9 lines
		
	
	
		
			76 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			9 lines
		
	
	
		
			76 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
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flat in uint finalId;
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out uint fragId;
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void main()
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{
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	fragId = finalId;
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}
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