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blender-archive/source/blender/compositor/operations/COM_OutputFileOperation.cpp
Robert Guetzkow 27b78c9c94 Compositor: "Save as Render" for the file output node
This commit adds the "Save as Render" feature to the file output node,
that allows to disable the application of the configured view transform
and other color management settings on the image. If disable it uses
the standard view transform instead. This feature was originally
suggested in T83842 and is part of the color management improvements
task in T68926. With this feature it is possible to toggle the
application of the color management settings for each input socket
of the File Output node individually.

Reviewed By: brecht

Maniphest Tasks: T68926, T83842

Differential Revision: https://developer.blender.org/D9921
2021-01-13 11:04:02 +01:00

440 lines
14 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_OutputFileOperation.h"
#include "COM_MetaData.h"
#include <cstring>
#include "BLI_listbase.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "BKE_cryptomatte.hh"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_scene.h"
#include "DNA_color_types.h"
#include "MEM_guardedalloc.h"
#include "IMB_colormanagement.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "RE_pipeline.h"
void add_exr_channels(void *exrhandle,
const char *layerName,
const DataType datatype,
const char *viewName,
const size_t width,
bool use_half_float,
float *buf)
{
/* create channels */
switch (datatype) {
case COM_DT_VALUE:
IMB_exr_add_channel(
exrhandle, layerName, "V", viewName, 1, width, buf ? buf : nullptr, use_half_float);
break;
case COM_DT_VECTOR:
IMB_exr_add_channel(
exrhandle, layerName, "X", viewName, 3, 3 * width, buf ? buf : nullptr, use_half_float);
IMB_exr_add_channel(exrhandle,
layerName,
"Y",
viewName,
3,
3 * width,
buf ? buf + 1 : nullptr,
use_half_float);
IMB_exr_add_channel(exrhandle,
layerName,
"Z",
viewName,
3,
3 * width,
buf ? buf + 2 : nullptr,
use_half_float);
break;
case COM_DT_COLOR:
IMB_exr_add_channel(
exrhandle, layerName, "R", viewName, 4, 4 * width, buf ? buf : nullptr, use_half_float);
IMB_exr_add_channel(exrhandle,
layerName,
"G",
viewName,
4,
4 * width,
buf ? buf + 1 : nullptr,
use_half_float);
IMB_exr_add_channel(exrhandle,
layerName,
"B",
viewName,
4,
4 * width,
buf ? buf + 2 : nullptr,
use_half_float);
IMB_exr_add_channel(exrhandle,
layerName,
"A",
viewName,
4,
4 * width,
buf ? buf + 3 : nullptr,
use_half_float);
break;
default:
break;
}
}
void free_exr_channels(void *exrhandle,
const RenderData *rd,
const char *layerName,
const DataType datatype)
{
SceneRenderView *srv;
/* check renderdata for amount of views */
for (srv = (SceneRenderView *)rd->views.first; srv; srv = srv->next) {
float *rect = nullptr;
if (BKE_scene_multiview_is_render_view_active(rd, srv) == false) {
continue;
}
/* the pointer is stored in the first channel of each datatype */
switch (datatype) {
case COM_DT_VALUE:
rect = IMB_exr_channel_rect(exrhandle, layerName, "V", srv->name);
break;
case COM_DT_VECTOR:
rect = IMB_exr_channel_rect(exrhandle, layerName, "X", srv->name);
break;
case COM_DT_COLOR:
rect = IMB_exr_channel_rect(exrhandle, layerName, "R", srv->name);
break;
default:
break;
}
if (rect) {
MEM_freeN(rect);
}
}
}
int get_datatype_size(DataType datatype)
{
switch (datatype) {
case COM_DT_VALUE:
return 1;
case COM_DT_VECTOR:
return 3;
case COM_DT_COLOR:
return 4;
default:
return 0;
}
}
static float *init_buffer(unsigned int width, unsigned int height, DataType datatype)
{
// When initializing the tree during initial load the width and height can be zero.
