You'll need SCons (www.scons.org) to build.
Platforms currently working:
* Linux (me)
  - options for quicktime, openal and international disabled
  - uses the system libs and include files for building - no option to build
    with the precompiled libraries yet.
* Windows (jesterKing)
  - builds with quicktime (optional)
  - builds with openal (optional)
  - builds with international support (optional)
  - Use the DOS box to build
  - builds with precompiled libraries
* Irix (Hos)
  - Uses default Irix compiler
  - Not all optimization levels correct yet
  - options for quicktime, openal and international disabled
  - builds with precompiled libraries
* Cygwin (me)
  - has a problem in the linking stage
  - uses free build tools (gcc)
  - options for quicktime, openal and international disabled
  - uses the system libs and include files for building - no option to build
    with the precompiled libraries yet.
* MacOS (sgefant)
  - builds with quicktime (optional)
  - options for openal and international disabled
  - builds a nice bundle
  - builds with precompiled libraries
Thanks to IanWill for a bugfix in the Linux build.
Note: This is a work in progress. A lot still has to be done - for example the
      optional parts are only to be enabled by directly setting 'true' or
      'false' in the SConstruct file. This needs to be moved to a user config
      file. Also, the .o/.obj files are stored in the source tree. This needs
      to be fixed as well.
      The game engine is not yet built.
		
	
		
			
				
	
	
		
			23 lines
		
	
	
		
			770 B
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			770 B
		
	
	
	
		
			Python
		
	
	
	
	
	
| kernel_env = Environment ()
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| 
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| # Import the C flags set in the SConstruct file
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| Import ('cflags')
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| Import ('cxxflags')
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| Import ('defines')
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| kernel_env.Append (CCFLAGS = cflags)
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| kernel_env.Append (CXXFLAGS = cxxflags)
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| kernel_env.Append (CPPDEFINES = defines)
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| 
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| source_files = ['gen_messaging/intern/messaging.c',
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|                 'gen_system/GEN_HashedPtr.cpp',
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|                 'gen_system/GEN_Matrix4x4.cpp',
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|                 'gen_system/SYS_SingletonSystem.cpp',
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|                 'gen_system/SYS_System.cpp']
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| 
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| kernel_env.Append (CPPPATH = ['gen_messaging',
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|                               'gen_system',
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|                               '#/intern/string',
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|                               '#/intern/moto/include'])
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| 
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| kernel_env.Library (target='#/lib/blender_kernel', source=source_files)
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