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blender-archive/source/blender/modifiers/intern/MOD_util.c
Brecht Van Lommel e04d7c49dc Fix buffer overflow vulnerabilities in mesh code.
Solves these security issues from T52924:
CVE-2017-12081
CVE-2017-12082
CVE-2017-12086
CVE-2017-12099
CVE-2017-12100
CVE-2017-12101
CVE-2017-12105

While the specific overflow issue may be fixed, loading the repro .blend
files may still crash because they are incomplete and corrupt. The way
they crash may be impossible to exploit, but this is difficult to prove.

Differential Revision: https://developer.blender.org/D3002
2018-01-18 00:54:07 +01:00

293 lines
7.4 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Ben Batt
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/modifiers/intern/MOD_util.c
* \ingroup modifiers
*/
#include <string.h>
#include "DNA_image_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_utildefines.h"
#include "BLI_math_vector.h"
#include "BLI_math_matrix.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_deform.h"
#include "BKE_image.h"
#include "BKE_lattice.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "MOD_util.h"
#include "MOD_modifiertypes.h"
#include "MEM_guardedalloc.h"
void modifier_init_texture(const Scene *scene, Tex *tex)
{
if (!tex)
return;
if (tex->ima && BKE_image_is_animated(tex->ima)) {
BKE_image_user_frame_calc(&tex->iuser, scene->r.cfra, 0);
}
}
void get_texture_coords(MappingInfoModifierData *dmd, Object *ob,
DerivedMesh *dm,
float (*co)[3], float (*texco)[3],
int numVerts)
{
int i;
int texmapping = dmd->texmapping;
float mapob_imat[4][4];
if (texmapping == MOD_DISP_MAP_OBJECT) {
if (dmd->map_object)
invert_m4_m4(mapob_imat, dmd->map_object->obmat);
else /* if there is no map object, default to local */
texmapping = MOD_DISP_MAP_LOCAL;
}
/* UVs need special handling, since they come from faces */
if (texmapping == MOD_DISP_MAP_UV) {
if (CustomData_has_layer(&dm->loopData, CD_MLOOPUV)) {
MPoly *mpoly = dm->getPolyArray(dm);
MPoly *mp;
MLoop *mloop = dm->getLoopArray(dm);
char *done = MEM_calloc_arrayN(numVerts, sizeof(*done),
"get_texture_coords done");
int numPolys = dm->getNumPolys(dm);
char uvname[MAX_CUSTOMDATA_LAYER_NAME];
MLoopUV *mloop_uv;
CustomData_validate_layer_name(&dm->loopData, CD_MLOOPUV, dmd->uvlayer_name, uvname);
mloop_uv = CustomData_get_layer_named(&dm->loopData, CD_MLOOPUV, uvname);
/* verts are given the UV from the first face that uses them */
for (i = 0, mp = mpoly; i < numPolys; ++i, ++mp) {
unsigned int fidx = mp->totloop - 1;
do {
unsigned int lidx = mp->loopstart + fidx;
unsigned int vidx = mloop[lidx].v;
if (done[vidx] == 0) {
/* remap UVs from [0, 1] to [-1, 1] */
texco[vidx][0] = (mloop_uv[lidx].uv[0] * 2.0f) - 1.0f;
texco[vidx][1] = (mloop_uv[lidx].uv[1] * 2.0f) - 1.0f;
done[vidx] = 1;
}
} while (fidx--);
}
MEM_freeN(done);
return;
}
else /* if there are no UVs, default to local */
texmapping = MOD_DISP_MAP_LOCAL;
}
for (i = 0; i < numVerts; ++i, ++co, ++texco) {
switch (texmapping) {
case MOD_DISP_MAP_LOCAL:
copy_v3_v3(*texco, *co);
break;
case MOD_DISP_MAP_GLOBAL:
mul_v3_m4v3(*texco, ob->obmat, *co);
break;
case MOD_DISP_MAP_OBJECT:
mul_v3_m4v3(*texco, ob->obmat, *co);
mul_m4_v3(mapob_imat, *texco);
break;
}
}
}
void modifier_vgroup_cache(ModifierData *md, float (*vertexCos)[3])
{
while ((md = md->next) && md->type == eModifierType_Armature) {
