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blender-archive/source/blender/editors/space_info/info_stats.c
Brecht Van Lommel 120e9924c1 Cleanup: remove legacy mmap memory allocation for 32 bit
This helped to go beyond the 4GB limit, but is no longer relevant for 64 bit.
2020-05-20 00:57:41 +02:00

614 lines
17 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup spinfo
*/
#include <stdio.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_armature_types.h"
#include "DNA_collection_types.h"
#include "DNA_curve_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_lattice_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
#include "DNA_scene_types.h"
#include "DNA_windowmanager_types.h"
#include "BLF_api.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "BKE_blender_version.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
#include "BKE_editmesh.h"
#include "BKE_gpencil.h"
#include "BKE_key.h"
#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_particle.h"
#include "BKE_scene.h"
#include "BKE_subdiv_ccg.h"
#include "DEG_depsgraph_query.h"
#include "ED_armature.h"
#include "ED_info.h"
#include "UI_resources.h"
#include "GPU_extensions.h"
#define MAX_INFO_NUM_LEN 16
typedef struct SceneStats {
uint64_t totvert, totvertsel;
uint64_t totedge, totedgesel;
uint64_t totface, totfacesel;
uint64_t totbone, totbonesel;
uint64_t totobj, totobjsel;
uint64_t totlamp, totlampsel;
uint64_t tottri;
uint64_t totgplayer, totgpframe, totgpstroke, totgppoint;
} SceneStats;
typedef struct SceneStatsFmt {
/* Totals */
char totvert[MAX_INFO_NUM_LEN], totvertsel[MAX_INFO_NUM_LEN];
char totface[MAX_INFO_NUM_LEN], totfacesel[MAX_INFO_NUM_LEN];
char totedge[MAX_INFO_NUM_LEN], totedgesel[MAX_INFO_NUM_LEN];
char totbone[MAX_INFO_NUM_LEN], totbonesel[MAX_INFO_NUM_LEN];
char totobj[MAX_INFO_NUM_LEN], totobjsel[MAX_INFO_NUM_LEN];
char totlamp[MAX_INFO_NUM_LEN], totlampsel[MAX_INFO_NUM_LEN];
char tottri[MAX_INFO_NUM_LEN];
char totgplayer[MAX_INFO_NUM_LEN], totgpframe[MAX_INFO_NUM_LEN];
char totgpstroke[MAX_INFO_NUM_LEN], totgppoint[MAX_INFO_NUM_LEN];
} SceneStatsFmt;
static bool stats_mesheval(Mesh *me_eval, bool is_selected, SceneStats *stats)
{
if (me_eval == NULL) {
return false;
}
int totvert, totedge, totface, totloop;
if (me_eval->runtime.subdiv_ccg != NULL) {
const SubdivCCG *subdiv_ccg = me_eval->runtime.subdiv_ccg;
BKE_subdiv_ccg_topology_counters(subdiv_ccg, &totvert, &totedge, &totface, &totloop);
}
else {
totvert = me_eval->totvert;
totedge = me_eval->totedge;
totface = me_eval->totpoly;
totloop = me_eval->totloop;
}
stats->totvert += totvert;
stats->totedge += totedge;
stats->totface += totface;
stats->tottri += poly_to_tri_count(totface, totloop);
if (is_selected) {
stats->totvertsel += totvert;
stats->totfacesel += totface;
}
return true;
}
static void stats_object(Object *ob, SceneStats *stats, GSet *objects_gset)
{
if ((ob->base_flag & BASE_VISIBLE_VIEWLAYER) == 0) {
return;
}
const bool is_selected = (ob->base_flag & BASE_SELECTED) != 0;
stats->totobj++;
if (is_selected) {
stats->totobjsel++;
}
switch (ob->type) {
case OB_MESH: {
/* we assume evaluated mesh is already built, this strictly does stats now. */
Mesh *me_eval = BKE_object_get_evaluated_mesh(ob);
if (!BLI_gset_add(objects_gset, me_eval)) {
break;
}
stats_mesheval(me_eval, is_selected, stats);
break;
}
case OB_LAMP:
stats->totlamp++;
if (is_selected) {
stats->totlampsel++;
}
break;
case OB_SURF:
case OB_CURVE:
case OB_FONT: {
Mesh *me_eval = BKE_object_get_evaluated_mesh(ob);
if ((me_eval != NULL) && !BLI_gset_add(objects_gset, me_eval)) {
break;
}
if (stats_mesheval(me_eval, is_selected, stats)) {
break;
}
ATTR_FALLTHROUGH; /* Fallthrough to displist. */
}
case OB_MBALL: {
int totv = 0, totf = 0, tottri = 0;
if (ob->runtime.curve_cache && ob->runtime.curve_cache->disp.first) {
/* Note: We only get the same curve_cache for instances of the same curve/font/...
