One problem was that the previous render buffer was stored in the render window or image window itself, which means that when closing it, or switching from one to the other, things didn't work as expected. Also in the image editor, color sampling the previous render buffer or saving it didn't work correct.
78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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struct Render;
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struct ScrArea;
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struct RenderStats;
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struct ImBuf;
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void calc_renderwin_rectangle(int rectx, int recty, int posmask, int renderpos_r[2], int rendersize_r[2]);
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void BIF_close_render_display(void);
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void BIF_do_render(int anim);
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/* render text */
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void BIF_make_render_text(struct RenderStats *rs);
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char *BIF_render_text(void);
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/* render spare buffer */
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int BIF_show_render_spare(void);
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struct ImBuf *BIF_render_spare_imbuf(void);
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void BIF_free_render_spare(void);
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/**
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* @param v3d The View3D space to render.
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*/
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void BIF_do_ogl_render(struct View3D *v3d, int anim);
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void BIF_renderwin_set_for_ogl_render(void);
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void BIF_renderwin_set_custom_cursor(unsigned char mask[16][2], unsigned char bitmap[16][2]);
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void BIF_redraw_render_rect(void);
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void BIF_swap_render_rects(void);
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void BIF_store_spare(void);
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void BIF_toggle_render_display(void);
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void BIF_init_render_callbacks(struct Render *re, int do_display);
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void BIF_end_render_callbacks(void);
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/* should not be here, ~WIP~ */
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void make_renderinfo_string(struct RenderStats *rs, char *str);
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/* space for info text */
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#define RW_HEADERY 18
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/* header print for window */
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#define RW_MAXTEXT 512
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