699 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			699 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 * Blender's Ketsji startpoint
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 */
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/** \file gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
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 *  \ingroup blroutines
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 */
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#include <signal.h>
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#include <stdlib.h>
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#include <stdio.h>
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#ifdef _MSC_VER
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   /* don't show stl-warnings */
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#  pragma warning (disable:4786)
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#endif
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#include "GL/glew.h"
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#include "KX_BlenderGL.h"
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#include "KX_BlenderCanvas.h"
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#include "KX_BlenderKeyboardDevice.h"
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#include "KX_BlenderMouseDevice.h"
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#include "KX_BlenderRenderTools.h"
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#include "KX_BlenderSystem.h"
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#include "BL_Material.h"
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#include "KX_KetsjiEngine.h"
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#include "KX_BlenderSceneConverter.h"
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#include "KX_PythonInit.h"
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#include "KX_PyConstraintBinding.h"
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#include "KX_PythonMain.h"
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#include "RAS_GLExtensionManager.h"
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#include "RAS_OpenGLRasterizer.h"
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#include "RAS_ListRasterizer.h"
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#include "NG_LoopBackNetworkDeviceInterface.h"
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#include "BL_System.h"
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#include "GPU_extensions.h"
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#include "Value.h"
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extern "C" {
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	#include "DNA_view3d_types.h"
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	#include "DNA_screen_types.h"
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	#include "DNA_userdef_types.h"
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	#include "DNA_scene_types.h"
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	#include "DNA_windowmanager_types.h"
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	#include "BKE_global.h"
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	#include "BKE_report.h"
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	#include "BKE_ipo.h"
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	#include "BKE_main.h"
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	#include "BKE_context.h"
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	/* avoid c++ conflict with 'new' */
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	#define new _new
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	#include "BKE_screen.h"
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	#undef new
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	#include "MEM_guardedalloc.h"
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	#include "BLI_blenlib.h"
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	#include "BLO_readfile.h"
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	#include "../../blender/windowmanager/WM_types.h"
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	#include "../../blender/windowmanager/wm_window.h"
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	#include "../../blender/windowmanager/wm_event_system.h"
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}
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#ifdef WITH_AUDASPACE
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#  include "AUD_C-API.h"
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#  include "AUD_I3DDevice.h"
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#  include "AUD_IDevice.h"
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#endif
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static BlendFileData *load_game_data(char *filename)
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{
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	ReportList reports;
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	BlendFileData *bfd;
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	BKE_reports_init(&reports, RPT_STORE);
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	bfd= BLO_read_from_file(filename, &reports);
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	if (!bfd) {
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		printf("Loading %s failed: ", filename);
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		BKE_reports_print(&reports, RPT_ERROR);
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	}
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	BKE_reports_clear(&reports);
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	return bfd;
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}
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static int BL_KetsjiNextFrame(KX_KetsjiEngine *ketsjiengine, bContext *C, wmWindow *win, Scene *scene, ARegion *ar,
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                              KX_BlenderKeyboardDevice* keyboarddevice, KX_BlenderMouseDevice* mousedevice, int draw_letterbox)
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{
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	int exitrequested;
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	// first check if we want to exit
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	exitrequested = ketsjiengine->GetExitCode();
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	// kick the engine
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	bool render = ketsjiengine->NextFrame();
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	if (render) {
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		if (draw_letterbox) {
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			// Clear screen to border color
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			// We do this here since we set the canvas to be within the frames. This means the engine
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			// itself is unaware of the extra space, so we clear the whole region for it.
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			glClearColor(scene->gm.framing.col[0], scene->gm.framing.col[1], scene->gm.framing.col[2], 1.0f);
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			glViewport(ar->winrct.xmin, ar->winrct.ymin,
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			           BLI_rcti_size_x(&ar->winrct), BLI_rcti_size_y(&ar->winrct));
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			glClear(GL_COLOR_BUFFER_BIT);
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		}
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		// render the frame
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		ketsjiengine->Render();
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	}
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	wm_window_process_events_nosleep();
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	// test for the ESC key
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	//XXX while (qtest())
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	while (wmEvent *event= (wmEvent *)win->queue.first) {
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		short val = 0;
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		//unsigned short event = 0; //XXX extern_qread(&val);
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		if (keyboarddevice->ConvertBlenderEvent(event->type,event->val))
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			exitrequested = KX_EXIT_REQUEST_BLENDER_ESC;
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		/* Coordinate conversion... where
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		 * should this really be?
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		 */
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		if (event->type == MOUSEMOVE) {
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			/* Note, not nice! XXX 2.5 event hack */
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			val = event->x - ar->winrct.xmin;
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			mousedevice->ConvertBlenderEvent(MOUSEX, val);
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			val = ar->winy - (event->y - ar->winrct.ymin) - 1;
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			mousedevice->ConvertBlenderEvent(MOUSEY, val);
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		}
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		else {
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			mousedevice->ConvertBlenderEvent(event->type,event->val);
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		}
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		BLI_remlink(&win->queue, event);
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		wm_event_free(event);
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	}
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	if (win != CTX_wm_window(C)) {
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		exitrequested= KX_EXIT_REQUEST_OUTSIDE; /* window closed while bge runs */
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	}
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	return exitrequested;
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}
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static struct BL_KetsjiNextFrameState {
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	class KX_KetsjiEngine* ketsjiengine;
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	struct bContext *C;
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	struct wmWindow* win;
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	struct Scene* scene;
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	struct ARegion *ar;
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	KX_BlenderKeyboardDevice* keyboarddevice;
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	KX_BlenderMouseDevice* mousedevice;
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	int draw_letterbox;
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} ketsjinextframestate;
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static int BL_KetsjiPyNextFrame(void *state0)
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{
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	BL_KetsjiNextFrameState *state = (BL_KetsjiNextFrameState *) state0;
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	return BL_KetsjiNextFrame(
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		state->ketsjiengine, 
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		state->C, 
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		state->win, 
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		state->scene, 
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		state->ar,
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		state->keyboarddevice, 
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		state->mousedevice, 
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		state->draw_letterbox);
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}
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extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *cam_frame, int always_use_expand_framing)
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{
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	/* context values */
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	struct wmWindowManager *wm= CTX_wm_manager(C);
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	struct wmWindow *win= CTX_wm_window(C);
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	struct Scene *startscene= CTX_data_scene(C);
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	struct Main* maggie1= CTX_data_main(C);
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	RAS_Rect area_rect;
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	area_rect.SetLeft(cam_frame->xmin);
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	area_rect.SetBottom(cam_frame->ymin);
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	area_rect.SetRight(cam_frame->xmax);
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	area_rect.SetTop(cam_frame->ymax);
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	int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
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	Main* blenderdata = maggie1;
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	char* startscenename = startscene->id.name+2;
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	char pathname[FILE_MAXDIR+FILE_MAXFILE], oldsce[FILE_MAXDIR+FILE_MAXFILE];
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	STR_String exitstring = "";
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	BlendFileData *bfd= NULL;
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	BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
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	BLI_strncpy(oldsce, G.main->name, sizeof(oldsce));
