292 lines
12 KiB
C++
292 lines
12 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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* Generic 2d view with should allow drawing grids,
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* panning, zooming, scrolling, ..
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*/
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/** \file
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* \ingroup editorui
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*/
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#ifndef __UI_VIEW2D_H__
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#define __UI_VIEW2D_H__
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#include "BLI_compiler_attrs.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* ------------------------------------------ */
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/* Settings and Defines: */
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/* ---- General Defines ---- */
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/* generic value to use when coordinate lies out of view when converting */
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#define V2D_IS_CLIPPED 12000
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/* Common View2D view types
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* NOTE: only define a type here if it completely sets all (+/- a few) of the relevant flags
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* and settings for a View2D region, and that set of settings is used in more
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* than one specific place
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*/
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enum eView2D_CommonViewTypes {
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/* custom view type (region has defined all necessary flags already) */
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V2D_COMMONVIEW_CUSTOM = -1,
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/* standard (only use this when setting up a new view, as a sensible base for most settings) */
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V2D_COMMONVIEW_STANDARD,
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/* listview (i.e. Outliner) */
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V2D_COMMONVIEW_LIST,
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/* stackview (this is basically a list where new items are added at the top) */
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V2D_COMMONVIEW_STACK,
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/* headers (this is basically the same as listview, but no y-panning) */
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V2D_COMMONVIEW_HEADER,
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/* ui region containing panels */
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V2D_COMMONVIEW_PANELS_UI,
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};
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/* ---- Defines for Scroller Arguments ----- */
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/* ------ Defines for Scrollers ----- */
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/** Scroll bar area. */
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#define V2D_SCROLL_HEIGHT (0.45f * U.widget_unit)
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#define V2D_SCROLL_WIDTH (0.45f * U.widget_unit)
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/** Scroll bars with 'handles' used for scale (zoom). */
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#define V2D_SCROLL_HANDLE_HEIGHT (0.6f * U.widget_unit)
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#define V2D_SCROLL_HANDLE_WIDTH (0.6f * U.widget_unit)
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/** Scroll bar with 'handles' hot-spot radius for cursor proximity. */
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#define V2D_SCROLL_HANDLE_SIZE_HOTSPOT (0.6f * U.widget_unit)
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/** Don't allow scroll thumb to show below this size (so it's never too small to click on). */
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#define V2D_SCROLL_THUMB_SIZE_MIN (30.0 * UI_DPI_FAC)
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/* ------ Define for UI_view2d_sync ----- */
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/* means copy it from another v2d */
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#define V2D_LOCK_SET 0
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/* means copy it to the other v2ds */
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#define V2D_LOCK_COPY 1
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/* ------------------------------------------ */
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/* Macros: */
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/* test if mouse in a scrollbar (assume that scroller availability has been tested) */
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#define IN_2D_VERT_SCROLL(v2d, co) (BLI_rcti_isect_pt_v(&v2d->vert, co))
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#define IN_2D_HORIZ_SCROLL(v2d, co) (BLI_rcti_isect_pt_v(&v2d->hor, co))
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#define IN_2D_VERT_SCROLL_RECT(v2d, rct) (BLI_rcti_isect(&v2d->vert, rct, NULL))
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#define IN_2D_HORIZ_SCROLL_RECT(v2d, rct) (BLI_rcti_isect(&v2d->hor, rct, NULL))
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/* ------------------------------------------ */
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/* Type definitions: */
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struct View2D;
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struct View2DScrollers;
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struct ARegion;
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struct Scene;
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struct ScrArea;
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struct bContext;
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struct bScreen;
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struct rctf;
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struct wmGizmoGroupType;
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struct wmKeyConfig;
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typedef struct View2DScrollers View2DScrollers;
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/* ----------------------------------------- */
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/* Prototypes: */
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/* refresh and validation (of view rects) */
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void UI_view2d_region_reinit(struct View2D *v2d, short type, int winx, int winy);
