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blender-archive/intern
Brecht Van Lommel 29f6616d60 Cycles: viewport render now takes scene color management settings into account,
except for curves, that's still missing from the OpenColorIO GLSL shader.

The pixels are stored in a half float texture, converterd from full float with
native GPU instructions and SIMD on the CPU, so it should be pretty quick.
Using a GLSL shader is useful for GPU render because it avoids a copy through
CPU memory.
2013-08-30 23:49:38 +00:00
..
2013-03-18 11:44:56 +00:00
2012-12-17 08:01:43 +00:00
2013-03-29 06:25:22 +00:00