Previously, some multi-functions were allocated in a resource scope. This was fine as long as the multi-functions were only needed during the current evaluation of the node tree. However, now cases arise that require the multi-functions to be alive after the modifier is finished. For example, we want to evaluate fields created with geometry nodes outside of geometry nodes. To make this work, `std::shared_ptr` has to be used in a few more places. Realistically, this shouldn't have a noticable impact on performance. If this does become a bottleneck in the future, we can think about ways to make this work without using `shared_ptr` for multi-functions that are only used once.
40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#include "NOD_multi_function.hh"
|
|
|
|
namespace blender::nodes {
|
|
|
|
NodeMultiFunctions::NodeMultiFunctions(const DerivedNodeTree &tree)
|
|
{
|
|
for (const NodeTreeRef *tree_ref : tree.used_node_tree_refs()) {
|
|
bNodeTree *btree = tree_ref->btree();
|
|
for (const NodeRef *node : tree_ref->nodes()) {
|
|
bNode *bnode = node->bnode();
|
|
if (bnode->typeinfo->build_multi_function == nullptr) {
|
|
continue;
|
|
}
|
|
NodeMultiFunctionBuilder builder{*bnode, *btree};
|
|
bnode->typeinfo->build_multi_function(builder);
|
|
if (builder.built_fn_ != nullptr) {
|
|
map_.add_new(bnode, {builder.built_fn_, std::move(builder.owned_built_fn_)});
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace blender::nodes
|