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blender-archive/source/blender/compositor/nodes/COM_ViewerNode.cpp
Lukas Toenne bcf91e5c91 Fix for #35349, multiple viewers nodes crashing during render. The condition for activating viewer nodes was completely overridden during renders. Changed this so viewer nodes are active only if both of these are true:
1) the node is tagged for recalc OR compo is in render mode
2) it is the currently active viewer (so only one viewer ever writes to the buffer)
2013-05-14 10:42:30 +00:00

72 lines
2.7 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_ViewerNode.h"
#include "BKE_global.h"
#include "COM_ViewerOperation.h"
#include "COM_ExecutionSystem.h"
ViewerNode::ViewerNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void ViewerNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
bNode *editorNode = this->getbNode();
bool is_active = (editorNode->flag & NODE_DO_OUTPUT_RECALC || context->isRendering()) &&
((editorNode->flag & NODE_DO_OUTPUT) && this->isInActiveGroup());
InputSocket *imageSocket = this->getInputSocket(0);
InputSocket *alphaSocket = this->getInputSocket(1);
InputSocket *depthSocket = this->getInputSocket(2);
Image *image = (Image *)this->getbNode()->id;
ImageUser *imageUser = (ImageUser *) this->getbNode()->storage;
ViewerOperation *viewerOperation = new ViewerOperation();
viewerOperation->setbNodeTree(context->getbNodeTree());
viewerOperation->setImage(image);
viewerOperation->setImageUser(imageUser);
viewerOperation->setActive(is_active);
viewerOperation->setChunkOrder((OrderOfChunks)editorNode->custom1);
viewerOperation->setCenterX(editorNode->custom3);
viewerOperation->setCenterY(editorNode->custom4);
viewerOperation->setIgnoreAlpha(editorNode->custom2 & CMP_NODE_OUTPUT_IGNORE_ALPHA);
viewerOperation->setViewSettings(context->getViewSettings());
viewerOperation->setDisplaySettings(context->getDisplaySettings());
viewerOperation->setResolutionInputSocketIndex(0);
if (!imageSocket->isConnected()) {
if (alphaSocket->isConnected()) {
viewerOperation->setResolutionInputSocketIndex(1);
}
}
imageSocket->relinkConnections(viewerOperation->getInputSocket(0), 0, graph);
alphaSocket->relinkConnections(viewerOperation->getInputSocket(1));
depthSocket->relinkConnections(viewerOperation->getInputSocket(2));
graph->addOperation(viewerOperation);
addPreviewOperation(graph, context, viewerOperation->getInputSocket(0));
}