Surrounding includes with an 'extern "C"' block is not necessary anymore. Also that made it harder to add any C++ code to some headers, or include headers that have "optional" C++ code like `MEM_guardedalloc.h`. I tested compilation on linux and windows (and got help from @LazyDodo). If this still breaks compilation due to some linker error, the header containing the symbol in question is probably missing an 'extern "C"' block. Differential Revision: https://developer.blender.org/D7653
120 lines
3.6 KiB
C++
120 lines
3.6 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup balembic
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*/
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#include "abc_writer_transform.h"
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#include "abc_axis_conversion.h"
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#include <OpenEXR/ImathBoxAlgo.h>
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#include "DNA_object_types.h"
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#include "BLI_math.h"
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#include "DEG_depsgraph_query.h"
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using Alembic::AbcGeom::OObject;
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using Alembic::AbcGeom::OXform;
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AbcTransformWriter::AbcTransformWriter(Object *ob,
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const OObject &abc_parent,
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AbcTransformWriter *parent,
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unsigned int time_sampling,
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ExportSettings &settings)
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: AbcObjectWriter(ob, time_sampling, settings, parent), m_proxy_from(NULL)
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{
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m_is_animated = hasAnimation(m_object);
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if (!m_is_animated) {
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time_sampling = 0;
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}
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m_xform = OXform(abc_parent, get_id_name(m_object), time_sampling);
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m_schema = m_xform.getSchema();
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/* Blender objects can't have a parent without inheriting the transform. */
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m_inherits_xform = parent != NULL;
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}
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void AbcTransformWriter::do_write()
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{
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Object *ob_eval = DEG_get_evaluated_object(m_settings.depsgraph, m_object);
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if (m_first_frame) {
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m_visibility = Alembic::AbcGeom::CreateVisibilityProperty(
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m_xform, m_xform.getSchema().getTimeSampling());
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}
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m_visibility.set(!(ob_eval->restrictflag & OB_RESTRICT_VIEWPORT));
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if (!m_first_frame && !m_is_animated) {
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return;
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}
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float yup_mat[4][4];
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create_transform_matrix(
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ob_eval, yup_mat, m_inherits_xform ? ABC_MATRIX_LOCAL : ABC_MATRIX_WORLD, m_proxy_from);
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/* If the parent is a camera, undo its to-Maya rotation (see below). */
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bool is_root_object = !m_inherits_xform || ob_eval->parent == nullptr;
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if (!is_root_object && ob_eval->parent->type == OB_CAMERA) {
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float rot_mat[4][4];
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axis_angle_to_mat4_single(rot_mat, 'X', M_PI_2);
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mul_m4_m4m4(yup_mat, rot_mat, yup_mat);
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}
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/* If the object is a camera, apply an extra rotation to Maya camera orientation. */
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if (ob_eval->type == OB_CAMERA) {
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float rot_mat[4][4];
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axis_angle_to_mat4_single(rot_mat, 'X', -M_PI_2);
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mul_m4_m4m4(yup_mat, yup_mat, rot_mat);
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}
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if (is_root_object) {
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/* Only apply scaling to root objects, parenting will propagate it. */
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float scale_mat[4][4];
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scale_m4_fl(scale_mat, m_settings.global_scale);
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scale_mat[3][3] = m_settings.global_scale; /* also scale translation */
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mul_m4_m4m4(yup_mat, yup_mat, scale_mat);
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yup_mat[3][3] /= m_settings.global_scale; /* normalise the homogeneous component */
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}
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m_matrix = convert_matrix_datatype(yup_mat);
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m_sample.setMatrix(m_matrix);
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m_sample.setInheritsXforms(m_inherits_xform);
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m_schema.set(m_sample);
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}
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Imath::Box3d AbcTransformWriter::bounds()
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{
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Imath::Box3d bounds;
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for (int i = 0; i < m_children.size(); i++) {
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Imath::Box3d box(m_children[i]->bounds());
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bounds.extendBy(box);
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}
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return Imath::transform(bounds, m_matrix);
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}
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bool AbcTransformWriter::hasAnimation(Object * /*ob*/) const
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{
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return true;
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}
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