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blender-archive/source/blender/sequencer/SEQ_proxy.h
Richard Antalik 04e1feb830 VSE: Automatic proxy building
Build proxies automatically when added to sequencer timeline and when
switching preview size.

This behavior can be disabled in user preferences.

Reviewed By: sergey, fsiddi

Differential Revision: https://developer.blender.org/D10363
2021-03-16 18:56:44 +01:00

70 lines
2.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Depsgraph;
struct GSet;
struct ListBase;
struct ListBase;
struct Main;
struct Scene;
struct SeqIndexBuildContext;
struct Sequence;
struct SeqRenderData;
bool SEQ_proxy_rebuild_context(struct Main *bmain,
struct Depsgraph *depsgraph,
struct Scene *scene,
struct Sequence *seq,
struct GSet *file_list,
struct ListBase *queue);
void SEQ_proxy_rebuild(struct SeqIndexBuildContext *context,
short *stop,
short *do_update,
float *progress);
void SEQ_proxy_rebuild_finish(struct SeqIndexBuildContext *context, bool stop);
void SEQ_proxy_set(struct Sequence *seq, bool value);
bool SEQ_can_use_proxy(const struct SeqRenderData *context, struct Sequence *seq, int psize);
int SEQ_rendersize_to_proxysize(int render_size);
double SEQ_rendersize_to_scale_factor(int size);
typedef struct ProxyBuildJob {
struct Main *main;
struct Depsgraph *depsgraph;
struct Scene *scene;
struct ListBase queue;
int stop;
} ProxyJob;
struct wmJob *ED_seq_proxy_wm_job_get(const struct bContext *C);
ProxyJob *ED_seq_proxy_job_get(const struct bContext *C, struct wmJob *wm_job);
#ifdef __cplusplus
}
#endif