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blender-archive/source/blender/compositor/nodes/COM_MapRangeNode.h
Dalai Felinto 7cfb79256e Map Range Node (tiles)
this node allows for more control for normalization of the mapped input range.

Made during BlenderPRO 2012 - Brasilia, Brazil :)
Idea and testing: Daniel Salazar
Implementation: yours truly
Reviewed by Lukas Toenne and Sergey Sharybin
2012-11-14 19:53:46 +00:00

39 lines
1.2 KiB
C++

/*
* Copyright 2012, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Dalai Felinto
* Daniel Salazar
*/
#ifndef __COM_MAPRANGENODE_H__
#define __COM_MAPRANGENODE_H__
#include "COM_Node.h"
#include "DNA_node_types.h"
/**
* @brief MapRangeNode
* @ingroup Node
*/
class MapRangeNode : public Node {
public:
MapRangeNode(bNode *editorNode);
void convertToOperations(ExecutionSystem *graph, CompositorContext *context);
};
#endif /* __COM_MAPRANGENODE_H__ */