose Render Layer");
uiButSetFunc(bt, set_render_layers_title, node, NULL);
MEM_freeN(strp);
/* re-render */
/* uses custom2, not the best implementation of the world... but we need it to work now :) */
bt= uiDefIconButS(block, TOG, B_NODE_EXEC+node->nr, ICON_SCENE,
butr->xmax-20, butr->ymin, 20, 19,
&node->custom2, 0, 0, 0, 0, "Re-render this Layer");
}
return 19;
}
static int node_composit_buts_blur(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
NodeBlurData *nbd= node->storage;
uiBut *bt;
short dy= butr->ymin+38;
short dx= (butr->xmax-butr->xmin)/2;
char str[256];
uiBlockBeginAlign(block);
sprintf(str, "Filter Type%%t|Flat %%x%d|Tent %%x%d|Quad %%x%d|Cubic %%x%d|Gauss %%x%d|CatRom %%x%d|Mitch %%x%d", R_FILTER_BOX, R_FILTER_TENT, R_FILTER_QUAD, R_FILTER_CUBIC, R_FILTER_GAUSS, R_FILTER_CATROM, R_FILTER_MITCH);
uiDefButS(block, MENU, B_NODE_EXEC+node->nr,str,
butr->xmin, dy, dx*2, 19,
&nbd->filtertype, 0, 0, 0, 0, "Set sampling filter for blur");
dy-=19;
uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Bokeh",
butr->xmin, dy, dx, 19,
&nbd->bokeh, 0, 0, 0, 0, "Uses circular filter, warning it's slow!");
uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Gamma",
butr->xmin+dx, dy, dx, 19,
&nbd->gamma, 0, 0, 0, 0, "Applies filter on gamma corrected values");
dy-=19;
bt=uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "X:",
butr->xmin, dy, dx, 19,
&nbd->sizex, 0, 256, 0, 0, "");
bt=uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Y:",
butr->xmin+dx, dy, dx, 19,
&nbd->sizey, 0, 256, 0, 0, "");
}
return 57;
}
/* qdn: defocus node */
static int node_composit_buts_defocus(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
NodeDefocus *nqd = node->storage;
short dy = butr->ymin + 209;
short dx = butr->xmax - butr->xmin;
char* mstr1 = "Bokeh Type%t|Octagon %x8|Heptagon %x7|Hexagon %x6|Pentagon %x5|Square %x4|Triangle %x3|Disk %x0";
uiDefBut(block, LABEL, B_NOP, "Bokeh Type", butr->xmin, dy, dx, 19, NULL, 0, 0, 0, 0, "");
uiDefButC(block, MENU, B_NODE_EXEC+node->nr, mstr1,
butr->xmin, dy-19, dx, 19,
&nqd->bktype, 0, 0, 0, 0, "Bokeh type");
if (nqd->bktype) { /* for some reason rotating a disk doesn't seem to work... ;) */
uiDefButC(block, NUM, B_NODE_EXEC+node->nr, "Rotate:",
butr->xmin, dy-38, dx, 19,
&nqd->rotation, 0, 90, 0, 0, "Bokeh shape rotation offset in degrees");
}
uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Gamma Correct",
butr->xmin, dy-57, dx, 19,
&nqd->gamco, 0, 0, 0, 0, "Enable gamma correction before and after main process");
if (nqd->no_zbuf==0) {
// only needed for zbuffer input
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "fStop:",
butr->xmin, dy-76, dx, 19,
&nqd->fstop, 0.5, 128, 10, 0, "Amount of focal blur, 128=infinity=perfect focus, half the value doubles the blur radius");
}
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Maxblur:",
butr->xmin, dy-95, dx, 19,
&nqd->maxblur, 0, 10000, 1000, 0, "blur limit, maximum CoC radius, 0=no limit");
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "BThreshold:",
butr->xmin, dy-114, dx, 19,
&nqd->bthresh, 0, 100, 100, 0, "CoC radius threshold, prevents background bleed on in-focus midground, 0=off");
uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Preview",
butr->xmin, dy-142, dx, 19,
&nqd->preview, 0, 0, 0, 0, "Enable sampling mode, useful for preview when using low samplecounts");
if (nqd->preview) {
/* only visible when sampling mode enabled */
uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Samples:",
butr->xmin, dy-161, dx, 19,
&nqd->samples, 16, 256, 0, 0, "Number of samples (16=grainy, higher=less noise)");
}
uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "No zbuffer",
butr->xmin, dy-190, dx, 19,
&nqd->no_zbuf, 0, 0, 0, 0, "Enable when using an image as input instead of actual zbuffer (auto enabled if node not image based, eg. time node)");
if (nqd->no_zbuf) {
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Zscale:",
butr->xmin, dy-209, dx, 19,
&nqd->scale, 0, 1000, 100, 0, "Scales the Z input when not using a zbuffer, controls maximum blur designated by the color white or input value 1");
}
}
return 228;
}
static int node_composit_buts_vecblur(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
NodeBlurData *nbd= node->storage;
short dy= butr->ymin;
short dx= (butr->xmax-butr->xmin);
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Samples:",
butr->xmin, dy+57, dx, 19,
&nbd->samples, 1, 256, 0, 0, "Amount of samples");
uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "MinSpeed:",
butr->xmin, dy+38, dx, 19,
&nbd->minspeed, 0, 1024, 0, 0, "Minimum speed for a pixel to be blurred, used to separate background from foreground");
uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "MaxSpeed:",
butr->xmin, dy+19, dx, 19,
&nbd->maxspeed, 0, 1024, 0, 0, "If not zero, maximum speed in pixels");
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "BlurFac:",
butr->xmin, dy, dx, 19,
&nbd->fac, 0.0f, 2.0f, 10, 2, "Scaling factor for motion vectors, actually 'shutter speed' in frames");
}
return 76;
}
static int node_composit_buts_filter(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBut *bt;
/* blend type */
bt=uiDefButS(block, MENU, B_NODE_EXEC+node->nr, "Soften %x0|Sharpen %x1|Laplace %x2|Sobel %x3|Prewitt %x4|Kirsch %x5|Shadow %x6",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
&node->custom1, 0, 0, 0, 0, "");
uiButSetFunc(bt, node_but_title_cb, node, bt);
}
return 20;
}
static int node_composit_buts_flip(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBut *bt;
/* flip x\y */
bt=uiDefButS(block, MENU, B_NODE_EXEC+node->nr, "Flip X %x0|Flip Y %x1|Flip X & Y %x2",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
&node->custom1, 0, 0, 0, 0, "");
uiButSetFunc(bt, node_but_title_cb, node, bt);
}
return 20;
}
static int node_composit_buts_splitviewer(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "X",
butr->xmin, butr->ymin+19, (butr->xmax-butr->xmin)/2, 20,