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void UI_view2d_curRect_validate(struct View2D *v2d);
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void UI_view2d_curRect_reset(struct View2D *v2d);
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void UI_view2d_sync(struct bScreen *screen, struct ScrArea *area, struct View2D *v2dcur, int flag);
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void UI_view2d_totRect_set(struct View2D *v2d, int width, int height);
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void UI_view2d_totRect_set_resize(struct View2D *v2d, int width, int height, bool resize);
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void UI_view2d_mask_from_win(const struct View2D *v2d, struct rcti *r_mask);
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/* per tab offsets, returns 1 if tab changed */
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bool UI_view2d_tab_set(struct View2D *v2d, int tab);
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void UI_view2d_zoom_cache_reset(void);
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/* view matrix operations */
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void UI_view2d_view_ortho(const struct View2D *v2d);
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void UI_view2d_view_orthoSpecial(struct ARegion *region, struct View2D *v2d, const bool xaxis);
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void UI_view2d_view_restore(const struct bContext *C);
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/* grid drawing */
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void UI_view2d_constant_grid_draw(const struct View2D *v2d, float step);
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void UI_view2d_multi_grid_draw(
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const struct View2D *v2d, int colorid, float step, int level_size, int totlevels);
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void UI_view2d_draw_lines_y__values(const struct View2D *v2d);
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void UI_view2d_draw_lines_x__values(const struct View2D *v2d);
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void UI_view2d_draw_lines_x__discrete_values(const struct View2D *v2d);
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void UI_view2d_draw_lines_x__discrete_time(const struct View2D *v2d, const struct Scene *scene);
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void UI_view2d_draw_lines_x__discrete_frames_or_seconds(const struct View2D *v2d,
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const struct Scene *scene,
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bool display_seconds);
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void UI_view2d_draw_lines_x__frames_or_seconds(const struct View2D *v2d,
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const struct Scene *scene,
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bool display_seconds);
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float UI_view2d_grid_resolution_x__frames_or_seconds(const struct View2D *v2d,
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const struct Scene *scene,
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bool display_seconds);
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float UI_view2d_grid_resolution_y__values(const struct View2D *v2d);
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/* scale indicator text drawing */
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void UI_view2d_draw_scale_y__values(const struct ARegion *region,
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const struct View2D *v2d,
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const struct rcti *rect,
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int colorid);
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void UI_view2d_draw_scale_y__block(const struct ARegion *region,
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const struct View2D *v2d,
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const struct rcti *rect,
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int colorid);
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void UI_view2d_draw_scale_x__discrete_frames_or_seconds(const struct ARegion *region,
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const struct View2D *v2d,
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const struct rcti *rect,
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const struct Scene *scene,
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bool display_seconds,
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int colorid);
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void UI_view2d_draw_scale_x__frames_or_seconds(const struct ARegion *region,
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const struct View2D *v2d,
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const struct rcti *rect,
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const struct Scene *scene,
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bool display_seconds,
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int colorid);
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/* scrollbar drawing */
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View2DScrollers *UI_view2d_scrollers_calc(struct View2D *v2d, const struct rcti *mask_custom);
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void UI_view2d_scrollers_draw(struct View2D *v2d, View2DScrollers *scrollers);
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void UI_view2d_scrollers_free(View2DScrollers *scrollers);
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/* list view tools */
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void UI_view2d_listview_view_to_cell(float columnwidth,
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float rowheight,
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float startx,
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float starty,
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float viewx,
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float viewy,
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int *column,
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int *row);
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/* coordinate conversion */
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float UI_view2d_region_to_view_x(const struct View2D *v2d, float x);
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float UI_view2d_region_to_view_y(const struct View2D *v2d, float y);
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void UI_view2d_region_to_view(
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const struct View2D *v2d, float x, float y, float *r_view_x, float *r_view_y) ATTR_NONNULL();