if (width != 0 && height != 0) {
int size = get_datatype_size(datatype);
return (float *)MEM_callocN(width * height * size * sizeof(float), "OutputFile buffer");
}
return nullptr;
}
static void write_buffer_rect(rcti *rect,
const bNodeTree *tree,
SocketReader *reader,
float *buffer,
unsigned int width,
DataType datatype)
{
float color[4];
int i, size = get_datatype_size(datatype);
if (!buffer) {
return;
}
int x1 = rect->xmin;
int y1 = rect->ymin;
int x2 = rect->xmax;
int y2 = rect->ymax;
int offset = (y1 * width + x1) * size;
int x;
int y;
bool breaked = false;
for (y = y1; y < y2 && (!breaked); y++) {
for (x = x1; x < x2 && (!breaked); x++) {
reader->readSampled(color, x, y, COM_PS_NEAREST);
for (i = 0; i < size; i++) {
buffer[offset + i] = color[i];
}
offset += size;
if (tree->test_break && tree->test_break(tree->tbh)) {
breaked = true;
}
}
offset += (width - (x2 - x1)) * size;
}
}
OutputSingleLayerOperation::OutputSingleLayerOperation(
const RenderData *rd,
const bNodeTree *tree,
DataType datatype,
ImageFormatData *format,
const char *path,
const ColorManagedViewSettings *viewSettings,
const ColorManagedDisplaySettings *displaySettings,
const char *viewName,
const bool saveAsRender)
{
this->m_rd = rd;
this->m_tree = tree;
this->addInputSocket(datatype);
this->m_outputBuffer = nullptr;
this->m_datatype = datatype;
this->m_imageInput = nullptr;
this->m_format = format;
BLI_strncpy(this->m_path, path, sizeof(this->m_path));
this->m_viewSettings = viewSettings;
this->m_displaySettings = displaySettings;
this->m_viewName = viewName;
this->m_saveAsRender = saveAsRender;
}
void OutputSingleLayerOperation::initExecution()
{
this->m_imageInput = getInputSocketReader(0);
this->m_outputBuffer = init_buffer(this->getWidth(), this->getHeight(), this->m_datatype);
}
void OutputSingleLayerOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/)
{
write_buffer_rect(rect,
this->m_tree,
this->m_imageInput,
this->m_outputBuffer,
this->getWidth(),
this->m_datatype);
}
void OutputSingleLayerOperation::deinitExecution()
{
if (this->getWidth() * this->getHeight() != 0) {
int size = get_datatype_size(this->m_datatype);
ImBuf *ibuf = IMB_allocImBuf(this->getWidth(), this->getHeight(), this->m_format->planes, 0);
char filename[FILE_MAX];
const char *suffix;
ibuf->channels = size;
ibuf->rect_float = this->m_outputBuffer;
ibuf->mall |= IB_rectfloat;
ibuf->dither = this->m_rd->dither_intensity;
IMB_colormanagement_imbuf_for_write(
ibuf, m_saveAsRender, false, m_viewSettings, m_displaySettings, this->m_format);
suffix = BKE_scene_multiview_view_suffix_get(this->m_rd, this->m_viewName);
BKE_image_path_from_imformat(filename,
this->m_path,
BKE_main_blendfile_path_from_global(),
this->m_rd->cfra,
this->m_format,
(this->m_rd->scemode & R_EXTENSION) != 0,
true,
suffix);
if (0 == BKE_imbuf_write(ibuf, filename, this->m_format)) {
printf("Cannot save Node File Output to %s\n", filename);
}
else {
printf("Saved: %s\n", filename);
}
IMB_freeImBuf(ibuf);
}
this->m_outputBuffer = nullptr;
this->m_imageInput = nullptr;
}
/******************************* MultiLayer *******************************/
OutputOpenExrLayer::OutputOpenExrLayer(const char *name_, DataType datatype_, bool use_layer_)
{
BLI_strncpy(this->name, name_, sizeof(this->name));
this->datatype = datatype_;
this->use_layer = use_layer_;
/* these are created in initExecution */
this->outputBuffer = nullptr;
this->imageInput = nullptr;
}
OutputOpenExrMultiLayerOperation::OutputOpenExrMultiLayerOperation(const Scene *scene,
const RenderData *rd,
const bNodeTree *tree,
const char *path,
char exr_codec,
bool exr_half_float,
const char *viewName)
{
this->m_scene = scene;
this->m_rd = rd;
this->m_tree = tree;
BLI_strncpy(this->m_path, path, sizeof(this->m_path));
this->m_exr_codec = exr_codec;
this->m_exr_half_float = exr_half_float;
this->m_viewName = viewName;
}
void OutputOpenExrMultiLayerOperation::add_layer(const char *name,
DataType datatype,
bool use_layer)
{
this->addInputSocket(datatype);
this->m_layers.push_back(OutputOpenExrLayer(name, datatype, use_layer));
}
StampData *OutputOpenExrMultiLayerOperation::createStampData() const
{
/* StampData API doesn't provide functions to modify an instance without having a RenderResult.