&node->custom2, 0.0, 0.0, 0, 0, "");
uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Y",
butr->xmin+(butr->xmax-butr->xmin)/2, butr->ymin+19, (butr->xmax-butr->xmin)/2, 20,
&node->custom2, 0.0, 1.0, 0, 0, "");
uiDefButS(block, NUMSLI, B_NODE_EXEC+node->nr, "Split %: ",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 100, 10, 0, "");
}
return 40;
}
static int node_composit_buts_map_value(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
TexMapping *texmap= node->storage;
short xstart= (short)butr->xmin;
short dy= (short)(butr->ymax-19.0f);
short dx= (short)(butr->xmax-butr->xmin)/2;
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Offs:", xstart, dy, 2*dx, 19, texmap->loc, -1000.0f, 1000.0f, 10, 2, "");
dy-= 19;
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Size:", xstart, dy, 2*dx, 19, texmap->size, -1000.0f, 1000.0f, 10, 3, "");
dy-= 23;
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, TEXMAP_CLIP_MIN, B_NODE_EXEC+node->nr, "Min", xstart, dy, dx, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, "");
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", xstart+dx, dy, dx, 19, texmap->min, -1000.0f, 1000.0f, 10, 2, "");
dy-= 19;
uiDefButBitI(block, TOG, TEXMAP_CLIP_MAX, B_NODE_EXEC+node->nr, "Max", xstart, dy, dx, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, "");
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", xstart+dx, dy, dx, 19, texmap->max, -1000.0f, 1000.0f, 10, 2, "");
}
return 80;
}
static int node_composit_buts_time(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
CurveMapping *cumap= node->storage;
short dx= (butr->xmax-butr->xmin)/2;
rctf *curvebutr;
memcpy(&curvebutr, &butr, sizeof(rctf));
curvebutr->ymin += 26;
curvemap_buttons(block, node->storage, 's', B_NODE_EXEC+node->nr, B_REDR, curvebutr);
cumap->flag |= CUMA_DRAW_CFRA;
if(node->custom1<node->custom2)
cumap->black[0]= (float)(CFRA - node->custom1)/(float)(node->custom2-node->custom1);
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Sta:",
butr->xmin, butr->ymin-22, dx, 19,
&node->custom1, 1.0, 20000.0, 0, 0, "Start frame");
uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "End:",
butr->xmin+dx, butr->ymin-22, dx, 19,
&node->custom2, 1.0, 20000.0, 0, 0, "End frame");
}
return node->width-NODE_DY;
}
static int node_composit_buts_alphaover(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
/* alpha type */
uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "ConvertPremul",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 19,
&node->custom1, 0, 0, 0, 0, "");
}
return 19;
}
static int node_composit_buts_hue_sat(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
NodeHueSat *nhs= node->storage;
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Hue: ",
butr->xmin, butr->ymin+40.0f, butr->xmax-butr->xmin, 20,
&nhs->hue, 0.0f, 1.0f, 100, 0, "");
uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Sat: ",
butr->xmin, butr->ymin+20.0f, butr->xmax-butr->xmin, 20,
&nhs->sat, 0.0f, 2.0f, 100, 0, "");
uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Val: ",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
&nhs->val, 0.0f, 2.0f, 100, 0, "");
}
return 60;
}
static int node_composit_buts_dilateerode(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Distance:",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
&node->custom2, -100, 100, 0, 0, "Distance to grow/shrink (number of iterations)");
}
return 20;
}
static int node_composit_buts_diff_matte(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
short sx= (butr->xmax-butr->xmin)/4;
short dx= (butr->xmax-butr->xmin)/3;
NodeChroma *c= node->storage;
uiBlockBeginAlign(block);
/*color space selectors*/
uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"RGB",
butr->xmin,butr->ymin+60,sx,20,
&node->custom1,1,1, 0, 0, "RGB Color Space");
uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"HSV",
butr->xmin+sx,butr->ymin+60,sx,20,
&node->custom1,1,2, 0, 0, "HSV Color Space");
uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"YUV",
butr->xmin+2*sx,butr->ymin+60,sx,20,
&node->custom1,1,3, 0, 0, "YUV Color Space");
uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"YCC",
butr->xmin+3*sx,butr->ymin+60,sx,20,
&node->custom1,1,4, 0, 0, "YCbCr Color Space");
/*channel tolorences*/
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, " ",
butr->xmin, butr->ymin+40, dx, 20,
&c->t1, 0.0f, 1.0f, 100, 0, "Channel 1 Tolerance");
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, " ",
butr->xmin+dx, butr->ymin+40, dx, 20,
&c->t2, 0.0f, 1.0f, 100, 0, "Channel 2 Tolorence");
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, " ",
butr->xmin+2*dx, butr->ymin+40, dx, 20,
&c->t3, 0.0f, 1.0f, 100, 0, "Channel 3 Tolorence");
/*falloff parameters*/
/*
uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Falloff Size ",
butr->xmin, butr->ymin+20, butr->xmax-butr->xmin, 20,
&c->fsize, 0.0f, 1.0f, 100, 0, "");
*/
uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Falloff: ",
butr->xmin, butr->ymin+20, butr->xmax-butr->xmin, 20,
&c->fstrength, 0.0f, 1.0f, 100, 0, "");
}
return 80;
}
static int node_composit_buts_color_spill(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
short dx= (butr->xmax-butr->xmin)/3;
NodeChroma *c=node->storage;
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Enhance: ",
butr->xmin, butr->ymin+20.0, butr->xmax-butr->xmin, 20,
&c->t1, 0.0f, 0.5f, 100, 2, "Adjusts how much selected channel is affected by color spill algorithm");
uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "R",
butr->xmin,butr->ymin,dx,20,
&node->custom1,1,1, 0, 0, "Red Spill Suppression");
uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "G",
butr->xmin+dx,butr->ymin,dx,20,
&node->custom1,1,2, 0, 0, "Green Spill Suppression");
uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "B",
butr->xmin+2*dx,butr->ymin,dx,20,
&node->custom1, 1, 3, 0, 0, "Blue Spill Suppression");
uiBlockEndAlign(block);
