715 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			715 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * $Id$
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#ifndef UI_INTERFACE_H
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#define UI_INTERFACE_H
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#include "RNA_types.h"
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/* Struct Declarations */
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struct ID;
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struct Main;
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struct ListBase;
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struct ARegion;
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struct ScrArea;
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struct wmWindow;
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struct wmWindowManager;
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struct wmOperator;
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struct AutoComplete;
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struct bContext;
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struct Panel;
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struct PanelType;
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struct PointerRNA;
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struct PropertyRNA;
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struct ReportList;
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struct rcti;
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struct rctf;
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struct uiStyle;
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struct uiFontStyle;
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struct uiWidgetColors;
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struct ColorBand;
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struct CurveMapping;
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struct Image;
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struct ImageUser;
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struct uiWidgetColors;
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struct Tex;
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struct MTex;
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typedef struct uiBut uiBut;
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typedef struct uiBlock uiBlock;
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typedef struct uiPopupBlockHandle uiPopupBlockHandle;
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typedef struct uiLayout uiLayout;
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/* Defines */
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/* uiBlock->dt */
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#define UI_EMBOSS		0	/* use widget style for drawing */
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#define UI_EMBOSSN		1	/* Nothing, only icon and/or text */
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#define UI_EMBOSSP		2	/* Pulldown menu style */
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#define UI_EMBOSST		3	/* Table */
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/* uiBlock->direction */
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#define UI_TOP		1
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#define UI_DOWN		2
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#define UI_LEFT		4
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#define UI_RIGHT	8
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#define UI_DIRECTION	15
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#define UI_CENTER		16
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#define UI_SHIFT_FLIPPED	32
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/* uiBlock->autofill (not yet used) */
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#define UI_BLOCK_COLLUMNS	1
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#define UI_BLOCK_ROWS		2
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/* uiBlock->flag (controls) */
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#define UI_BLOCK_LOOP			1
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#define UI_BLOCK_REDRAW			2
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#define UI_BLOCK_RET_1			4		/* XXX 2.5 not implemented */
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#define UI_BLOCK_NUMSELECT		8
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#define UI_BLOCK_ENTER_OK		16
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#define UI_BLOCK_NOSHADOW		32
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#define UI_BLOCK_UNUSED			64
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#define UI_BLOCK_MOVEMOUSE_QUIT	128
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#define UI_BLOCK_KEEP_OPEN		256
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#define UI_BLOCK_POPUP			512
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#define UI_BLOCK_OUT_1			1024
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#define UI_BLOCK_NO_FLIP		2048
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#define UI_BLOCK_POPUP_MEMORY	4096
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/* uiPopupBlockHandle->menuretval */
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#define UI_RETURN_CANCEL	1       /* cancel all menus cascading */
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#define UI_RETURN_OK        2       /* choice made */
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#define UI_RETURN_OUT       4       /* left the menu */
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#define UI_RETURN_UPDATE    8       /* update the button that opened */
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	/* block->flag bits 12-15 are identical to but->flag bits */
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/* panel controls */
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#define UI_PNL_TRANSP	1
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#define UI_PNL_SOLID	2
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#define UI_PNL_CLOSE	32
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#define UI_PNL_STOW		64
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#define UI_PNL_TO_MOUSE	128
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#define UI_PNL_UNSTOW	256
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#define UI_PNL_SCALE	512
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/* warning the first 6 flags are internal */
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/* but->flag */
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#define UI_TEXT_LEFT	64
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#define UI_ICON_LEFT	128
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#define UI_ICON_SUBMENU	256
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#define UI_ICON_PREVIEW	512
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	/* control for button type block */
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#define UI_MAKE_TOP		1024
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#define UI_MAKE_DOWN	2048
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#define UI_MAKE_LEFT	4096
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#define UI_MAKE_RIGHT	8192
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	/* button align flag, for drawing groups together */
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#define UI_BUT_ALIGN		(15<<14)
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#define UI_BUT_ALIGN_TOP	(1<<14)
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#define UI_BUT_ALIGN_LEFT	(1<<15)
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#define UI_BUT_ALIGN_RIGHT	(1<<16)
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#define UI_BUT_ALIGN_DOWN	(1<<17)
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#define UI_BUT_DISABLED		(1<<18)
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#define UI_BUT_UNUSED		(1<<19)
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#define UI_BUT_ANIMATED		(1<<20)
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#define UI_BUT_ANIMATED_KEY	(1<<21)
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#define UI_BUT_DRIVEN		(1<<22)
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#define UI_BUT_INACTIVE		(1<<23)
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#define UI_BUT_LAST_ACTIVE	(1<<24)
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#define UI_BUT_UNDO			(1<<25)
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#define UI_BUT_IMMEDIATE	(1<<26)
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#define UI_BUT_NO_TOOLTIP	(1<<27)
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#define UI_PANEL_WIDTH			340
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#define UI_COMPACT_PANEL_WIDTH	160
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/* Button types, bits stored in 1 value... and a short even!