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#ifdef WITH_PYTHON
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	resetGamePythonPath(); // need this so running a second time wont use an old blendfiles path
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	setGamePythonPath(G.main->name);
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	// Acquire Python's GIL (global interpreter lock)
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	// so we can safely run Python code and API calls
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	PyGILState_STATE gilstate = PyGILState_Ensure();
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	PyObject *pyGlobalDict = PyDict_New(); /* python utility storage, spans blend file loading */
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#endif
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	bgl::InitExtensions(true);
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	// VBO code for derived mesh is not compatible with BGE (couldn't find why), so disable
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	int disableVBO = (U.gameflags & USER_DISABLE_VBO);
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	U.gameflags |= USER_DISABLE_VBO;
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	// Globals to be carried on over blender files
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	GlobalSettings gs;
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	gs.matmode= startscene->gm.matmode;
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	gs.glslflag= startscene->gm.flag;
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	do
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	{
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		View3D *v3d= CTX_wm_view3d(C);
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		RegionView3D *rv3d= CTX_wm_region_view3d(C);
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		// get some preferences
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		SYS_SystemHandle syshandle = SYS_GetSystem();
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		bool properties	= (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
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		bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0);
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		bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
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		bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
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		bool animation_record = (SYS_GetCommandLineInt(syshandle, "animation_record", 0) != 0);
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		bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0);
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#ifdef WITH_PYTHON
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		bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 0) != 0);
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#endif
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		// bool novertexarrays = (SYS_GetCommandLineInt(syshandle, "novertexarrays", 0) != 0);
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		bool mouse_state = startscene->gm.flag & GAME_SHOW_MOUSE;
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		bool restrictAnimFPS = startscene->gm.flag & GAME_RESTRICT_ANIM_UPDATES;
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		if (animation_record) usefixed= false; /* override since you don't want to run full-speed for sim recording */
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		// create the canvas, rasterizer and rendertools
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		RAS_ICanvas* canvas = new KX_BlenderCanvas(wm, win, area_rect, ar);
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		// default mouse state set on render panel
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		if (mouse_state)
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			canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
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		else
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			canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
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		// Setup vsync
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		int previous_vsync = canvas->GetSwapInterval();
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		if (startscene->gm.vsync == VSYNC_ADAPTIVE)
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			canvas->SetSwapInterval(-1);
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		else
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			canvas->SetSwapInterval(startscene->gm.vsync); // VSYNC_OFF == 0, VSYNC_ON == 1, so this works
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		RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
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		RAS_IRasterizer* rasterizer = NULL;
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		//Don't use displaylists with VBOs
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		//If auto starts using VBOs, make sure to check for that here
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		if (displaylists && startscene->gm.raster_storage != RAS_STORE_VBO)
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			rasterizer = new RAS_ListRasterizer(canvas, true, startscene->gm.raster_storage);
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		else
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			rasterizer = new RAS_OpenGLRasterizer(canvas, startscene->gm.raster_storage);
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		RAS_IRasterizer::MipmapOption mipmapval = rasterizer->GetMipmapping();
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		// create the inputdevices
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		KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
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		KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice();
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		// create a networkdevice
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		NG_NetworkDeviceInterface* networkdevice = new
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			NG_LoopBackNetworkDeviceInterface();
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		//
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		// create a ketsji/blendersystem (only needed for timing and stuff)
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		KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
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		// create the ketsjiengine
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		KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
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		// set the devices
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		ketsjiengine->SetKeyboardDevice(keyboarddevice);
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		ketsjiengine->SetMouseDevice(mousedevice);
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		ketsjiengine->SetNetworkDevice(networkdevice);
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		ketsjiengine->SetCanvas(canvas);
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		ketsjiengine->SetRenderTools(rendertools);
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		ketsjiengine->SetRasterizer(rasterizer);
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		ketsjiengine->SetUseFixedTime(usefixed);
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		ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
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		ketsjiengine->SetRestrictAnimationFPS(restrictAnimFPS);
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		KX_KetsjiEngine::SetExitKey(ConvertKeyCode(startscene->gm.exitkey));
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		//set the global settings (carried over if restart/load new files)
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		ketsjiengine->SetGlobalSettings(&gs);
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#ifdef WITH_PYTHON
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		CValue::SetDeprecationWarnings(nodepwarnings);
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#endif
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		//lock frame and camera enabled - storing global values
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		int tmp_lay= startscene->lay;
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		Object *tmp_camera = startscene->camera;
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		if (v3d->scenelock==0) {
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			startscene->lay= v3d->lay;
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			startscene->camera= v3d->camera;
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		}
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		// some blender stuff
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		float camzoom;
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		int draw_letterbox = 0;
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		if (rv3d->persp==RV3D_CAMOB) {
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			if (startscene->gm.framing.type == SCE_GAMEFRAMING_BARS) { /* Letterbox */
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				camzoom = 1.0f;
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				draw_letterbox = 1;
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			}
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			else {
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				camzoom = 1.0f / BKE_screen_view3d_zoom_to_fac(rv3d->camzoom);
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			}
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		}
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		else {
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			camzoom = 2.0;
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		}
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		ketsjiengine->SetDrawType(v3d->drawtype);
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		ketsjiengine->SetCameraZoom(camzoom);
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		// if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
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		if (exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME || exitrequested == KX_EXIT_REQUEST_RESTART_GAME)
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		{
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			exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
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			if (bfd) BLO_blendfiledata_free(bfd);
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			char basedpath[FILE_MAX];
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			// base the actuator filename with respect
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			// to the original file working directory
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			if (exitstring != "")
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				strcpy(basedpath, exitstring.Ptr());
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			// load relative to the last loaded file, this used to be relative
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			// to the first file but that makes no sense, relative paths in
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			// blend files should be relative to that file, not some other file
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			// that happened to be loaded first
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			BLI_path_abs(basedpath, pathname);
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			bfd = load_game_data(basedpath);
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			// if it wasn't loaded, try it forced relative
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			if (!bfd)
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			{
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				// just add "//" in front of it
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				char temppath[FILE_MAX] = "//";
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				BLI_strncpy(temppath + 2, basedpath, FILE_MAX - 2);
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				BLI_path_abs(temppath, pathname);
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				bfd = load_game_data(temppath);
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			}
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			// if we got a loaded blendfile, proceed
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			if (bfd)
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			{
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				blenderdata = bfd->main;
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				startscenename = bfd->curscene->id.name + 2;
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 | 
						|
				if (blenderdata) {
 | 
						|
					BLI_strncpy(G.main->name, blenderdata->name, sizeof(G.main->name));
 | 
						|
					BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
 | 
						|
#ifdef WITH_PYTHON
 | 
						|
					setGamePythonPath(G.main->name);
 | 
						|
#endif
 | 
						|
				}
 | 
						|
			}
 | 
						|
			// else forget it, we can't find it
 | 
						|
			else
 | 
						|
			{
 | 
						|
				exitrequested = KX_EXIT_REQUEST_QUIT_GAME;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		Scene *scene= bfd ? bfd->curscene : (Scene *)BLI_findstring(&blenderdata->scene, startscenename, offsetof(ID, name) + 2);
 | 
						|
 | 
						|
		if (scene)
 | 
						|
		{
 | 
						|
			int startFrame = scene->r.cfra;
 | 
						|
			ketsjiengine->SetAnimRecordMode(animation_record, startFrame);
 | 
						|
			
