The Issue ======= For a long time now MinGW has been unsupported and unmaintained and at this point, it looks like something that we should just leave behind and move on. Why Remove ========== One of the big motivations for MinGW back in the day is that it was free compared to MSVC which was licensed based. However, now that this is no longer true we have basically stopped updating the need CMake files. Along with the CMake files, there are several patches to the extern libs needed to make this work. For example, see: https://developer.blender.org/diffusion/B/browse/master/extern/carve/patches/mingw_w64.patch If we wanted to keep MinGW then we would need to make more custom patches to the external libs and this is not something our platform maintainers are willing to do. For example, here is the patches needed to build python: https://github.com/Alexpux/MINGW-packages/tree/master/mingw-w64-python3 Fixes T51301 Differential Revision: https://developer.blender.org/D2648
374 lines
13 KiB
C++
374 lines
13 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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* Scenegraph controller for ipos.
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*/
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/** \file gameengine/Ketsji/KX_IPO_SGController.cpp
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* \ingroup ketsji
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*/
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#if defined(_WIN64)
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typedef unsigned __int64 uint_ptr;
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#else
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typedef unsigned long uint_ptr;
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#endif
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#ifdef _MSC_VER
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/* This warning tells us about truncation of __long__ stl-generated names.
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* It can occasionally cause DevStudio to have internal compiler warnings. */
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# pragma warning(disable:4786)
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#endif
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#include "KX_IPO_SGController.h"
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#include "KX_ScalarInterpolator.h"
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#include "KX_GameObject.h"
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#include "PHY_IPhysicsController.h"
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#include "DNA_ipo_types.h"
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#include "BLI_math.h"
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// All objects should start on frame 1! Will we ever need an object to
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// start on another frame, the 1.0 should change.
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KX_IpoSGController::KX_IpoSGController()
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: m_ipo_as_force(false),
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m_ipo_add(false),
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m_ipo_local(false),
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m_modified(true),
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m_ipotime(1.0),
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m_ipo_start_initialized(false),
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m_ipo_start_euler(0.0f, 0.0f, 0.0f),
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m_ipo_euler_initialized(false)
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{
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m_game_object = NULL;
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for (int i = 0; i < KX_MAX_IPO_CHANNELS; i++)
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m_ipo_channels_active[i] = false;
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}
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void KX_IpoSGController::SetOption(int option, int value)
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{
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switch (option) {
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case SG_CONTR_IPO_IPO_AS_FORCE:
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m_ipo_as_force = (value != 0);
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m_modified = true;
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break;
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case SG_CONTR_IPO_IPO_ADD:
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m_ipo_add = (value != 0);
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m_modified = true;
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break;
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case SG_CONTR_IPO_RESET:
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if (m_ipo_start_initialized && value) {
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m_ipo_start_initialized = false;
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m_modified = true;
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}
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break;
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case SG_CONTR_IPO_LOCAL:
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if (value/* && ((SG_Node*)m_pObject)->GetSGParent() == NULL*/) {
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// only accept local Ipo if the object has no parent
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m_ipo_local = true;
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}
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else {
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m_ipo_local = false;
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}
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m_modified = true;
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break;
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default:
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; /* just ignore the rest */
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}
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}
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void KX_IpoSGController::UpdateSumoReference()
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{
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if (m_game_object) {
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}
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}
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void KX_IpoSGController::SetGameObject(KX_GameObject *go)
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{
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m_game_object = go;
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}
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bool KX_IpoSGController::Update(double currentTime)
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{
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if (m_modified) {
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T_InterpolatorList::iterator i;
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for (i = m_interpolators.begin(); i != m_interpolators.end(); ++i) {
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(*i)->Execute(m_ipotime);//currentTime);
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}
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SG_Spatial *ob = (SG_Spatial *)m_pObject;
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//initialization on the first frame of the IPO
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if (!m_ipo_start_initialized) {
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m_ipo_start_point = ob->GetLocalPosition();
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m_ipo_start_orient = ob->GetLocalOrientation();
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m_ipo_start_scale = ob->GetLocalScale();
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m_ipo_start_initialized = true;
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if (!m_ipo_euler_initialized) {
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// do it only once to avoid angle discontinuities
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m_ipo_start_orient.getEuler(m_ipo_start_euler[0], m_ipo_start_euler[1], m_ipo_start_euler[2]);
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m_ipo_euler_initialized = true;
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}
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}
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//modifies position?