ArmatureModifierData *amd = (ArmatureModifierData *) md;
if (amd->multi && amd->prevCos == NULL)
amd->prevCos = MEM_dupallocN(vertexCos);
else
break;
}
/* lattice/mesh modifier too */
}
/* returns a cdderivedmesh if dm == NULL or is another type of derivedmesh */
DerivedMesh *get_cddm(Object *ob, struct BMEditMesh *em, DerivedMesh *dm, float (*vertexCos)[3], bool use_normals)
{
if (dm) {
if (dm->type != DM_TYPE_CDDM) {
dm = CDDM_copy(dm);
}
CDDM_apply_vert_coords(dm, vertexCos);
if (use_normals) {
DM_ensure_normals(dm);
}
}
else {
dm = get_dm(ob, em, dm, vertexCos, use_normals, false);
}
return dm;
}
/* returns a derived mesh if dm == NULL, for deforming modifiers that need it */
DerivedMesh *get_dm(Object *ob, struct BMEditMesh *em, DerivedMesh *dm,
float (*vertexCos)[3], bool use_normals, bool use_orco)
{
if (dm) {
/* pass */
}
else if (ob->type == OB_MESH) {
if (em) dm = CDDM_from_editbmesh(em, false, false);
else dm = CDDM_from_mesh((struct Mesh *)(ob->data));
if (vertexCos) {
CDDM_apply_vert_coords(dm, vertexCos);
dm->dirty |= DM_DIRTY_NORMALS;
}
if (use_orco) {
DM_add_vert_layer(dm, CD_ORCO, CD_ASSIGN, BKE_mesh_orco_verts_get(ob));
}
}
else if (ELEM(ob->type, OB_FONT, OB_CURVE, OB_SURF)) {
dm = CDDM_from_curve(ob);
}
if (use_normals) {
if (LIKELY(dm)) {
DM_ensure_normals(dm);
}
}
return dm;
}
/* Get derived mesh for other object, which is used as an operand for the modifier,
* i.e. second operand for boolean modifier.
*/
DerivedMesh *get_dm_for_modifier(Object *ob, ModifierApplyFlag flag)
{
if (flag & MOD_APPLY_RENDER) {
/* TODO(sergey): Use proper derived render in the future. */
return ob->derivedFinal;
}
else {
return ob->derivedFinal;
}
}
void modifier_get_vgroup(Object *ob, DerivedMesh *dm, const char *name, MDeformVert **dvert, int *defgrp_index)
{
*defgrp_index = defgroup_name_index(ob, name);
*dvert = NULL;
if (*defgrp_index != -1) {
if (ob->type == OB_LATTICE)
*dvert = BKE_lattice_deform_verts_get(ob);
else if (dm)
*dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
}
}
/* only called by BKE_modifier.h/modifier.c */
void modifier_type_init(ModifierTypeInfo *types[])
{
#define INIT_TYPE(typeName) (types[eModifierType_##typeName] = &modifierType_##typeName)
INIT_TYPE(None);
INIT_TYPE(Curve);
INIT_TYPE(Lattice);
INIT_TYPE(Subsurf);
INIT_TYPE(Build);
INIT_TYPE(Array);
INIT_TYPE(Mirror);
INIT_TYPE(EdgeSplit);
INIT_TYPE(Bevel);
INIT_TYPE(Displace);
INIT_TYPE(UVProject);
INIT_TYPE(Decimate);
INIT_TYPE(Smooth);
INIT_TYPE(Cast);
INIT_TYPE(Wave);
INIT_TYPE(Armature);
INIT_TYPE(Hook);
INIT_TYPE(Softbody);
INIT_TYPE(Cloth);
INIT_TYPE(Collision);
INIT_TYPE(Boolean);
INIT_TYPE(MeshDeform);
INIT_TYPE(Ocean);
INIT_TYPE(ParticleSystem);
INIT_TYPE(ParticleInstance);
INIT_TYPE(Explode);
INIT_TYPE(Shrinkwrap);
INIT_TYPE(Fluidsim);
INIT_TYPE(Mask);
INIT_TYPE(SimpleDeform);
INIT_TYPE(Multires);
INIT_TYPE(Surface);
INIT_TYPE(Smoke);
INIT_TYPE(ShapeKey);
INIT_TYPE(Solidify);
INIT_TYPE(Screw);
INIT_TYPE(Warp);
INIT_TYPE(WeightVGEdit);
INIT_TYPE(WeightVGMix);
INIT_TYPE(WeightVGProximity);
INIT_TYPE(DynamicPaint);
INIT_TYPE(Remesh);
INIT_TYPE(Skin);
INIT_TYPE(LaplacianSmooth);
INIT_TYPE(Triangulate);
INIT_TYPE(UVWarp);
INIT_TYPE(MeshCache);
INIT_TYPE(LaplacianDeform);
INIT_TYPE(Wireframe);
INIT_TYPE(DataTransfer);
INIT_TYPE(NormalEdit);
INIT_TYPE(CorrectiveSmooth);
INIT_TYPE(MeshSequenceCache);
INIT_TYPE(SurfaceDeform);
#undef INIT_TYPE
}