96 lines
2.6 KiB
C++
96 lines
2.6 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_SocketConnection.h"
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#include "COM_NodeOperation.h"
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SocketConnection::SocketConnection()
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{
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this->m_fromSocket = NULL;
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this->m_toSocket = NULL;
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this->setIgnoreResizeCheck(false);
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}
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void SocketConnection::setFromSocket(OutputSocket *fromsocket)
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{
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if (fromsocket == NULL) {
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throw "ERROR";
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}
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this->m_fromSocket = fromsocket;
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}
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OutputSocket *SocketConnection::getFromSocket() const { return this->m_fromSocket; }
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void SocketConnection::setToSocket(InputSocket *tosocket)
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{
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if (tosocket == NULL) {
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throw "ERROR";
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}
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this->m_toSocket = tosocket;
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}
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InputSocket *SocketConnection::getToSocket() const { return this->m_toSocket; }
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NodeBase *SocketConnection::getFromNode() const
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{
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if (this->getFromSocket() == NULL) {
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return NULL;
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}
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else {
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return this->getFromSocket()->getNode();
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}
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}
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NodeBase *SocketConnection::getToNode() const
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{
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if (this->getToSocket() == NULL) {
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return NULL;
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}
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else {
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return this->getToSocket()->getNode();
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}
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}
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bool SocketConnection::isValid() const
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{
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if ((this->getToSocket() != NULL && this->getFromSocket() != NULL)) {
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if (this->getFromNode()->isOperation() && this->getToNode()->isOperation()) {
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return true;
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}
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}
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return false;
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}
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bool SocketConnection::needsResolutionConversion() const
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{
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if (this->m_ignoreResizeCheck) { return false; }
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NodeOperation *fromOperation = (NodeOperation *)this->getFromNode();
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NodeOperation *toOperation = (NodeOperation *)this->getToNode();
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if (this->m_toSocket->getResizeMode() == COM_SC_NO_RESIZE) { return false; }
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const unsigned int fromWidth = fromOperation->getWidth();
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const unsigned int fromHeight = fromOperation->getHeight();
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const unsigned int toWidth = toOperation->getWidth();
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const unsigned int toHeight = toOperation->getHeight();
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if (fromWidth == toWidth && fromHeight == toHeight) {
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return false;
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}
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return true;
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}
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