 | 
						|
			// Quad buffered needs a special window.
 | 
						|
			if (scene->gm.stereoflag == STEREO_ENABLED) {
 | 
						|
				if (scene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
 | 
						|
					rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) scene->gm.stereomode);
 | 
						|
 | 
						|
				rasterizer->SetEyeSeparation(scene->gm.eyeseparation);
 | 
						|
			}
 | 
						|
 | 
						|
			rasterizer->SetBackColor(scene->gm.framing.col[0], scene->gm.framing.col[1], scene->gm.framing.col[2], 0.0f);
 | 
						|
		}
 | 
						|
		
 | 
						|
		if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
 | 
						|
		{
 | 
						|
			if (rv3d->persp != RV3D_CAMOB)
 | 
						|
			{
 | 
						|
				ketsjiengine->EnableCameraOverride(startscenename);
 | 
						|
				ketsjiengine->SetCameraOverrideUseOrtho((rv3d->persp == RV3D_ORTHO));
 | 
						|
				ketsjiengine->SetCameraOverrideProjectionMatrix(MT_CmMatrix4x4(rv3d->winmat));
 | 
						|
				ketsjiengine->SetCameraOverrideViewMatrix(MT_CmMatrix4x4(rv3d->viewmat));
 | 
						|
				if (rv3d->persp == RV3D_ORTHO)
 | 
						|
				{
 | 
						|
					ketsjiengine->SetCameraOverrideClipping(v3d->near, v3d->far);
 | 
						|
				}
 | 
						|
				else
 | 
						|
				{
 | 
						|
					ketsjiengine->SetCameraOverrideClipping(v3d->near, v3d->far);
 | 
						|
				}
 | 
						|
				ketsjiengine->SetCameraOverrideLens(v3d->lens);
 | 
						|
			}
 | 
						|
			
