When this new subtypes is used, then string of property is hidden using asterisks, e.g.: mysecretpassword -> **************** This code was reviewed and modified by Brecht. Thanks very much: - https://codereview.appspot.com/6713044/ This new subtype of string property is intended mostly for Add-on developers writing Add-on which communicates with some server (http, sql, ftp, verse, etc.). When this server requires user authentication and user has to type username and password, then current API didn't allow to type 'hidden' password, e.g. when you want to demonstrate this script, then everybody can see this security password. Some examples of Add-on which could use this new subtype: - On-line database of textures - Integration of render farm - Integration of Verse Security Notes: - You can copy paste hiddent string of property from text input using (Ctrl-C, Ctrl-V), but you can do this in other GUI toolkits too (this behavior it is widely used). - Text of string property is stored in plain text, but it is widely used in other GUI toolkits (Qt, Gtk, etc.). Simple examples: - https://dl.dropbox.com/u/369894/draw_op_passwd.py - https://dl.dropbox.com/u/369894/blender-password.png
548 lines
17 KiB
C++
548 lines
17 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/interface/interface_intern.h
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* \ingroup edinterface
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*/
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#ifndef __INTERFACE_INTERN_H__
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#define __INTERFACE_INTERN_H__
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#include "UI_resources.h"
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#include "RNA_types.h"
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struct ARegion;
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struct bContext;
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struct IDProperty;
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struct uiHandleButtonData;
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struct wmEvent;
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struct wmOperatorType;
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struct wmWindow;
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struct wmTimer;
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struct uiStyle;
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struct uiWidgetColors;
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struct uiLayout;
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struct bContextStore;
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struct Scene;
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struct ID;
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struct ImBuf;
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/* ****************** general defines ************** */
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/* visual types for drawing */
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/* for time being separated from functional types */
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typedef enum {
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/* default */
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UI_WTYPE_REGULAR,
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/* standard set */
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UI_WTYPE_LABEL,
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UI_WTYPE_TOGGLE,
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UI_WTYPE_OPTION,
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UI_WTYPE_RADIO,
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UI_WTYPE_NUMBER,
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UI_WTYPE_SLIDER,
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UI_WTYPE_EXEC,
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UI_WTYPE_TOOLTIP,
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/* strings */
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UI_WTYPE_NAME,
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UI_WTYPE_NAME_LINK,
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UI_WTYPE_POINTER_LINK,
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UI_WTYPE_FILENAME,
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/* menus */
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UI_WTYPE_MENU_RADIO,
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UI_WTYPE_MENU_ICON_RADIO,
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UI_WTYPE_MENU_POINTER_LINK,
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UI_WTYPE_MENU_NODE_LINK,
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UI_WTYPE_PULLDOWN,
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UI_WTYPE_MENU_ITEM,
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UI_WTYPE_MENU_BACK,
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/* specials */
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UI_WTYPE_ICON,
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UI_WTYPE_SWATCH,
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UI_WTYPE_RGB_PICKER,
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UI_WTYPE_NORMAL,
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UI_WTYPE_BOX,
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UI_WTYPE_SCROLL,
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UI_WTYPE_LISTITEM,
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UI_WTYPE_PROGRESSBAR
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} uiWidgetTypeEnum;
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/* panel limits */
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#define UI_PANEL_MINX 100
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#define UI_PANEL_MINY 70
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/* uiBut->flag */
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#define UI_SELECT 1 /* use when the button is pressed */
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#define UI_SCROLLED 2 /* temp hidden, scrolled away */
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#define UI_ACTIVE 4
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#define UI_HAS_ICON 8
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#define UI_TEXTINPUT 16
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#define UI_HIDDEN 32
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/* warn: rest of uiBut->flag in UI_interface.h */
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/* internal panel drawing defines */
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#define PNL_GRID (UI_UNIT_Y / 5) /* 4 default */
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#define PNL_HEADER (UI_UNIT_Y + 4) /* 24 default */
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/* panel->flag */
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#define PNL_SELECT 1
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#define PNL_CLOSEDX 2
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#define PNL_CLOSEDY 4
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#define PNL_CLOSED 6
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/*#define PNL_TABBED 8*/ /*UNUSED*/
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#define PNL_OVERLAP 16
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/* Button text selection:
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* extension direction, selextend, inside ui_do_but_TEX */
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#define EXTEND_LEFT 1