}
return 60;
}
static int node_composit_buts_chroma_matte(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
short dx=(butr->xmax-butr->xmin)/2;
NodeChroma *c= node->storage;
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Acceptance ",
butr->xmin, butr->ymin+60, butr->xmax-butr->xmin, 20,
&c->t1, 1.0f, 80.0f, 100, 0, "Tolerance for colors to be considered a keying color");
uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Cutoff ",
butr->xmin, butr->ymin+40, butr->xmax-butr->xmin, 20,
&c->t2, 0.0f, 30.0f, 100, 0, "Colors below this will be considered as exact matches for keying color");
uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Lift ",
butr->xmin, butr->ymin+20, dx, 20,
&c->fsize, 0.0f, 1.0f, 100, 0, "Alpha Lift");
uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Gain ",
butr->xmin+dx, butr->ymin+20, dx, 20,
&c->fstrength, 0.0f, 1.0f, 100, 0, "Alpha Gain");
uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Shadow Adjust ",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
&c->t3, 0.0f, 1.0f, 100, 0, "Adjusts the brightness of any shadows captured");
if(c->t2 > c->t1)
c->t2=c->t1;
}
return 80;
}
static int node_composit_buts_channel_matte(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
short sx= (butr->xmax-butr->xmin)/4;
short cx= (butr->xmax-butr->xmin)/3;
NodeChroma *c=node->storage;
char *c1, *c2, *c3;
/*color space selectors*/
uiBlockBeginAlign(block);
uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"RGB",
butr->xmin,butr->ymin+60,sx,20,&node->custom1,1,1, 0, 0, "RGB Color Space");
uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"HSV",
butr->xmin+sx,butr->ymin+60,sx,20,&node->custom1,1,2, 0, 0, "HSV Color Space");
uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"YUV",
butr->xmin+2*sx,butr->ymin+60,sx,20,&node->custom1,1,3, 0, 0, "YUV Color Space");
uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"YCC",
butr->xmin+3*sx,butr->ymin+60,sx,20,&node->custom1,1,4, 0, 0, "YCbCr Color Space");
if (node->custom1==1) {
c1="R"; c2="G"; c3="B";
}
else if(node->custom1==2){
c1="H"; c2="S"; c3="V";
}
else if(node->custom1==3){
c1="Y"; c2="U"; c3="V";
}
else { // if(node->custom1==4){
c1="Y"; c2="Cb"; c3="Cr";
}
/*channel selector */
uiDefButS(block, ROW, B_NODE_EXEC+node->nr, c1,
butr->xmin,butr->ymin+40,cx,20,&node->custom2,1, 1, 0, 0, "Channel 1");
uiDefButS(block, ROW, B_NODE_EXEC+node->nr, c2,
butr->xmin+cx,butr->ymin+40,cx,20,&node->custom2,1, 2, 0, 0, "Channel 2");
uiDefButS(block, ROW, B_NODE_EXEC+node->nr, c3,
butr->xmin+cx+cx,butr->ymin+40,cx,20,&node->custom2, 1, 3, 0, 0, "Channel 3");
/*tolerance sliders */
uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "High ",
butr->xmin, butr->ymin+20.0, butr->xmax-butr->xmin, 20,
&c->t1, 0.0f, 1.0f, 100, 0, "Values higher than this setting are 100% opaque");
uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Low ",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
&c->t2, 0.0f, 1.0f, 100, 0, "Values lower than this setting are 100% keyed");
uiBlockEndAlign(block);
/*keep t2 (low) less than t1 (high) */
if(c->t2 > c->t1) {
c->t2=c->t1;
}
}
return 80;
}
static int node_composit_buts_luma_matte(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
NodeChroma *c=node->storage;
/*tolerance sliders */
uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "High ",
butr->xmin, butr->ymin+20.0, butr->xmax-butr->xmin, 20,
&c->t1, 0.0f, 1.0f, 100, 0, "Values higher than this setting are 100% opaque");
uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Low ",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
&c->t2, 0.0f, 1.0f, 100, 0, "Values lower than this setting are 100% keyed");
uiBlockEndAlign(block);
/*keep t2 (low) less than t1 (high) */
if(c->t2 > c->t1) {
c->t2=c->t1;
}
}
return 40;
}
static int node_composit_buts_map_uv(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Alpha:",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
&node->custom1, 0, 100, 0, 0, "Conversion percentage of UV differences to Alpha");
}
return 20;
}
static int node_composit_buts_id_mask(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "ID:",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
&node->custom1, 0, 10000, 0, 0, "Pass Index number to convert to Alpha");
}
return 20;
}
/* allocate sufficient! */
static void node_imagetype_string(char *str)
{
str += sprintf(str, "Save Image as: %%t|");
str += sprintf(str, "Targa %%x%d|", R_TARGA);
str += sprintf(str, "Targa Raw %%x%d|", R_RAWTGA);
str += sprintf(str, "PNG %%x%d|", R_PNG);
str += sprintf(str, "BMP %%x%d|", R_BMP);
str += sprintf(str, "Jpeg %%x%d|", R_JPEG90);
str += sprintf(str, "Iris %%x%d|", R_IRIS);
str += sprintf(str, "Radiance HDR %%x%d|", R_RADHDR);
str += sprintf(str, "Cineon %%x%d|", R_CINEON);
str += sprintf(str, "DPX %%x%d|", R_DPX);
str += sprintf(str, "OpenEXR %%x%d", R_OPENEXR);
}
static int node_composit_buts_file_output(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
NodeImageFile *nif= node->storage;
short x= (short)butr->xmin;
short y= (short)butr->ymin;
short w= (short)butr->xmax-butr->xmin;
char str[320];
node_imagetype_string(str);
uiBlockBeginAlign(block);
uiDefBut(block, TEX, B_NOP, "",
x, y+60, w, 20,
nif->name, 0.0f, 240.0f, 0, 0, "");
uiDefButS(block, MENU, B_NOP, str,
x, y+40, w, 20,
&nif->imtype, 0.0f, 1.0f, 0, 0, "");
if(nif->imtype==R_OPENEXR) {
uiDefButBitS(block, TOG, R_OPENEXR_HALF, B_REDR, "Half",
x, y+20, w/2, 20,
&nif->subimtype, 0, 0, 0, 0, "");
uiDefButS(block, MENU,B_NOP, "Codec %t|None %x0|Pxr24 (lossy) %x1|ZIP (lossless) %x2|PIZ (lossless) %x3|RLE (lossless) %x4",
x+w/2, y+20, w/2, 20,
&nif->codec, 0, 0, 0, 0, "");
}
else {
uiDefButS(block, NUM, B_NOP, "Quality: ",
x, y+20, w, 20,
&nif->quality, 10.0f, 100.0f, 10, 0, "");
}
/* start frame, end frame */
uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "SFra: ",
x, y, w/2, 20,
&nif->sfra, 1, MAXFRAMEF, 10, 0, "");
uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "EFra: ",
x+w/2, y, w/2, 20,
&nif->efra, 1, MAXFRAMEF, 10, 0, "");
}
return 80;
}
static void node_scale_cb(void *node_v, void *unused_v)
{
bNode *node= node_v;
bNodeSocket *nsock;
/* check the 2 inputs, and set them to reasonable values */
for(nsock= node->inputs.first; nsock; nsock= nsock->next) {
if(node->custom1==CMP_SCALE_RELATIVE)
nsock->ns.vec[0]= 1.0;
else {
if(nsock->next==NULL)
nsock->ns.vec[0]= (float)G.scene->r.ysch;
else
nsock->ns.vec[0]= (float)G.scene->r.xsch;
}
}
}
static int node_composit_buts_scale(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBut *bt= uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Absolute",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
&node->custom1, 0, 0, 0, 0, "");
uiButSetFunc(bt, node_scale_cb, node, NULL);
}
return 20;
}
/* only once called */
static void node_composit_set_butfunc(bNodeType *ntype)
{
switch(ntype->type) {
/* case NODE_GROUP: note, typeinfo for group is generated... see "XXX ugly hack" */
case CMP_NODE_IMAGE:
ntype->butfunc= node_composit_buts_image;
break;
case CMP_NODE_R_LAYERS:
ntype->butfunc= node_composit_buts_renderlayers;
break;
case CMP_NODE_NORMAL:
ntype->butfunc= node_buts_normal;
break;
case CMP_NODE_CURVE_VEC:
ntype->butfunc= node_buts_curvevec;
break;
case CMP_NODE_CURVE_RGB:
ntype->butfunc= node_buts_curvecol;
break;
case CMP_NODE_VALUE:
ntype->butfunc= node_buts_value;
break;
case CMP_NODE_RGB:
ntype->butfunc= node_buts_rgb;
break;
case CMP_NODE_FLIP:
ntype->butfunc= node_composit_buts_flip;
break;
case CMP_NODE_SPLITVIEWER:
ntype->butfunc= node_composit_buts_splitviewer;
break;
case CMP_NODE_MIX_RGB:
ntype->butfunc= node_buts_mix_rgb;
break;
case CMP_NODE_VALTORGB:
ntype->butfunc= node_buts_valtorgb;
break;
case CMP_NODE_BLUR:
ntype->butfunc= node_composit_buts_blur;
break;
/* qdn: defocus node */
case CMP_NODE_DEFOCUS:
ntype->butfunc = node_composit_buts_defocus;
break;
case CMP_NODE_VECBLUR:
ntype->butfunc= node_composit_buts_vecblur;
break;
case CMP_NODE_FILTER:
ntype->butfunc= node_composit_buts_filter;
break;
case CMP_NODE_MAP_VALUE:
ntype->butfunc= node_composit_buts_map_value;
break;
case CMP_NODE_TIME:
ntype->butfunc= node_composit_buts_time;
break;
case CMP_NODE_ALPHAOVER:
ntype->butfunc= node_composit_buts_alphaover;
break;
case CMP_NODE_HUE_SAT:
ntype->butfunc= node_composit_buts_hue_sat;
break;
case CMP_NODE_TEXTURE:
ntype->butfunc= node_buts_texture;
break;
case CMP_NODE_DILATEERODE:
ntype->butfunc= node_composit_buts_dilateerode;
break;
case CMP_NODE_OUTPUT_FILE:
ntype->butfunc= node_composit_buts_file_output;
break;
case CMP_NODE_DIFF_MATTE:
ntype->butfunc=node_composit_buts_diff_matte;
break;
case CMP_NODE_COLOR_SPILL:
ntype->butfunc=node_composit_buts_color_spill;
break;
case CMP_NODE_CHROMA:
ntype->butfunc=node_composit_buts_chroma_matte;
break;
case CMP_NODE_SCALE:
ntype->butfunc= node_composit_buts_scale;
break;
case CMP_NODE_CHANNEL_MATTE:
ntype->butfunc= node_composit_buts_channel_matte;
break;
case CMP_NODE_LUMA_MATTE:
ntype->butfunc= node_composit_buts_luma_matte;
break;
case CMP_NODE_MAP_UV:
ntype->butfunc= node_composit_buts_map_uv;
break;
case CMP_NODE_ID_MASK:
ntype->butfunc= node_composit_buts_id_mask;
break;
case CMP_NODE_MATH:
ntype->butfunc= node_buts_math;
break;
default:
ntype->butfunc= NULL;
}
}
/* ******* init draw callbacks for all tree types, only called in usiblender.c, once ************* */
void init_node_butfuncs(void)
{
bNodeType *ntype;
/* shader nodes */
ntype= node_all_shaders.first;
while(ntype) {
node_shader_set_butfunc(ntype);
ntype= ntype->next;
}
/* composit nodes */
ntype= node_all_composit.first;
while(ntype) {
node_composit_set_butfunc(ntype);
ntype= ntype->next;
}
}
/* ************** Generic drawing ************** */
static void draw_nodespace_grid(SpaceNode *snode)
{
float start, step= 25.0f;
BIF_ThemeColorShade(TH_BACK, -10);
start= snode->v2d.cur.xmin -fmod(snode->v2d.cur.xmin, step);
glBegin(GL_LINES);
for(; start<snode->v2d.cur.xmax; start+=step) {
glVertex2f(start, snode->v2d.cur.ymin);
glVertex2f(start, snode->v2d.cur.ymax);
}
start= snode->v2d.cur.ymin -fmod(snode->v2d.cur.ymin, step);
for(; start<snode->v2d.cur.ymax; start+=step) {
glVertex2f(snode->v2d.cur.xmin, start);
glVertex2f(snode->v2d.cur.xmax, start);
}
/* X and Y axis */
BIF_ThemeColorShade(TH_BACK, -18);
glVertex2f(0.0f, snode->v2d.cur.ymin);
glVertex2f(0.0f, snode->v2d.cur.ymax);
glVertex2f(snode->v2d.cur.xmin, 0.0f);
glVertex2f(snode->v2d.cur.xmax, 0.0f);
glEnd();
}
static void draw_nodespace_back(ScrArea *sa, SpaceNode *snode)
{
draw_nodespace_grid(snode);
if(snode->flag & SNODE_BACKDRAW) {
Image *ima= BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node");
ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
if(ibuf) {
int x, y;
/* somehow the offset has to be calculated inverse */
glaDefine2DArea(&sa->winrct);
/* ortho at pixel level curarea */
myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375);
x = (sa->winx-ibuf->x)/2 + snode->xof;
y = (sa->winx-ibuf->y)/2 + snode->yof;
if(ibuf->rect)
glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
else if(ibuf->channels==4)
glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_FLOAT, ibuf->rect_float);
/* sort this out, this should not be needed */
myortho2(snode->v2d.cur.xmin, snode->v2d.cur.xmax, snode->v2d.cur.ymin, snode->v2d.cur.ymax);
bwin_clear_viewmat(sa->win); /* clear buttons view */
glLoadIdentity();
}
}
}
static void nodeshadow(rctf *rct, float radius, float aspect, int select)
{
float rad;
float a;
char alpha= 2;
glEnable(GL_BLEND);
if(radius > (rct->ymax-rct->ymin-10.0f)/2.0f)
rad= (rct->ymax-rct->ymin-10.0f)/2.0f;
else
rad= radius;
if(select) a= 10.0f*aspect; else a= 7.0f*aspect;
for(; a>0.0f; a-=aspect) {
/* alpha ranges from 2 to 20 or so */
glColor4ub(0, 0, 0, alpha);
alpha+= 2;
gl_round_box(GL_POLYGON, rct->xmin - a, rct->ymin - a, rct->xmax + a, rct->ymax-10.0f + a, rad+a);
}