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if (m_ipo_channels_active[OB_LOC_X] || m_ipo_channels_active[OB_LOC_Y] || m_ipo_channels_active[OB_LOC_Z] ||
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m_ipo_channels_active[OB_DLOC_X] || m_ipo_channels_active[OB_DLOC_Y] || m_ipo_channels_active[OB_DLOC_Z])
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{
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if (m_ipo_as_force == true) {
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if (m_game_object && ob && m_game_object->GetPhysicsController()) {
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MT_Vector3 vec = m_ipo_local ?
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ob->GetWorldOrientation() * m_ipo_xform.GetPosition() :
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m_ipo_xform.GetPosition();
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m_game_object->GetPhysicsController()->ApplyForce(vec, false);
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}
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}
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else {
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// Local ipo should be defined with the object position at (0,0,0)
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// Local transform is applied to the object based on initial position
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MT_Point3 newPosition(0.0f, 0.0f, 0.0f);
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if (!m_ipo_add)
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newPosition = ob->GetLocalPosition();
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//apply separate IPO channels if there is any data in them
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//Loc and dLoc act by themselves or are additive
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//LocX and dLocX
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if (m_ipo_channels_active[OB_LOC_X]) {
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newPosition[0] = (m_ipo_channels_active[OB_DLOC_X] ? m_ipo_xform.GetPosition()[0] + m_ipo_xform.GetDeltaPosition()[0] : m_ipo_xform.GetPosition()[0]);
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}
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else if (m_ipo_channels_active[OB_DLOC_X] && m_ipo_start_initialized) {
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newPosition[0] = (((!m_ipo_add) ? m_ipo_start_point[0] : 0.0f) + m_ipo_xform.GetDeltaPosition()[0]);
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}
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//LocY and dLocY
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if (m_ipo_channels_active[OB_LOC_Y]) {
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newPosition[1] = (m_ipo_channels_active[OB_DLOC_Y] ? m_ipo_xform.GetPosition()[1] + m_ipo_xform.GetDeltaPosition()[1] : m_ipo_xform.GetPosition()[1]);
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}
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else if (m_ipo_channels_active[OB_DLOC_Y] && m_ipo_start_initialized) {
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newPosition[1] = (((!m_ipo_add) ? m_ipo_start_point[1] : 0.0f) + m_ipo_xform.GetDeltaPosition()[1]);
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}
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//LocZ and dLocZ
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if (m_ipo_channels_active[OB_LOC_Z]) {
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newPosition[2] = (m_ipo_channels_active[OB_DLOC_Z] ? m_ipo_xform.GetPosition()[2] + m_ipo_xform.GetDeltaPosition()[2] : m_ipo_xform.GetPosition()[2]);
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}
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else if (m_ipo_channels_active[OB_DLOC_Z] && m_ipo_start_initialized) {
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newPosition[2] = (((!m_ipo_add) ? m_ipo_start_point[2] : 0.0f) + m_ipo_xform.GetDeltaPosition()[2]);
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}
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if (m_ipo_add) {
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if (m_ipo_local)
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newPosition = m_ipo_start_point + m_ipo_start_scale*(m_ipo_start_orient*newPosition);
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else
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newPosition = m_ipo_start_point + newPosition;
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}
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if (m_game_object)
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m_game_object->NodeSetLocalPosition(newPosition);
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}
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}
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//modifies orientation?
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if (m_ipo_channels_active[OB_ROT_X] || m_ipo_channels_active[OB_ROT_Y] || m_ipo_channels_active[OB_ROT_Z] ||
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m_ipo_channels_active[OB_DROT_X] || m_ipo_channels_active[OB_DROT_Y] || m_ipo_channels_active[OB_DROT_Z])
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{
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if (m_ipo_as_force) {
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if (m_game_object && ob) {
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m_game_object->ApplyTorque(m_ipo_local ?
