For now the "Simulation" modifier only exists for point cloud objects, because we need this for the particle system. Right now, the modifier is doing nothing. There is a new `DEG_add_simulation_relation` function that is used by the modifier to make sure that the simulation is evaluated before the modifier is executed. Reviewers: brecht, sergey Differential Revision: https://developer.blender.org/D7549
223 lines
7.4 KiB
C++
223 lines
7.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup depsgraph
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*/
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#pragma once
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#include "intern/node/deg_node.h"
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#include "intern/node/deg_node_operation.h"
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#include "BLI_ghash.h"
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#include "BLI_hash.hh"
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#include "BLI_string.h"
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#include "BLI_utildefines.h"
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struct ID;
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struct bPoseChannel;
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namespace DEG {
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struct BoneComponentNode;
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struct Depsgraph;
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struct IDNode;
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struct OperationNode;
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/* ID Component - Base type for all components */
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struct ComponentNode : public Node {
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/* Key used to look up operations within a component */
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struct OperationIDKey {
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OperationCode opcode;
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const char *name;
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int name_tag;
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OperationIDKey();
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OperationIDKey(OperationCode opcode);
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OperationIDKey(OperationCode opcode, const char *name, int name_tag);
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string identifier() const;
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bool operator==(const OperationIDKey &other) const;
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};
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/* Typedef for container of operations */
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ComponentNode();
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~ComponentNode();
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void init(const ID *id, const char *subdata) override;
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virtual string identifier() const override;
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/* Find an existing operation, if requested operation does not exist
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* nullptr will be returned. */
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OperationNode *find_operation(OperationIDKey key) const;
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OperationNode *find_operation(OperationCode opcode, const char *name, int name_tag) const;
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/* Find an existing operation, will throw an assert() if it does not exist. */
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OperationNode *get_operation(OperationIDKey key) const;
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OperationNode *get_operation(OperationCode opcode, const char *name, int name_tag) const;
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/* Check operation exists and return it. */
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bool has_operation(OperationIDKey key) const;
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bool has_operation(OperationCode opcode, const char *name, int name_tag) const;
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/**
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* Create a new node for representing an operation and add this to graph
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* \warning If an existing node is found, it will be modified. This helps
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* when node may have been partially created earlier (e.g. parent ref before
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* parent item is added)
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*
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* \param type: Operation node type (corresponding to context/component that
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* it operates in)
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* \param optype: Role that operation plays within component
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* (i.e. where in eval process)
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* \param op: The operation to perform
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* \param name: Identifier for operation - used to find/locate it again */
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OperationNode *add_operation(const DepsEvalOperationCb &op,
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OperationCode opcode,
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const char *name,
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int name_tag);
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/* Entry/exit operations management.
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*
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* Use those instead of direct set since this will perform sanity checks. */
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void set_entry_operation(OperationNode *op_node);
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void set_exit_operation(OperationNode *op_node);
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void clear_operations();
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virtual void tag_update(Depsgraph *graph, eUpdateSource source) override;
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virtual OperationNode *get_entry_operation() override;
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virtual OperationNode *get_exit_operation() override;
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void finalize_build(Depsgraph *graph);
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IDNode *owner;
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/* ** Inner nodes for this component ** */
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/* Operations stored as a hash map, for faster build.
