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blender-archive/source/blender/editors/space_node/drawnode.c

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C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): David Millan Escriva, Juho Vepsäläinen, Bob Holcomb, Thomas Dinges
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_node/drawnode.c
* \ingroup spnode
* \brief lower level node drawing for nodes (boarders, headers etc), also node layout.
*/
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_space_types.h"
#include "DNA_screen_types.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_tracking.h"
#include "BLF_api.h"
#include "BLF_translation.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "MEM_guardedalloc.h"
#include "RNA_access.h"
#include "ED_node.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_resources.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "node_intern.h" /* own include */
/* XXX interface.h */
extern void ui_dropshadow(rctf *rct, float radius, float aspect, float alpha, int select);
/* ****************** SOCKET BUTTON DRAW FUNCTIONS ***************** */
static void node_sync_cb(bContext *UNUSED(C), void *snode_v, void *node_v)
{
SpaceNode *snode = snode_v;
if (snode->treetype == NTREE_SHADER) {
nodeShaderSynchronizeID(node_v, 1);
// allqueue(REDRAWBUTSSHADING, 0);
}
}
static void node_socket_button_label(const bContext *UNUSED(C), uiBlock *block,
bNodeTree *UNUSED(ntree), bNode *UNUSED(node), bNodeSocket *sock,
const char *UNUSED(name), int x, int y, int width)
{
uiDefBut(block, LABEL, 0, IFACE_(sock->name), x, y, width, NODE_DY, NULL, 0, 0, 0, 0, "");
}
static void node_socket_button_default(const bContext *C, uiBlock *block,
bNodeTree *ntree, bNode *node, bNodeSocket *sock,
const char *name, int x, int y, int width)
{
if (sock->link || (sock->flag & SOCK_HIDE_VALUE))
node_socket_button_label(C, block, ntree, node, sock, name, x, y, width);
else {
PointerRNA ptr;
uiBut *bt;
RNA_pointer_create(&ntree->id, &RNA_NodeSocket, sock, &ptr);
bt = uiDefButR(block, NUM, B_NODE_EXEC, IFACE_(name),
x, y + 1, width, NODE_DY - 2,
&ptr, "default_value", 0, 0, 0, -1, -1, NULL);
if (node)
uiButSetFunc(bt, node_sync_cb, CTX_wm_space_node(C), node);
}
}
typedef struct SocketComponentMenuArgs {
PointerRNA ptr;
int x, y, width;
uiButHandleFunc cb;
void *arg1, *arg2;
} SocketComponentMenuArgs;
/* NOTE: this is a block-menu, needs 0 events, otherwise the menu closes */
static uiBlock *socket_component_menu(bContext *C, ARegion *ar, void *args_v)
{
SocketComponentMenuArgs *args = (SocketComponentMenuArgs *)args_v;
uiBlock *block;
uiLayout *layout;
block = uiBeginBlock(C, ar, __func__, UI_EMBOSS);
uiBlockSetFlag(block, UI_BLOCK_KEEP_OPEN);
layout = uiLayoutColumn(uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL,
args->x, args->y + 2, args->width, NODE_DY, UI_GetStyle()), FALSE);
uiItemR(layout, &args->ptr, "default_value", UI_ITEM_R_EXPAND, "", ICON_NONE);
return block;
}
static void node_socket_button_components(const bContext *C, uiBlock *block,
bNodeTree *ntree, bNode *node, bNodeSocket *sock,
const char *name, int x, int y, int width)
{
if (sock->link || (sock->flag & SOCK_HIDE_VALUE))
node_socket_button_label(C, block, ntree, node, sock, name, x, y, width);
else {
PointerRNA ptr;
SocketComponentMenuArgs *args;
RNA_pointer_create(&ntree->id, &RNA_NodeSocket, sock, &ptr);
args = MEM_callocN(sizeof(SocketComponentMenuArgs), "SocketComponentMenuArgs");
args->ptr = ptr;
args->x = x;
args->y = y;
args->width = width;
args->cb = node_sync_cb;
args->arg1 = CTX_wm_space_node(C);
args->arg2 = node;
uiDefBlockButN(block, socket_component_menu, args, IFACE_(name), x, y + 1, width, NODE_DY - 2, "");
}
}
static void node_socket_button_color(const bContext *C, uiBlock *block,
bNodeTree *ntree, bNode *node, bNodeSocket *sock,
const char *name, int x, int y, int width)
{
if (sock->link || (sock->flag & SOCK_HIDE_VALUE))
node_socket_button_label(C, block, ntree, node, sock, IFACE_(name), x, y, width);
else {
PointerRNA ptr;
uiBut *bt;
int labelw = width - 40;
RNA_pointer_create(&ntree->id, &RNA_NodeSocket, sock, &ptr);
bt = uiDefButR(block, COL, B_NODE_EXEC, "",
x, y + 2, (labelw > 0 ? 40 : width), NODE_DY - 2,
&ptr, "default_value", 0, 0, 0, -1, -1, NULL);
if (node)
uiButSetFunc(bt, node_sync_cb, CTX_wm_space_node(C), node);
if (name[0] != '\0' && labelw > 0)
uiDefBut(block, LABEL, 0, IFACE_(name), x + 40, y + 2, labelw, NODE_DY - 2, NULL, 0, 0, 0, 0, "");
}
}
/* standard draw function, display the default input value */
static void node_draw_input_default(const bContext *C, uiBlock *block,
bNodeTree *ntree, bNode *node, bNodeSocket *sock,
const char *name, int x, int y, int width)
{
bNodeSocketType *stype = ntreeGetSocketType(sock->type);
if (stype->buttonfunc)
stype->buttonfunc(C, block, ntree, node, sock, name, x, y, width);
else
node_socket_button_label(C, block, ntree, node, sock, IFACE_(name), x, y, width);
}
static void node_draw_output_default(const bContext *C, uiBlock *block,
bNodeTree *UNUSED(ntree), bNode *node, bNodeSocket *sock,
const char *name, int UNUSED(x), int UNUSED(y), int UNUSED(width))
{
SpaceNode *snode = CTX_wm_space_node(C);
float slen;
int ofs = 0;
const char *ui_name = IFACE_(name);
int len = strlen(ui_name);
UI_ThemeColor(TH_TEXT);
slen = (UI_GetStringWidth(ui_name) + NODE_MARGIN_X) * snode->aspect_sqrt;
while (slen > node->width && ofs < len) {
ofs++;
slen = (UI_GetStringWidth(ui_name + ofs) + NODE_MARGIN_X) * snode->aspect_sqrt;
}
if (ofs < len) {
uiDefBut(block, LABEL, 0, ui_name + ofs,
(int)(sock->locx - slen), (int)(sock->locy - 9.0f),
(short)(node->width - NODE_DY), (short)NODE_DY,
NULL, 0, 0, 0, 0, "");
}
(void)snode;
}
/* ****************** BASE DRAW FUNCTIONS FOR NEW OPERATOR NODES ***************** */
#if 0 /* UNUSED */
static void node_draw_socket_new(bNodeSocket *sock, float size)
{
float x = sock->locx, y = sock->locy;
/* 16 values of sin function */
static float si[16] = {
0.00000000f, 0.39435585f, 0.72479278f, 0.93775213f,
0.99871650f, 0.89780453f, 0.65137248f, 0.29936312f,
-0.10116832f, -0.48530196f, -0.79077573f, -0.96807711f,
-0.98846832f, -0.84864425f, -0.57126821f, -0.20129852f
};
/* 16 values of cos function */
static float co[16] = {
1.00000000f, 0.91895781f, 0.68896691f, 0.34730525f,
-0.05064916f, -0.44039415f, -0.75875812f, -0.95413925f,
-0.99486932f, -0.87434661f, -0.61210598f, -0.25065253f,
0.15142777f, 0.52896401f, 0.82076344f, 0.97952994f,
};
int a;
glColor3ub(180, 180, 180);
glBegin(GL_POLYGON);
for (a = 0; a < 16; a++)
glVertex2f(x + size * si[a], y + size * co[a]);
glEnd();
glColor4ub(0, 0, 0, 150);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
glBegin(GL_LINE_LOOP);
for (a = 0; a < 16; a++)
glVertex2f(x + size * si[a], y + size * co[a]);
glEnd();
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
}
#endif
/* ****************** BUTTON CALLBACKS FOR ALL TREES ***************** */
static void node_buts_value(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
PointerRNA sockptr;
PropertyRNA *prop;
/* first socket stores value */
prop = RNA_struct_find_property(ptr, "outputs");
RNA_property_collection_lookup_int(ptr, prop, 0, &sockptr);
uiItemR(layout, &sockptr, "default_value", 0, "", ICON_NONE);
}
static void node_buts_rgb(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
PointerRNA sockptr;
PropertyRNA *prop;
/* first socket stores value */
prop = RNA_struct_find_property(ptr, "outputs");
RNA_property_collection_lookup_int(ptr, prop, 0, &sockptr);
col = uiLayoutColumn(layout, FALSE);
uiTemplateColorWheel(col, &sockptr, "default_value", 1, 0, 0, 0);
uiItemR(col, &sockptr, "default_value", 0, "", ICON_NONE);
}
static void node_buts_mix_rgb(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row, *col;
bNodeTree *ntree = (bNodeTree *)ptr->id.data;
col = uiLayoutColumn(layout, FALSE);
row = uiLayoutRow(col, TRUE);
uiItemR(row, ptr, "blend_type", 0, "", ICON_NONE);
if (ntree->type == NTREE_COMPOSIT)
uiItemR(row, ptr, "use_alpha", 0, "", ICON_IMAGE_RGB_ALPHA);
uiItemR(col, ptr, "use_clamp", 0, NULL, ICON_NONE);
}
static void node_buts_time(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row;
#if 0
/* XXX no context access here .. */
bNode *node = ptr->data;
CurveMapping *cumap = node->storage;
if (cumap) {
cumap->flag |= CUMA_DRAW_CFRA;
if (node->custom1 < node->custom2)
cumap->sample[0] = (float)(CFRA - node->custom1) / (float)(node->custom2 - node->custom1);
}
#endif
uiTemplateCurveMapping(layout, ptr, "curve", 's', 0, 0);
row = uiLayoutRow(layout, TRUE);
uiItemR(row, ptr, "frame_start", 0, IFACE_("Sta"), ICON_NONE);
uiItemR(row, ptr, "frame_end", 0, IFACE_("End"), ICON_NONE);
}
static void node_buts_colorramp(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiTemplateColorRamp(layout, ptr, "color_ramp", 0);
}
static void node_buts_curvevec(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiTemplateCurveMapping(layout, ptr, "mapping", 'v', 0, 0);
}
#define SAMPLE_FLT_ISNONE FLT_MAX
static float _sample_col[4] = {SAMPLE_FLT_ISNONE}; /* bad bad, 2.5 will do better?... no it won't... */
void ED_node_sample_set(const float col[4])
{
if (col) {
copy_v4_v4(_sample_col, col);
}
else {
copy_v4_fl(_sample_col, SAMPLE_FLT_ISNONE);
}
}
static void node_buts_curvecol(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
bNode *node = ptr->data;
CurveMapping *cumap = node->storage;
if (_sample_col[0] != SAMPLE_FLT_ISNONE) {
cumap->flag |= CUMA_DRAW_SAMPLE;
copy_v3_v3(cumap->sample, _sample_col);
}
else {
cumap->flag &= ~CUMA_DRAW_SAMPLE;
}
uiTemplateCurveMapping(layout, ptr, "mapping", 'c', 0, 0);
}
static void node_normal_cb(bContext *C, void *ntree_v, void *node_v)
{
Main *bmain = CTX_data_main(C);
ED_node_generic_update(bmain, ntree_v, node_v);
WM_event_add_notifier(C, NC_NODE | NA_EDITED, ntree_v);
}
static void node_buts_normal(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiBlock *block = uiLayoutAbsoluteBlock(layout);
bNodeTree *ntree = ptr->id.data;
bNode *node = ptr->data;
rctf *butr = &node->butr;
bNodeSocket *sock = node->outputs.first; /* first socket stores normal */
float *nor = ((bNodeSocketValueVector *)sock->default_value)->value;
uiBut *bt;
bt = uiDefButF(block, BUT_NORMAL, B_NODE_EXEC, "",
(int)butr->xmin, (int)butr->xmin,
(short)(butr->xmax - butr->xmin), (short)(butr->xmax - butr->xmin),
nor, 0.0f, 1.0f, 0, 0, "");
uiButSetFunc(bt, node_normal_cb, ntree, node);
}
#if 0 /* not used in 2.5x yet */
static void node_browse_tex_cb(bContext *C, void *ntree_v, void *node_v)
{
Main *bmain = CTX_data_main(C);
bNodeTree *ntree = ntree_v;
bNode *node = node_v;
Tex *tex;
if (node->menunr < 1) return;
if (node->id) {
node->id->us--;
node->id = NULL;
}
tex = BLI_findlink(&bmain->tex, node->menunr - 1);
node->id = &tex->id;
id_us_plus(node->id);
BLI_strncpy(node->name, node->id->name + 2, sizeof(node->name));
nodeSetActive(ntree, node);
if (ntree->type == NTREE_TEXTURE)
ntreeTexCheckCyclics(ntree);
// allqueue(REDRAWBUTSSHADING, 0);
// allqueue(REDRAWNODE, 0);
NodeTagChanged(ntree, node);
node->menunr = 0;
}
#endif
static void node_buts_texture(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
bNode *node = ptr->data;
short multi = (
node->id &&
((Tex *)node->id)->use_nodes &&
(node->type != CMP_NODE_TEXTURE) &&
(node->type != TEX_NODE_TEXTURE)
);
uiItemR(layout, ptr, "texture", 0, "", ICON_NONE);
if (multi) {
/* Number Drawing not optimal here, better have a list*/
uiItemR(layout, ptr, "node_output", 0, "", ICON_NONE);
}
}
static void node_buts_math(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "operation", 0, "", ICON_NONE);
uiItemR(layout, ptr, "use_clamp", 0, NULL, ICON_NONE);
}
static int node_resize_area_default(bNode *node, int x, int y)
{
if (node->flag & NODE_HIDDEN) {
rctf totr = node->totr;
/* right part of node */
totr.xmin = node->totr.xmax - 20.0f;
if (BLI_in_rctf(&totr, x, y))
return NODE_RESIZE_RIGHT;
else
return 0;
}
else {
const float size = 10.0f;
rctf totr = node->totr;
int dir = 0;
if (x >= totr.xmax - size && x < totr.xmax && y >= totr.ymin && y < totr.ymax)
dir |= NODE_RESIZE_RIGHT;
if (x >= totr.xmin && x < totr.xmin + size && y >= totr.ymin && y < totr.ymax)
dir |= NODE_RESIZE_LEFT;
return dir;
}
}
/* ****************** BUTTON CALLBACKS FOR COMMON NODES ***************** */
/* width of socket columns in group display */
#define NODE_GROUP_FRAME 120
/* based on settings in node, sets drawing rect info. each redraw! */
/* note: this assumes only 1 group at a time is drawn (linked data) */
/* in node->totr the entire boundbox for the group is stored */
static void node_update_group(const bContext *C, bNodeTree *ntree, bNode *gnode)