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ob->GetWorldOrientation() * m_ipo_xform.GetEulerAngles() :
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m_ipo_xform.GetEulerAngles(), false);
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}
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}
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else if (m_ipo_add) {
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if (m_ipo_start_initialized) {
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double yaw = 0.0, pitch = 0.0, roll = 0.0; //delta Euler angles
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//RotX and dRotX
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if (m_ipo_channels_active[OB_ROT_X])
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yaw += m_ipo_xform.GetEulerAngles()[0];
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if (m_ipo_channels_active[OB_DROT_X])
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yaw += m_ipo_xform.GetDeltaEulerAngles()[0];
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//RotY dRotY
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if (m_ipo_channels_active[OB_ROT_Y])
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pitch += m_ipo_xform.GetEulerAngles()[1];
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if (m_ipo_channels_active[OB_DROT_Y])
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pitch += m_ipo_xform.GetDeltaEulerAngles()[1];
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//RotZ and dRotZ
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if (m_ipo_channels_active[OB_ROT_Z])
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roll += m_ipo_xform.GetEulerAngles()[2];
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if (m_ipo_channels_active[OB_DROT_Z])
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roll += m_ipo_xform.GetDeltaEulerAngles()[2];
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MT_Matrix3x3 rotation(MT_Vector3(yaw, pitch, roll));
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if (m_ipo_local)
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rotation = m_ipo_start_orient * rotation;
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else
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rotation = rotation * m_ipo_start_orient;
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if (m_game_object)
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m_game_object->NodeSetLocalOrientation(rotation);
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}
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}
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else if (m_ipo_channels_active[OB_ROT_X] || m_ipo_channels_active[OB_ROT_Y] || m_ipo_channels_active[OB_ROT_Z]) {
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if (m_ipo_euler_initialized) {
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// assume all channel absolute
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// All 3 channels should be specified but if they are not, we will take
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// the value at the start of the game to avoid angle sign reversal
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double yaw = m_ipo_start_euler[0], pitch = m_ipo_start_euler[1], roll = m_ipo_start_euler[2];
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//RotX and dRotX
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if (m_ipo_channels_active[OB_ROT_X]) {
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yaw = (m_ipo_channels_active[OB_DROT_X] ? (m_ipo_xform.GetEulerAngles()[0] + m_ipo_xform.GetDeltaEulerAngles()[0]) : m_ipo_xform.GetEulerAngles()[0] );
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}
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else if (m_ipo_channels_active[OB_DROT_X]) {
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yaw += m_ipo_xform.GetDeltaEulerAngles()[0];
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}
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//RotY dRotY
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if (m_ipo_channels_active[OB_ROT_Y]) {
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pitch = (m_ipo_channels_active[OB_DROT_Y] ? (m_ipo_xform.GetEulerAngles()[1] + m_ipo_xform.GetDeltaEulerAngles()[1]) : m_ipo_xform.GetEulerAngles()[1] );
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}
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else if (m_ipo_channels_active[OB_DROT_Y]) {
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pitch += m_ipo_xform.GetDeltaEulerAngles()[1];
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}
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//RotZ and dRotZ
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if (m_ipo_channels_active[OB_ROT_Z]) {
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roll = (m_ipo_channels_active[OB_DROT_Z] ? (m_ipo_xform.GetEulerAngles()[2] + m_ipo_xform.GetDeltaEulerAngles()[2]) : m_ipo_xform.GetEulerAngles()[2] );
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}
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else if (m_ipo_channels_active[OB_DROT_Z]) {
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roll += m_ipo_xform.GetDeltaEulerAngles()[2];
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}
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if (m_game_object)
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m_game_object->NodeSetLocalOrientation(MT_Vector3(yaw, pitch, roll));
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}
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}
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else if (m_ipo_start_initialized) {
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// only DROT, treat as Add
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double yaw = 0.0, pitch = 0.0, roll = 0.0; //delta Euler angles
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//dRotX
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if (m_ipo_channels_active[OB_DROT_X])
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yaw = m_ipo_xform.GetDeltaEulerAngles()[0];
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//dRotY
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if (m_ipo_channels_active[OB_DROT_Y])
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pitch = m_ipo_xform.GetDeltaEulerAngles()[1];
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//dRotZ
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if (m_ipo_channels_active[OB_DROT_Z])
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roll = m_ipo_xform.GetDeltaEulerAngles()[2];
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// dRot are always local
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MT_Matrix3x3 rotation(MT_Vector3(yaw, pitch, roll));
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rotation = m_ipo_start_orient * rotation;
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if (m_game_object)
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m_game_object->NodeSetLocalOrientation(rotation);
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}
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}
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//modifies scale?