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void UI_view2d_region_to_view_rctf(const struct View2D *v2d,
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const struct rctf *rect_src,
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struct rctf *rect_dst) ATTR_NONNULL();
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float UI_view2d_view_to_region_x(const struct View2D *v2d, float x);
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float UI_view2d_view_to_region_y(const struct View2D *v2d, float y);
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bool UI_view2d_view_to_region_clip(
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const struct View2D *v2d, float x, float y, int *r_region_x, int *r_region_y) ATTR_NONNULL();
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void UI_view2d_view_to_region(
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const struct View2D *v2d, float x, float y, int *r_region_x, int *r_region_y) ATTR_NONNULL();
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void UI_view2d_view_to_region_fl(const struct View2D *v2d,
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float x,
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float y,
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float *r_region_x,
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float *r_region_y) ATTR_NONNULL();
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void UI_view2d_view_to_region_m4(const struct View2D *v2d, float matrix[4][4]) ATTR_NONNULL();
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void UI_view2d_view_to_region_rcti(const struct View2D *v2d,
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const struct rctf *rect_src,
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struct rcti *rect_dst) ATTR_NONNULL();
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bool UI_view2d_view_to_region_rcti_clip(const struct View2D *v2d,
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const struct rctf *rect_src,
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struct rcti *rect_dst) ATTR_NONNULL();
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/* utilities */
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struct View2D *UI_view2d_fromcontext(const struct bContext *C);
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struct View2D *UI_view2d_fromcontext_rwin(const struct bContext *C);
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void UI_view2d_scroller_size_get(const struct View2D *v2d, float *r_x, float *r_y);
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void UI_view2d_scale_get(struct View2D *v2d, float *r_x, float *r_y);
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float UI_view2d_scale_get_x(const struct View2D *v2d);
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float UI_view2d_scale_get_y(const struct View2D *v2d);
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void UI_view2d_scale_get_inverse(const struct View2D *v2d, float *r_x, float *r_y);
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void UI_view2d_center_get(const struct View2D *v2d, float *r_x, float *r_y);
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void UI_view2d_center_set(struct View2D *v2d, float x, float y);
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void UI_view2d_offset(struct View2D *v2d, float xfac, float yfac);
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char UI_view2d_mouse_in_scrollers_ex(
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const struct ARegion *region, const struct View2D *v2d, int x, int y, int *r_scroll);
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char UI_view2d_mouse_in_scrollers(const struct ARegion *region,
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const struct View2D *v2d,
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int x,
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int y);
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char UI_view2d_rect_in_scrollers_ex(const struct ARegion *region,
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const struct View2D *v2d,
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const struct rcti *rect,
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int *r_scroll);
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char UI_view2d_rect_in_scrollers(const struct ARegion *region,
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const struct View2D *v2d,
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const struct rcti *rect);
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/* cached text drawing in v2d, to allow pixel-aligned draw as post process */
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void UI_view2d_text_cache_add(struct View2D *v2d,
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float x,
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float y,
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const char *str,
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size_t str_len,
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const unsigned char col[4]);
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void UI_view2d_text_cache_add_rectf(struct View2D *v2d,
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const struct rctf *rect_view,
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const char *str,
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size_t str_len,
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const unsigned char col[4]);
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void UI_view2d_text_cache_draw(struct ARegion *region);
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/* operators */
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void ED_operatortypes_view2d(void);
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void ED_keymap_view2d(struct wmKeyConfig *keyconf);
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void UI_view2d_smooth_view(struct bContext *C,
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struct ARegion *region,
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const struct rctf *cur,
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const int smooth_viewtx);
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#define UI_MARKER_MARGIN_Y (42 * UI_DPI_FAC)
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#define UI_TIME_SCRUB_MARGIN_Y (23 * UI_DPI_FAC)
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/* Gizmo Types */
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/* view2d_gizmo_navigate.c */
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/* Caller passes in own idname. */
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void VIEW2D_GGT_navigate_impl(struct wmGizmoGroupType *gzgt, const char *idname);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __UI_VIEW2D_H__ */
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