{
if (!(gnode->flag & NODE_GROUP_EDIT)) {
node_update_default(C, ntree, gnode);
}
else {
bNodeTree *ngroup = (bNodeTree *)gnode->id;
bNode *node;
bNodeSocket *sock, *gsock;
float locx, locy;
rctf *rect = &gnode->totr;
float node_group_frame = U.dpi * NODE_GROUP_FRAME / 72;
float group_header = 26 * U.dpi / 72;
int counter;
int dy;
/* get "global" coords */
nodeToView(gnode, 0.0f, 0.0f, &locx, &locy);
/* center them, is a bit of abuse of locx and locy though */
node_update_nodetree(C, ngroup, locx, locy);
rect->xmin = rect->xmax = locx;
rect->ymin = rect->ymax = locy;
counter = 1;
for (node = ngroup->nodes.first; node; node = node->next) {
if (counter) {
*rect = node->totr;
counter = 0;
}
else
BLI_rctf_union(rect, &node->totr);
}
/* add some room for links to group sockets */
rect->xmin -= 4 * NODE_DY;
rect->xmax += 4 * NODE_DY;
rect->ymin -= NODE_DY;
rect->ymax += NODE_DY;
/* input sockets */
dy = BLI_RCT_CENTER_Y(rect) + (NODE_DY * (BLI_countlist(&gnode->inputs) - 1));
gsock = ngroup->inputs.first;
sock = gnode->inputs.first;
while (gsock || sock) {
while (sock && !sock->groupsock) {
sock->locx = rect->xmin - node_group_frame;
sock->locy = dy;
/* prevent long socket lists from growing out of the group box */
if (dy - 3 * NODE_DYS < rect->ymin)
rect->ymin = dy - 3 * NODE_DYS;
if (dy + 3 * NODE_DYS > rect->ymax)
rect->ymax = dy + 3 * NODE_DYS;
dy -= 2 * NODE_DY;
sock = sock->next;
}
while (gsock && (!sock || sock->groupsock != gsock)) {
gsock->locx = rect->xmin;
gsock->locy = dy;
/* prevent long socket lists from growing out of the group box */
if (dy - 3 * NODE_DYS < rect->ymin)
rect->ymin = dy - 3 * NODE_DYS;
if (dy + 3 * NODE_DYS > rect->ymax)
rect->ymax = dy + 3 * NODE_DYS;
dy -= 2 * NODE_DY;
gsock = gsock->next;
}
while (sock && gsock && sock->groupsock == gsock) {
gsock->locx = rect->xmin;
sock->locx = rect->xmin - node_group_frame;
sock->locy = gsock->locy = dy;
/* prevent long socket lists from growing out of the group box */
if (dy - 3 * NODE_DYS < rect->ymin)
rect->ymin = dy - 3 * NODE_DYS;
if (dy + 3 * NODE_DYS > rect->ymax)
rect->ymax = dy + 3 * NODE_DYS;
dy -= 2 * NODE_DY;
sock = sock->next;
gsock = gsock->next;
}
}
/* output sockets */
dy = BLI_RCT_CENTER_Y(rect) + (NODE_DY * (BLI_countlist(&gnode->outputs) - 1));
gsock = ngroup->outputs.first;
sock = gnode->outputs.first;
while (gsock || sock) {
while (sock && !sock->groupsock) {
sock->locx = rect->xmax + node_group_frame;
sock->locy = dy - NODE_DYS;
/* prevent long socket lists from growing out of the group box */
if (dy - 3 * NODE_DYS < rect->ymin)
rect->ymin = dy - 3 * NODE_DYS;
if (dy + 3 * NODE_DYS > rect->ymax)
rect->ymax = dy + 3 * NODE_DYS;
dy -= 2 * NODE_DY;
sock = sock->next;
}
while (gsock && (!sock || sock->groupsock != gsock)) {
gsock->locx = rect->xmax;
gsock->locy = dy - NODE_DYS;
/* prevent long socket lists from growing out of the group box */
if (dy - 3 * NODE_DYS < rect->ymin)
rect->ymin = dy - 3 * NODE_DYS;
if (dy + 3 * NODE_DYS > rect->ymax)
rect->ymax = dy + 3 * NODE_DYS;
dy -= 2 * NODE_DY;
gsock = gsock->next;
}
while (sock && gsock && sock->groupsock == gsock) {
gsock->locx = rect->xmax;
sock->locx = rect->xmax + node_group_frame;
sock->locy = gsock->locy = dy - NODE_DYS;
/* prevent long socket lists from growing out of the group box */
if (dy - 3 * NODE_DYS < rect->ymin)
rect->ymin = dy - 3 * NODE_DYS;
if (dy + 3 * NODE_DYS > rect->ymax)
rect->ymax = dy + 3 * NODE_DYS;
dy -= 2 * NODE_DY;
sock = sock->next;
gsock = gsock->next;
}
}
/* Set the block bounds to clip mouse events from underlying nodes.
* Add margin for header and input/output columns.
*/
uiExplicitBoundsBlock(gnode->block,
rect->xmin - node_group_frame,
rect->ymin,
rect->xmax + node_group_frame,
rect->ymax + group_header);
}
}
static void update_group_input_cb(bContext *UNUSED(C), void *UNUSED(snode_v), void *ngroup_v)
{
bNodeTree *ngroup = (bNodeTree *)ngroup_v;
ngroup->update |= NTREE_UPDATE_GROUP_IN;
ntreeUpdateTree(ngroup);
}
static void update_group_output_cb(bContext *UNUSED(C), void *UNUSED(snode_v), void *ngroup_v)
{
bNodeTree *ngroup = (bNodeTree *)ngroup_v;
ngroup->update |= NTREE_UPDATE_GROUP_OUT;
ntreeUpdateTree(ngroup);
}
static void draw_group_socket_name(SpaceNode *snode, bNode *gnode, bNodeSocket *sock,
int in_out, float xoffset, float yoffset)
{
bNodeTree *ngroup = (bNodeTree *)gnode->id;
uiBut *bt;
const char *ui_name = IFACE_(sock->name);
if (sock->flag & SOCK_DYNAMIC) {
bt = uiDefBut(gnode->block, TEX, 0, "",
sock->locx + xoffset, sock->locy + 1 + yoffset, 72, NODE_DY,
sock->name, 0, sizeof(sock->name), 0, 0, "");
if (in_out == SOCK_IN)
uiButSetFunc(bt, update_group_input_cb, snode, ngroup);
else
uiButSetFunc(bt, update_group_output_cb, snode, ngroup);
}
else {
uiDefBut(gnode->block, LABEL, 0, ui_name,
sock->locx + xoffset, sock->locy + 1 + yoffset, 72, NODE_DY,
NULL, 0, sizeof(ui_name), 0, 0, "");
}
}
static void draw_group_socket(const bContext *C, SpaceNode *snode, bNodeTree *ntree, bNode *gnode,
bNodeSocket *sock, bNodeSocket *gsock, int index, int in_out)
{
bNodeTree *ngroup = (bNodeTree *)gnode->id;
bNodeSocketType *stype = ntreeGetSocketType(gsock ? gsock->type : sock->type);
uiBut *bt;
float offset;
int draw_value;
float node_group_frame = U.dpi * NODE_GROUP_FRAME / 72;
float socket_size = NODE_SOCKSIZE * U.dpi / 72;
float arrowbutw = 0.8f * UI_UNIT_X;
/* layout stuff for buttons on group left frame */
float colw = 0.6f * node_group_frame;
float col1 = 6 - node_group_frame;
float col2 = col1 + colw + 6;
float col3 = -arrowbutw - 6;
/* layout stuff for buttons on group right frame */
float cor1 = 6;
float cor2 = cor1 + arrowbutw + 6;
float cor3 = cor2 + arrowbutw + 6;
/* node and group socket circles */
if (sock)
node_socket_circle_draw(ntree, sock, socket_size, sock->flag & SELECT);
if (gsock)
node_socket_circle_draw(ngroup, gsock, socket_size, gsock->flag & SELECT);
/* socket name */
offset = (in_out == SOCK_IN ? col1 : cor3);
if (!gsock)
offset += (in_out == SOCK_IN ? node_group_frame : -node_group_frame);
/* draw both name and value button if:
* 1) input: not internal
* 2) output: (node type uses const outputs) and (group output is unlinked)
*/
draw_value = 0;
switch (in_out) {
case SOCK_IN:
draw_value = !(gsock && (gsock->flag & SOCK_INTERNAL));
break;
case SOCK_OUT:
if (gnode->typeinfo->flag & NODE_CONST_OUTPUT)
draw_value = !(gsock && gsock->link);
break;
}
if (draw_value) {
/* both name and value buttons */
if (gsock) {
draw_group_socket_name(snode, gnode, gsock, in_out, offset, 0);
if (stype->buttonfunc)
stype->buttonfunc(C, gnode->block, ngroup, NULL, gsock, "",
gsock->locx + offset, gsock->locy - NODE_DY, colw);
}
else {
draw_group_socket_name(snode, gnode, sock, in_out, offset, 0);
if (stype->buttonfunc)
stype->buttonfunc(C, gnode->block, ngroup, NULL, sock, "",
sock->locx + offset, sock->locy - NODE_DY, colw);
}
}
else {
/* only name, no value button */
if (gsock)
draw_group_socket_name(snode, gnode, gsock, in_out, offset, -NODE_DYS);
else
draw_group_socket_name(snode, gnode, sock, in_out, offset, -NODE_DYS);
}
if (gsock && (gsock->flag & SOCK_DYNAMIC)) {
/* up/down buttons */
offset = (in_out == SOCK_IN ? col2 : cor2);
uiBlockSetDirection(gnode->block, UI_TOP);
uiBlockBeginAlign(gnode->block);
bt = uiDefIconButO(gnode->block, BUT, "NODE_OT_group_socket_move_up", 0, ICON_TRIA_UP,
gsock->locx + offset, gsock->locy, arrowbutw, arrowbutw, "");
if (!gsock->prev || !(gsock->prev->flag & SOCK_DYNAMIC))
uiButSetFlag(bt, UI_BUT_DISABLED);
RNA_int_set(uiButGetOperatorPtrRNA(bt), "index", index);
RNA_enum_set(uiButGetOperatorPtrRNA(bt), "in_out", in_out);
bt = uiDefIconButO(gnode->block, BUT, "NODE_OT_group_socket_move_down", 0, ICON_TRIA_DOWN,
gsock->locx + offset, gsock->locy - arrowbutw, arrowbutw, arrowbutw, "");
if (!gsock->next || !(gsock->next->flag & SOCK_DYNAMIC))
uiButSetFlag(bt, UI_BUT_DISABLED);
RNA_int_set(uiButGetOperatorPtrRNA(bt), "index", index);
RNA_enum_set(uiButGetOperatorPtrRNA(bt), "in_out", in_out);
uiBlockEndAlign(gnode->block);
uiBlockSetDirection(gnode->block, 0);
/* remove button */
offset = (in_out == SOCK_IN ? col3 : cor1);
uiBlockSetEmboss(gnode->block, UI_EMBOSSN);
bt = uiDefIconButO(gnode->block, BUT, "NODE_OT_group_socket_remove", 0, ICON_X,
gsock->locx + offset, gsock->locy - 0.5f * arrowbutw, arrowbutw, arrowbutw, "");
RNA_int_set(uiButGetOperatorPtrRNA(bt), "index", index);
RNA_enum_set(uiButGetOperatorPtrRNA(bt), "in_out", in_out);
uiBlockSetEmboss(gnode->block, UI_EMBOSS);
}
}
/* groups are, on creation, centered around 0,0 */
static void node_draw_group(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree, bNode *gnode)
{
if (!(gnode->flag & NODE_GROUP_EDIT)) {
node_draw_default(C, ar, snode, ntree, gnode);
}
else {
bNodeTree *ngroup = (bNodeTree *)gnode->id;
bNodeSocket *sock, *gsock;
uiLayout *layout;
PointerRNA ptr;
rctf rect = gnode->totr;
const float dpi_fac = U.dpi / 72.0f;
float node_group_frame = NODE_GROUP_FRAME * dpi_fac;
float group_header = 26 * dpi_fac;
int index;
/* backdrop header */
glEnable(GL_BLEND);
uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT);
UI_ThemeColorShadeAlpha(TH_NODE_GROUP, 0, -70);
uiDrawBox(GL_POLYGON,
rect.xmin - node_group_frame, rect.ymax,
rect.xmax + node_group_frame, rect.ymax + group_header, BASIS_RAD);
/* backdrop body */
UI_ThemeColorShadeAlpha(TH_BACK, -8, -70);
uiSetRoundBox(UI_CNR_NONE);
uiDrawBox(GL_POLYGON, rect.xmin, rect.ymin, rect.xmax, rect.ymax, BASIS_RAD);
/* input column */
UI_ThemeColorShadeAlpha(TH_BACK, 10, -50);
uiSetRoundBox(UI_CNR_BOTTOM_LEFT);
uiDrawBox(GL_POLYGON, rect.xmin - node_group_frame, rect.ymin, rect.xmin, rect.ymax, BASIS_RAD);
/* output column */
UI_ThemeColorShadeAlpha(TH_BACK, 10, -50);
uiSetRoundBox(UI_CNR_BOTTOM_RIGHT);
uiDrawBox(GL_POLYGON, rect.xmax, rect.ymin, rect.xmax + node_group_frame, rect.ymax, BASIS_RAD);
/* input column separator */
glColor4ub(200, 200, 200, 140);
glBegin(GL_LINES);
glVertex2f(rect.xmin, rect.ymin);
glVertex2f(rect.xmin, rect.ymax);
glEnd();
/* output column separator */
glColor4ub(200, 200, 200, 140);
glBegin(GL_LINES);
glVertex2f(rect.xmax, rect.ymin);
glVertex2f(rect.xmax, rect.ymax);
glEnd();
/* group node outline */
uiSetRoundBox(UI_CNR_ALL);
glColor4ub(200, 200, 200, 140);
glEnable(GL_LINE_SMOOTH);
uiDrawBox(GL_LINE_LOOP,
rect.xmin - node_group_frame, rect.ymin,
rect.xmax + node_group_frame, rect.ymax + group_header, BASIS_RAD);
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
/* backdrop title */
UI_ThemeColor(TH_TEXT_HI);
layout = uiBlockLayout(gnode->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL,
(int)(rect.xmin + NODE_MARGIN_X), (int)(rect.ymax + (group_header - (2.5f * dpi_fac))),
mini((int)(rect.xmax - rect.xmin - 18.0f), node_group_frame + 20), group_header, UI_GetStyle());
RNA_pointer_create(&ntree->id, &RNA_Node, gnode, &ptr);
uiTemplateIDBrowse(layout, (bContext *)C, &ptr, "node_tree", NULL, NULL, NULL);
uiBlockLayoutResolve(gnode->block, NULL, NULL);
/* draw the internal tree nodes and links */
node_draw_nodetree(C, ar, snode, ngroup);
/* group sockets */
gsock = ngroup->inputs.first;
sock = gnode->inputs.first;
index = 0;
while (gsock || sock) {
while (sock && !sock->groupsock) {
draw_group_socket(C, snode, ntree, gnode, sock, NULL, index, SOCK_IN);
sock = sock->next;
}
while (gsock && (!sock || sock->groupsock != gsock)) {
draw_group_socket(C, snode, ntree, gnode, NULL, gsock, index, SOCK_IN);
gsock = gsock->next;
++index;
}
while (sock && gsock && sock->groupsock == gsock) {
draw_group_socket(C, snode, ntree, gnode, sock, gsock, index, SOCK_IN);
sock = sock->next;
gsock = gsock->next;
++index;
}
}
gsock = ngroup->outputs.first;
sock = gnode->outputs.first;
index = 0;
while (gsock || sock) {
while (sock && !sock->groupsock) {
draw_group_socket(C, snode, ntree, gnode, sock, NULL, index, SOCK_OUT);
sock = sock->next;
}
while (gsock && (!sock || sock->groupsock != gsock)) {
draw_group_socket(C, snode, ntree, gnode, NULL, gsock, index, SOCK_OUT);
gsock = gsock->next;
++index;
}
while (sock && gsock && sock->groupsock == gsock) {
draw_group_socket(C, snode, ntree, gnode, sock, gsock, index, SOCK_OUT);
sock = sock->next;
gsock = gsock->next;
++index;
}
}
uiEndBlock(C, gnode->block);
uiDrawBlock(C, gnode->block);
gnode->block = NULL;
}
}
void node_uifunc_group(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiTemplateIDBrowse(layout, C, ptr, "node_tree", NULL, NULL, NULL);
}
static void node_common_buts_whileloop(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "max_iterations", 0, NULL, 0);
}
/* XXX Does a bounding box update by iterating over all children.
