Surrounding includes with an 'extern "C"' block is not necessary anymore. Also that made it harder to add any C++ code to some headers, or include headers that have "optional" C++ code like `MEM_guardedalloc.h`. I tested compilation on linux and windows (and got help from @LazyDodo). If this still breaks compilation due to some linker error, the header containing the symbol in question is probably missing an 'extern "C"' block. Differential Revision: https://developer.blender.org/D7653
89 lines
2.8 KiB
C++
89 lines
2.8 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup depsgraph
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*
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* Evaluation engine entry-points for Depsgraph Engine.
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_listbase.h"
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#include "BLI_utildefines.h"
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#include "BKE_scene.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#include "intern/eval/deg_eval.h"
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#include "intern/eval/deg_eval_flush.h"
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#include "intern/node/deg_node.h"
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#include "intern/node/deg_node_operation.h"
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#include "intern/node/deg_node_time.h"
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#include "intern/depsgraph.h"
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/* Evaluate all nodes tagged for updating. */
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void DEG_evaluate_on_refresh(Main *bmain, Depsgraph *graph)
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{
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DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(graph);
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deg_graph->ctime = BKE_scene_frame_get(deg_graph->scene);
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/* Update time on primary timesource. */
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DEG::TimeSourceNode *tsrc = deg_graph->find_time_source();
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tsrc->cfra = deg_graph->ctime;
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/* Update time in scene. */
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if (deg_graph->scene_cow) {
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BKE_scene_frame_set(deg_graph->scene_cow, deg_graph->ctime);
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}
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DEG::deg_graph_flush_updates(bmain, deg_graph);
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DEG::deg_evaluate_on_refresh(deg_graph);
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deg_graph->need_update_time = false;
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}
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/* Frame-change happened for root scene that graph belongs to. */
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void DEG_evaluate_on_framechange(Main *bmain, Depsgraph *graph, float ctime)
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{
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DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(graph);
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deg_graph->ctime = ctime;
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/* Update time on primary timesource. */
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DEG::TimeSourceNode *tsrc = deg_graph->find_time_source();
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tsrc->cfra = ctime;
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deg_graph->need_update_time = true;
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DEG::deg_graph_flush_updates(bmain, deg_graph);
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/* Update time in scene. */
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if (deg_graph->scene_cow) {
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BKE_scene_frame_set(deg_graph->scene_cow, deg_graph->ctime);
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}
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/* Perform recalculation updates. */
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DEG::deg_evaluate_on_refresh(deg_graph);
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deg_graph->need_update_time = false;
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}
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bool DEG_needs_eval(Depsgraph *graph)
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{
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DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(graph);
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return !deg_graph->entry_tags.is_empty() || deg_graph->need_update_time;
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}
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