 | 
						|
			// create a scene converter, create and convert the startingscene
 | 
						|
			KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(blenderdata, ketsjiengine);
 | 
						|
			ketsjiengine->SetSceneConverter(sceneconverter);
 | 
						|
			sceneconverter->addInitFromFrame=false;
 | 
						|
			if (always_use_expand_framing)
 | 
						|
				sceneconverter->SetAlwaysUseExpandFraming(true);
 | 
						|
 | 
						|
			bool usemat = false, useglslmat = false;
 | 
						|
 | 
						|
			if (GLEW_ARB_multitexture && GLEW_VERSION_1_1)
 | 
						|
				usemat = true;
 | 
						|
 | 
						|
			if (GPU_glsl_support())
 | 
						|
				useglslmat = true;
 | 
						|
			else if (gs.matmode == GAME_MAT_GLSL)
 | 
						|
				usemat = false;
 | 
						|
 | 
						|
			if (usemat && (gs.matmode != GAME_MAT_TEXFACE))
 | 
						|
				sceneconverter->SetMaterials(true);
 | 
						|
			if (useglslmat && (gs.matmode == GAME_MAT_GLSL))
 | 
						|
				sceneconverter->SetGLSLMaterials(true);
 | 
						|
			if (scene->gm.flag & GAME_NO_MATERIAL_CACHING)
 | 
						|
				sceneconverter->SetCacheMaterials(false);
 | 
						|
					