* Not ideal to do this in every draw call, but doing as transform callback doesn't work,
* since the child node totr rects are not updated properly at that point.
*/
static void node_update_frame(const bContext *UNUSED(C), bNodeTree *ntree, bNode *node)
{
const float margin = 30.0f;
NodeFrame *data = (NodeFrame *)node->storage;
int bbinit;
bNode *tnode;
rctf rect, noderect;
float xmax, ymax;
/* init rect from current frame size */
nodeToView(node, node->offsetx, node->offsety, &rect.xmin, &rect.ymax);
nodeToView(node, node->offsetx + node->width, node->offsety - node->height, &rect.xmax, &rect.ymin);
/* frame can be resized manually only if shrinking is disabled or no children are attached */
data->flag |= NODE_FRAME_RESIZEABLE;
/* for shrinking bbox, initialize the rect from first child node */
bbinit = (data->flag & NODE_FRAME_SHRINK);
/* fit bounding box to all children */
for (tnode = ntree->nodes.first; tnode; tnode = tnode->next) {
if (tnode->parent != node)
continue;
/* add margin to node rect */
noderect = tnode->totr;
noderect.xmin -= margin;
noderect.xmax += margin;
noderect.ymin -= margin;
noderect.ymax += margin;
/* first child initializes frame */
if (bbinit) {
bbinit = 0;
rect = noderect;
data->flag &= ~NODE_FRAME_RESIZEABLE;
}
else
BLI_rctf_union(&rect, &noderect);
}
/* now adjust the frame size from view-space bounding box */
nodeFromView(node, rect.xmin, rect.ymax, &node->offsetx, &node->offsety);
nodeFromView(node, rect.xmax, rect.ymin, &xmax, &ymax);
node->width = xmax - node->offsetx;
node->height = -ymax + node->offsety;
node->totr = rect;
}
static void node_draw_frame_label(bNode *node, const float aspect)
{
/* XXX font id is crap design */
const int fontid = UI_GetStyle()->widgetlabel.uifont_id;
NodeFrame *data = (NodeFrame *)node->storage;
rctf *rct = &node->totr;
int color_id = node_get_colorid(node);
const char *label = nodeLabel(node);
/* XXX a bit hacky, should use separate align values for x and y */
float width, ascender;
float x, y;
const int font_size = data->label_size / aspect;
BLF_enable(fontid, BLF_ASPECT);
BLF_aspect(fontid, aspect, aspect, 1.0f);
BLF_size(fontid, MIN2(24, font_size), U.dpi); /* clamp otherwise it can suck up a LOT of memory */
/* title color */
UI_ThemeColorBlendShade(TH_TEXT, color_id, 0.8f, 10);
width = BLF_width(fontid, label);
ascender = BLF_ascender(fontid);
/* 'x' doesn't need aspect correction */
x = BLI_RCT_CENTER_X(rct) - (0.5f * width);
y = rct->ymax - (((NODE_DY / 4) / aspect) + (ascender * aspect));
BLF_position(fontid, x, y, 0);
BLF_draw(fontid, label, BLF_DRAW_STR_DUMMY_MAX);
BLF_disable(fontid, BLF_ASPECT);
}
static void node_draw_frame(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *UNUSED(ntree), bNode *node)
{
rctf *rct = &node->totr;
int color_id = node_get_colorid(node);
unsigned char color[4];
float alpha;
/* skip if out of view */
if (BLI_rctf_isect(&node->totr, &ar->v2d.cur, NULL) == FALSE) {
uiEndBlock(C, node->block);
node->block = NULL;
return;
}
UI_GetThemeColor4ubv(TH_NODE_FRAME, color);
alpha = (float)(color[3]) / 255.0f;
/* shadow */
node_draw_shadow(snode, node, BASIS_RAD, alpha);
/* body */
if (node->flag & NODE_CUSTOM_COLOR)
glColor4f(node->color[0], node->color[1], node->color[2], alpha);
else
UI_ThemeColor4(TH_NODE_FRAME);
glEnable(GL_BLEND);
uiSetRoundBox(UI_CNR_ALL);
uiRoundBox(rct->xmin, rct->ymin, rct->xmax, rct->ymax, BASIS_RAD);
glDisable(GL_BLEND);
/* outline active and selected emphasis */
if (node->flag & SELECT) {
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
if (node->flag & NODE_ACTIVE)
UI_ThemeColorShadeAlpha(TH_ACTIVE, 0, -40);
else
UI_ThemeColorShadeAlpha(TH_SELECT, 0, -40);
uiSetRoundBox(UI_CNR_ALL);
uiDrawBox(GL_LINE_LOOP,
rct->xmin, rct->ymin,
rct->xmax, rct->ymax, BASIS_RAD);
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
}
/* label */
node_draw_frame_label(node, snode->aspect);
UI_ThemeClearColor(color_id);
uiEndBlock(C, node->block);
uiDrawBlock(C, node->block);
node->block = NULL;
}
static int node_resize_area_frame(bNode *node, int x, int y)
{
const float size = 10.0f;
NodeFrame *data = (NodeFrame *)node->storage;
rctf totr = node->totr;
int dir = 0;
/* shrinking frame size is determined by child nodes */
if (!(data->flag & NODE_FRAME_RESIZEABLE))
return 0;
if (x >= totr.xmax - size && x < totr.xmax && y >= totr.ymin && y < totr.ymax)
dir |= NODE_RESIZE_RIGHT;
if (x >= totr.xmin && x < totr.xmin + size && y >= totr.ymin && y < totr.ymax)
dir |= NODE_RESIZE_LEFT;
if (x >= totr.xmin && x < totr.xmax && y >= totr.ymax - size && y < totr.ymax)
dir |= NODE_RESIZE_TOP;
if (x >= totr.xmin && x < totr.xmax && y >= totr.ymin && y < totr.ymin + size)
dir |= NODE_RESIZE_BOTTOM;
return dir;
}
static void node_buts_frame_details(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "label_size", 0, IFACE_("Label Size"), ICON_NONE);
uiItemR(layout, ptr, "shrink", 0, IFACE_("Shrink"), ICON_NONE);
}
#define NODE_REROUTE_SIZE 8.0f
static void node_update_reroute(const bContext *UNUSED(C), bNodeTree *UNUSED(ntree), bNode *node)
{
bNodeSocket *nsock;
float locx, locy;
float size = NODE_REROUTE_SIZE;
/* get "global" coords */
nodeToView(node, 0.0f, 0.0f, &locx, &locy);
/* reroute node has exactly one input and one output, both in the same place */
nsock = node->outputs.first;
nsock->locx = locx;
nsock->locy = locy;
nsock = node->inputs.first;
nsock->locx = locx;
nsock->locy = locy;
node->width = size * 2;
node->totr.xmin = locx - size;
node->totr.xmax = locx + size;
node->totr.ymax = locy + size;
node->totr.ymin = locy - size;
}
static void node_draw_reroute(const bContext *C, ARegion *ar, SpaceNode *UNUSED(snode), bNodeTree *ntree, bNode *node)
{
bNodeSocket *sock;
#if 0 /* UNUSED */
rctf *rct = &node->totr;
float size = NODE_REROUTE_SIZE;
#endif
float socket_size = NODE_SOCKSIZE;
/* skip if out of view */
if (node->totr.xmax < ar->v2d.cur.xmin || node->totr.xmin > ar->v2d.cur.xmax ||
node->totr.ymax < ar->v2d.cur.ymin || node->totr.ymin > ar->v2d.cur.ymax) {
uiEndBlock(C, node->block);
node->block = NULL;
return;
}
/* XXX only kept for debugging
* selection state is indicated by socket outline below!
*/
#if 0
/* body */
uiSetRoundBox(15);
UI_ThemeColor4(TH_NODE);
glEnable(GL_BLEND);
uiRoundBox(rct->xmin, rct->ymin, rct->xmax, rct->ymax, size);
glDisable(GL_BLEND);
/* outline active and selected emphasis */
if (node->flag & SELECT) {
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
/* using different shades of TH_TEXT_HI for the empasis, like triangle */
if (node->flag & NODE_ACTIVE)
UI_ThemeColorShadeAlpha(TH_TEXT_HI, 0, -40);
else
UI_ThemeColorShadeAlpha(TH_TEXT_HI, -20, -120);
uiDrawBox(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, size);
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
}
#endif
/* only draw input socket. as they all are placed on the same position.
* highlight also if node itself is selected, since we don't display the node body separately!
*/
for (sock = node->inputs.first; sock; sock = sock->next) {
node_socket_circle_draw(ntree, sock, socket_size, (sock->flag & SELECT) || (node->flag & SELECT));
}
uiEndBlock(C, node->block);
uiDrawBlock(C, node->block);
node->block = NULL;
}
/* Special tweak area for reroute node.
* Since this node is quite small, we use a larger tweak area for grabbing than for selection.
*/
static int node_tweak_area_reroute(bNode *node, int x, int y)
{
/* square of tweak radius */
static const float tweak_radius_sq = 576; /* 24 * 24 */
bNodeSocket *sock = node->inputs.first;
float dx = sock->locx - x;
float dy = sock->locy - y;
return (dx * dx + dy * dy <= tweak_radius_sq);
}
static void node_common_set_butfunc(bNodeType *ntype)
{
switch (ntype->type) {
case NODE_GROUP:
ntype->uifunc = node_uifunc_group;
ntype->drawfunc = node_draw_group;
ntype->drawupdatefunc = node_update_group;
break;
case NODE_FORLOOP:
// ntype->uifunc= node_common_buts_group;
ntype->drawfunc = node_draw_group;
ntype->drawupdatefunc = node_update_group;
break;
case NODE_WHILELOOP:
ntype->uifunc = node_common_buts_whileloop;
ntype->drawfunc = node_draw_group;
ntype->drawupdatefunc = node_update_group;
break;
case NODE_FRAME:
ntype->drawfunc = node_draw_frame;
ntype->drawupdatefunc = node_update_frame;
ntype->uifuncbut = node_buts_frame_details;
ntype->resize_area_func = node_resize_area_frame;
break;
case NODE_REROUTE:
ntype->drawfunc = node_draw_reroute;
ntype->drawupdatefunc = node_update_reroute;
ntype->tweak_area_func = node_tweak_area_reroute;
break;
}
}
/* ****************** BUTTON CALLBACKS FOR SHADER NODES ***************** */
static void node_buts_image_user(uiLayout *layout, bContext *C, PointerRNA *ptr,
PointerRNA *imaptr, PointerRNA *iuserptr)
{
uiLayout *col;
int source;
if (!imaptr->data)
return;
col = uiLayoutColumn(layout, FALSE);
uiItemR(col, imaptr, "source", 0, "", ICON_NONE);
source = RNA_enum_get(imaptr, "source");
if (source == IMA_SRC_SEQUENCE) {
/* don't use iuser->framenr directly because it may not be updated if auto-refresh is off */
Scene *scene = CTX_data_scene(C);
ImageUser *iuser = iuserptr->data;
char numstr[32];
const int framenr = BKE_image_user_frame_get(iuser, CFRA, 0, NULL);
BLI_snprintf(numstr, sizeof(numstr), IFACE_("Frame: %d"), framenr);
uiItemL(layout, numstr, ICON_NONE);
}
if (ELEM(source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE)) {
col = uiLayoutColumn(layout, TRUE);
uiItemR(col, ptr, "frame_duration", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "frame_start", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "frame_offset", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "use_cyclic", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "use_auto_refresh", UI_ITEM_R_ICON_ONLY, NULL, ICON_NONE);
}
col = uiLayoutColumn(layout, FALSE);
if (RNA_enum_get(imaptr, "type") == IMA_TYPE_MULTILAYER)
uiItemR(col, ptr, "layer", 0, NULL, ICON_NONE);
}
static void node_shader_buts_material(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
uiLayout *col;
uiTemplateID(layout, C, ptr, "material", "MATERIAL_OT_new", NULL, NULL);
if (!node->id) return;
col = uiLayoutColumn(layout, FALSE);
uiItemR(col, ptr, "use_diffuse", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "use_specular", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "invert_normal", 0, NULL, ICON_NONE);
}
static void node_shader_buts_mapping(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row;
uiItemL(layout, IFACE_("Location:"), ICON_NONE);
row = uiLayoutRow(layout, TRUE);
uiItemR(row, ptr, "translation", 0, "", ICON_NONE);
uiItemL(layout, IFACE_("Rotation:"), ICON_NONE);
row = uiLayoutRow(layout, TRUE);
uiItemR(row, ptr, "rotation", 0, "", ICON_NONE);
uiItemL(layout, IFACE_("Scale:"), ICON_NONE);
row = uiLayoutRow(layout, TRUE);
uiItemR(row, ptr, "scale", 0, "", ICON_NONE);
row = uiLayoutRow(layout, TRUE);
uiItemR(row, ptr, "use_min", 0, "Min", ICON_NONE);
uiItemR(row, ptr, "min", 0, "", ICON_NONE);
row = uiLayoutRow(layout, TRUE);
uiItemR(row, ptr, "use_max", 0, "Max", ICON_NONE);
uiItemR(row, ptr, "max", 0, "", ICON_NONE);
}
static void node_shader_buts_vect_math(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "operation", 0, "", ICON_NONE);
}
static void node_shader_buts_geometry(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
PointerRNA obptr = CTX_data_pointer_get(C, "active_object");
uiLayout *col;
col = uiLayoutColumn(layout, FALSE);
if (obptr.data && RNA_enum_get(&obptr, "type") == OB_MESH) {
PointerRNA dataptr = RNA_pointer_get(&obptr, "data");
uiItemPointerR(col, ptr, "uv_layer", &dataptr, "uv_textures", "", ICON_NONE);
uiItemPointerR(col, ptr, "color_layer", &dataptr, "vertex_colors", "", ICON_NONE);
}
else {
uiItemR(col, ptr, "uv_layer", 0, IFACE_("UV"), ICON_NONE);
uiItemR(col, ptr, "color_layer", 0, IFACE_("VCol"), ICON_NONE);
}
}
static void node_shader_buts_attribute(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "attribute_name", 0, IFACE_("Name"), ICON_NONE);
}
static void node_shader_buts_tex_image(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
PointerRNA imaptr = RNA_pointer_get(ptr, "image");
PointerRNA iuserptr = RNA_pointer_get(ptr, "image_user");
uiTemplateID(layout, C, ptr, "image", NULL, "IMAGE_OT_open", NULL);
uiItemR(layout, ptr, "color_space", 0, "", ICON_NONE);
/* note: image user properties used directly here, unlike compositor image node,
* which redefines them in the node struct RNA to get proper updates.
