Previously, every node had to create warnings for unsupported input geometry manually. Now this is automated. Nodes just have to specify the geometry types they support in the node declaration. Differential Revision: https://developer.blender.org/D12899
36 lines
1.5 KiB
C++
36 lines
1.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "NOD_socket_declarations.hh"
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#include "NOD_socket_declarations_geometry.hh"
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namespace blender::nodes {
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#define MAKE_EXTERN_SOCKET_IMPLEMENTATION(TYPE) \
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template class SocketDeclarationBuilder<TYPE>; \
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template TYPE::Builder &NodeDeclarationBuilder::add_input<TYPE>(StringRef, StringRef); \
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template TYPE::Builder &NodeDeclarationBuilder::add_output<TYPE>(StringRef, StringRef);
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MAKE_EXTERN_SOCKET_IMPLEMENTATION(decl::Float)
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MAKE_EXTERN_SOCKET_IMPLEMENTATION(decl::Int)
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MAKE_EXTERN_SOCKET_IMPLEMENTATION(decl::Vector)
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MAKE_EXTERN_SOCKET_IMPLEMENTATION(decl::Bool)
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MAKE_EXTERN_SOCKET_IMPLEMENTATION(decl::Color)
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MAKE_EXTERN_SOCKET_IMPLEMENTATION(decl::String)
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MAKE_EXTERN_SOCKET_IMPLEMENTATION(decl::Geometry)
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#undef MAKE_EXTERN_SOCKET_IMPLEMENTATION
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} // namespace blender::nodes
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