
This commit adds the "Save as Render" feature to the file output node, that allows to disable the application of the configured view transform and other color management settings on the image. If disable it uses the standard view transform instead. This feature was originally suggested in T83842 and is part of the color management improvements task in T68926. With this feature it is possible to toggle the application of the color management settings for each input socket of the File Output node individually. Reviewed By: brecht Maniphest Tasks: T68926, T83842 Differential Revision: https://developer.blender.org/D9921
83 lines
3.1 KiB
C++
83 lines
3.1 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2015, Blender Foundation.
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*/
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#pragma once
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#include "COM_NodeOperation.h"
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#include "COM_OutputFileOperation.h"
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#include "BLI_path_util.h"
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#include "BLI_rect.h"
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#include "DNA_color_types.h"
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#include "intern/openexr/openexr_multi.h"
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class OutputOpenExrSingleLayerMultiViewOperation : public OutputSingleLayerOperation {
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private:
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public:
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OutputOpenExrSingleLayerMultiViewOperation(const RenderData *rd,
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const bNodeTree *tree,
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DataType datatype,
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ImageFormatData *format,
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const char *path,
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const ColorManagedViewSettings *viewSettings,
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const ColorManagedDisplaySettings *displaySettings,
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const char *viewName,
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const bool saveAsRender);
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void *get_handle(const char *filename);
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void deinitExecution();
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};
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/* Writes inputs into OpenEXR multilayer channels. */
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class OutputOpenExrMultiLayerMultiViewOperation : public OutputOpenExrMultiLayerOperation {
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private:
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public:
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OutputOpenExrMultiLayerMultiViewOperation(const Scene *scene,
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const RenderData *rd,
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const bNodeTree *tree,
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const char *path,
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char exr_codec,
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bool exr_half_float,
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const char *viewName);
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void *get_handle(const char *filename);
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void deinitExecution();
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};
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class OutputStereoOperation : public OutputSingleLayerOperation {
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private:
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char m_name[FILE_MAX];
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size_t m_channels;
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public:
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OutputStereoOperation(const RenderData *rd,
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const bNodeTree *tree,
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DataType datatype,
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struct ImageFormatData *format,
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const char *path,
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const char *name,
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const ColorManagedViewSettings *viewSettings,
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const ColorManagedDisplaySettings *displaySettings,
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const char *viewName,
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const bool saveAsRender);
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void *get_handle(const char *filename);
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void deinitExecution();
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};
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