*/
node_buts_image_user(layout, C, &iuserptr, &imaptr, &iuserptr);
}
static void node_shader_buts_tex_environment(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
PointerRNA imaptr = RNA_pointer_get(ptr, "image");
PointerRNA iuserptr = RNA_pointer_get(ptr, "image_user");
uiTemplateID(layout, C, ptr, "image", NULL, "IMAGE_OT_open", NULL);
uiItemR(layout, ptr, "color_space", 0, "", ICON_NONE);
uiItemR(layout, ptr, "projection", 0, "", ICON_NONE);
node_buts_image_user(layout, C, ptr, &imaptr, &iuserptr);
}
static void node_shader_buts_tex_sky(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "sun_direction", 0, "", ICON_NONE);
uiItemR(layout, ptr, "turbidity", 0, NULL, ICON_NONE);
}
static void node_shader_buts_tex_gradient(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "gradient_type", 0, "", ICON_NONE);
}
static void node_shader_buts_tex_magic(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "turbulence_depth", 0, NULL, ICON_NONE);
}
static void node_shader_buts_tex_wave(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "wave_type", 0, "", ICON_NONE);
}
static void node_shader_buts_tex_musgrave(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "musgrave_type", 0, "", ICON_NONE);
}
static void node_shader_buts_tex_voronoi(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "coloring", 0, "", ICON_NONE);
}
static void node_shader_buts_glossy(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "distribution", 0, "", ICON_NONE);
}
/* only once called */
static void node_shader_set_butfunc(bNodeType *ntype)
{
switch (ntype->type) {
/* case NODE_GROUP: note, typeinfo for group is generated... see "XXX ugly hack" */
case SH_NODE_MATERIAL:
case SH_NODE_MATERIAL_EXT:
ntype->uifunc = node_shader_buts_material;
break;
case SH_NODE_TEXTURE:
ntype->uifunc = node_buts_texture;
break;
case SH_NODE_NORMAL:
ntype->uifunc = node_buts_normal;
break;
case SH_NODE_CURVE_VEC:
ntype->uifunc = node_buts_curvevec;
break;
case SH_NODE_CURVE_RGB:
ntype->uifunc = node_buts_curvecol;
break;
case SH_NODE_MAPPING:
ntype->uifunc = node_shader_buts_mapping;
break;
case SH_NODE_VALUE:
ntype->uifunc = node_buts_value;
break;
case SH_NODE_RGB:
ntype->uifunc = node_buts_rgb;
break;
case SH_NODE_MIX_RGB:
ntype->uifunc = node_buts_mix_rgb;
break;
case SH_NODE_VALTORGB:
ntype->uifunc = node_buts_colorramp;
break;
case SH_NODE_MATH:
ntype->uifunc = node_buts_math;
break;
case SH_NODE_VECT_MATH:
ntype->uifunc = node_shader_buts_vect_math;
break;
case SH_NODE_GEOMETRY:
ntype->uifunc = node_shader_buts_geometry;
break;
case SH_NODE_ATTRIBUTE:
ntype->uifunc = node_shader_buts_attribute;
break;
case SH_NODE_TEX_SKY:
ntype->uifunc = node_shader_buts_tex_sky;
break;
case SH_NODE_TEX_IMAGE:
ntype->uifunc = node_shader_buts_tex_image;
break;
case SH_NODE_TEX_ENVIRONMENT:
ntype->uifunc = node_shader_buts_tex_environment;
break;
case SH_NODE_TEX_GRADIENT:
ntype->uifunc = node_shader_buts_tex_gradient;
break;
case SH_NODE_TEX_MAGIC:
ntype->uifunc = node_shader_buts_tex_magic;
break;
case SH_NODE_TEX_WAVE:
ntype->uifunc = node_shader_buts_tex_wave;
break;
case SH_NODE_TEX_MUSGRAVE:
ntype->uifunc = node_shader_buts_tex_musgrave;
break;
case SH_NODE_TEX_VORONOI:
ntype->uifunc = node_shader_buts_tex_voronoi;
break;
case SH_NODE_BSDF_GLOSSY:
case SH_NODE_BSDF_GLASS:
ntype->uifunc = node_shader_buts_glossy;
break;
}
}
/* ****************** BUTTON CALLBACKS FOR COMPOSITE NODES ***************** */
static void node_composit_buts_image(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
PointerRNA imaptr, iuserptr;
uiTemplateID(layout, C, ptr, "image", NULL, "IMAGE_OT_open", NULL);
if (!node->id) return;
imaptr = RNA_pointer_get(ptr, "image");
RNA_pointer_create((ID *)ptr->id.data, &RNA_ImageUser, node->storage, &iuserptr);
node_buts_image_user(layout, C, ptr, &imaptr, &iuserptr);
}
static void node_composit_buts_renderlayers(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
uiLayout *col, *row;
PointerRNA op_ptr;
PointerRNA scn_ptr;
PropertyRNA *prop;
const char *layer_name;
char scene_name[MAX_ID_NAME - 2];
wmOperatorType *ot = WM_operatortype_find("RENDER_OT_render", 1);
BLI_assert(ot != 0);
uiTemplateID(layout, C, ptr, "scene", NULL, NULL, NULL);
if (!node->id) return;
col = uiLayoutColumn(layout, FALSE);
row = uiLayoutRow(col, FALSE);
uiItemR(row, ptr, "layer", 0, "", ICON_NONE);
prop = RNA_struct_find_property(ptr, "layer");
if (!(RNA_property_enum_identifier(C, ptr, prop, RNA_property_enum_get(ptr, prop), &layer_name)))
return;
scn_ptr = RNA_pointer_get(ptr, "scene");
RNA_string_get(&scn_ptr, "name", scene_name);
WM_operator_properties_create_ptr(&op_ptr, ot);
RNA_string_set(&op_ptr, "layer", layer_name);
RNA_string_set(&op_ptr, "scene", scene_name);
uiItemFullO_ptr(row, ot, "", ICON_RENDER_STILL, op_ptr.data, WM_OP_INVOKE_DEFAULT, 0);
}
static void node_composit_buts_blur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col, *row;
int reference;
int filter;
col = uiLayoutColumn(layout, FALSE);
filter = RNA_enum_get(ptr, "filter_type");
reference = RNA_boolean_get(ptr, "use_variable_size");
uiItemR(col, ptr, "filter_type", 0, "", ICON_NONE);
if (filter != R_FILTER_FAST_GAUSS) {
uiItemR(col, ptr, "use_variable_size", 0, NULL, ICON_NONE);
if (!reference) {
uiItemR(col, ptr, "use_bokeh", 0, NULL, ICON_NONE);
}
uiItemR(col, ptr, "use_gamma_correction", 0, NULL, ICON_NONE);
}
uiItemR(col, ptr, "use_relative", 0, NULL, ICON_NONE);
if (RNA_boolean_get(ptr, "use_relative")) {
uiItemL(col, IFACE_("Aspect Correction"), 0);
row = uiLayoutRow(layout, TRUE);
uiItemR(row, ptr, "aspect_correction", UI_ITEM_R_EXPAND, NULL, 0);
col = uiLayoutColumn(layout, TRUE);
uiItemR(col, ptr, "factor_x", 0, IFACE_("X"), ICON_NONE);
uiItemR(col, ptr, "factor_y", 0, IFACE_("Y"), ICON_NONE);
}
else {
col = uiLayoutColumn(layout, TRUE);
uiItemR(col, ptr, "size_x", 0, IFACE_("X"), ICON_NONE);
uiItemR(col, ptr, "size_y", 0, IFACE_("Y"), ICON_NONE);
}
}
static void node_composit_buts_dblur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
uiItemR(layout, ptr, "iterations", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "use_wrap", 0, NULL, ICON_NONE);
col = uiLayoutColumn(layout, TRUE);
uiItemL(col, IFACE_("Center:"), ICON_NONE);
uiItemR(col, ptr, "center_x", 0, IFACE_("X"), ICON_NONE);
uiItemR(col, ptr, "center_y", 0, IFACE_("Y"), ICON_NONE);
uiItemS(layout);
col = uiLayoutColumn(layout, TRUE);
uiItemR(col, ptr, "distance", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "angle", 0, NULL, ICON_NONE);
uiItemS(layout);
uiItemR(layout, ptr, "spin", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "zoom", 0, NULL, ICON_NONE);
}
static void node_composit_buts_bilateralblur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, TRUE);
uiItemR(col, ptr, "iterations", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "sigma_color", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "sigma_space", 0, NULL, ICON_NONE);
}
static void node_composit_buts_defocus(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *sub, *col;
col = uiLayoutColumn(layout, FALSE);
uiItemL(col, IFACE_("Bokeh Type:"), ICON_NONE);
uiItemR(col, ptr, "bokeh", 0, "", ICON_NONE);
uiItemR(col, ptr, "angle", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "use_gamma_correction", 0, NULL, ICON_NONE);
col = uiLayoutColumn(layout, FALSE);
uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_zbuffer") == TRUE);
uiItemR(col, ptr, "f_stop", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "blur_max", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "threshold", 0, NULL, ICON_NONE);
col = uiLayoutColumn(layout, FALSE);
uiItemR(col, ptr, "use_preview", 0, NULL, ICON_NONE);
col = uiLayoutColumn(layout, FALSE);
uiItemR(col, ptr, "use_zbuffer", 0, NULL, ICON_NONE);
sub = uiLayoutColumn(col, FALSE);
uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_zbuffer") == FALSE);
uiItemR(sub, ptr, "z_scale", 0, NULL, ICON_NONE);
}
/* qdn: glare node */
static void node_composit_buts_glare(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "glare_type", 0, "", ICON_NONE);
uiItemR(layout, ptr, "quality", 0, "", ICON_NONE);
if (RNA_enum_get(ptr, "glare_type") != 1) {
uiItemR(layout, ptr, "iterations", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "glare_type") != 0)
uiItemR(layout, ptr, "color_modulation", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
uiItemR(layout, ptr, "mix", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "threshold", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "glare_type") == 2) {
uiItemR(layout, ptr, "streaks", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "angle_offset", 0, NULL, ICON_NONE);
}
if (RNA_enum_get(ptr, "glare_type") == 0 || RNA_enum_get(ptr, "glare_type") == 2) {
uiItemR(layout, ptr, "fade", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "glare_type") == 0)
uiItemR(layout, ptr, "use_rotate_45", 0, NULL, ICON_NONE);
}
if (RNA_enum_get(ptr, "glare_type") == 1) {
uiItemR(layout, ptr, "size", 0, NULL, ICON_NONE);
}
}
static void node_composit_buts_tonemap(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, FALSE);
uiItemR(col, ptr, "tonemap_type", 0, "", ICON_NONE);
if (RNA_enum_get(ptr, "tonemap_type") == 0) {
uiItemR(col, ptr, "key", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "offset", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "gamma", 0, NULL, ICON_NONE);
}
else {
uiItemR(col, ptr, "intensity", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "contrast", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "adaptation", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "correction", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
}
static void node_composit_buts_lensdist(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, FALSE);
uiItemR(col, ptr, "use_projector", 0, NULL, ICON_NONE);
col = uiLayoutColumn(col, FALSE);
uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_projector") == FALSE);
uiItemR(col, ptr, "use_jitter", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "use_fit", 0, NULL, ICON_NONE);
}
static void node_composit_buts_vecblur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, FALSE);
uiItemR(col, ptr, "samples", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "factor", 0, IFACE_("Blur"), ICON_NONE);
col = uiLayoutColumn(layout, TRUE);
uiItemL(col, IFACE_("Speed:"), ICON_NONE);
uiItemR(col, ptr, "speed_min", 0, IFACE_("Min"), ICON_NONE);
uiItemR(col, ptr, "speed_max", 0, IFACE_("Max"), ICON_NONE);
uiItemR(layout, ptr, "use_curved", 0, NULL, ICON_NONE);
}
static void node_composit_buts_filter(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "filter_type", 0, "", ICON_NONE);
}
static void node_composit_buts_flip(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "axis", 0, "", ICON_NONE);
}
static void node_composit_buts_crop(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
uiItemR(layout, ptr, "use_crop_size", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "relative", 0, NULL, ICON_NONE);
col = uiLayoutColumn(layout, TRUE);
if (RNA_boolean_get(ptr, "relative")) {
uiItemR(col, ptr, "rel_min_x", 0, IFACE_("Left"), ICON_NONE);
uiItemR(col, ptr, "rel_max_x", 0, IFACE_("Right"), ICON_NONE);
uiItemR(col, ptr, "rel_min_y", 0, IFACE_("Up"), ICON_NONE);
uiItemR(col, ptr, "rel_max_y", 0, IFACE_("Down"), ICON_NONE);
}
else {
uiItemR(col, ptr, "min_x", 0, IFACE_("Left"), ICON_NONE);
uiItemR(col, ptr, "max_x", 0, IFACE_("Right"), ICON_NONE);
uiItemR(col, ptr, "min_y", 0, IFACE_("Up"), ICON_NONE);
uiItemR(col, ptr, "max_y", 0, IFACE_("Down"), ICON_NONE);
}
}
static void node_composit_buts_splitviewer(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row, *col;
col = uiLayoutColumn(layout, FALSE);
row = uiLayoutRow(col, FALSE);
uiItemR(row, ptr, "axis", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
uiItemR(col, ptr, "factor", 0, NULL, ICON_NONE);
}
static void node_composit_buts_double_edge_mask(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, FALSE);
uiItemL(col, IFACE_("Inner Edge:"), ICON_NONE);
uiItemR(col, ptr, "inner_mode", 0, "", ICON_NONE);
uiItemL(col, IFACE_("Buffer Edge:"), ICON_NONE);
uiItemR(col, ptr, "edge_mode", 0, "", ICON_NONE);
}
static void node_composit_buts_map_value(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *sub, *col;
col = uiLayoutColumn(layout, TRUE);
uiItemR(col, ptr, "offset", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "size", 0, NULL, ICON_NONE);
col = uiLayoutColumn(layout, TRUE);
uiItemR(col, ptr, "use_min", 0, NULL, ICON_NONE);
sub = uiLayoutColumn(col, FALSE);
uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_min"));
uiItemR(sub, ptr, "min", 0, "", ICON_NONE);
col = uiLayoutColumn(layout, TRUE);
uiItemR(col, ptr, "use_max", 0, NULL, ICON_NONE);
sub = uiLayoutColumn(col, FALSE);
uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_max"));
uiItemR(sub, ptr, "max", 0, "", ICON_NONE);
}
static void node_composit_buts_alphaover(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, TRUE);