* For simple linked duplicated objects, each has its own dispList. */
if (!BLI_gset_add(objects_gset, ob->runtime.curve_cache)) {
break;
}
BKE_displist_count(&ob->runtime.curve_cache->disp, &totv, &totf, &tottri);
}
stats->totvert += totv;
stats->totface += totf;
stats->tottri += tottri;
if (is_selected) {
stats->totvertsel += totv;
stats->totfacesel += totf;
}
break;
}
case OB_GPENCIL: {
if (is_selected) {
bGPdata *gpd = (bGPdata *)ob->data;
if (!BLI_gset_add(objects_gset, gpd)) {
break;
}
/* GPXX Review if we can move to other place when object change
* maybe to depsgraph evaluation
*/
BKE_gpencil_stats_update(gpd);
stats->totgplayer += gpd->totlayer;
stats->totgpframe += gpd->totframe;
stats->totgpstroke += gpd->totstroke;
stats->totgppoint += gpd->totpoint;
}
break;
}
case OB_HAIR:
case OB_POINTCLOUD:
case OB_VOLUME: {
break;
}
}
}
static void stats_object_edit(Object *obedit, SceneStats *stats)
{
if (obedit->type == OB_MESH) {
BMEditMesh *em = BKE_editmesh_from_object(obedit);
stats->totvert += em->bm->totvert;
stats->totvertsel += em->bm->totvertsel;
stats->totedge += em->bm->totedge;
stats->totedgesel += em->bm->totedgesel;
stats->totface += em->bm->totface;
stats->totfacesel += em->bm->totfacesel;
stats->tottri += em->tottri;
}
else if (obedit->type == OB_ARMATURE) {
/* Armature Edit */
bArmature *arm = obedit->data;
EditBone *ebo;
for (ebo = arm->edbo->first; ebo; ebo = ebo->next) {
stats->totbone++;
if ((ebo->flag & BONE_CONNECTED) && ebo->parent) {
stats->totvert--;
}
if (ebo->flag & BONE_TIPSEL) {
stats->totvertsel++;
}
if (ebo->flag & BONE_ROOTSEL) {
stats->totvertsel++;
}
if (ebo->flag & BONE_SELECTED) {
stats->totbonesel++;
}
/* if this is a connected child and it's parent is being moved, remove our root */
if ((ebo->flag & BONE_CONNECTED) && (ebo->flag & BONE_ROOTSEL) && ebo->parent &&
(ebo->parent->flag & BONE_TIPSEL)) {
stats->totvertsel--;
}
stats->totvert += 2;
}
}
else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) { /* OB_FONT has no cu->editnurb */
/* Curve Edit */
Curve *cu = obedit->data;
Nurb *nu;
BezTriple *bezt;
BPoint *bp;
int a;
ListBase *nurbs = BKE_curve_editNurbs_get(cu);
for (nu = nurbs->first; nu; nu = nu->next) {
if (nu->type == CU_BEZIER) {
bezt = nu->bezt;
a = nu->pntsu;
while (a--) {
stats->totvert += 3;
if (bezt->f1 & SELECT) {
stats->totvertsel++;
}
if (bezt->f2 & SELECT) {
stats->totvertsel++;
}
if (bezt->f3 & SELECT) {
stats->totvertsel++;
}
bezt++;
}
}
else {
bp = nu->bp;
a = nu->pntsu * nu->pntsv;
while (a--) {
stats->totvert++;
if (bp->f1 & SELECT) {
stats->totvertsel++;
}
bp++;
}
}
}
}
else if (obedit->type == OB_MBALL) {
/* MetaBall Edit */
MetaBall *mball = obedit->data;
MetaElem *ml;
for (ml = mball->editelems->first; ml; ml = ml->next) {
stats->totvert++;