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#define EXTEND_RIGHT 2
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/* for scope resize zone */
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#define SCOPE_RESIZE_PAD 9
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/* bit button defines */
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/* Bit operations */
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#define UI_BITBUT_TEST(a, b) ( ( (a) & 1 << (b) ) != 0)
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#define UI_BITBUT_SET(a, b) ( (a) | 1 << (b) )
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#define UI_BITBUT_CLR(a, b) ( (a) & ~(1 << (b)) )
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/* bit-row */
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#define UI_BITBUT_ROW(min, max) (((max) >= 31 ? 0xFFFFFFFF : (1 << (max + 1)) - 1) - ((min) ? ((1 << (min)) - 1) : 0) )
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typedef struct uiLinkLine { /* only for draw/edit */
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struct uiLinkLine *next, *prev;
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struct uiBut *from, *to;
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short flag, pad;
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} uiLinkLine;
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typedef struct {
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void **poin; /* pointer to original pointer */
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void ***ppoin; /* pointer to original pointer-array */
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short *totlink; /* if pointer-array, here is the total */
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short maxlink, pad;
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short fromcode, tocode;
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ListBase lines;
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} uiLink;
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struct uiBut {
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struct uiBut *next, *prev;
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int flag, drawflag;
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eButType type;
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eButPointerType pointype;
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short bit, bitnr, retval, strwidth, alignnr;
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short ofs, pos, selsta, selend;
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char *str;
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char strdata[UI_MAX_NAME_STR];
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char drawstr[UI_MAX_DRAW_STR];
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rctf rect;
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char *poin;
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float hardmin, hardmax, softmin, softmax;
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float a1, a2;
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float aspect;
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unsigned char col[4];
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uiButHandleFunc func;
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void *func_arg1;
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void *func_arg2;
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void *func_arg3;
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uiButHandleNFunc funcN;
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void *func_argN;
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struct bContextStore *context;
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/* not used yet, was used in 2.4x for ui_draw_pulldown_round & friends */
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#if 0
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void (*embossfunc)(int, int, float, float, float, float, float, int);
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void (*sliderfunc)(int, float, float, float, float, float, float, int);
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#endif
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uiButCompleteFunc autocomplete_func;
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void *autofunc_arg;
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uiButSearchFunc search_func;
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void *search_arg;
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uiButHandleRenameFunc rename_func;
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void *rename_arg1;
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void *rename_orig;
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uiLink *link;
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short linkto[2];
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const char *tip, *lockstr;
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BIFIconID icon;
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char lock;
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char dt; /* drawtype: UI_EMBOSS, UI_EMBOSSN ... etc, copied from the block */
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char changed; /* could be made into a single flag */
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unsigned char unit_type; /* so buttons can support unit systems which are not RNA */
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short modifier_key;
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short iconadd;
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/* IDPOIN data */
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uiIDPoinFuncFP idpoin_func;
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ID **idpoin_idpp;
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/* BLOCK data */
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uiBlockCreateFunc block_create_func;
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/* PULLDOWN/MENU data */
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uiMenuCreateFunc menu_create_func;
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/* RNA data */
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struct PointerRNA rnapoin;
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struct PropertyRNA *rnaprop;
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int rnaindex;
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struct PointerRNA rnasearchpoin;
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struct PropertyRNA *rnasearchprop;
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/* Operator data */
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struct wmOperatorType *optype;
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struct IDProperty *opproperties;
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struct PointerRNA *opptr;
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short opcontext;
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unsigned char menu_key; /* 'a'-'z', always lower case */
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/* Draggable data, type is WM_DRAG_... */
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char dragtype;
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void *dragpoin;
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struct ImBuf *imb;
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float imb_scale;
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/* active button data */