uiItemR(col, ptr, "use_premultiply", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "premul", 0, NULL, ICON_NONE);
}
static void node_composit_buts_zcombine(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, TRUE);
uiItemR(col, ptr, "use_alpha", 0, NULL, ICON_NONE);
}
static void node_composit_buts_hue_sat(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, FALSE);
uiItemR(col, ptr, "color_hue", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "color_saturation", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "color_value", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
static void node_composit_buts_dilateerode(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "type", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "distance", 0, NULL, ICON_NONE);
switch (RNA_enum_get(ptr, "type")) {
case CMP_NODE_DILATEERODE_DISTANCE_THRESH:
uiItemR(layout, ptr, "edge", 0, NULL, ICON_NONE);
break;
case CMP_NODE_DILATEERODE_DISTANCE_FEATHER:
uiItemR(layout, ptr, "falloff", 0, NULL, ICON_NONE);
break;
}
}
static void node_composit_buts_inpaint(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "distance", 0, NULL, ICON_NONE);
}
static void node_composit_buts_diff_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, TRUE);
uiItemR(col, ptr, "tolerance", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "falloff", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
static void node_composit_buts_distance_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col, *row;
col = uiLayoutColumn(layout, TRUE);
uiItemL(layout, IFACE_("Color Space:"), ICON_NONE);
row = uiLayoutRow(layout, FALSE);
uiItemR(row, ptr, "channel", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
uiItemR(col, ptr, "tolerance", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "falloff", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
static void node_composit_buts_color_spill(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row, *col;
uiItemL(layout, IFACE_("Despill Channel:"), ICON_NONE);
row = uiLayoutRow(layout, FALSE);
uiItemR(row, ptr, "channel", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
col = uiLayoutColumn(layout, FALSE);
uiItemR(col, ptr, "limit_method", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "limit_method") == 0) {
uiItemL(col, IFACE_("Limiting Channel:"), ICON_NONE);
row = uiLayoutRow(col, FALSE);
uiItemR(row, ptr, "limit_channel", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
}
uiItemR(col, ptr, "ratio", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "use_unspill", 0, NULL, ICON_NONE);
if (RNA_boolean_get(ptr, "use_unspill") == TRUE) {
uiItemR(col, ptr, "unspill_red", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "unspill_green", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "unspill_blue", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
}
static void node_composit_buts_chroma_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, FALSE);
uiItemR(col, ptr, "tolerance", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "threshold", 0, NULL, ICON_NONE);
col = uiLayoutColumn(layout, TRUE);
/*uiItemR(col, ptr, "lift", UI_ITEM_R_SLIDER, NULL, ICON_NONE); Removed for now */
uiItemR(col, ptr, "gain", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
/*uiItemR(col, ptr, "shadow_adjust", UI_ITEM_R_SLIDER, NULL, ICON_NONE); Removed for now*/
}
static void node_composit_buts_color_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, TRUE);
uiItemR(col, ptr, "color_hue", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "color_saturation", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "color_value", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
static void node_composit_buts_channel_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col, *row;
uiItemL(layout, IFACE_("Color Space:"), ICON_NONE);
row = uiLayoutRow(layout, FALSE);
uiItemR(row, ptr, "color_space", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
col = uiLayoutColumn(layout, FALSE);
uiItemL(col, IFACE_("Key Channel:"), ICON_NONE);
row = uiLayoutRow(col, FALSE);
uiItemR(row, ptr, "matte_channel", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
col = uiLayoutColumn(layout, FALSE);
uiItemR(col, ptr, "limit_method", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "limit_method") == 0) {
uiItemL(col, IFACE_("Limiting Channel:"), ICON_NONE);
row = uiLayoutRow(col, FALSE);
uiItemR(row, ptr, "limit_channel", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
}
uiItemR(col, ptr, "limit_max", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "limit_min", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
static void node_composit_buts_luma_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, TRUE);
uiItemR(col, ptr, "limit_max", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "limit_min", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
static void node_composit_buts_map_uv(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "alpha", 0, NULL, ICON_NONE);
}
static void node_composit_buts_id_mask(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "index", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "use_antialiasing", 0, NULL, ICON_NONE);
}
/* draw function for file output node sockets, displays only sub-path and format, no value button */
static void node_draw_input_file_output(const bContext *C, uiBlock *block,
bNodeTree *ntree, bNode *node, bNodeSocket *sock,
const char *UNUSED(name), int x, int y, int width)
{
uiLayout *layout, *row;
PointerRNA nodeptr, inputptr, imfptr;
int imtype;
int rx, ry;
RNA_pointer_create(&ntree->id, &RNA_Node, node, &nodeptr);
layout = uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, x, y + NODE_DY, width, 20, UI_GetStyle());
row = uiLayoutRow(layout, FALSE);
imfptr = RNA_pointer_get(&nodeptr, "format");
imtype = RNA_enum_get(&imfptr, "file_format");
if (imtype == R_IMF_IMTYPE_MULTILAYER) {
NodeImageMultiFileSocket *input = sock->storage;
RNA_pointer_create(&ntree->id, &RNA_NodeOutputFileSlotLayer, input, &inputptr);
uiItemL(row, input->layer, 0);
}
else {
NodeImageMultiFileSocket *input = sock->storage;
PropertyRNA *imtype_prop;
const char *imtype_name;
RNA_pointer_create(&ntree->id, &RNA_NodeOutputFileSlotFile, input, &inputptr);
uiItemL(row, input->path, 0);
if (!RNA_boolean_get(&inputptr, "use_node_format"))
imfptr = RNA_pointer_get(&inputptr, "format");
imtype_prop = RNA_struct_find_property(&imfptr, "file_format");
RNA_property_enum_name((bContext *)C, &imfptr, imtype_prop,
RNA_property_enum_get(&imfptr, imtype_prop), &imtype_name);
uiBlockSetEmboss(block, UI_EMBOSSP);
uiItemL(row, imtype_name, 0);
uiBlockSetEmboss(block, UI_EMBOSSN);
}
uiBlockLayoutResolve(block, &rx, &ry);
}
static void node_composit_buts_file_output(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
PointerRNA imfptr = RNA_pointer_get(ptr, "format");
int multilayer = (RNA_enum_get(&imfptr, "file_format") == R_IMF_IMTYPE_MULTILAYER);
if (multilayer)
uiItemL(layout, IFACE_("Path:"), 0);
else
uiItemL(layout, IFACE_("Base Path:"), 0);
uiItemR(layout, ptr, "base_path", 0, "", ICON_NONE);
}
static void node_composit_buts_file_output_details(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
PointerRNA imfptr = RNA_pointer_get(ptr, "format");
PointerRNA active_input_ptr, op_ptr;
uiLayout *row;
int active_index;
int multilayer = (RNA_enum_get(&imfptr, "file_format") == R_IMF_IMTYPE_MULTILAYER);
node_composit_buts_file_output(layout, C, ptr);
uiTemplateImageSettings(layout, &imfptr);
uiItemS(layout);
uiItemO(layout, IFACE_("Add Input"), ICON_ZOOMIN, "NODE_OT_output_file_add_socket");
active_index = RNA_int_get(ptr, "active_input_index");
/* using different collection properties if multilayer format is enabled */
if (multilayer) {
uiTemplateList(layout, C, ptr, "layer_slots", ptr, "active_input_index", NULL, 0, 0, 0);
RNA_property_collection_lookup_int(ptr, RNA_struct_find_property(ptr, "layer_slots"),
active_index, &active_input_ptr);
}
else {
uiTemplateList(layout, C, ptr, "file_slots", ptr, "active_input_index", NULL, 0, 0, 0);
RNA_property_collection_lookup_int(ptr, RNA_struct_find_property(ptr, "file_slots"),
active_index, &active_input_ptr);
}
/* XXX collection lookup does not return the ID part of the pointer, setting this manually here */
active_input_ptr.id.data = ptr->id.data;
row = uiLayoutRow(layout, TRUE);
op_ptr = uiItemFullO(row, "NODE_OT_output_file_move_active_socket", "",
ICON_TRIA_UP, NULL, WM_OP_INVOKE_DEFAULT, UI_ITEM_O_RETURN_PROPS);
RNA_enum_set(&op_ptr, "direction", 1);
op_ptr = uiItemFullO(row, "NODE_OT_output_file_move_active_socket", "",
ICON_TRIA_DOWN, NULL, WM_OP_INVOKE_DEFAULT, UI_ITEM_O_RETURN_PROPS);
RNA_enum_set(&op_ptr, "direction", 2);
if (active_input_ptr.data) {
if (multilayer) {
uiLayout *row, *col;
col = uiLayoutColumn(layout, TRUE);
uiItemL(col, IFACE_("Layer:"), 0);
row = uiLayoutRow(col, FALSE);
uiItemR(row, &active_input_ptr, "name", 0, "", 0);
uiItemFullO(row, "NODE_OT_output_file_remove_active_socket", "",
ICON_X, NULL, WM_OP_EXEC_DEFAULT, UI_ITEM_R_ICON_ONLY);
}
else {
uiLayout *row, *col;
col = uiLayoutColumn(layout, TRUE);
uiItemL(col, IFACE_("File Path:"), 0);
row = uiLayoutRow(col, FALSE);
uiItemR(row, &active_input_ptr, "path", 0, "", 0);
uiItemFullO(row, "NODE_OT_output_file_remove_active_socket", "",
ICON_X, NULL, WM_OP_EXEC_DEFAULT, UI_ITEM_R_ICON_ONLY);
/* format details for individual files */
imfptr = RNA_pointer_get(&active_input_ptr, "format");
col = uiLayoutColumn(layout, TRUE);
uiItemL(col, IFACE_("Format:"), 0);
uiItemR(col, &active_input_ptr, "use_node_format", 0, NULL, 0);
col = uiLayoutColumn(layout, FALSE);
uiLayoutSetActive(col, RNA_boolean_get(&active_input_ptr, "use_node_format") == FALSE);
uiTemplateImageSettings(col, &imfptr);
}
}
}
static void node_composit_buts_scale(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "space", 0, "", ICON_NONE);
if (RNA_enum_get(ptr, "space") == CMP_SCALE_RENDERPERCENT) {
uiLayout *row;
uiItemR(layout, ptr, "frame_method", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
row = uiLayoutRow(layout, TRUE);
uiItemR(row, ptr, "offset_x", 0, "X", ICON_NONE);
uiItemR(row, ptr, "offset_y", 0, "Y", ICON_NONE);
}
}
static void node_composit_buts_rotate(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "filter_type", 0, "", ICON_NONE);
}
static void node_composit_buts_invert(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, FALSE);
uiItemR(col, ptr, "invert_rgb", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "invert_alpha", 0, NULL, ICON_NONE);
}
static void node_composit_buts_premulkey(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "mapping", 0, "", ICON_NONE);
}
static void node_composit_buts_view_levels(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "channel", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
}
static void node_composit_buts_colorbalance(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *split, *col, *row;
uiItemR(layout, ptr, "correction_method", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "correction_method") == 0) {
split = uiLayoutSplit(layout, 0.0f, FALSE);
col = uiLayoutColumn(split, FALSE);
uiTemplateColorWheel(col, ptr, "lift", 1, 1, 0, 1);
row = uiLayoutRow(col, FALSE);
uiItemR(row, ptr, "lift", 0, NULL, ICON_NONE);
col = uiLayoutColumn(split, FALSE);
uiTemplateColorWheel(col, ptr, "gamma", 1, 1, 1, 1);
row = uiLayoutRow(col, FALSE);
uiItemR(row, ptr, "gamma", 0, NULL, ICON_NONE);
col = uiLayoutColumn(split, FALSE);
uiTemplateColorWheel(col, ptr, "gain", 1, 1, 1, 1);
row = uiLayoutRow(col, FALSE);
uiItemR(row, ptr, "gain", 0, NULL, ICON_NONE);
}
else {
split = uiLayoutSplit(layout, 0.0f, FALSE);
col = uiLayoutColumn(split, FALSE);
uiTemplateColorWheel(col, ptr, "offset", 1, 1, 0, 1);
row = uiLayoutRow(col, FALSE);
uiItemR(row, ptr, "offset", 0, NULL, ICON_NONE);
col = uiLayoutColumn(split, FALSE);
uiTemplateColorWheel(col, ptr, "power", 1, 1, 0, 1);
row = uiLayoutRow(col, FALSE);
uiItemR(row, ptr, "power", 0, NULL, ICON_NONE);
col = uiLayoutColumn(split, FALSE);
uiTemplateColorWheel(col, ptr, "slope", 1, 1, 0, 1);
row = uiLayoutRow(col, FALSE);
uiItemR(row, ptr, "slope", 0, NULL, ICON_NONE);
}
}
static void node_composit_buts_colorbalance_but(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "correction_method", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "correction_method") == 0) {
uiTemplateColorWheel(layout, ptr, "lift", 1, 1, 0, 1);
uiItemR(layout, ptr, "lift", 0, NULL, ICON_NONE);
uiTemplateColorWheel(layout, ptr, "gamma", 1, 1, 1, 1);
uiItemR(layout, ptr, "gamma", 0, NULL, ICON_NONE);
uiTemplateColorWheel(layout, ptr, "gain", 1, 1, 1, 1);
uiItemR(layout, ptr, "gain", 0, NULL, ICON_NONE);
}
else {
uiTemplateColorWheel(layout, ptr, "offset", 1, 1, 0, 1);
uiItemR(layout, ptr, "offset", 0, NULL, ICON_NONE);
uiTemplateColorWheel(layout, ptr, "power", 1, 1, 0, 1);
uiItemR(layout, ptr, "power", 0, NULL, ICON_NONE);