 | 
						|
			KX_Scene* startscene = new KX_Scene(keyboarddevice,
 | 
						|
				mousedevice,
 | 
						|
				networkdevice,
 | 
						|
				startscenename,
 | 
						|
				scene,
 | 
						|
				canvas);
 | 
						|
 | 
						|
#ifdef WITH_PYTHON
 | 
						|
			// some python things
 | 
						|
			PyObject *gameLogic, *gameLogic_keys;
 | 
						|
			setupGamePython(ketsjiengine, startscene, blenderdata, pyGlobalDict, &gameLogic, &gameLogic_keys, 0, NULL);
 | 
						|
#endif // WITH_PYTHON
 | 
						|
 | 
						|
			//initialize Dome Settings
 | 
						|
			if (scene->gm.stereoflag == STEREO_DOME)
 | 
						|
				ketsjiengine->InitDome(scene->gm.dome.res, scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf, scene->gm.dome.tilt, scene->gm.dome.warptext);
 | 
						|
 | 
						|
			// initialize 3D Audio Settings
 | 
						|
			AUD_I3DDevice* dev = AUD_get3DDevice();
 | 
						|
			if (dev)
 | 
						|
			{
 | 
						|
				dev->setSpeedOfSound(scene->audio.speed_of_sound);
 | 
						|
				dev->setDopplerFactor(scene->audio.doppler_factor);
 | 
						|
				dev->setDistanceModel(AUD_DistanceModel(scene->audio.distance_model));
 | 
						|
			}
 | 
						|
 | 
						|
			// from see blender.c:
 | 
						|
			// FIXME: this version patching should really be part of the file-reading code,
 | 
						|
			// but we still get too many unrelated data-corruption crashes otherwise...
 | 
						|
			if (blenderdata->versionfile < 250)
 | 
						|
				do_versions_ipos_to_animato(blenderdata);
 | 
						|
 | 
						|
			if (sceneconverter)
 | 
						|
			{
 | 
						|
				// convert and add scene
 | 
						|
				sceneconverter->ConvertScene(
 | 
						|
					startscene,
 | 
						|
					rendertools,
 | 
						|
					canvas);
 | 
						|
				ketsjiengine->AddScene(startscene);
 | 
						|
				
 | 
						|
				// init the rasterizer
 | 
						|
				rasterizer->Init();
 | 
						|
				
 | 
						|
				// start the engine
 | 
						|
				ketsjiengine->StartEngine(true);
 | 
						|
				