/* outline emphasis */
glEnable( GL_LINE_SMOOTH );
glColor4ub(0, 0, 0, 100);
gl_round_box(GL_LINE_LOOP, rct->xmin-0.5f, rct->ymin-0.5f, rct->xmax+0.5f, rct->ymax+0.5f, radius);
glDisable( GL_LINE_SMOOTH );
glDisable(GL_BLEND);
}
/* nice AA filled circle */
static void socket_circle_draw(float x, float y, float size, int type, int select)
{
/* 16 values of sin function */
static float si[16] = {
0.00000000, 0.39435585,0.72479278,0.93775213,
0.99871650,0.89780453,0.65137248,0.29936312,
-0.10116832,-0.48530196,-0.79077573,-0.96807711,
-0.98846832,-0.84864425,-0.57126821,-0.20129852
};
/* 16 values of cos function */
static float co[16] ={
1.00000000,0.91895781,0.68896691,0.34730525,
-0.05064916,-0.44039415,-0.75875812,-0.95413925,
-0.99486932,-0.87434661,-0.61210598,-0.25065253,
0.15142777,0.52896401,0.82076344,0.97952994,
};
int a;
if(select==0) {
if(type==-1)
glColor3ub(0, 0, 0);
else if(type==SOCK_VALUE)
glColor3ub(160, 160, 160);
else if(type==SOCK_VECTOR)
glColor3ub(100, 100, 200);
else if(type==SOCK_RGBA)
glColor3ub(200, 200, 40);
else
glColor3ub(100, 200, 100);
}
else {
if(type==SOCK_VALUE)
glColor3ub(200, 200, 200);
else if(type==SOCK_VECTOR)
glColor3ub(140, 140, 240);
else if(type==SOCK_RGBA)
glColor3ub(240, 240, 100);
else
glColor3ub(140, 240, 140);
}
glBegin(GL_POLYGON);
for(a=0; a<16; a++)
glVertex2f(x+size*si[a], y+size*co[a]);
glEnd();
glColor4ub(0, 0, 0, 150);
glEnable(GL_BLEND);
glEnable( GL_LINE_SMOOTH );
glBegin(GL_LINE_LOOP);
for(a=0; a<16; a++)
glVertex2f(x+size*si[a], y+size*co[a]);
glEnd();
glDisable( GL_LINE_SMOOTH );
glDisable(GL_BLEND);
}
/* not a callback */
static void node_draw_preview(bNodePreview *preview, rctf *prv)
{
float xscale= (prv->xmax-prv->xmin)/((float)preview->xsize);
float yscale= (prv->ymax-prv->ymin)/((float)preview->ysize);
float tile= (prv->xmax - prv->xmin) / 10.0;
float x, y;
/* draw checkerboard backdrop to show alpha */
glColor3ub(120, 120, 120);
glRectf(prv->xmin, prv->ymin, prv->xmax, prv->ymax);
glColor3ub(160, 160, 160);
for(y=prv->ymin; y<prv->ymax; y+=tile*2) {
for(x=prv->xmin; x<prv->xmax; x+=tile*2) {
float tilex= tile, tiley= tile;
if(x+tile > prv->xmax)
tilex= prv->xmax-x;
if(y+tile > prv->ymax)
tiley= prv->ymax-y;
glRectf(x, y, x + tilex, y + tiley);
}
}
for(y=prv->ymin+tile; y<prv->ymax; y+=tile*2) {
for(x=prv->xmin+tile; x<prv->xmax; x+=tile*2) {
float tilex= tile, tiley= tile;
if(x+tile > prv->xmax)
tilex= prv->xmax-x;
if(y+tile > prv->ymax)
tiley= prv->ymax-y;
glRectf(x, y, x + tilex, y + tiley);
}
}
glPixelZoom(xscale, yscale);
glEnable(GL_BLEND);
glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ); /* premul graphics */
glaDrawPixelsTex(prv->xmin, prv->ymin, preview->xsize, preview->ysize, GL_FLOAT, preview->rect);
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glDisable(GL_BLEND);
glPixelZoom(1.0f, 1.0f);
BIF_ThemeColorShadeAlpha(TH_BACK, -15, +100);
fdrawbox(prv->xmin, prv->ymin, prv->xmax, prv->ymax);
}
/* based on settings in node, sets drawing rect info. each redraw! */
static void node_update_hidden(bNode *node)
{
bNodeSocket *nsock;
float rad, drad, hiddenrad= HIDDEN_RAD;
int totin=0, totout=0, tot;
/* calculate minimal radius */
for(nsock= node->inputs.first; nsock; nsock= nsock->next)
if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
totin++;
for(nsock= node->outputs.first; nsock; nsock= nsock->next)
if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
totout++;
tot= MAX2(totin, totout);
if(tot>4) {
hiddenrad += 5.0*(float)(tot-4);
}
node->totr.xmin= node->locx;
node->totr.xmax= node->locx + 3*hiddenrad + node->miniwidth;
node->totr.ymax= node->locy + (hiddenrad - 0.5f*NODE_DY);
node->totr.ymin= node->totr.ymax - 2*hiddenrad;
/* output sockets */
rad=drad= M_PI/(1.0f + (float)totout);
for(nsock= node->outputs.first; nsock; nsock= nsock->next) {
if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
nsock->locx= node->totr.xmax - hiddenrad + sin(rad)*hiddenrad;
nsock->locy= node->totr.ymin + hiddenrad + cos(rad)*hiddenrad;
rad+= drad;
}
}
/* input sockets */
rad=drad= - M_PI/(1.0f + (float)totin);
for(nsock= node->inputs.first; nsock; nsock= nsock->next) {
if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
nsock->locx= node->totr.xmin + hiddenrad + sin(rad)*hiddenrad;
nsock->locy= node->totr.ymin + hiddenrad + cos(rad)*hiddenrad;
rad+= drad;
}
}
}
/* based on settings in node, sets drawing rect info. each redraw! */
static void node_update(bNode *node)
{
bNodeSocket *nsock;
float dy= node->locy;
/* header */
dy-= NODE_DY;
/* little bit space in top */
if(node->outputs.first)
dy-= NODE_DYS/2;
/* output sockets */
for(nsock= node->outputs.first; nsock; nsock= nsock->next) {
if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
nsock->locx= node->locx + node->width;
nsock->locy= dy - NODE_DYS;
dy-= NODE_DY;
}
}
node->prvr.xmin= node->butr.xmin= node->locx + NODE_DYS;
node->prvr.xmax= node->butr.xmax= node->locx + node->width- NODE_DYS;
/* preview rect? */
if(node->flag & NODE_PREVIEW) {
/* only recalculate size when there's a preview actually, otherwise we use stored result */
if(node->preview && node->preview->rect) {
float aspect= 1.0f;
if(node->preview && node->preview->xsize && node->preview->ysize)
aspect= (float)node->preview->ysize/(float)node->preview->xsize;
dy-= NODE_DYS/2;
node->prvr.ymax= dy;
if(aspect <= 1.0f)
node->prvr.ymin= dy - aspect*(node->width-NODE_DY);
else {
float dx= (node->width - NODE_DYS) - (node->width- NODE_DYS)/aspect; /* width correction of image */
node->prvr.ymin= dy - (node->width-NODE_DY);
node->prvr.xmin+= 0.5*dx;
node->prvr.xmax-= 0.5*dx;
}
dy= node->prvr.ymin - NODE_DYS/2;
}
else {
float oldh= node->prvr.ymax - node->prvr.ymin;
if(oldh==0.0f)
oldh= 0.6f*node->width-NODE_DY;
dy-= NODE_DYS/2;
node->prvr.ymax= dy;
node->prvr.ymin= dy - oldh;
dy= node->prvr.ymin - NODE_DYS/2;
}
}
/* buttons rect? */
if((node->flag & NODE_OPTIONS) && node->typeinfo->butfunc) {
dy-= NODE_DYS/2;
node->butr.ymax= dy;