uiTemplateColorWheel(layout, ptr, "slope", 1, 1, 0, 1);
uiItemR(layout, ptr, "slope", 0, NULL, ICON_NONE);
}
}
static void node_composit_buts_huecorrect(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
bNode *node = ptr->data;
CurveMapping *cumap = node->storage;
if (_sample_col[0] != SAMPLE_FLT_ISNONE) {
cumap->flag |= CUMA_DRAW_SAMPLE;
copy_v3_v3(cumap->sample, _sample_col);
}
else {
cumap->flag &= ~CUMA_DRAW_SAMPLE;
}
uiTemplateCurveMapping(layout, ptr, "mapping", 'h', 0, 0);
}
static void node_composit_buts_ycc(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "mode", 0, "", ICON_NONE);
}
static void node_composit_buts_movieclip(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiTemplateID(layout, C, ptr, "clip", NULL, "CLIP_OT_open", NULL);
}
static void node_composit_buts_stabilize2d(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
uiTemplateID(layout, C, ptr, "clip", NULL, "CLIP_OT_open", NULL);
if (!node->id)
return;
uiItemR(layout, ptr, "filter_type", 0, "", 0);
}
static void node_composit_buts_transform(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "filter_type", 0, "", 0);
}
static void node_composit_buts_moviedistortion(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
uiTemplateID(layout, C, ptr, "clip", NULL, "CLIP_OT_open", NULL);
if (!node->id)
return;
uiItemR(layout, ptr, "distortion_type", 0, "", 0);
}
static void node_composit_buts_colorcorrection(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row;
row = uiLayoutRow(layout, FALSE);
uiItemR(row, ptr, "red", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "green", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "blue", 0, NULL, ICON_NONE);
row = uiLayoutRow(layout, FALSE);
uiItemL(row, "", 0);
uiItemL(row, IFACE_("Saturation"), 0);
uiItemL(row, IFACE_("Contrast"), 0);
uiItemL(row, IFACE_("Gamma"), 0);
uiItemL(row, IFACE_("Gain"), 0);
uiItemL(row, IFACE_("Lift"), 0);
row = uiLayoutRow(layout, FALSE);
uiItemL(row, IFACE_("Master"), 0);
uiItemR(row, ptr, "master_saturation", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "master_contrast", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "master_gamma", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "master_gain", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "master_lift", UI_ITEM_R_SLIDER, "", ICON_NONE);
row = uiLayoutRow(layout, FALSE);
uiItemL(row, IFACE_("Highlights"), 0);
uiItemR(row, ptr, "highlights_saturation", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "highlights_contrast", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "highlights_gamma", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "highlights_gain", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "highlights_lift", UI_ITEM_R_SLIDER, "", ICON_NONE);
row = uiLayoutRow(layout, FALSE);
uiItemL(row, IFACE_("Midtones"), 0);
uiItemR(row, ptr, "midtones_saturation", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "midtones_contrast", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "midtones_gamma", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "midtones_gain", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "midtones_lift", UI_ITEM_R_SLIDER, "", ICON_NONE);
row = uiLayoutRow(layout, FALSE);
uiItemL(row, IFACE_("Shadows"), 0);
uiItemR(row, ptr, "shadows_saturation", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "shadows_contrast", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "shadows_gamma", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "shadows_gain", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "shadows_lift", UI_ITEM_R_SLIDER, "", ICON_NONE);
row = uiLayoutRow(layout, FALSE);
uiItemR(row, ptr, "midtones_start", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "midtones_end", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
static void node_composit_buts_colorcorrection_but(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row;
row = uiLayoutRow(layout, FALSE);
uiItemR(row, ptr, "red", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "green", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "blue", 0, NULL, ICON_NONE);
row = layout;
uiItemL(row, IFACE_("Saturation"), 0);
uiItemR(row, ptr, "master_saturation", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "highlights_saturation", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "midtones_saturation", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "shadows_saturation", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemL(row, IFACE_("Contrast"), 0);
uiItemR(row, ptr, "master_contrast", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "highlights_contrast", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "midtones_contrast", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "shadows_contrast", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemL(row, IFACE_("Gamma"), 0);
uiItemR(row, ptr, "master_gamma", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "highlights_gamma", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "midtones_gamma", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "shadows_gamma", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemL(row, IFACE_("Gain"), 0);
uiItemR(row, ptr, "master_gain", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "highlights_gain", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "midtones_gain", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "shadows_gain", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemL(row, IFACE_("Lift"), 0);
uiItemR(row, ptr, "master_lift", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "highlights_lift", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "midtones_lift", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "shadows_lift", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
row = uiLayoutRow(layout, FALSE);
uiItemR(row, ptr, "midtones_start", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "midtones_end", 0, NULL, ICON_NONE);
}
static void node_composit_buts_switch(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "check", 0, NULL, ICON_NONE);
}
static void node_composit_buts_boxmask(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row;
row = uiLayoutRow(layout, TRUE);
uiItemR(row, ptr, "x", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "y", 0, NULL, ICON_NONE);
row = uiLayoutRow(layout, TRUE);
uiItemR(row, ptr, "width", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "height", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(layout, ptr, "rotation", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "mask_type", 0, NULL, ICON_NONE);
}
static void node_composit_buts_bokehimage(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "flaps", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "angle", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "rounding", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(layout, ptr, "catadioptric", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(layout, ptr, "shift", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
static void node_composit_buts_bokehblur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "use_variable_size", 0, NULL, ICON_NONE);
// uiItemR(layout, ptr, "f_stop", 0, NULL, ICON_NONE); // UNUSED
uiItemR(layout, ptr, "blur_max", 0, NULL, ICON_NONE);
}
void node_composit_backdrop_viewer(SpaceNode *snode, ImBuf *backdrop, bNode *node, int x, int y)
{
// node_composit_backdrop_canvas(snode, backdrop, node, x, y);
if (node->custom1 == 0) {
const float backdropWidth = backdrop->x;
const float backdropHeight = backdrop->y;
const float cx = x + snode->zoom * backdropWidth * node->custom3;
const float cy = y + snode->zoom * backdropHeight * node->custom4;
glColor3f(1.0, 1.0, 1.0);
glBegin(GL_LINES);
glVertex2f(cx - 25, cy - 25);
glVertex2f(cx + 25, cy + 25);
glVertex2f(cx + 25, cy - 25);
glVertex2f(cx - 25, cy + 25);
glEnd();
}
}
void node_composit_backdrop_boxmask(SpaceNode *snode, ImBuf *backdrop, bNode *node, int x, int y)
{
NodeBoxMask *boxmask = node->storage;
const float backdropWidth = backdrop->x;
const float backdropHeight = backdrop->y;
const float aspect = backdropWidth / backdropHeight;
const float rad = DEG2RADF(-boxmask->rotation);
const float cosine = cosf(rad);
const float sine = sinf(rad);
const float halveBoxWidth = backdropWidth * (boxmask->width / 2.0f);
const float halveBoxHeight = backdropHeight * (boxmask->height / 2.0f) * aspect;
float cx, cy, x1, x2, x3, x4;
float y1, y2, y3, y4;
/* keep this, saves us from a version patch */
if (snode->zoom == 0.0f) snode->zoom = 1.0f;
glColor3f(1.0, 1.0, 1.0);
cx = x + snode->zoom * backdropWidth * boxmask->x;
cy = y + snode->zoom * backdropHeight * boxmask->y;
x1 = cx - (cosine * halveBoxWidth + sine * halveBoxHeight) * snode->zoom;
x2 = cx - (cosine * -halveBoxWidth + sine * halveBoxHeight) * snode->zoom;
x3 = cx - (cosine * -halveBoxWidth + sine * -halveBoxHeight) * snode->zoom;
x4 = cx - (cosine * halveBoxWidth + sine * -halveBoxHeight) * snode->zoom;
y1 = cy - (-sine * halveBoxWidth + cosine * halveBoxHeight) * snode->zoom;
y2 = cy - (-sine * -halveBoxWidth + cosine * halveBoxHeight) * snode->zoom;
y3 = cy - (-sine * -halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom;
y4 = cy - (-sine * halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom;
glBegin(GL_LINE_LOOP);
glVertex2f(x1, y1);
glVertex2f(x2, y2);
glVertex2f(x3, y3);
glVertex2f(x4, y4);
glEnd();
}
void node_composit_backdrop_ellipsemask(SpaceNode *snode, ImBuf *backdrop, bNode *node, int x, int y)
{
NodeEllipseMask *ellipsemask = node->storage;
const float backdropWidth = backdrop->x;
const float backdropHeight = backdrop->y;
const float aspect = backdropWidth / backdropHeight;
const float rad = DEG2RADF(-ellipsemask->rotation);
const float cosine = cosf(rad);
const float sine = sinf(rad);
const float halveBoxWidth = backdropWidth * (ellipsemask->width / 2.0f);
const float halveBoxHeight = backdropHeight * (ellipsemask->height / 2.0f) * aspect;
float cx, cy, x1, x2, x3, x4;
float y1, y2, y3, y4;
/* keep this, saves us from a version patch */
if (snode->zoom == 0.0f) snode->zoom = 1.0f;
glColor3f(1.0, 1.0, 1.0);
cx = x + snode->zoom * backdropWidth * ellipsemask->x;
cy = y + snode->zoom * backdropHeight * ellipsemask->y;
x1 = cx - (cosine * halveBoxWidth + sine * halveBoxHeight) * snode->zoom;
x2 = cx - (cosine * -halveBoxWidth + sine * halveBoxHeight) * snode->zoom;
x3 = cx - (cosine * -halveBoxWidth + sine * -halveBoxHeight) * snode->zoom;
x4 = cx - (cosine * halveBoxWidth + sine * -halveBoxHeight) * snode->zoom;
y1 = cy - (-sine * halveBoxWidth + cosine * halveBoxHeight) * snode->zoom;
y2 = cy - (-sine * -halveBoxWidth + cosine * halveBoxHeight) * snode->zoom;
y3 = cy - (-sine * -halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom;
y4 = cy - (-sine * halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom;
glBegin(GL_LINE_LOOP);
glVertex2f(x1, y1);
glVertex2f(x2, y2);
glVertex2f(x3, y3);
glVertex2f(x4, y4);
glEnd();
}
static void node_composit_buts_ellipsemask(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row;
row = uiLayoutRow(layout, TRUE);
uiItemR(row, ptr, "x", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "y", 0, NULL, ICON_NONE);
row = uiLayoutRow(layout, TRUE);
uiItemR(row, ptr, "width", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "height", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(layout, ptr, "rotation", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "mask_type", 0, NULL, ICON_NONE);
}
static void node_composit_buts_viewer_but(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
uiItemR(layout, ptr, "tile_order", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "tile_order") == 0) {
col = uiLayoutColumn(layout, TRUE);
uiItemR(col, ptr, "center_x", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "center_y", 0, NULL, ICON_NONE);
}
}
static void node_composit_buts_mask(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
uiTemplateID(layout, C, ptr, "mask", NULL, NULL, NULL);
uiItemR(layout, ptr, "use_antialiasing", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "use_feather", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "size_source", 0, "", ICON_NONE);
if (node->custom1 & (CMP_NODEFLAG_MASK_FIXED | CMP_NODEFLAG_MASK_FIXED_SCENE)) {
uiItemR(layout, ptr, "size_x", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "size_y", 0, NULL, ICON_NONE);
}
uiItemR(layout, ptr, "use_motion_blur", 0, NULL, ICON_NONE);
if (node->custom1 & CMP_NODEFLAG_MASK_MOTION_BLUR) {
uiItemR(layout, ptr, "motion_blur_samples", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "motion_blur_shutter", 0, NULL, ICON_NONE);
}
}
static void node_composit_buts_keyingscreen(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
uiTemplateID(layout, C, ptr, "clip", NULL, NULL, NULL);
if (node->id) {
MovieClip *clip = (MovieClip *) node->id;
uiLayout *col;
PointerRNA tracking_ptr;
RNA_pointer_create(&clip->id, &RNA_MovieTracking, &clip->tracking, &tracking_ptr);