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struct uiHandleButtonData *active;
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char *editstr;
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double *editval;
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float *editvec;
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void *editcoba;
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void *editcumap;
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/* pointer back */
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uiBlock *block;
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};
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struct uiBlock {
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uiBlock *next, *prev;
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ListBase buttons;
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Panel *panel;
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uiBlock *oldblock;
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ListBase layouts;
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struct uiLayout *curlayout;
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ListBase contexts;
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char name[UI_MAX_NAME_STR];
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float winmat[4][4];
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rctf rect;
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float aspect;
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int puphash; /* popup menu hash for memory */
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uiButHandleFunc func;
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void *func_arg1;
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void *func_arg2;
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uiButHandleNFunc funcN;
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void *func_argN;
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uiMenuHandleFunc butm_func;
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void *butm_func_arg;
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uiBlockHandleFunc handle_func;
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void *handle_func_arg;
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/* custom extra handling */
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int (*block_event_func)(const struct bContext *C, struct uiBlock *, struct wmEvent *);
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/* extra draw function for custom blocks */
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void (*drawextra)(const struct bContext *C, void *idv, void *arg1, void *arg2, rcti *rect);
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void *drawextra_arg1;
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void *drawextra_arg2;
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int flag;
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short alignnr;
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char direction;
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char dt; /* drawtype: UI_EMBOSS, UI_EMBOSSN ... etc, copied to buttons */
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char auto_open;
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char _pad[7];
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double auto_open_last;
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const char *lockstr;
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char lock;
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char active; /* to keep blocks while drawing and free them afterwards */
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char tooltipdisabled; /* to avoid tooltip after click */
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char endblock; /* uiEndBlock done? */
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eBlockBoundsCalc bounds_type; /* for doing delayed */
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int mx, my;
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int bounds, minbounds; /* for doing delayed */
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rctf safety; /* pulldowns, to detect outside, can differ per case how it is created */
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ListBase saferct; /* uiSafetyRct list */
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uiPopupBlockHandle *handle; /* handle */
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struct wmOperator *ui_operator; /* use so presets can find the operator, */
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/* across menus and from nested popups which fail for operator context. */
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void *evil_C; /* XXX hack for dynamic operator enums */
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struct UnitSettings *unit; /* unit system, used a lot for numeric buttons so include here rather then fetching through the scene every time. */
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float _hsv[3]; /* XXX, only access via ui_block_hsv_get() */
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char color_profile; /* color profile for correcting linear colors for display */
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char *display_device; /* display devide name used to display this block,
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* used by color widgets to transform colors from/to scene linear
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*/
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};
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typedef struct uiSafetyRct {
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struct uiSafetyRct *next, *prev;
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rctf parent;
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rctf safety;
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} uiSafetyRct;
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/* interface.c */
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extern void ui_delete_linkline(uiLinkLine *line, uiBut *but);
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void ui_fontscale(short *points, float aspect);
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extern void ui_block_to_window_fl(const struct ARegion *ar, uiBlock *block, float *x, float *y);
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extern void ui_block_to_window(const struct ARegion *ar, uiBlock *block, int *x, int *y);
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extern void ui_block_to_window_rct(const struct ARegion *ar, uiBlock *block, const rctf *graph, rcti *winr);
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extern void ui_window_to_block_fl(const struct ARegion *ar, uiBlock *block, float *x, float *y);
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extern void ui_window_to_block(const struct ARegion *ar, uiBlock *block, int *x, int *y);
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extern void ui_window_to_region(const ARegion *ar, int *x, int *y);
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extern double ui_get_but_val(uiBut *but);
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extern void ui_set_but_val(uiBut *but, double value);
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extern void ui_set_but_hsv(uiBut *but);
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extern void ui_get_but_vectorf(uiBut *but, float vec[3]);