 | 
						|
 | 
						|
				// Set the animation playback rate for ipo's and actions
 | 
						|
				// the framerate below should patch with FPS macro defined in blendef.h
 | 
						|
				// Could be in StartEngine set the framerate, we need the scene to do this
 | 
						|
				ketsjiengine->SetAnimFrameRate(FPS);
 | 
						|
				
 | 
						|
#ifdef WITH_PYTHON
 | 
						|
				char *python_main = NULL;
 | 
						|
				pynextframestate.state = NULL;
 | 
						|
				pynextframestate.func = NULL;
 | 
						|
				python_main = KX_GetPythonMain(scene);
 | 
						|
 | 
						|
				// the mainloop
 | 
						|
				printf("\nBlender Game Engine Started\n");
 | 
						|
				if (python_main) {
 | 
						|
					char *python_code = KX_GetPythonCode(blenderdata, python_main);
 | 
						|
					if (python_code) {
 | 
						|
						ketsjinextframestate.ketsjiengine = ketsjiengine;
 | 
						|
						ketsjinextframestate.C = C;
 | 
						|
						ketsjinextframestate.win = win;
 | 
						|
						ketsjinextframestate.scene = scene;
 | 
						|
						ketsjinextframestate.ar = ar;
 | 
						|
						ketsjinextframestate.keyboarddevice = keyboarddevice;
 | 
						|
						ketsjinextframestate.mousedevice = mousedevice;
 | 
						|
						ketsjinextframestate.draw_letterbox = draw_letterbox;
 | 
						|
			
 | 
						|
						pynextframestate.state = &ketsjinextframestate;
 | 
						|
						pynextframestate.func = &BL_KetsjiPyNextFrame;
 | 
						|
						printf("Yielding control to Python script '%s'...\n", python_main);
 | 
						|
						PyRun_SimpleString(python_code);
 | 
						|
						printf("Exit Python script '%s'\n", python_main);
 | 
						|
						MEM_freeN(python_code);
 | 
						|
					}
 | 
						|
				}
 | 
						|
				else
 | 
						|
#endif  /* WITH_PYTHON */
 | 
						|
				{
 | 
						|
					while (!exitrequested)
 | 
						|
					{
 | 
						|
						exitrequested = BL_KetsjiNextFrame(ketsjiengine, C, win, scene, ar, keyboarddevice, mousedevice, draw_letterbox);
 | 
						|
					}
 | 
						|
				}
 | 
						|
				printf("Blender Game Engine Finished\n");
 | 
						|
				exitstring = ketsjiengine->GetExitString();
 | 
						|
#ifdef WITH_PYTHON
 | 
						|
				if (python_main) MEM_freeN(python_main);
 | 
						|
#endif  /* WITH_PYTHON */
 | 
						|
 | 
						|
				gs = *(ketsjiengine->GetGlobalSettings());
 | 
						|
 | 
						|
				// when exiting the mainloop
 | 
						|
#ifdef WITH_PYTHON
 | 
						|
				// Clears the dictionary by hand:
 | 
						|
				// This prevents, extra references to global variables
 | 
						|
				// inside the GameLogic dictionary when the python interpreter is finalized.
 | 
						|
				// which allows the scene to safely delete them :)
 | 
						|
				// see: (space.c)->start_game
 | 
						|
				