col = uiLayoutColumn(layout, TRUE);
uiItemPointerR(col, ptr, "tracking_object", &tracking_ptr, "objects", "", ICON_OBJECT_DATA);
}
}
static void node_composit_buts_keying(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
/* bNode *node= ptr->data; */ /* UNUSED */
uiItemR(layout, ptr, "blur_pre", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "screen_balance", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "despill_factor", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "despill_balance", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "edge_kernel_radius", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "edge_kernel_tolerance", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "clip_black", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "clip_white", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "dilate_distance", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "feather_falloff", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "feather_distance", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "blur_post", 0, NULL, ICON_NONE);
}
static void node_composit_buts_trackpos(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
uiTemplateID(layout, C, ptr, "clip", NULL, "CLIP_OT_open", NULL);
if (node->id) {
MovieClip *clip = (MovieClip *) node->id;
MovieTracking *tracking = &clip->tracking;
MovieTrackingObject *object;
uiLayout *col;
PointerRNA tracking_ptr;
NodeTrackPosData *data = node->storage;
RNA_pointer_create(&clip->id, &RNA_MovieTracking, tracking, &tracking_ptr);
col = uiLayoutColumn(layout, 0);
uiItemPointerR(col, ptr, "tracking_object", &tracking_ptr, "objects", "", ICON_OBJECT_DATA);
object = BKE_tracking_object_get_named(tracking, data->tracking_object);
if (object) {
PointerRNA object_ptr;
RNA_pointer_create(&clip->id, &RNA_MovieTrackingObject, object, &object_ptr);
uiItemPointerR(col, ptr, "track_name", &object_ptr, "tracks", "", ICON_ANIM_DATA);
}
else {
uiItemR(layout, ptr, "track_name", 0, "", ICON_ANIM_DATA);
}
uiItemR(layout, ptr, "position", 0, NULL, ICON_NONE);
if (node->custom1 == 2) {
uiItemR(layout, ptr, "relative_frame", 0, NULL, ICON_NONE);
}
}
}
/* only once called */
static void node_composit_set_butfunc(bNodeType *ntype)
{
switch (ntype->type) {
/* case NODE_GROUP: note, typeinfo for group is generated... see "XXX ugly hack" */
case CMP_NODE_IMAGE:
ntype->uifunc = node_composit_buts_image;
break;
case CMP_NODE_R_LAYERS:
ntype->uifunc = node_composit_buts_renderlayers;
break;
case CMP_NODE_NORMAL:
ntype->uifunc = node_buts_normal;
break;
case CMP_NODE_CURVE_VEC:
ntype->uifunc = node_buts_curvevec;
break;
case CMP_NODE_CURVE_RGB:
ntype->uifunc = node_buts_curvecol;
break;
case CMP_NODE_VALUE:
ntype->uifunc = node_buts_value;
break;
case CMP_NODE_RGB:
ntype->uifunc = node_buts_rgb;
break;
case CMP_NODE_FLIP:
ntype->uifunc = node_composit_buts_flip;
break;
case CMP_NODE_SPLITVIEWER:
ntype->uifunc = node_composit_buts_splitviewer;
break;
case CMP_NODE_MIX_RGB:
ntype->uifunc = node_buts_mix_rgb;
break;
case CMP_NODE_VALTORGB:
ntype->uifunc = node_buts_colorramp;
break;
case CMP_NODE_CROP:
ntype->uifunc = node_composit_buts_crop;
break;
case CMP_NODE_BLUR:
ntype->uifunc = node_composit_buts_blur;
break;
case CMP_NODE_DBLUR:
ntype->uifunc = node_composit_buts_dblur;
break;
case CMP_NODE_BILATERALBLUR:
ntype->uifunc = node_composit_buts_bilateralblur;
break;
case CMP_NODE_DEFOCUS:
ntype->uifunc = node_composit_buts_defocus;
break;
case CMP_NODE_GLARE:
ntype->uifunc = node_composit_buts_glare;
break;
case CMP_NODE_TONEMAP:
ntype->uifunc = node_composit_buts_tonemap;
break;
case CMP_NODE_LENSDIST:
ntype->uifunc = node_composit_buts_lensdist;
break;
case CMP_NODE_VECBLUR:
ntype->uifunc = node_composit_buts_vecblur;
break;
case CMP_NODE_FILTER:
ntype->uifunc = node_composit_buts_filter;
break;
case CMP_NODE_MAP_VALUE:
ntype->uifunc = node_composit_buts_map_value;
break;
case CMP_NODE_TIME:
ntype->uifunc = node_buts_time;
break;
case CMP_NODE_ALPHAOVER:
ntype->uifunc = node_composit_buts_alphaover;
break;
case CMP_NODE_HUE_SAT:
ntype->uifunc = node_composit_buts_hue_sat;
break;
case CMP_NODE_TEXTURE:
ntype->uifunc = node_buts_texture;
break;
case CMP_NODE_DILATEERODE:
ntype->uifunc = node_composit_buts_dilateerode;
break;
case CMP_NODE_INPAINT:
ntype->uifunc = node_composit_buts_inpaint;
break;
case CMP_NODE_OUTPUT_FILE:
ntype->uifunc = node_composit_buts_file_output;
ntype->uifuncbut = node_composit_buts_file_output_details;
ntype->drawinputfunc = node_draw_input_file_output;
break;
case CMP_NODE_DIFF_MATTE:
ntype->uifunc = node_composit_buts_diff_matte;
break;
case CMP_NODE_DIST_MATTE:
ntype->uifunc = node_composit_buts_distance_matte;
break;
case CMP_NODE_COLOR_SPILL:
ntype->uifunc = node_composit_buts_color_spill;
break;
case CMP_NODE_CHROMA_MATTE:
ntype->uifunc = node_composit_buts_chroma_matte;
break;
case CMP_NODE_COLOR_MATTE:
ntype->uifunc = node_composit_buts_color_matte;
break;
case CMP_NODE_SCALE:
ntype->uifunc = node_composit_buts_scale;
break;
case CMP_NODE_ROTATE:
ntype->uifunc = node_composit_buts_rotate;
break;
case CMP_NODE_CHANNEL_MATTE:
ntype->uifunc = node_composit_buts_channel_matte;
break;
case CMP_NODE_LUMA_MATTE:
ntype->uifunc = node_composit_buts_luma_matte;
break;
case CMP_NODE_MAP_UV:
ntype->uifunc = node_composit_buts_map_uv;
break;
case CMP_NODE_ID_MASK:
ntype->uifunc = node_composit_buts_id_mask;
break;
case CMP_NODE_DOUBLEEDGEMASK:
ntype->uifunc = node_composit_buts_double_edge_mask;
break;
case CMP_NODE_MATH:
ntype->uifunc = node_buts_math;
break;
case CMP_NODE_INVERT:
ntype->uifunc = node_composit_buts_invert;
break;
case CMP_NODE_PREMULKEY:
ntype->uifunc = node_composit_buts_premulkey;
break;
case CMP_NODE_VIEW_LEVELS:
ntype->uifunc = node_composit_buts_view_levels;
break;
case CMP_NODE_COLORBALANCE:
ntype->uifunc = node_composit_buts_colorbalance;
ntype->uifuncbut = node_composit_buts_colorbalance_but;
break;
case CMP_NODE_HUECORRECT:
ntype->uifunc = node_composit_buts_huecorrect;
break;
case CMP_NODE_ZCOMBINE:
ntype->uifunc = node_composit_buts_zcombine;
break;
case CMP_NODE_COMBYCCA:
case CMP_NODE_SEPYCCA:
ntype->uifunc = node_composit_buts_ycc;
break;
case CMP_NODE_MOVIECLIP:
ntype->uifunc = node_composit_buts_movieclip;
break;
case CMP_NODE_STABILIZE2D:
ntype->uifunc = node_composit_buts_stabilize2d;
break;
case CMP_NODE_TRANSFORM:
ntype->uifunc = node_composit_buts_transform;
break;
case CMP_NODE_MOVIEDISTORTION:
ntype->uifunc = node_composit_buts_moviedistortion;
break;
case CMP_NODE_COLORCORRECTION:
ntype->uifunc = node_composit_buts_colorcorrection;
ntype->uifuncbut = node_composit_buts_colorcorrection_but;
break;
case CMP_NODE_SWITCH:
ntype->uifunc = node_composit_buts_switch;
break;
case CMP_NODE_MASK_BOX:
ntype->uifunc = node_composit_buts_boxmask;
ntype->uibackdropfunc = node_composit_backdrop_boxmask;
break;
case CMP_NODE_MASK_ELLIPSE:
ntype->uifunc = node_composit_buts_ellipsemask;
ntype->uibackdropfunc = node_composit_backdrop_ellipsemask;
break;
case CMP_NODE_BOKEHIMAGE:
ntype->uifunc = node_composit_buts_bokehimage;
break;
case CMP_NODE_BOKEHBLUR:
ntype->uifunc = node_composit_buts_bokehblur;
break;
case CMP_NODE_VIEWER:
ntype->uifunc = NULL;
ntype->uifuncbut = node_composit_buts_viewer_but;
ntype->uibackdropfunc = node_composit_backdrop_viewer;
break;
case CMP_NODE_MASK:
ntype->uifunc = node_composit_buts_mask;
break;
case CMP_NODE_KEYINGSCREEN:
ntype->uifunc = node_composit_buts_keyingscreen;
break;
case CMP_NODE_KEYING:
ntype->uifunc = node_composit_buts_keying;
break;
case CMP_NODE_TRACKPOS:
ntype->uifunc = node_composit_buts_trackpos;
break;
default:
ntype->uifunc = NULL;
}
}
/* ****************** BUTTON CALLBACKS FOR TEXTURE NODES ***************** */
static void node_texture_buts_bricks(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, TRUE);
uiItemR(col, ptr, "offset", 0, IFACE_("Offset"), ICON_NONE);
uiItemR(col, ptr, "offset_frequency", 0, IFACE_("Frequency"), ICON_NONE);
col = uiLayoutColumn(layout, TRUE);
uiItemR(col, ptr, "squash", 0, IFACE_("Squash"), ICON_NONE);
uiItemR(col, ptr, "squash_frequency", 0, IFACE_("Frequency"), ICON_NONE);
}
static void node_texture_buts_proc(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
PointerRNA tex_ptr;
bNode *node = ptr->data;
ID *id = ptr->id.data;
Tex *tex = (Tex *)node->storage;
uiLayout *col, *row;
RNA_pointer_create(id, &RNA_Texture, tex, &tex_ptr);
col = uiLayoutColumn(layout, FALSE);
switch (tex->type) {
case TEX_BLEND:
uiItemR(col, &tex_ptr, "progression", 0, "", ICON_NONE);
row = uiLayoutRow(col, FALSE);
uiItemR(row, &tex_ptr, "use_flip_axis", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
break;
case TEX_MARBLE:
row = uiLayoutRow(col, FALSE);
uiItemR(row, &tex_ptr, "marble_type", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
row = uiLayoutRow(col, FALSE);
uiItemR(row, &tex_ptr, "noise_type", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
row = uiLayoutRow(col, FALSE);
uiItemR(row, &tex_ptr, "noise_basis", 0, "", ICON_NONE);
row = uiLayoutRow(col, FALSE);
uiItemR(row, &tex_ptr, "noise_basis_2", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
break;
case TEX_MAGIC:
uiItemR(col, &tex_ptr, "noise_depth", 0, NULL, ICON_NONE);
break;
case TEX_STUCCI:
row = uiLayoutRow(col, FALSE);
uiItemR(row, &tex_ptr, "stucci_type", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
row = uiLayoutRow(col, FALSE);
uiItemR(row, &tex_ptr, "noise_type", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
uiItemR(col, &tex_ptr, "noise_basis", 0, "", ICON_NONE);
break;
case TEX_WOOD:
uiItemR(col, &tex_ptr, "noise_basis", 0, "", ICON_NONE);
uiItemR(col, &tex_ptr, "wood_type", 0, "", ICON_NONE);
row = uiLayoutRow(col, FALSE);
uiItemR(row, &tex_ptr, "noise_basis_2", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
row = uiLayoutRow(col, FALSE);
uiLayoutSetActive(row, !(ELEM(tex->stype, TEX_BAND, TEX_RING)));
uiItemR(row, &tex_ptr, "noise_type", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
break;
case TEX_CLOUDS:
uiItemR(col, &tex_ptr, "noise_basis", 0, "", ICON_NONE);
row = uiLayoutRow(col, FALSE);
uiItemR(row, &tex_ptr, "cloud_type", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
row = uiLayoutRow(col, FALSE);
uiItemR(row, &tex_ptr, "noise_type", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
uiItemR(col, &tex_ptr, "noise_depth", UI_ITEM_R_EXPAND, IFACE_("Depth"), ICON_NONE);
break;
case TEX_DISTNOISE:
uiItemR(col, &tex_ptr, "noise_basis", 0, "", ICON_NONE);
uiItemR(col, &tex_ptr, "noise_distortion", 0, "", ICON_NONE);
break;
case TEX_MUSGRAVE:
uiItemR(col, &tex_ptr, "musgrave_type", 0, "", ICON_NONE);
uiItemR(col, &tex_ptr, "noise_basis", 0, "", ICON_NONE);
break;
case TEX_VORONOI:
uiItemR(col, &tex_ptr, "distance_metric", 0, "", ICON_NONE);
if (tex->vn_distm == TEX_MINKOVSKY) {
uiItemR(col, &tex_ptr, "minkovsky_exponent", 0, NULL, ICON_NONE);
}
uiItemR(col, &tex_ptr, "color_mode", 0, "", ICON_NONE);
break;
}
}
static void node_texture_buts_image(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiTemplateID(layout, C, ptr, "image", NULL, "IMAGE_OT_open", NULL);
}
static void node_texture_buts_output(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "filepath", 0, "", ICON_NONE);
}
/* only once called */
static void node_texture_set_butfunc(bNodeType *ntype)
{
if (ntype->type >= TEX_NODE_PROC && ntype->type < TEX_NODE_PROC_MAX) {
ntype->uifunc = node_texture_buts_proc;
}
else {
switch (ntype->type) {
case TEX_NODE_MATH:
ntype->uifunc = node_buts_math;
break;
case TEX_NODE_MIX_RGB:
ntype->uifunc = node_buts_mix_rgb;
break;
case TEX_NODE_VALTORGB:
ntype->uifunc = node_buts_colorramp;
break;
case TEX_NODE_CURVE_RGB:
ntype->uifunc = node_buts_curvecol;
break;
case TEX_NODE_CURVE_TIME:
ntype->uifunc = node_buts_time;
break;
case TEX_NODE_TEXTURE:
ntype->uifunc = node_buts_texture;
break;
case TEX_NODE_BRICKS:
ntype->uifunc = node_texture_buts_bricks;
break;
case TEX_NODE_IMAGE:
ntype->uifunc = node_texture_buts_image;
break;
case TEX_NODE_OUTPUT:
ntype->uifunc = node_texture_buts_output;
break;
}
}
}
/* ******* init draw callbacks for all tree types, only called in usiblender.c, once ************* */
void ED_node_init_butfuncs(void)
{
bNodeTreeType *treetype;
bNodeType *ntype;
bNodeSocketType *stype;
int i;
/* node type ui functions */
for (i = 0; i < NUM_NTREE_TYPES; ++i) {
treetype = ntreeGetType(i);
if (treetype) {
for (ntype = treetype->node_types.first; ntype; ntype = ntype->next) {
/* default ui functions */
ntype->drawfunc = node_draw_default;
ntype->drawupdatefunc = node_update_default;
ntype->select_area_func = node_select_area_default;
ntype->tweak_area_func = node_tweak_area_default;
ntype->uifunc = NULL;
ntype->uifuncbut = NULL;
ntype->drawinputfunc = node_draw_input_default;
ntype->drawoutputfunc = node_draw_output_default;
ntype->resize_area_func = node_resize_area_default;
node_common_set_butfunc(ntype);
switch (i) {
case NTREE_COMPOSIT:
node_composit_set_butfunc(ntype);