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* This hash map will be freed when graph is fully built. */
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Map<ComponentNode::OperationIDKey, OperationNode *> *operations_map;
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/* This is a "normal" list of operations, used by evaluation
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* and other routines after construction. */
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vector<OperationNode *> operations;
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OperationNode *entry_operation;
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OperationNode *exit_operation;
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virtual bool depends_on_cow()
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{
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return true;
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}
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/* Denotes whether COW component is to be tagged when this component
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* is tagged for update. */
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virtual bool need_tag_cow_before_update()
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{
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return true;
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}
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/* Denotes whether this component affects (possibly indirectly) on a
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* directly visible object. */
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bool affects_directly_visible;
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};
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/* ---------------------------------------- */
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#define DEG_COMPONENT_NODE_DEFINE_TYPEINFO(NodeType, type_, type_name_, id_recalc_tag) \
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const Node::TypeInfo NodeType::typeinfo = Node::TypeInfo(type_, type_name_, id_recalc_tag)
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#define DEG_COMPONENT_NODE_DECLARE DEG_DEPSNODE_DECLARE
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#define DEG_COMPONENT_NODE_DEFINE(name, NAME, id_recalc_tag) \
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DEG_COMPONENT_NODE_DEFINE_TYPEINFO( \
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name##ComponentNode, NodeType::NAME, #name " Component", id_recalc_tag); \
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static DepsNodeFactoryImpl<name##ComponentNode> DNTI_##NAME
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#define DEG_COMPONENT_NODE_DECLARE_GENERIC(name) \
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struct name##ComponentNode : public ComponentNode { \
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DEG_COMPONENT_NODE_DECLARE; \
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}
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#define DEG_COMPONENT_NODE_DECLARE_NO_COW_TAG_ON_UPDATE(name) \
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struct name##ComponentNode : public ComponentNode { \
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DEG_COMPONENT_NODE_DECLARE; \
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virtual bool need_tag_cow_before_update() \
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{ \
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return false; \
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} \
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}
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DEG_COMPONENT_NODE_DECLARE_GENERIC(Animation);
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DEG_COMPONENT_NODE_DECLARE_NO_COW_TAG_ON_UPDATE(BatchCache);
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DEG_COMPONENT_NODE_DECLARE_GENERIC(Cache);
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DEG_COMPONENT_NODE_DECLARE_GENERIC(CopyOnWrite);
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DEG_COMPONENT_NODE_DECLARE_GENERIC(Geometry);
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DEG_COMPONENT_NODE_DECLARE_GENERIC(ImageAnimation);
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DEG_COMPONENT_NODE_DECLARE_GENERIC(LayerCollections);
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DEG_COMPONENT_NODE_DECLARE_GENERIC(Parameters);
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DEG_COMPONENT_NODE_DECLARE_GENERIC(Particles);
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DEG_COMPONENT_NODE_DECLARE_GENERIC(ParticleSettings);
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DEG_COMPONENT_NODE_DECLARE_GENERIC(Pose);
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DEG_COMPONENT_NODE_DECLARE_GENERIC(PointCache);
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DEG_COMPONENT_NODE_DECLARE_GENERIC(Proxy);
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DEG_COMPONENT_NODE_DECLARE_GENERIC(Sequencer);
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DEG_COMPONENT_NODE_DECLARE_NO_COW_TAG_ON_UPDATE(Shading);
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DEG_COMPONENT_NODE_DECLARE_GENERIC(ShadingParameters);
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DEG_COMPONENT_NODE_DECLARE_GENERIC(Transform);
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DEG_COMPONENT_NODE_DECLARE_NO_COW_TAG_ON_UPDATE(ObjectFromLayer);
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DEG_COMPONENT_NODE_DECLARE_GENERIC(Dupli);
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DEG_COMPONENT_NODE_DECLARE_GENERIC(Synchronization);
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DEG_COMPONENT_NODE_DECLARE_GENERIC(Audio);
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DEG_COMPONENT_NODE_DECLARE_GENERIC(Armature);
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DEG_COMPONENT_NODE_DECLARE_GENERIC(GenericDatablock);
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DEG_COMPONENT_NODE_DECLARE_GENERIC(Simulation);
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/* Bone Component */
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struct BoneComponentNode : public ComponentNode {
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void init(const ID *id, const char *subdata);
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struct bPoseChannel *pchan; /* the bone that this component represents */
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DEG_COMPONENT_NODE_DECLARE;
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};
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void deg_register_component_depsnodes();
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} // namespace DEG
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namespace BLI {
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template<> struct DefaultHash<DEG::ComponentNode::OperationIDKey> {
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uint32_t operator()(const DEG::ComponentNode::OperationIDKey &key) const
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{
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const int opcode_as_int = static_cast<int>(key.opcode);
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return BLI_ghashutil_combine_hash(
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key.name_tag,
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BLI_ghashutil_combine_hash(BLI_ghashutil_uinthash(opcode_as_int),
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BLI_ghashutil_strhash_p(key.name)));
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}
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};
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} // namespace BLI
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