if (ml->flag & SELECT) {
stats->totvertsel++;
}
}
}
else if (obedit->type == OB_LATTICE) {
/* Lattice Edit */
Lattice *lt = obedit->data;
Lattice *editlatt = lt->editlatt->latt;
BPoint *bp;
int a;
bp = editlatt->def;
a = editlatt->pntsu * editlatt->pntsv * editlatt->pntsw;
while (a--) {
stats->totvert++;
if (bp->f1 & SELECT) {
stats->totvertsel++;
}
bp++;
}
}
}
static void stats_object_pose(Object *ob, SceneStats *stats)
{
if (ob->pose) {
bArmature *arm = ob->data;
bPoseChannel *pchan;
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
stats->totbone++;
if (pchan->bone && (pchan->bone->flag & BONE_SELECTED)) {
if (pchan->bone->layer & arm->layer) {
stats->totbonesel++;
}
}
}
}
}
static void stats_object_sculpt_dynamic_topology(Object *ob, SceneStats *stats)
{
stats->totvert = ob->sculpt->bm->totvert;
stats->tottri = ob->sculpt->bm->totface;
}
static bool stats_is_object_dynamic_topology_sculpt(Object *ob, const eObjectMode object_mode)
{
return (ob && (object_mode & OB_MODE_SCULPT) && ob->sculpt && ob->sculpt->bm);
}
/* Statistics displayed in info header. Called regularly on scene changes. */
static void stats_update(Depsgraph *depsgraph, ViewLayer *view_layer)
{
SceneStats stats = {0};
Object *ob = OBACT(view_layer);
Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
if (obedit) {
/* Edit Mode */
FOREACH_OBJECT_BEGIN (view_layer, ob_iter) {
if (ob_iter->base_flag & BASE_VISIBLE_VIEWLAYER) {
if (ob_iter->mode == OB_MODE_EDIT) {
stats_object_edit(ob_iter, &stats);
stats.totobjsel++;
}
stats.totobj++;
}
}
FOREACH_OBJECT_END;
}
else if (ob && (ob->mode & OB_MODE_POSE)) {
/* Pose Mode */
stats_object_pose(ob, &stats);
}
else if (ob && stats_is_object_dynamic_topology_sculpt(ob, ob->mode)) {
/* Dynamic-topology sculpt mode */
stats_object_sculpt_dynamic_topology(ob, &stats);
}
else {
/* Objects */
GSet *objects_gset = BLI_gset_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
DEG_OBJECT_ITER_FOR_RENDER_ENGINE_BEGIN (depsgraph, ob_iter) {
stats_object(ob_iter, &stats, objects_gset);
}
DEG_OBJECT_ITER_FOR_RENDER_ENGINE_END;
BLI_gset_free(objects_gset, NULL);
}
if (!view_layer->stats) {
view_layer->stats = MEM_callocN(sizeof(SceneStats), "SceneStats");
}
*(view_layer->stats) = stats;
}
static const char *footer_string(ViewLayer *view_layer)
{
#define MAX_INFO_MEM_LEN 64
char memstr[MAX_INFO_MEM_LEN];
char gpumemstr[MAX_INFO_MEM_LEN] = "";
char formatted_mem[15];
size_t ofs = 0;
uintptr_t mem_in_use = MEM_get_memory_in_use();
/* get memory statistics */
BLI_str_format_byte_unit(formatted_mem, mem_in_use, false);
ofs = BLI_snprintf(memstr, MAX_INFO_MEM_LEN, TIP_("Mem: %s"), formatted_mem);
if (GPU_mem_stats_supported()) {
int gpu_free_mem, gpu_tot_memory;
GPU_mem_stats_get(&gpu_tot_memory, &gpu_free_mem);