*/
RenderResult render_result;
StampData *stamp_data = BKE_stamp_info_from_scene_static(m_scene);
render_result.stamp_data = stamp_data;
for (int i = 0; i < this->m_layers.size(); i++) {
const OutputOpenExrLayer *layer = &this->m_layers[i];
std::unique_ptr<MetaData> meta_data = layer->imageInput->getMetaData();
if (meta_data) {
blender::StringRef layer_name = blender::BKE_cryptomatte_extract_layer_name(
blender::StringRef(layer->name, BLI_strnlen(layer->name, sizeof(layer->name))));
meta_data->replaceHashNeutralCryptomatteKeys(layer_name);
meta_data->addToRenderResult(&render_result);
}
}
return stamp_data;
}
void OutputOpenExrMultiLayerOperation::initExecution()
{
for (unsigned int i = 0; i < this->m_layers.size(); i++) {
if (this->m_layers[i].use_layer) {
SocketReader *reader = getInputSocketReader(i);
this->m_layers[i].imageInput = reader;
this->m_layers[i].outputBuffer = init_buffer(
this->getWidth(), this->getHeight(), this->m_layers[i].datatype);
}
}
}
void OutputOpenExrMultiLayerOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/)
{
for (unsigned int i = 0; i < this->m_layers.size(); i++) {
OutputOpenExrLayer &layer = this->m_layers[i];
if (layer.imageInput) {
write_buffer_rect(rect,
this->m_tree,
layer.imageInput,
layer.outputBuffer,
this->getWidth(),
layer.datatype);
}
}
}
void OutputOpenExrMultiLayerOperation::deinitExecution()
{
unsigned int width = this->getWidth();
unsigned int height = this->getHeight();
if (width != 0 && height != 0) {
char filename[FILE_MAX];
const char *suffix;
void *exrhandle = IMB_exr_get_handle();
suffix = BKE_scene_multiview_view_suffix_get(this->m_rd, this->m_viewName);
BKE_image_path_from_imtype(filename,
this->m_path,
BKE_main_blendfile_path_from_global(),
this->m_rd->cfra,
R_IMF_IMTYPE_MULTILAYER,
(this->m_rd->scemode & R_EXTENSION) != 0,
true,
suffix);
BLI_make_existing_file(filename);
for (unsigned int i = 0; i < this->m_layers.size(); i++) {
OutputOpenExrLayer &layer = this->m_layers[i];
if (!layer.imageInput) {
continue; /* skip unconnected sockets */
}
add_exr_channels(exrhandle,
this->m_layers[i].name,
this->m_layers[i].datatype,
"",
width,
this->m_exr_half_float,
this->m_layers[i].outputBuffer);
}
/* when the filename has no permissions, this can fail */
StampData *stamp_data = createStampData();
if (IMB_exr_begin_write(exrhandle, filename, width, height, this->m_exr_codec, stamp_data)) {
IMB_exr_write_channels(exrhandle);
}
else {
/* TODO, get the error from openexr's exception */
/* XXX nice way to do report? */
printf("Error Writing Render Result, see console\n");
}
IMB_exr_close(exrhandle);
for (unsigned int i = 0; i < this->m_layers.size(); i++) {
if (this->m_layers[i].outputBuffer) {
MEM_freeN(this->m_layers[i].outputBuffer);
this->m_layers[i].outputBuffer = nullptr;
}
this->m_layers[i].imageInput = nullptr;
}
BKE_stamp_data_free(stamp_data);
}
}