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extern void ui_set_but_vectorf(uiBut *but, const float vec[3]);
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extern void ui_hsvcircle_vals_from_pos(float *val_rad, float *val_dist, const rcti *rect,
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const float mx, const float my);
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extern void ui_get_but_string(uiBut *but, char *str, size_t maxlen);
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extern void ui_convert_to_unit_alt_name(uiBut *but, char *str, size_t maxlen);
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extern int ui_set_but_string(struct bContext *C, uiBut *but, const char *str);
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extern int ui_get_but_string_max_length(uiBut *but);
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extern int ui_set_but_string_eval_num(struct bContext *C, uiBut *but, const char *str, double *value);
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extern void ui_set_but_default(struct bContext *C, short all);
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extern void ui_set_but_soft_range(uiBut *but, double value);
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extern void ui_check_but(uiBut *but);
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extern int ui_is_but_float(uiBut *but);
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extern int ui_is_but_unit(uiBut *but);
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extern int ui_is_but_rna_valid(uiBut *but);
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extern int ui_is_but_utf8(uiBut *but);
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extern void ui_bounds_block(uiBlock *block);
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extern void ui_block_translate(uiBlock *block, int x, int y);
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extern void ui_block_do_align(uiBlock *block);
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extern struct ColorManagedDisplay *ui_block_display_get(uiBlock *block);
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void ui_block_to_display_space_v3(uiBlock *block, float pixel[3]);
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void ui_block_to_scene_linear_v3(uiBlock *block, float pixel[3]);
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/* interface_regions.c */
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struct uiPopupBlockHandle {
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/* internal */
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struct ARegion *region;
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int towardsx, towardsy;
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double towardstime;
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int dotowards;
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int popup;
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void (*popup_func)(struct bContext *C, void *arg, int event);
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void (*cancel_func)(void *arg);
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void *popup_arg;
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struct wmTimer *scrolltimer;
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/* for operator popups */
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struct wmOperatorType *optype;
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ScrArea *ctx_area;
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ARegion *ctx_region;
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int opcontext;
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/* return values */
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int butretval;
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int menuretval;
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float retvalue;
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float retvec[4];
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/* menu direction */
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int direction;
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};
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uiBlock *ui_block_func_COLOR(struct bContext *C, uiPopupBlockHandle *handle, void *arg_but);
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void ui_block_func_ICONROW(struct bContext *C, uiLayout *layout, void *arg_but);
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void ui_block_func_ICONTEXTROW(struct bContext *C, uiLayout *layout, void *arg_but);
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struct ARegion *ui_tooltip_create(struct bContext *C, struct ARegion *butregion, uiBut *but);
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void ui_tooltip_free(struct bContext *C, struct ARegion *ar);
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uiBut *ui_popup_menu_memory(struct uiBlock *block, struct uiBut *but);
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float *ui_block_hsv_get(struct uiBlock *block);
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void ui_popup_block_scrolltest(struct uiBlock *block);
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/* searchbox for string button */
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ARegion *ui_searchbox_create(struct bContext *C, struct ARegion *butregion, uiBut *but);
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int ui_searchbox_inside(struct ARegion *ar, int x, int y);
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void ui_searchbox_update(struct bContext *C, struct ARegion *ar, uiBut *but, int reset);
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void ui_searchbox_autocomplete(struct bContext *C, struct ARegion *ar, uiBut *but, char *str);
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void ui_searchbox_event(struct bContext *C, struct ARegion *ar, uiBut *but, struct wmEvent *event);
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void ui_searchbox_apply(uiBut *but, struct ARegion *ar);
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void ui_searchbox_free(struct bContext *C, struct ARegion *ar);
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void ui_but_search_test(uiBut *but);
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typedef uiBlock * (*uiBlockHandleCreateFunc)(struct bContext *C, struct uiPopupBlockHandle *handle, void *arg1);
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uiPopupBlockHandle *ui_popup_block_create(struct bContext *C, struct ARegion *butregion, uiBut *but,
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uiBlockCreateFunc create_func, uiBlockHandleCreateFunc handle_create_func,
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void *arg);
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uiPopupBlockHandle *ui_popup_menu_create(struct bContext *C, struct ARegion *butregion, uiBut *but,
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uiMenuCreateFunc create_func, void *arg, char *str);
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void ui_popup_block_free(struct bContext *C, uiPopupBlockHandle *handle);
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void ui_set_name_menu(uiBut *but, int value);
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int ui_step_name_menu(uiBut *but, int step);
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struct AutoComplete;
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/* interface_panel.c */
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extern int ui_handler_panel_region(struct bContext *C, struct wmEvent *event);