BLI_str_format_byte_unit(formatted_mem, gpu_free_mem, false);
ofs = BLI_snprintf(gpumemstr, MAX_INFO_MEM_LEN, TIP_(" | Free GPU Mem: %s"), formatted_mem);
if (gpu_tot_memory) {
BLI_str_format_byte_unit(formatted_mem, gpu_tot_memory, false);
BLI_snprintf(gpumemstr + ofs, MAX_INFO_MEM_LEN - ofs, TIP_("/%s"), formatted_mem);
}
}
BLI_snprintf(view_layer->footer_str,
sizeof(view_layer->footer_str),
"%s%s | %s",
memstr,
gpumemstr,
versionstr);
return view_layer->footer_str;
#undef MAX_INFO_MEM_LEN
}
void ED_info_stats_clear(ViewLayer *view_layer)
{
if (view_layer->stats) {
MEM_freeN(view_layer->stats);
view_layer->stats = NULL;
}
}
const char *ED_info_footer_string(ViewLayer *view_layer)
{
return footer_string(view_layer);
}
static void stats_row(int col1,
const char *key,
int col2,
const char *value1,
const char *value2,
int *y,
int height)
{
*y -= height;
BLF_draw_default(col1, *y, 0.0f, key, 128);
char values[128];
BLI_snprintf(values, sizeof(values), (value2) ? "%s / %s" : "%s", value1, value2);
BLF_draw_default(col2, *y, 0.0f, values, sizeof(values));
}
void ED_info_draw_stats(
Main *bmain, Scene *scene, ViewLayer *view_layer, int x, int *y, int height)
{
/* Create stats if they don't already exist. */
if (!view_layer->stats) {
/* Do not not access dependency graph if interface is marked as locked. */
wmWindowManager *wm = bmain->wm.first;
if (wm->is_interface_locked) {
return;
}
Depsgraph *depsgraph = BKE_scene_get_depsgraph(bmain, scene, view_layer, true);
stats_update(depsgraph, view_layer);
}
SceneStats *stats = view_layer->stats;
SceneStatsFmt stats_fmt;
/* Generate formatted numbers. */
#define SCENE_STATS_FMT_INT(_id) BLI_str_format_uint64_grouped(stats_fmt._id, stats->_id)
SCENE_STATS_FMT_INT(totvert);
SCENE_STATS_FMT_INT(totvertsel);
SCENE_STATS_FMT_INT(totedge);
SCENE_STATS_FMT_INT(totedgesel);
SCENE_STATS_FMT_INT(totface);
SCENE_STATS_FMT_INT(totfacesel);
SCENE_STATS_FMT_INT(totbone);
SCENE_STATS_FMT_INT(totbonesel);
SCENE_STATS_FMT_INT(totobj);
SCENE_STATS_FMT_INT(totobjsel);
SCENE_STATS_FMT_INT(totlamp);
SCENE_STATS_FMT_INT(totlampsel);
SCENE_STATS_FMT_INT(tottri);
SCENE_STATS_FMT_INT(totgplayer);
SCENE_STATS_FMT_INT(totgpframe);
SCENE_STATS_FMT_INT(totgpstroke);
SCENE_STATS_FMT_INT(totgppoint);
#undef SCENE_STATS_FMT_INT
Object *ob = OBACT(view_layer);
Object *obedit = OBEDIT_FROM_OBACT(ob);
eObjectMode object_mode = ob ? ob->mode : OB_MODE_OBJECT;
const int font_id = BLF_default();
UI_FontThemeColor(font_id, TH_TEXT_HI);
BLF_enable(font_id, BLF_SHADOW);
BLF_shadow(font_id, 5, (const float[4]){0.0f, 0.0f, 0.0f, 1.0f});
BLF_shadow_offset(font_id, 1, -1);
/* Translated labels for each stat row. */
enum {
OBJ,
VERTS,
EDGES,
FACES,
TRIS,
BONES,
LAYERS,
FRAMES,
STROKES,
POINTS,
