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blender-archive/source/blender
Mike Erwin 2783d5df61 OpenGL: follow up on mesh wire TODOs
- depth test on (affects scene depth for now)
- color variations
- object outline  does not need GL_BLEND with latest shader
2016-10-26 04:18:19 -04:00
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2016-07-15 02:39:45 +10:00