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blender-archive/source/blender/nodes/intern/node_multi_function.cc
Jacques Lucke eb0d216dc1 Geometry Nodes: decouple multi-function lifetimes from modifier
Previously, some multi-functions were allocated in a resource scope.
This was fine as long as the multi-functions were only needed during
the current evaluation of the node tree. However, now cases arise
that require the multi-functions to be alive after the modifier is finished.
For example, we want to evaluate fields created with geometry nodes
outside of geometry nodes.

To make this work, `std::shared_ptr` has to be used in a few more places.
Realistically, this shouldn't have a noticable impact on performance.
If this does become a bottleneck in the future, we can think about ways
to make this work without using `shared_ptr` for multi-functions that
are only used once.
2021-10-18 11:46:21 +02:00

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1.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "NOD_multi_function.hh"
namespace blender::nodes {
NodeMultiFunctions::NodeMultiFunctions(const DerivedNodeTree &tree)
{
for (const NodeTreeRef *tree_ref : tree.used_node_tree_refs()) {
bNodeTree *btree = tree_ref->btree();
for (const NodeRef *node : tree_ref->nodes()) {
bNode *bnode = node->bnode();
if (bnode->typeinfo->build_multi_function == nullptr) {
continue;
}
NodeMultiFunctionBuilder builder{*bnode, *btree};
bnode->typeinfo->build_multi_function(builder);
if (builder.built_fn_ != nullptr) {
map_.add_new(bnode, {builder.built_fn_, std::move(builder.owned_built_fn_)});
}
}
}
}
} // namespace blender::nodes