 | 
						|
				//PyDict_Clear(PyModule_GetDict(gameLogic));
 | 
						|
				
 | 
						|
				// Keep original items, means python plugins will autocomplete members
 | 
						|
				PyObject *gameLogic_keys_new = PyDict_Keys(PyModule_GetDict(gameLogic));
 | 
						|
				const Py_ssize_t numitems= PyList_GET_SIZE(gameLogic_keys_new);
 | 
						|
				Py_ssize_t listIndex;
 | 
						|
				for (listIndex=0; listIndex < numitems; listIndex++) {
 | 
						|
					PyObject *item = PyList_GET_ITEM(gameLogic_keys_new, listIndex);
 | 
						|
					if (!PySequence_Contains(gameLogic_keys, item)) {
 | 
						|
						PyDict_DelItem(	PyModule_GetDict(gameLogic), item);
 | 
						|
					}
 | 
						|
				}
 | 
						|
				Py_DECREF(gameLogic_keys_new);
 | 
						|
				gameLogic_keys_new = NULL;
 | 
						|
#endif
 | 
						|
				ketsjiengine->StopEngine();
 | 
						|
#ifdef WITH_PYTHON
 | 
						|
				exitGamePythonScripting();
 | 
						|
#endif
 | 
						|
				networkdevice->Disconnect();
 | 
						|
			}
 | 
						|
			if (sceneconverter)
 | 
						|
			{
 | 
						|
				delete sceneconverter;
 | 
						|
				sceneconverter = NULL;
 | 
						|
			}
 | 
						|
 | 
						|
#ifdef WITH_PYTHON
 | 
						|
			Py_DECREF(gameLogic_keys);
 | 
						|
			gameLogic_keys = NULL;
 | 
						|
#endif
 | 
						|
		}
 | 
						|
		//lock frame and camera enabled - restoring global values
 | 
						|
		if (v3d->scenelock==0) {
 | 
						|
			startscene->lay= tmp_lay;
 | 
						|
			startscene->camera= tmp_camera;
 | 
						|
		}
 | 
						|
 | 
						|
		if (exitrequested != KX_EXIT_REQUEST_OUTSIDE)
 | 
						|
		{
 | 
						|
			// set the cursor back to normal
 | 
						|
			canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
 | 
						|
 | 
						|
			// set mipmap setting back to its original value
 | 
						|
			rasterizer->SetMipmapping(mipmapval);
 | 
						|
		}
 | 
						|
		
 | 
						|
		// clean up some stuff
 | 
						|
		if (ketsjiengine)
 | 
						|
		{
 | 
						|
			delete ketsjiengine;
 | 
						|
			ketsjiengine = NULL;
 | 
						|
		}
 | 
						|
		if (kxsystem)
 | 
						|
		{
 | 
						|
			delete kxsystem;
 | 
						|
			kxsystem = NULL;
 | 
						|
		}
 | 
						|
		if (networkdevice)
 | 
						|
		{
 | 
						|
			delete networkdevice;
 | 
						|
			networkdevice = NULL;
 | 
						|
		}
 | 
						|
		if (keyboarddevice)
 | 
						|
		{
 | 
						|
			delete keyboarddevice;
 | 
						|
			keyboarddevice = NULL;
 | 
						|
		}
 | 
						|
		if (mousedevice)
 | 
						|
		{
 | 
						|
			delete mousedevice;
 | 
						|
			mousedevice = NULL;
 | 
						|
		}
 | 
						|
		if (rasterizer)
 | 
						|
		{
 | 
						|
			delete rasterizer;
 | 
						|
			rasterizer = NULL;
 | 
						|
		}
 | 
						|
		if (rendertools)
 | 
						|
		{
 | 
						|
			delete rendertools;
 | 
						|
			rendertools = NULL;
 | 
						|
		}
 | 
						|
		if (canvas)
 | 
						|
		{
 | 
						|
			canvas->SetSwapInterval(previous_vsync); // Set the swap interval back
 | 
						|
			delete canvas;
 | 
						|
			canvas = NULL;
 | 
						|
		}
 | 
						|
 | 
						|
		// stop all remaining playing sounds
 | 
						|
		AUD_getDevice()->stopAll();
 | 
						|
	
 | 
						|
	} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
 | 
						|
	
 | 
						|
	if (!disableVBO)
 | 
						|
		U.gameflags &= ~USER_DISABLE_VBO;
 | 
						|
 | 
						|
	if (bfd) BLO_blendfiledata_free(bfd);
 | 
						|
 | 
						|
	BLI_strncpy(G.main->name, oldsce, sizeof(G.main->name));
 | 
						|
 | 
						|
#ifdef WITH_PYTHON
 | 
						|
	Py_DECREF(pyGlobalDict);
 | 
						|
 | 
						|
	// Release Python's GIL
 | 
						|
	PyGILState_Release(gilstate);
 | 
						|
#endif
 | 
						|
 | 
						|
}
 |