Best to give its actual name so it's clear that the Principled BSDF does not have a diffuse color exactly, and does not have an alpha component. Also image textures use UVs by default, so avoid creating a texture coordinate node for that.
Best to give its actual name so it's clear that the Principled BSDF does not have a diffuse color exactly, and does not have an alpha component. Also image textures use UVs by default, so avoid creating a texture coordinate node for that.