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- bits 0-4:  bitnr (0-31)
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- bits 5-7:  pointer type
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- bit  8:    for 'bit'
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- bit  9-15: button type (now 6 bits, 64 types)
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*/
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#define CHA	32
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#define SHO	64
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#define INT	96
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#define FLO	128
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#define FUN	192
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#define BIT	256
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#define BUTPOIN	(128+64+32)
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#define BUT	(1<<9)
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#define ROW	(2<<9)
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#define TOG	(3<<9)
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#define SLI	(4<<9)
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#define	NUM	(5<<9)
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#define TEX	(6<<9)
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#define TOG3	(7<<9)
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#define TOGR	(8<<9)
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#define TOGN	(9<<9)
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#define LABEL	(10<<9)
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#define MENU	(11<<9)
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#define ICONROW	(12<<9)
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#define ICONTOG	(13<<9)
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#define NUMSLI	(14<<9)
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#define COL		(15<<9)
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#define IDPOIN	(16<<9)
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#define HSVSLI 	(17<<9)
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#define SCROLL	(18<<9)
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#define BLOCK	(19<<9)
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#define BUTM	(20<<9)
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#define SEPR	(21<<9)
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#define LINK	(22<<9)
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#define INLINK	(23<<9)
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#define KEYEVT	(24<<9)
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#define ICONTEXTROW (25<<9)
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#define HSVCUBE		(26<<9)
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#define PULLDOWN	(27<<9)
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#define ROUNDBOX	(28<<9)
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#define CHARTAB		(29<<9)
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#define BUT_COLORBAND (30<<9)
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#define BUT_NORMAL	(31<<9)
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#define BUT_CURVE	(32<<9)
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#define BUT_TOGDUAL (33<<9)
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#define ICONTOGN	(34<<9)
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#define FTPREVIEW	(35<<9)
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#define NUMABS		(36<<9)
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#define TOGBUT		(37<<9)
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#define OPTION		(38<<9)
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#define OPTIONN		(39<<9)
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#define SEARCH_MENU	(40<<9)
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#define BUT_EXTRA	(41<<9)
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#define HSVCIRCLE	(42<<9)
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#define LISTBOX		(43<<9)
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#define LISTROW		(44<<9)
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#define HOTKEYEVT	(45<<9)
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#define BUT_IMAGE	(46<<9)
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#define BUTTYPE		(63<<9)
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/* Drawing
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 *
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 * Functions to draw various shapes, taking theme settings into account.
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 * Used for code that draws its own UI style elements. */
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void uiEmboss(float x1, float y1, float x2, float y2, int sel);
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void uiRoundBox(float minx, float miny, float maxx, float maxy, float rad);
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void uiSetRoundBox(int type);
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int uiGetRoundBox(void);
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void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad);
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void uiDrawMenuBox(float minx, float miny, float maxx, float maxy, short flag, short direction);
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void uiDrawBoxShadow(unsigned char alpha, float minx, float miny, float maxx, float maxy);
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/* state for scrolldrawing */
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#define UI_SCROLL_PRESSED	1
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#define UI_SCROLL_ARROWS	2
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void uiWidgetScrollDraw(struct uiWidgetColors *wcol, struct rcti *rect, struct rcti *slider, int state);
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/* Menu Callbacks */
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typedef void (*uiMenuCreateFunc)(struct bContext *C, struct uiLayout *layout, void *arg1);
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typedef void (*uiMenuHandleFunc)(struct bContext *C, void *arg, int event);
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/* Popup Menus
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 *
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 * Functions used to create popup menus. For more extended menus the
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 * uiPupMenuBegin/End functions can be used to define own items with
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 * the uiItem functions inbetween. If it is a simple confirmation menu
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 * or similar, popups can be created with a single function call. */
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typedef struct uiPopupMenu uiPopupMenu;
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uiPopupMenu *uiPupMenuBegin(struct bContext *C, const char *title, int icon);
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void uiPupMenuEnd(struct bContext *C, struct uiPopupMenu *head);
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struct uiLayout *uiPupMenuLayout(uiPopupMenu *head);
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void uiPupMenuOkee(struct bContext *C, char *opname, char *str, ...);
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void uiPupMenuSaveOver(struct bContext *C, struct wmOperator *op, char *filename);
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void uiPupMenuNotice(struct bContext *C, char *str, ...);
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void uiPupMenuError(struct bContext *C, char *str, ...);
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void uiPupMenuReports(struct bContext *C, struct ReportList *reports);
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void uiPupMenuInvoke(struct bContext *C, const char *idname); /* popup registered menu */
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/* Popup Blocks
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 *
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 * Functions used to create popup blocks. These are like popup menus
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 * but allow using all button types and creating an own layout. */
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typedef uiBlock* (*uiBlockCreateFunc)(struct bContext *C, struct ARegion *ar, void *arg1);
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void uiPupBlock(struct bContext *C, uiBlockCreateFunc func, void *arg);
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void uiPupBlockO(struct bContext *C, uiBlockCreateFunc func, void *arg, char *opname, int opcontext);
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void uiPupBlockOperator(struct bContext *C, uiBlockCreateFunc func, struct wmOperator *op, int opcontext);
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void uiPupBlockClose(struct bContext *C, uiBlock *block);
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/* Blocks
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 *
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 * Functions for creating, drawing and freeing blocks. A Block is a
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 * container of buttons and used for various purposes.
