- should increase speed with large node setups - enables caching of buffers in the node editor (in the future) - OpenCL part still needs some work
39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_CPUDevice.h"
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void CPUDevice::execute(WorkPackage *work)
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{
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const unsigned int chunkNumber = work->getChunkNumber();
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ExecutionGroup * executionGroup = work->getExecutionGroup();
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rcti rect;
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executionGroup->determineChunkRect(&rect, chunkNumber);
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MemoryBuffer ** inputBuffers = executionGroup->getInputBuffersCPU();
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executionGroup->getOutputNodeOperation()->executeRegion(&rect, chunkNumber, inputBuffers);
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executionGroup->finalizeChunkExecution(chunkNumber, inputBuffers);
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}
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