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blender-archive/source
Martin Poirier 276c162e56 Recalculate roll to preserve orientation when retargetting for deform and control bones.
Previously, roll would be kept as it which would make the resulting orientation different than the original, messing up some controls (example: heel bone flipped 180 so feet would rotate toward ground instead of lifting).

Next possible step: preserving inter-bones orientation (if needed)
2008-08-27 19:38:51 +00:00
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