This enables Blender to; - have scenes with different codec settings. (same as avicodec) - render directly without dialog. - batch/background render to Quicktime movies. Only tested on windows. ;)
		
			
				
	
	
		
			99 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * Quicktime_import.h
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 *
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 * $Id$
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2002-2003 by TNCCI Inc.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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 */
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#ifndef __QUICKTIME_IMP_H__
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#define __QUICKTIME_IMP_H__
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "../imbuf/IMB_imbuf.h"
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#include "../imbuf/IMB_imbuf_types.h"
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#ifndef __MOVIES__
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#ifdef _WIN32
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#include <Movies.h>
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#elif defined(__APPLE__)
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#include <QuickTime/Movies.h>
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#endif
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#endif
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#ifdef _WIN32
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#ifndef __FIXMATH__
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#include <FixMath.h>
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#endif /* __FIXMATH__ */
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#endif /* _WIN32 _ */
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// quicktime structure definition
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// this structure is part of the anim struct
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typedef struct _QuicktimeMovie {
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	GWorldPtr	offscreenGWorld;
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	PixMapHandle	offscreenPixMap;
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	Movie		movie;
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	short		movieRefNum;
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	short		movieResId;
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	int			movWidth, movHeight;
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	Rect		movieBounds;
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	int			framecount;
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	TimeValue	*frameIndex;
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	ImBuf		*ibuf;
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	Media		theMedia;
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	Track		theTrack;
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	long		trackIndex;
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	short		depth;
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	int			have_gw;	//ugly
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} QuicktimeMovie;
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// quicktime movie import functions
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int		anim_is_quicktime (char *name);
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int		startquicktime (struct anim *anim);
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void	free_anim_quicktime (struct anim *anim);
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ImBuf  *qtime_fetchibuf (struct anim *anim, int position);
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// quicktime image import functions
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int		imb_is_a_quicktime (char *name);
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ImBuf  *imb_quicktime_decode(unsigned char *mem, int size, int flags);
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#endif  // __QUICKTIME_IMP_H__
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