MAX_LABELS_COUNT
};
char labels[MAX_LABELS_COUNT][64];
STRNCPY(labels[OBJ], IFACE_("Objects"));
STRNCPY(labels[VERTS], IFACE_("Vertices"));
STRNCPY(labels[EDGES], IFACE_("Edges"));
STRNCPY(labels[FACES], IFACE_("Faces"));
STRNCPY(labels[TRIS], IFACE_("Triangles"));
STRNCPY(labels[BONES], IFACE_("Bones"));
STRNCPY(labels[LAYERS], IFACE_("Layers"));
STRNCPY(labels[FRAMES], IFACE_("Frames"));
STRNCPY(labels[STROKES], IFACE_("Strokes"));
STRNCPY(labels[POINTS], IFACE_("Points"));
int longest_label = 0;
int i;
for (i = 0; i < MAX_LABELS_COUNT; ++i) {
longest_label = max_ii(longest_label, BLF_width(font_id, labels[i], sizeof(labels[i])));
}
int col1 = x;
int col2 = x + longest_label + (0.5f * U.widget_unit);
/* Add some extra margin above this section. */
*y -= (0.6f * height);
if (object_mode == OB_MODE_OBJECT) {
stats_row(col1, labels[OBJ], col2, stats_fmt.totobjsel, stats_fmt.totobj, y, height);
}
if (obedit) {
if (obedit->type == OB_MESH) {
stats_row(col1, labels[OBJ], col2, stats_fmt.totobjsel, stats_fmt.totobj, y, height);
stats_row(col1, labels[VERTS], col2, stats_fmt.totvertsel, stats_fmt.totvert, y, height);
stats_row(col1, labels[EDGES], col2, stats_fmt.totedgesel, stats_fmt.totedge, y, height);
stats_row(col1, labels[FACES], col2, stats_fmt.totfacesel, stats_fmt.totface, y, height);
stats_row(col1, labels[TRIS], col2, stats_fmt.tottri, NULL, y, height);
}
else if (obedit->type == OB_ARMATURE) {
stats_row(col1, labels[VERTS], col2, stats_fmt.totvertsel, stats_fmt.totvert, y, height);
stats_row(col1, labels[BONES], col2, stats_fmt.totbonesel, stats_fmt.totbone, y, height);
}
else {
stats_row(col1, labels[VERTS], col2, stats_fmt.totvertsel, stats_fmt.totvert, y, height);
}
}
else if (ob && (object_mode & OB_MODE_POSE)) {
stats_row(col1, labels[BONES], col2, stats_fmt.totbonesel, stats_fmt.totbone, y, height);
}
else if ((ob) && (ob->type == OB_GPENCIL)) {
stats_row(col1, labels[LAYERS], col2, stats_fmt.totgplayer, NULL, y, height);
stats_row(col1, labels[FRAMES], col2, stats_fmt.totgpframe, NULL, y, height);
stats_row(col1, labels[STROKES], col2, stats_fmt.totgpstroke, NULL, y, height);
stats_row(col1, labels[POINTS], col2, stats_fmt.totgppoint, NULL, y, height);
}
else if (stats_is_object_dynamic_topology_sculpt(ob, object_mode)) {
stats_row(col1, labels[VERTS], col2, stats_fmt.totvert, NULL, y, height);
stats_row(col1, labels[TRIS], col2, stats_fmt.tottri, NULL, y, height);
}
else {
stats_row(col1, labels[VERTS], col2, stats_fmt.totvert, NULL, y, height);
stats_row(col1, labels[EDGES], col2, stats_fmt.totedge, NULL, y, height);
stats_row(col1, labels[FACES], col2, stats_fmt.totface, NULL, y, height);
stats_row(col1, labels[TRIS], col2, stats_fmt.tottri, NULL, y, height);
}
BLF_disable(font_id, BLF_SHADOW);
}