node->butr.ymin= dy - (float)node->typeinfo->butfunc(NULL, NULL, node, NULL);
dy= node->butr.ymin - NODE_DYS/2;
}
/* input sockets */
for(nsock= node->inputs.first; nsock; nsock= nsock->next) {
if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
nsock->locx= node->locx;
nsock->locy= dy - NODE_DYS;
dy-= NODE_DY;
}
}
/* little bit space in end */
if(node->inputs.first || (node->flag & (NODE_OPTIONS|NODE_PREVIEW))==0 )
dy-= NODE_DYS/2;
node->totr.xmin= node->locx;
node->totr.xmax= node->locx + node->width;
node->totr.ymax= node->locy;
node->totr.ymin= dy;
}
/* based on settings in node, sets drawing rect info. each redraw! */
/* note: this assumes only 1 group at a time is drawn (linked data) */
/* in node->totr the entire boundbox for the group is stored */
static void node_update_group(bNode *gnode)
{
bNodeTree *ngroup= (bNodeTree *)gnode->id;
bNode *node;
bNodeSocket *nsock;
rctf *rect= &gnode->totr;
int counter;
/* center them, is a bit of abuse of locx and locy though */
for(node= ngroup->nodes.first; node; node= node->next) {
node->locx+= gnode->locx;
node->locy+= gnode->locy;
if(node->flag & NODE_HIDDEN)
node_update_hidden(node);
else
node_update(node);
node->locx-= gnode->locx;
node->locy-= gnode->locy;
}
counter= 1;
for(node= ngroup->nodes.first; node; node= node->next) {
if(counter) {
*rect= node->totr;
counter= 0;
}
else
BLI_union_rctf(rect, &node->totr);
}
if(counter==1) return; /* should be prevented? */
rect->xmin-= NODE_DY;
rect->ymin-= NODE_DY;
rect->xmax+= NODE_DY;
rect->ymax+= NODE_DY;
/* output sockets */
for(nsock= gnode->outputs.first; nsock; nsock= nsock->next) {
nsock->locx= rect->xmax;
nsock->locy= nsock->tosock->locy;
}
/* input sockets */
for(nsock= gnode->inputs.first; nsock; nsock= nsock->next) {
nsock->locx= rect->xmin;
nsock->locy= nsock->tosock->locy;
}
}
static void node_scaling_widget(int color_id, float aspect, float xmin, float ymin, float xmax, float ymax)
{
float dx;
float dy;
dx= 0.5f*(xmax-xmin);
dy= 0.5f*(ymax-ymin);
BIF_ThemeColorShade(color_id, +30);
fdrawline(xmin, ymin, xmax, ymax);
fdrawline(xmin+dx, ymin, xmax, ymax-dy);
BIF_ThemeColorShade(color_id, -10);
fdrawline(xmin, ymin+aspect, xmax, ymax+aspect);
fdrawline(xmin+dx, ymin+aspect, xmax, ymax-dy+aspect);
}
static int node_get_colorid(bNode *node)
{
if(node->typeinfo->nclass==NODE_CLASS_INPUT)
return TH_NODE_IN_OUT;
if(node->typeinfo->nclass==NODE_CLASS_OUTPUT) {
if(node->flag & NODE_DO_OUTPUT)
return TH_NODE_IN_OUT;
else
return TH_NODE;
}
if(node->typeinfo->nclass==NODE_CLASS_CONVERTOR)
return TH_NODE_CONVERTOR;
if(ELEM3(node->typeinfo->nclass, NODE_CLASS_OP_COLOR, NODE_CLASS_OP_VECTOR, NODE_CLASS_OP_FILTER))
return TH_NODE_OPERATOR;
if(node->typeinfo->nclass==NODE_CLASS_GROUP)
return TH_NODE_GROUP;
return TH_NODE;
}
static void node_draw_basis(ScrArea *sa, SpaceNode *snode, bNode *node)
{
bNodeSocket *sock;
uiBlock *block= NULL;
uiBut *bt;
rctf *rct= &node->totr;
float slen, iconofs;
int ofs, color_id= node_get_colorid(node);
uiSetRoundBox(15-4);
nodeshadow(rct, BASIS_RAD, snode->aspect, node->flag & SELECT);
/* header */
if(color_id==TH_NODE)
BIF_ThemeColorShade(color_id, -20);
else
BIF_ThemeColor(color_id);
uiSetRoundBox(3);
uiRoundBox(rct->xmin, rct->ymax-NODE_DY, rct->xmax, rct->ymax, BASIS_RAD);
/* show/hide icons, note this sequence is copied in editnode.c */
iconofs= rct->xmax;
if(node->typeinfo->flag & NODE_PREVIEW) {
int icon_id;
if(node->flag & (NODE_ACTIVE_ID|NODE_DO_OUTPUT))
icon_id= ICON_MATERIAL;
else
icon_id= ICON_MATERIAL_DEHLT;
iconofs-= 18.0f;
glEnable(GL_BLEND);
BIF_icon_draw_aspect_blended(iconofs, rct->ymax-NODE_DY+2, icon_id, snode->aspect, -60);
glDisable(GL_BLEND);
}
if(node->type == NODE_GROUP) {
/* XXX ugly hack */
node->typeinfo->butfunc= node_buts_group;
iconofs-= 18.0f;
glEnable(GL_BLEND);
if(node->id->lib) {
glPixelTransferf(GL_GREEN_SCALE, 0.7f);
glPixelTransferf(GL_BLUE_SCALE, 0.3f);
BIF_icon_draw_aspect(iconofs, rct->ymax-NODE_DY+2, ICON_NODE, snode->aspect);
glPixelTransferf(GL_GREEN_SCALE, 1.0f);
glPixelTransferf(GL_BLUE_SCALE, 1.0f);
}
else {
BIF_icon_draw_aspect_blended(iconofs, rct->ymax-NODE_DY+2, ICON_NODE, snode->aspect, -60);
}
glDisable(GL_BLEND);
}
if(node->typeinfo->flag & NODE_OPTIONS) {
iconofs-= 18.0f;
glEnable(GL_BLEND);
BIF_icon_draw_aspect_blended(iconofs, rct->ymax-NODE_DY+2, ICON_BUTS, snode->aspect, -60);
glDisable(GL_BLEND);
}
{ /* always hide/reveil unused sockets */
int shade;
iconofs-= 18.0f;
if(node_has_hidden_sockets(node))
shade= -40;
else
shade= -90;
glEnable(GL_BLEND);
BIF_icon_draw_aspect_blended(iconofs, rct->ymax-NODE_DY+2, ICON_PLUS, snode->aspect, shade);
glDisable(GL_BLEND);
}
/* title */
if(node->flag & SELECT)
BIF_ThemeColor(TH_TEXT_HI);
else
BIF_ThemeColorBlendShade(TH_TEXT, color_id, 0.4, 10);
/* open/close entirely? */
ui_draw_tria_icon(rct->xmin+8.0f, rct->ymax-NODE_DY+4.0f, snode->aspect, 'v');
if(node->flag & SELECT)
BIF_ThemeColor(TH_TEXT_HI);
else
BIF_ThemeColor(TH_TEXT);
ui_rasterpos_safe(rct->xmin+19.0f, rct->ymax-NODE_DY+5.0f, snode->aspect);
snode_drawstring(snode, node->name, (int)(iconofs - rct->xmin-18.0f));
/* body */
BIF_ThemeColor4(TH_NODE);
glEnable(GL_BLEND);
uiSetRoundBox(8);
uiRoundBox(rct->xmin, rct->ymin, rct->xmax, rct->ymax-NODE_DY, BASIS_RAD);
glDisable(GL_BLEND);
/* scaling indicator */
node_scaling_widget(TH_NODE, snode->aspect, rct->xmax-BASIS_RAD*snode->aspect, rct->ymin, rct->xmax, rct->ymin+BASIS_RAD*snode->aspect);
/* outline active emphasis */
if(node->flag & NODE_ACTIVE) {
glEnable(GL_BLEND);
glColor4ub(200, 200, 200, 140);
uiSetRoundBox(15-4);
gl_round_box(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, BASIS_RAD);
glDisable(GL_BLEND);
}
/* we make buttons for input sockets, if... */
if(node->flag & NODE_OPTIONS) {
if(node->inputs.first || node->typeinfo->butfunc) {
char str[32];
/* make unique block name, also used for handling blocks in editnode.c */
sprintf(str, "node buttons %p", node);