break;
case NTREE_SHADER:
node_shader_set_butfunc(ntype);
break;
case NTREE_TEXTURE:
node_texture_set_butfunc(ntype);
break;
}
}
}
}
/* socket type ui functions */
for (i = 0; i < NUM_SOCKET_TYPES; ++i) {
stype = ntreeGetSocketType(i);
if (stype) {
switch (stype->type) {
case SOCK_FLOAT:
case SOCK_INT:
case SOCK_BOOLEAN:
stype->buttonfunc = node_socket_button_default;
break;
case SOCK_VECTOR:
stype->buttonfunc = node_socket_button_components;
break;
case SOCK_RGBA:
stype->buttonfunc = node_socket_button_color;
break;
case SOCK_SHADER:
stype->buttonfunc = node_socket_button_label;
break;
default:
stype->buttonfunc = NULL;
}
}
}
}
/* ************** Generic drawing ************** */
void draw_nodespace_back_pix(ARegion *ar, SpaceNode *snode, int color_manage)
{
if ((snode->flag & SNODE_BACKDRAW) && snode->treetype == NTREE_COMPOSIT) {
Image *ima = BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node");
void *lock;
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, NULL, &lock);
if (ibuf) {
float x, y;
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
/* keep this, saves us from a version patch */
if (snode->zoom == 0.0f) snode->zoom = 1.0f;
/* somehow the offset has to be calculated inverse */
glaDefine2DArea(&ar->winrct);
/* ortho at pixel level curarea */
wmOrtho2(-GLA_PIXEL_OFS, ar->winx - GLA_PIXEL_OFS, -GLA_PIXEL_OFS, ar->winy - GLA_PIXEL_OFS);
x = (ar->winx - snode->zoom * ibuf->x) / 2 + snode->xof;
y = (ar->winy - snode->zoom * ibuf->y) / 2 + snode->yof;
if (!ibuf->rect) {
if (color_manage)
ibuf->profile = IB_PROFILE_LINEAR_RGB;
else
ibuf->profile = IB_PROFILE_NONE;
IMB_rect_from_float(ibuf);
}
if (ibuf->rect) {
if (snode->flag & (SNODE_SHOW_R | SNODE_SHOW_G | SNODE_SHOW_B)) {
int ofs;
#ifdef __BIG_ENDIAN__
if (snode->flag & SNODE_SHOW_R) ofs = 2;
else if (snode->flag & SNODE_SHOW_G) ofs = 1;
else ofs = 0;
#else
if (snode->flag & SNODE_SHOW_R) ofs = 1;
else if (snode->flag & SNODE_SHOW_G) ofs = 2;
else ofs = 3;
#endif
glPixelZoom(snode->zoom, snode->zoom);
/* swap bytes, so alpha is most significant one, then just draw it as luminance int */
glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_LUMINANCE, GL_UNSIGNED_INT,
((unsigned char *)ibuf->rect) + ofs);
glPixelZoom(1.0f, 1.0f);
}
else if (snode->flag & SNODE_SHOW_ALPHA) {
glPixelZoom(snode->zoom, snode->zoom);
/* swap bytes, so alpha is most significant one, then just draw it as luminance int */
#ifdef __BIG_ENDIAN__
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
#endif
glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_LUMINANCE, GL_UNSIGNED_INT, ibuf->rect);
#ifdef __BIG_ENDIAN__
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
#endif
glPixelZoom(1.0f, 1.0f);
}
else if (snode->flag & SNODE_USE_ALPHA) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glPixelZoom(snode->zoom, snode->zoom);
glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
glPixelZoom(1.0f, 1.0f);
glDisable(GL_BLEND);
}
else {
glPixelZoom(snode->zoom, snode->zoom);
glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
glPixelZoom(1.0f, 1.0f);
}
}
/** @note draw selected info on backdrop */
if (snode->edittree) {
bNode *node = snode->edittree->nodes.first;
while (node) {
if (node->flag & NODE_SELECT) {
if (node->typeinfo->uibackdropfunc) {
node->typeinfo->uibackdropfunc(snode, ibuf, node, x, y);
}
}
node = node->next;
}
}
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
BKE_image_release_ibuf(ima, lock);
}
}
#if 0
/* note: needs to be userpref or opengl profile option */
static void draw_nodespace_back_tex(ScrArea *sa, SpaceNode *snode)
{
draw_nodespace_grid(snode);
if (snode->flag & SNODE_BACKDRAW) {
Image *ima = BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node");
ImBuf *ibuf = BKE_image_get_ibuf(ima, NULL);
if (ibuf) {
int x, y;
float zoom = 1.0;
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glaDefine2DArea(&sa->winrct);
if (ibuf->x > sa->winx || ibuf->y > sa->winy) {
float zoomx, zoomy;
zoomx = (float)sa->winx / ibuf->x;
zoomy = (float)sa->winy / ibuf->y;
zoom = minf(zoomx, zoomy);
}
x = (sa->winx - zoom * ibuf->x) / 2 + snode->xof;
y = (sa->winy - zoom * ibuf->y) / 2 + snode->yof;
glPixelZoom(zoom, zoom);
glColor4f(1.0, 1.0, 1.0, 1.0);
if (ibuf->rect)
glaDrawPixelsTex(x, y, ibuf->x, ibuf->y, GL_UNSIGNED_BYTE, ibuf->rect);
else if (ibuf->channels == 4)
glaDrawPixelsTex(x, y, ibuf->x, ibuf->y, GL_FLOAT, ibuf->rect_float);
glPixelZoom(1.0, 1.0);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
}
}
#endif
/* if v2d not NULL, it clips and returns 0 if not visible */
int node_link_bezier_points(View2D *v2d, SpaceNode *snode, bNodeLink *link, float coord_array[][2], int resol)
{
float dist, vec[4][2];
float deltax, deltay;
int toreroute, fromreroute;
/* in v0 and v3 we put begin/end points */
if (link->fromsock) {
vec[0][0] = link->fromsock->locx;
vec[0][1] = link->fromsock->locy;
fromreroute = (link->fromnode && link->fromnode->type == NODE_REROUTE);
}
else {
if (snode == NULL) return 0;
copy_v2_v2(vec[0], snode->cursor);
fromreroute = 0;
}
if (link->tosock) {
vec[3][0] = link->tosock->locx;
vec[3][1] = link->tosock->locy;
toreroute = (link->tonode && link->tonode->type == NODE_REROUTE);
}
else {
if (snode == NULL) return 0;
copy_v2_v2(vec[3], snode->cursor);
toreroute = 0;
}
dist = UI_GetThemeValue(TH_NODE_CURVING) * 0.10f * ABS(vec[0][0] - vec[3][0]);
deltax = vec[3][0] - vec[0][0];
deltay = vec[3][1] - vec[0][1];
/* check direction later, for top sockets */
if (fromreroute) {
if (ABS(deltax) > ABS(deltay)) {
vec[1][1] = vec[0][1];
vec[1][0] = vec[0][0] + (deltax > 0 ? dist : -dist);
}
else {
vec[1][0] = vec[0][0];
vec[1][1] = vec[0][1] + (deltay > 0 ? dist : -dist);
}
}
else {
vec[1][0] = vec[0][0] + dist;
vec[1][1] = vec[0][1];
}
if (toreroute) {
if (ABS(deltax) > ABS(deltay)) {
vec[2][1] = vec[3][1];
vec[2][0] = vec[3][0] + (deltax > 0 ? -dist : dist);
}
else {
vec[2][0] = vec[3][0];
vec[2][1] = vec[3][1] + (deltay > 0 ? -dist : dist);
}
}
else {
vec[2][0] = vec[3][0] - dist;
vec[2][1] = vec[3][1];
}
if (v2d && MIN4(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) > v2d->cur.xmax) {
/* clipped */
}
else if (v2d && MAX4(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) < v2d->cur.xmin) {
/* clipped */
}
else {
/* always do all three, to prevent data hanging around */
BKE_curve_forward_diff_bezier(vec[0][0], vec[1][0], vec[2][0], vec[3][0],
coord_array[0] + 0, resol, sizeof(float) * 2);
BKE_curve_forward_diff_bezier(vec[0][1], vec[1][1], vec[2][1], vec[3][1],
coord_array[0] + 1, resol, sizeof(float) * 2);
return 1;
}
return 0;
}
#define LINK_RESOL 24
#define LINK_ARROW 12 /* position of arrow on the link, LINK_RESOL/2 */
#define ARROW_SIZE 7
void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link,
int th_col1, int do_shaded, int th_col2, int do_triple, int th_col3)
{
float coord_array[LINK_RESOL + 1][2];
if (node_link_bezier_points(v2d, snode, link, coord_array, LINK_RESOL)) {
float dist, spline_step = 0.0f;
int i;
int drawarrow;
/* store current linewidth */
float linew;
float arrow[2], arrow1[2], arrow2[2];
glGetFloatv(GL_LINE_WIDTH, &linew);
/* we can reuse the dist variable here to increment the GL curve eval amount*/
dist = 1.0f / (float)LINK_RESOL;
glEnable(GL_LINE_SMOOTH);
drawarrow = ((link->tonode && (link->tonode->type == NODE_REROUTE)) &&
(link->fromnode && (link->fromnode->type == NODE_REROUTE)));
if (drawarrow) {
/* draw arrow in line segment LINK_ARROW */
float d_xy[2], len;
sub_v2_v2v2(d_xy, coord_array[LINK_ARROW], coord_array[LINK_ARROW - 1]);
len = len_v2(d_xy);
mul_v2_fl(d_xy, ARROW_SIZE / len);
arrow1[0] = coord_array[LINK_ARROW][0] - d_xy[0] + d_xy[1];
arrow1[1] = coord_array[LINK_ARROW][1] - d_xy[1] - d_xy[0];
arrow2[0] = coord_array[LINK_ARROW][0] - d_xy[0] - d_xy[1];
arrow2[1] = coord_array[LINK_ARROW][1] - d_xy[1] + d_xy[0];
arrow[0] = coord_array[LINK_ARROW][0];
arrow[1] = coord_array[LINK_ARROW][1];
}
if (do_triple) {
UI_ThemeColorShadeAlpha(th_col3, -80, -120);
glLineWidth(4.0f);
glBegin(GL_LINE_STRIP);
for (i = 0; i <= LINK_RESOL; i++) {
glVertex2fv(coord_array[i]);
}
glEnd();
if (drawarrow) {
glBegin(GL_LINE_STRIP);
glVertex2fv(arrow1);
glVertex2fv(arrow);
glVertex2fv(arrow);
glVertex2fv(arrow2);
glEnd();
}
}
/* XXX using GL_LINES for shaded node lines is a workaround
* for Intel hardware, this breaks with GL_LINE_STRIP and
* changing color in begin/end blocks.
*/
glLineWidth(1.5f);
if (do_shaded) {
glBegin(GL_LINES);
for (i = 0; i < LINK_RESOL; i++) {
UI_ThemeColorBlend(th_col1, th_col2, spline_step);
glVertex2fv(coord_array[i]);
UI_ThemeColorBlend(th_col1, th_col2, spline_step + dist);
glVertex2fv(coord_array[i + 1]);
spline_step += dist;
}
glEnd();
}
else {
UI_ThemeColor(th_col1);
glBegin(GL_LINE_STRIP);
for (i = 0; i <= LINK_RESOL; i++) {
glVertex2fv(coord_array[i]);
}
glEnd();
}
if (drawarrow) {
glBegin(GL_LINE_STRIP);
glVertex2fv(arrow1);
glVertex2fv(arrow);
glVertex2fv(arrow);
glVertex2fv(arrow2);
glEnd();
}
glDisable(GL_LINE_SMOOTH);
/* restore previuos linewidth */
glLineWidth(linew);
}
}
#if 0 /* not used in 2.5x yet */
static void node_link_straight_points(View2D *UNUSED(v2d), SpaceNode *snode, bNodeLink *link, float coord_array[][2])
{
if (link->fromsock) {
coord_array[0][0] = link->fromsock->locx;
coord_array[0][1] = link->fromsock->locy;
}
else {
if (snode == NULL) return;
coord_array[0][0] = snode->mx;
coord_array[0][1] = snode->my;
}
if (link->tosock) {
coord_array[1][0] = link->tosock->locx;
coord_array[1][1] = link->tosock->locy;
}
else {
if (snode == NULL) return;
coord_array[1][0] = snode->mx;
coord_array[1][1] = snode->my;
}
}
void node_draw_link_straight(View2D *v2d, SpaceNode *snode, bNodeLink *link,
int th_col1, int do_shaded, int th_col2, int do_triple, int th_col3)
{
float coord_array[2][2];
float linew;
int i;
node_link_straight_points(v2d, snode, link, coord_array);
/* store current linewidth */
glGetFloatv(GL_LINE_WIDTH, &linew);
glEnable(GL_LINE_SMOOTH);
if (do_triple) {
UI_ThemeColorShadeAlpha(th_col3, -80, -120);
glLineWidth(4.0f);
glBegin(GL_LINES);
glVertex2fv(coord_array[0]);
glVertex2fv(coord_array[1]);
glEnd();
}
UI_ThemeColor(th_col1);
glLineWidth(1.5f);
/* XXX using GL_LINES for shaded node lines is a workaround
* for Intel hardware, this breaks with GL_LINE_STRIP and
* changing color in begin/end blocks.
*/
if (do_shaded) {
glBegin(GL_LINES);
for (i = 0; i < LINK_RESOL - 1; ++i) {
float t = (float)i / (float)(LINK_RESOL - 1);
UI_ThemeColorBlend(th_col1, th_col2, t);
glVertex2f((1.0f - t) * coord_array[0][0] + t * coord_array[1][0],
(1.0f - t) * coord_array[0][1] + t * coord_array[1][1]);
t = (float)(i + 1) / (float)(LINK_RESOL - 1);
UI_ThemeColorBlend(th_col1, th_col2, t);
glVertex2f((1.0f - t) * coord_array[0][0] + t * coord_array[1][0],
(1.0f - t) * coord_array[0][1] + t * coord_array[1][1]);
}
glEnd();
}
else {
glBegin(GL_LINE_STRIP);
for (i = 0; i < LINK_RESOL; ++i) {
float t = (float)i / (float)(LINK_RESOL - 1);
glVertex2f((1.0f - t) * coord_array[0][0] + t * coord_array[1][0],
(1.0f - t) * coord_array[0][1] + t * coord_array[1][1]);
}
glEnd();
}
glDisable(GL_LINE_SMOOTH);
/* restore previuos linewidth */
glLineWidth(linew);
}
#endif
/* note; this is used for fake links in groups too */
void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
{
int do_shaded = FALSE, th_col1 = TH_HEADER, th_col2 = TH_HEADER;
int do_triple = FALSE, th_col3 = TH_WIRE;
if (link->fromsock == NULL && link->tosock == NULL)
return;
/* new connection */
if (!link->fromsock || !link->tosock) {
th_col1 = TH_ACTIVE;
do_triple = TRUE;
}
else {
int cycle = 0;
/* going to give issues once... */
if (link->tosock->flag & SOCK_UNAVAIL)
return;
if (link->fromsock->flag & SOCK_UNAVAIL)
return;
/* check cyclic */
if (link->fromnode && link->tonode)
cycle = (link->fromnode->level < link->tonode->level || link->tonode->level == 0xFFF);
if (!cycle && (link->flag & NODE_LINK_VALID)) {
/* special indicated link, on drop-node */
if (link->flag & NODE_LINKFLAG_HILITE) {
th_col1 = th_col2 = TH_ACTIVE;
}
else {
/* regular link */
if (link->fromnode && link->fromnode->flag & SELECT)
th_col1 = TH_EDGE_SELECT;
if (link->tonode && link->tonode->flag & SELECT)
th_col2 = TH_EDGE_SELECT;
}
do_shaded = TRUE;
do_triple = TRUE;
}
else {
th_col1 = TH_REDALERT;
}
}
node_draw_link_bezier(v2d, snode, link, th_col1, do_shaded, th_col2, do_triple, th_col3);
// node_draw_link_straight(v2d, snode, link, th_col1, do_shaded, th_col2, do_triple, th_col3);
}
void ED_node_draw_snap(View2D *v2d, const float cent[2], float size, NodeBorder border)
{
glBegin(GL_LINES);
if (border & (NODE_LEFT | NODE_RIGHT)) {
glVertex2f(cent[0], v2d->cur.ymin);
glVertex2f(cent[0], v2d->cur.ymax);
}
else {
glVertex2f(cent[0], cent[1] - size);
glVertex2f(cent[0], cent[1] + size);
}
if (border & (NODE_TOP | NODE_BOTTOM)) {
glVertex2f(v2d->cur.xmin, cent[1]);
glVertex2f(v2d->cur.xmax, cent[1]);
}
else {
glVertex2f(cent[0] - size, cent[1]);
glVertex2f(cent[0] + size, cent[1]);
}
glEnd();
}