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blender-archive/source/blender/windowmanager/xr/intern/wm_xr.c
Julian Eisel 505a19ed75 Cleanup: Split up Window-Manager VR file (and related changes)
Splits up wm_xr.c into multiple files in their own folder:
source/blender/windowmanager/xr. So this matches how the message bus and
gizmo code have their own folder and files.

This allows better structuring and should make the code scale better.
I rather do this early on than to wait until we end up with a single,
huge file.

Also improves a bit how data is prepared and updated for drawing.
2020-04-04 18:55:24 +02:00

164 lines
4.8 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup wm
*
* All XR functionality is accessed through a #GHOST_XrContext handle.
* The lifetime of this context also determines the lifetime of the OpenXR instance, which is the
* representation of the OpenXR runtime connection within the application.
*/
#include "BKE_global.h"
#include "BKE_idprop.h"
#include "BKE_report.h"
#include "DNA_scene_types.h"
#include "DNA_windowmanager_types.h"
#include "DEG_depsgraph.h"
#include "MEM_guardedalloc.h"
#include "GHOST_C-api.h"
#include "WM_api.h"
#include "wm_surface.h"
#include "wm_xr_intern.h"
typedef struct {
wmWindowManager *wm;
} wmXrErrorHandlerData;
/* -------------------------------------------------------------------- */
static void wm_xr_error_handler(const GHOST_XrError *error)
{
wmXrErrorHandlerData *handler_data = error->customdata;
wmWindowManager *wm = handler_data->wm;
BKE_reports_clear(&wm->reports);
WM_report(RPT_ERROR, error->user_message);
WM_report_banner_show();
if (wm->xr.runtime) {
/* Just play safe and destroy the entire runtime data, including context. */
wm_xr_runtime_data_free(&wm->xr.runtime);
}
}
bool wm_xr_init(wmWindowManager *wm)
{
if (wm->xr.runtime && wm->xr.runtime->context) {
return true;
}
static wmXrErrorHandlerData error_customdata;
/* Set up error handling */
error_customdata.wm = wm;
GHOST_XrErrorHandler(wm_xr_error_handler, &error_customdata);
{
const GHOST_TXrGraphicsBinding gpu_bindings_candidates[] = {
GHOST_kXrGraphicsOpenGL,
#ifdef WIN32
GHOST_kXrGraphicsD3D11,
#endif
};
GHOST_XrContextCreateInfo create_info = {
.gpu_binding_candidates = gpu_bindings_candidates,
.gpu_binding_candidates_count = ARRAY_SIZE(gpu_bindings_candidates),
};
GHOST_XrContextHandle context;
if (G.debug & G_DEBUG_XR) {
create_info.context_flag |= GHOST_kXrContextDebug;
}
if (G.debug & G_DEBUG_XR_TIME) {
create_info.context_flag |= GHOST_kXrContextDebugTime;
}
if (!(context = GHOST_XrContextCreate(&create_info))) {
return false;
}
/* Set up context callbacks */
GHOST_XrGraphicsContextBindFuncs(context,
wm_xr_session_gpu_binding_context_create,
wm_xr_session_gpu_binding_context_destroy);
GHOST_XrDrawViewFunc(context, wm_xr_draw_view);
if (!wm->xr.runtime) {
wm->xr.runtime = wm_xr_runtime_data_create();
wm->xr.runtime->context = context;
}
}
BLI_assert(wm->xr.runtime && wm->xr.runtime->context);
return true;
}
void wm_xr_exit(wmWindowManager *wm)
{
if (wm->xr.runtime != NULL) {
wm_xr_runtime_data_free(&wm->xr.runtime);
}
if (wm->xr.session_settings.shading.prop) {
IDP_FreeProperty(wm->xr.session_settings.shading.prop);
wm->xr.session_settings.shading.prop = NULL;
}
}
bool wm_xr_events_handle(wmWindowManager *wm)
{
if (wm->xr.runtime && wm->xr.runtime->context) {
return GHOST_XrEventsHandle(wm->xr.runtime->context);
}
return false;
}
/* -------------------------------------------------------------------- */
/** \name XR Runtime Data
*
* \{ */
wmXrRuntimeData *wm_xr_runtime_data_create(void)
{
wmXrRuntimeData *runtime = MEM_callocN(sizeof(*runtime), __func__);
return runtime;
}
void wm_xr_runtime_data_free(wmXrRuntimeData **runtime)
{
/* Note that this function may be called twice, because of an indirect recursion: If a session is
* running while WM-XR calls this function, calling GHOST_XrContextDestroy() will call this
* again, because it's also set as the session exit callback. So NULL-check and NULL everything
* that is freed here. */
/* We free all runtime XR data here, so if the context is still alive, destroy it. */
if ((*runtime)->context != NULL) {
GHOST_XrContextHandle context = (*runtime)->context;
/* Prevent recursive GHOST_XrContextDestroy() call by NULL'ing the context pointer before the
* first call, see comment above. */
(*runtime)->context = NULL;
GHOST_XrContextDestroy(context);
}
MEM_SAFE_FREE(*runtime);
}
/** \} */ /* XR Runtime Data */