block= uiNewBlock(&sa->uiblocks, str, UI_EMBOSS, UI_HELV, sa->win);
uiBlockSetFlag(block, UI_BLOCK_NO_HILITE);
if(snode->id)
uiSetButLock(snode->id->lib!=NULL, ERROR_LIBDATA_MESSAGE);
}
}
/* hurmf... another candidate for callback, have to see how this works first */
if(node->id && block && snode->treetype==NTREE_SHADER)
nodeShaderSynchronizeID(node, 0);
/* socket inputs, buttons */
for(sock= node->inputs.first; sock; sock= sock->next) {
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
socket_circle_draw(sock->locx, sock->locy, NODE_SOCKSIZE, sock->type, sock->flag & SELECT);
if(block && sock->link==NULL) {
float *butpoin= sock->ns.vec;
if(sock->type==SOCK_VALUE) {
bt= uiDefButF(block, NUM, B_NODE_EXEC+node->nr, sock->name,
(short)sock->locx+NODE_DYS, (short)(sock->locy)-9, (short)node->width-NODE_DY, 17,
butpoin, sock->ns.min, sock->ns.max, 10, 2, "");
uiButSetFunc(bt, node_sync_cb, snode, node);
}
else if(sock->type==SOCK_VECTOR) {
uiDefBlockBut(block, socket_vector_menu, sock, sock->name,
(short)sock->locx+NODE_DYS, (short)sock->locy-9, (short)node->width-NODE_DY, 17,
"");
}
else if(block && sock->type==SOCK_RGBA) {
short labelw= node->width-NODE_DY-40, width;
if(labelw>0) width= 40; else width= node->width-NODE_DY;
bt= uiDefButF(block, COL, B_NODE_EXEC+node->nr, "",
(short)(sock->locx+NODE_DYS), (short)sock->locy-8, width, 15,
butpoin, 0, 0, 0, 0, "");
uiButSetFunc(bt, node_sync_cb, snode, node);
if(labelw>0) uiDefBut(block, LABEL, 0, sock->name,
(short)(sock->locx+NODE_DYS) + 40, (short)sock->locy-8, labelw, 15,
NULL, 0, 0, 0, 0, "");
}
}
else {
BIF_ThemeColor(TH_TEXT);
ui_rasterpos_safe(sock->locx+8.0f, sock->locy-5.0f, snode->aspect);
BIF_DrawString(snode->curfont, sock->name, 0);
}
}
}
/* socket outputs */
for(sock= node->outputs.first; sock; sock= sock->next) {
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
socket_circle_draw(sock->locx, sock->locy, NODE_SOCKSIZE, sock->type, sock->flag & SELECT);
BIF_ThemeColor(TH_TEXT);
ofs= 0;
slen= snode->aspect*BIF_GetStringWidth(snode->curfont, sock->name, 0);
while(slen > node->width) {
ofs++;
slen= snode->aspect*BIF_GetStringWidth(snode->curfont, sock->name+ofs, 0);
}
ui_rasterpos_safe(sock->locx-8.0f-slen, sock->locy-5.0f, snode->aspect);
BIF_DrawString(snode->curfont, sock->name+ofs, 0);
}
}
/* preview */
if(node->flag & NODE_PREVIEW)
if(node->preview && node->preview->rect)
node_draw_preview(node->preview, &node->prvr);
/* buttons */
if(node->flag & NODE_OPTIONS) {
if(block) {
if(node->typeinfo->butfunc) {
node->typeinfo->butfunc(block, snode->nodetree, node, &node->butr);
}
uiDrawBlock(block);
}
}
}
void node_draw_hidden(SpaceNode *snode, bNode *node)
{
bNodeSocket *sock;
rctf *rct= &node->totr;
float dx, centy= 0.5f*(rct->ymax+rct->ymin);
float hiddenrad= 0.5f*(rct->ymax-rct->ymin);
int color_id= node_get_colorid(node);
/* shadow */
uiSetRoundBox(15);
nodeshadow(rct, hiddenrad, snode->aspect, node->flag & SELECT);
/* body */
BIF_ThemeColor(color_id);
uiRoundBox(rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad);
/* outline active emphasis */
if(node->flag & NODE_ACTIVE) {
glEnable(GL_BLEND);
glColor4ub(200, 200, 200, 140);
gl_round_box(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad);
glDisable(GL_BLEND);
}
/* title */
if(node->flag & SELECT)
BIF_ThemeColor(TH_TEXT_HI);
else
BIF_ThemeColorBlendShade(TH_TEXT, color_id, 0.4, 10);
/* open entirely icon */
ui_draw_tria_icon(rct->xmin+9.0f, centy-6.0f, snode->aspect, 'h');
if(node->flag & SELECT)
BIF_ThemeColor(TH_TEXT_HI);
else
BIF_ThemeColor(TH_TEXT);
if(node->miniwidth>0.0f) {
ui_rasterpos_safe(rct->xmin+21.0f, centy-4.0f, snode->aspect);
snode_drawstring(snode, node->name, (int)(rct->xmax - rct->xmin-18.0f -12.0f));
}
/* scale widget thing */
BIF_ThemeColorShade(color_id, -10);
dx= 10.0f;
fdrawline(rct->xmax-dx, centy-4.0f, rct->xmax-dx, centy+4.0f);
fdrawline(rct->xmax-dx-3.0f*snode->aspect, centy-4.0f, rct->xmax-dx-3.0f*snode->aspect, centy+4.0f);
BIF_ThemeColorShade(color_id, +30);
dx-= snode->aspect;
fdrawline(rct->xmax-dx, centy-4.0f, rct->xmax-dx, centy+4.0f);
fdrawline(rct->xmax-dx-3.0f*snode->aspect, centy-4.0f, rct->xmax-dx-3.0f*snode->aspect, centy+4.0f);
/* sockets */
for(sock= node->inputs.first; sock; sock= sock->next) {
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
socket_circle_draw(sock->locx, sock->locy, NODE_SOCKSIZE, sock->type, sock->flag & SELECT);
}
for(sock= node->outputs.first; sock; sock= sock->next) {
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
socket_circle_draw(sock->locx, sock->locy, NODE_SOCKSIZE, sock->type, sock->flag & SELECT);
}
}
/* note; this is used for fake links in groups too */
void node_draw_link(SpaceNode *snode, bNodeLink *link)
{
float vec[4][3];
float dist, spline_step, mx=0.0f, my=0.0f;
int curve_res, do_shaded= 1, th_col1= TH_WIRE, th_col2= TH_WIRE;
if(link->fromnode==NULL && link->tonode==NULL)
return;
/* this is dragging link */
if(link->fromnode==NULL || link->tonode==NULL) {
short mval[2];
getmouseco_areawin(mval);
areamouseco_to_ipoco(G.v2d, mval, &mx, &my);
BIF_ThemeColor(TH_WIRE);
do_shaded= 0;
}
else {
/* going to give issues once... */
if(link->tosock->flag & SOCK_UNAVAIL)
return;
if(link->fromsock->flag & SOCK_UNAVAIL)
return;
/* a bit ugly... but thats how we detect the internal group links */
if(link->fromnode==link->tonode) {
BIF_ThemeColorBlend(TH_BACK, TH_WIRE, 0.25f);
do_shaded= 0;
}
else {
/* check cyclic */
if(link->fromnode->level >= link->tonode->level && link->tonode->level!=0xFFF) {
if(link->fromnode->flag & SELECT)
th_col1= TH_EDGE_SELECT;
if(link->tonode->flag & SELECT)
th_col2= TH_EDGE_SELECT;
}
else {
BIF_ThemeColor(TH_REDALERT);
do_shaded= 0;
}
}
}
vec[0][2]= vec[1][2]= vec[2][2]= vec[3][2]= 0.0; /* only 2d spline, set the Z to 0*/
/* in v0 and v3 we put begin/end points */
if(link->fromnode) {
vec[0][0]= link->fromsock->locx;
vec[0][1]= link->fromsock->locy;
}
else {
vec[0][0]= mx;
vec[0][1]= my;