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extern void ui_draw_aligned_panel(struct uiStyle *style, uiBlock *block, rcti *rect);
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/* interface_draw.c */
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extern void ui_dropshadow(const rctf *rct, float radius, float aspect, float alpha, int select);
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void ui_draw_gradient(rcti *rect, const float hsv[3], const int type, const float alpha);
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void ui_draw_but_HISTOGRAM(ARegion *ar, uiBut *but, struct uiWidgetColors *wcol, rcti *rect);
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void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, struct uiWidgetColors *wcol, rcti *rect);
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void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, struct uiWidgetColors *wcol, rcti *rect);
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void ui_draw_but_COLORBAND(uiBut *but, struct uiWidgetColors *wcol, rcti *rect);
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void ui_draw_but_NORMAL(uiBut *but, struct uiWidgetColors *wcol, rcti *rect);
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void ui_draw_but_CURVE(ARegion *ar, uiBut *but, struct uiWidgetColors *wcol, rcti *rect);
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void ui_draw_but_IMAGE(ARegion *ar, uiBut *but, struct uiWidgetColors *wcol, rcti *rect);
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void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, struct uiWidgetColors *wcol, rcti *rect);
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/* interface_handlers.c */
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extern void ui_button_activate_do(struct bContext *C, struct ARegion *ar, uiBut *but);
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extern void ui_button_active_free(const struct bContext *C, uiBut *but);
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extern int ui_button_is_active(struct ARegion *ar);
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extern int ui_button_open_menu_direction(uiBut *but);
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extern void ui_button_text_password_hide(char password_str[UI_MAX_DRAW_STR], uiBut *but, int restore);
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/* interface_widgets.c */
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void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3);
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void ui_draw_anti_roundbox(int mode, float minx, float miny, float maxx, float maxy, float rad);
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void ui_draw_menu_back(struct uiStyle *style, uiBlock *block, rcti *rect);
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uiWidgetColors *ui_tooltip_get_theme(void);
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void ui_draw_tooltip_background(uiStyle *UNUSED(style), uiBlock * block, rcti * rect);
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void ui_draw_search_back(struct uiStyle *style, uiBlock *block, rcti *rect);
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int ui_link_bezier_points(rcti * rect, float coord_array[][2], int resol);
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void ui_draw_link_bezier(rcti *rect);
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extern void ui_draw_but(const struct bContext *C, ARegion *ar, struct uiStyle *style, uiBut *but, rcti *rect);
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/* theme color init */
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struct ThemeUI;
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void ui_widget_color_init(struct ThemeUI *tui);
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void ui_draw_menu_item(struct uiFontStyle *fstyle, rcti *rect, const char *name, int iconid, int state);
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void ui_draw_preview_item(struct uiFontStyle *fstyle, rcti *rect, const char *name, int iconid, int state);
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extern unsigned char checker_stipple_sml[32 * 32 / 8];
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/* used for transp checkers */
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#define UI_TRANSP_DARK 100
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#define UI_TRANSP_LIGHT 160
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/* interface_style.c */
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void uiStyleInit(void);
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/* interface_icons.c */
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int ui_id_icon_get(struct bContext *C, struct ID *id, int preview);
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/* resources.c */
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void init_userdef_do_versions(void);
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void ui_theme_init_default(void);
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void ui_resources_init(void);
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void ui_resources_free(void);
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/* interface_layout.c */
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void ui_layout_add_but(uiLayout *layout, uiBut *but);
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int ui_but_can_align(uiBut *but);
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void ui_but_add_search(uiBut *but, PointerRNA *ptr, PropertyRNA *prop, PointerRNA *searchptr, PropertyRNA *searchprop);
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void ui_but_add_shortcut(uiBut *but, const char *key_str, const short do_strip);
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/* interface_anim.c */
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void ui_but_anim_flag(uiBut *but, float cfra);
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void ui_but_anim_insert_keyframe(struct bContext *C);
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void ui_but_anim_delete_keyframe(struct bContext *C);
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void ui_but_anim_clear_keyframe(struct bContext *C);
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void ui_but_anim_add_driver(struct bContext *C);
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void ui_but_anim_remove_driver(struct bContext *C);
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void ui_but_anim_copy_driver(struct bContext *C);
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void ui_but_anim_paste_driver(struct bContext *C);
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void ui_but_anim_add_keyingset(struct bContext *C);
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void ui_but_anim_remove_keyingset(struct bContext *C);
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int ui_but_anim_expression_get(uiBut *but, char *str, size_t maxlen);
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int ui_but_anim_expression_set(uiBut *but, const char *str);
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int ui_but_anim_expression_create(uiBut *but, const char *str);
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void ui_but_anim_autokey(struct bContext *C, uiBut *but, struct Scene *scene, float cfra);
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#endif
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