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if (m_ipo_channels_active[OB_SIZE_X] || m_ipo_channels_active[OB_SIZE_Y] || m_ipo_channels_active[OB_SIZE_Z] ||
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m_ipo_channels_active[OB_DSIZE_X] || m_ipo_channels_active[OB_DSIZE_Y] || m_ipo_channels_active[OB_DSIZE_Z])
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{
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//default is no scale change
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MT_Vector3 newScale(1.0f, 1.0f, 1.0f);
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if (!m_ipo_add)
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newScale = ob->GetLocalScale();
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if (m_ipo_channels_active[OB_SIZE_X]) {
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newScale[0] = (m_ipo_channels_active[OB_DSIZE_X] ? (m_ipo_xform.GetScaling()[0] + m_ipo_xform.GetDeltaScaling()[0]) : m_ipo_xform.GetScaling()[0]);
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}
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else if (m_ipo_channels_active[OB_DSIZE_X] && m_ipo_start_initialized) {
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newScale[0] = (m_ipo_xform.GetDeltaScaling()[0] + ((!m_ipo_add) ? m_ipo_start_scale[0] : 0.0f));
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}
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//RotY dRotY
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if (m_ipo_channels_active[OB_SIZE_Y]) {
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newScale[1] = (m_ipo_channels_active[OB_DSIZE_Y] ? (m_ipo_xform.GetScaling()[1] + m_ipo_xform.GetDeltaScaling()[1]): m_ipo_xform.GetScaling()[1]);
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}
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else if (m_ipo_channels_active[OB_DSIZE_Y] && m_ipo_start_initialized) {
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newScale[1] = (m_ipo_xform.GetDeltaScaling()[1] + ((!m_ipo_add)?m_ipo_start_scale[1] : 0.0f));
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}
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//RotZ and dRotZ
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if (m_ipo_channels_active[OB_SIZE_Z]) {
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newScale[2] = (m_ipo_channels_active[OB_DSIZE_Z] ? (m_ipo_xform.GetScaling()[2] + m_ipo_xform.GetDeltaScaling()[2]) : m_ipo_xform.GetScaling()[2]);
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}
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else if (m_ipo_channels_active[OB_DSIZE_Z] && m_ipo_start_initialized) {
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newScale[2] = (m_ipo_xform.GetDeltaScaling()[2] + ((!m_ipo_add)?m_ipo_start_scale[2] : 1.0f));
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}
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if (m_ipo_add) {
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newScale = m_ipo_start_scale * newScale;
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}
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if (m_game_object)
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m_game_object->NodeSetLocalScale(newScale);
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}
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m_modified = false;
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}
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return false;
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}
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void KX_IpoSGController::AddInterpolator(KX_IInterpolator *interp)
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{
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m_interpolators.push_back(interp);
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}
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SG_Controller *KX_IpoSGController::GetReplica(SG_Node *destnode)
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{
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KX_IpoSGController *iporeplica = new KX_IpoSGController(*this);
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// clear object that ipo acts on in the replica.
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iporeplica->ClearObject();
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iporeplica->SetGameObject((KX_GameObject *)destnode->GetSGClientObject());
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// dirty hack, ask Gino for a better solution in the ipo implementation
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// hacken en zagen, in what we call datahiding, not written for replication :(
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T_InterpolatorList oldlist = m_interpolators;
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iporeplica->m_interpolators.clear();
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T_InterpolatorList::iterator i;
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for (i = oldlist.begin(); i != oldlist.end(); ++i) {
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KX_ScalarInterpolator *copyipo = new KX_ScalarInterpolator(*((KX_ScalarInterpolator *)*i));
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iporeplica->AddInterpolator(copyipo);
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MT_Scalar *scaal = ((KX_ScalarInterpolator *)*i)->GetTarget();
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uint_ptr orgbase = (uint_ptr)&m_ipo_xform;
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uint_ptr orgloc = (uint_ptr)scaal;
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uint_ptr offset = orgloc - orgbase;
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uint_ptr newaddrbase = (uint_ptr)&iporeplica->m_ipo_xform;
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newaddrbase += offset;
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MT_Scalar *blaptr = (MT_Scalar *) newaddrbase;
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copyipo->SetNewTarget((MT_Scalar *)blaptr);
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}
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return iporeplica;
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}
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KX_IpoSGController::~KX_IpoSGController()
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{
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T_InterpolatorList::iterator i;
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for (i = m_interpolators.begin(); i != m_interpolators.end(); ++i) {
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delete (*i);
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}
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}
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