}
if(link->tonode) {
vec[3][0]= link->tosock->locx;
vec[3][1]= link->tosock->locy;
}
else {
vec[3][0]= mx;
vec[3][1]= my;
}
dist= 0.5f*ABS(vec[0][0] - vec[3][0]);
/* check direction later, for top sockets */
vec[1][0]= vec[0][0]+dist;
vec[1][1]= vec[0][1];
vec[2][0]= vec[3][0]-dist;
vec[2][1]= vec[3][1];
if( MIN4(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) > G.v2d->cur.xmax); /* clipped */
else if ( MAX4(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) < G.v2d->cur.xmin); /* clipped */
else {
curve_res = 24;
/* we can reuse the dist variable here to increment the GL curve eval amount*/
dist = 1.0f/curve_res;
spline_step = 0.0f;
glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, vec[0]);
glBegin(GL_LINE_STRIP);
while (spline_step < 1.000001f) {
if(do_shaded)
BIF_ThemeColorBlend(th_col1, th_col2, spline_step);
glEvalCoord1f(spline_step);
spline_step += dist;
}
glEnd();
}
}
static void node_draw_nodetree(ScrArea *sa, SpaceNode *snode, bNodeTree *ntree)
{
bNode *node;
bNodeLink *link;
int a;
if(ntree==NULL) return; /* groups... */
/* node lines */
glEnable(GL_BLEND);
glEnable( GL_LINE_SMOOTH );
for(link= ntree->links.first; link; link= link->next)
node_draw_link(snode, link);
glDisable(GL_BLEND);
glDisable( GL_LINE_SMOOTH );
/* not selected first */
for(a=0, node= ntree->nodes.first; node; node= node->next, a++) {
node->nr= a; /* index of node in list, used for exec event code */
if(!(node->flag & SELECT)) {
if(node->flag & NODE_GROUP_EDIT);
else if(node->flag & NODE_HIDDEN)
node_draw_hidden(snode, node);
else
node_draw_basis(sa, snode, node);
}
}
/* selected */
for(node= ntree->nodes.first; node; node= node->next) {
if(node->flag & SELECT) {
if(node->flag & NODE_GROUP_EDIT);
else if(node->flag & NODE_HIDDEN)
node_draw_hidden(snode, node);
else
node_draw_basis(sa, snode, node);
}
}
}
/* fake links from groupnode to internal nodes */
static void node_draw_group_links(SpaceNode *snode, bNode *gnode)
{
bNodeLink fakelink;
bNodeSocket *sock;
glEnable(GL_BLEND);
glEnable( GL_LINE_SMOOTH );
fakelink.tonode= fakelink.fromnode= gnode;
for(sock= gnode->inputs.first; sock; sock= sock->next) {
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
if(sock->tosock) {
fakelink.fromsock= sock;
fakelink.tosock= sock->tosock;
node_draw_link(snode, &fakelink);
}
}
}
for(sock= gnode->outputs.first; sock; sock= sock->next) {
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
if(sock->tosock) {
fakelink.tosock= sock;
fakelink.fromsock= sock->tosock;
node_draw_link(snode, &fakelink);
}
}
}
glDisable(GL_BLEND);
glDisable( GL_LINE_SMOOTH );
}
/* groups are, on creation, centered around 0,0 */
static void node_draw_group(ScrArea *sa, SpaceNode *snode, bNode *gnode)
{
bNodeTree *ngroup= (bNodeTree *)gnode->id;
bNodeSocket *sock;
rctf rect= gnode->totr;
/* backdrop header */
glEnable(GL_BLEND);
uiSetRoundBox(3);
BIF_ThemeColorShadeAlpha(TH_NODE_GROUP, 0, -70);
gl_round_box(GL_POLYGON, rect.xmin, rect.ymax, rect.xmax, rect.ymax+NODE_DY, BASIS_RAD);
/* backdrop body */
BIF_ThemeColorShadeAlpha(TH_BACK, -8, -70);
uiSetRoundBox(12);
gl_round_box(GL_POLYGON, rect.xmin, rect.ymin, rect.xmax, rect.ymax, BASIS_RAD);
/* selection outline */
uiSetRoundBox(15);
glColor4ub(200, 200, 200, 140);
glEnable( GL_LINE_SMOOTH );
gl_round_box(GL_LINE_LOOP, rect.xmin, rect.ymin, rect.xmax, rect.ymax+NODE_DY, BASIS_RAD);
glDisable( GL_LINE_SMOOTH );
glDisable(GL_BLEND);
/* backdrop title */
BIF_ThemeColor(TH_TEXT_HI);
ui_rasterpos_safe(rect.xmin+8.0f, rect.ymax+5.0f, snode->aspect);
BIF_DrawString(snode->curfont, ngroup->id.name+2, 0);
/* links from groupsockets to the internal nodes */
node_draw_group_links(snode, gnode);
/* group sockets */
for(sock= gnode->inputs.first; sock; sock= sock->next)
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
socket_circle_draw(sock->locx, sock->locy, NODE_SOCKSIZE, sock->type, sock->flag & SELECT);
for(sock= gnode->outputs.first; sock; sock= sock->next)
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
socket_circle_draw(sock->locx, sock->locy, NODE_SOCKSIZE, sock->type, sock->flag & SELECT);
/* and finally the whole tree */
node_draw_nodetree(sa, snode, ngroup);
}
void drawnodespace(ScrArea *sa, void *spacedata)
{
SpaceNode *snode= sa->spacedata.first;
float col[3];
BIF_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
calc_scrollrcts(sa, &(snode->v2d), sa->winx, sa->winy);
myortho2(snode->v2d.cur.xmin, snode->v2d.cur.xmax, snode->v2d.cur.ymin, snode->v2d.cur.ymax);
bwin_clear_viewmat(sa->win); /* clear buttons view */
glLoadIdentity();
/* always free, blocks here have no unique identifier (1 block per node) */
uiFreeBlocksWin(&sa->uiblocks, sa->win);
/* only set once */
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glEnable(GL_MAP1_VERTEX_3);
/* aspect+font, set each time */
snode->aspect= (snode->v2d.cur.xmax - snode->v2d.cur.xmin)/((float)sa->winx);
snode->curfont= uiSetCurFont_ext(snode->aspect);
/* backdrop */
draw_nodespace_back(sa, snode);
/* nodes */
snode_set_context(snode);
if(snode->nodetree) {
bNode *node;
/* for now, we set drawing coordinates on each redraw */
for(node= snode->nodetree->nodes.first; node; node= node->next) {
if(node->flag & NODE_GROUP_EDIT)
node_update_group(node);
else if(node->flag & NODE_HIDDEN)
node_update_hidden(node);
else
node_update(node);
}
node_draw_nodetree(sa, snode, snode->nodetree);
/* active group */
for(node= snode->nodetree->nodes.first; node; node= node->next) {
if(node->flag & NODE_GROUP_EDIT)
node_draw_group(sa, snode, node);
}
}
/* restore viewport (not needed yet) */
mywinset(sa->win);
/* ortho at pixel level curarea */
myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375);
draw_area_emboss(sa);
curarea->win_swap= WIN_BACK_OK;
/* in the end, this is a delayed previewrender test, to allow buttons to be first */
if(snode->flag & SNODE_DO_PREVIEW) {
addafterqueue(sa->win, RENDERPREVIEW, 1);
snode->flag &= ~SNODE_DO_PREVIEW;
}
}