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 * 
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 * Begin/Define Buttons/End/Draw is the typical order in which these
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 * function should be called, though for popup blocks Draw is left out.
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 * Freeing blocks is done by the screen/ module automatically.
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 *
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 * */
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uiBlock *uiBeginBlock(const struct bContext *C, struct ARegion *region, const char *name, short dt);
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void uiEndBlock(const struct bContext *C, uiBlock *block);
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void uiDrawBlock(const struct bContext *C, struct uiBlock *block);
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uiBlock *uiGetBlock(char *name, struct ARegion *ar);
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void uiBlockSetEmboss(uiBlock *block, short dt);
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void uiFreeBlock(const struct bContext *C, uiBlock *block);
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void uiFreeBlocks(const struct bContext *C, struct ListBase *lb);
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void uiFreeInactiveBlocks(const struct bContext *C, struct ListBase *lb);
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void uiBlockSetRegion(uiBlock *block, struct ARegion *region);
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void uiBlockSetButLock(uiBlock *block, int val, char *lockstr);
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void uiBlockClearButLock(uiBlock *block);
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/* automatic aligning, horiz or verical */
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void uiBlockBeginAlign(uiBlock *block);
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void uiBlockEndAlign(uiBlock *block);
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/* block bounds/position calculation */
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enum {
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	UI_BLOCK_BOUNDS=1,
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	UI_BLOCK_BOUNDS_TEXT,
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	UI_BLOCK_BOUNDS_POPUP_MOUSE,
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	UI_BLOCK_BOUNDS_POPUP_MENU,
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	UI_BLOCK_BOUNDS_POPUP_CENTER,
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} eBlockBoundsCalc;
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void uiBoundsBlock(struct uiBlock *block, int addval);
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void uiTextBoundsBlock(uiBlock *block, int addval);
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void uiPopupBoundsBlock(uiBlock *block, int addval, int mx, int my);
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void uiMenuPopupBoundsBlock(uiBlock *block, int addvall, int mx, int my);
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void uiCenteredBoundsBlock(uiBlock *block, int addval);
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int		uiBlocksGetYMin		(struct ListBase *lb);
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void	uiBlockSetDirection	(uiBlock *block, int direction);
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void 	uiBlockFlipOrder	(uiBlock *block);
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void	uiBlockSetFlag		(uiBlock *block, int flag);
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void	uiBlockClearFlag	(uiBlock *block, int flag);
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void	uiBlockSetXOfs		(uiBlock *block, int xofs);
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int		uiButGetRetVal		(uiBut *but);
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void	uiButSetFlag		(uiBut *but, int flag);
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void	uiButClearFlag		(uiBut *but, int flag);
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/* special button case, only draw it when used actively, for outliner etc */
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int		uiButActiveOnly		(const struct bContext *C, uiBlock *block, uiBut *but);
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/* Buttons
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 *
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 * Functions to define various types of buttons in a block. Postfixes:
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 * - F: float
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 * - I: int
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 * - S: short
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 * - C: char
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 * - R: RNA
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 * - O: operator */
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uiBut *uiDefBut(uiBlock *block, 
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					   int type, int retval, char *str, 
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					   short x1, short y1, 
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					   short x2, short y2, 
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					   void *poin, 
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					   float min, float max, 
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					   float a1, float a2,  char *tip);
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uiBut *uiDefButF(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2,  char *tip);
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uiBut *uiDefButBitF(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2,  char *tip);
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uiBut *uiDefButI(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2,  char *tip);
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uiBut *uiDefButBitI(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2,  char *tip);
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uiBut *uiDefButS(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2,  char *tip);
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uiBut *uiDefButBitS(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2,  char *tip);
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uiBut *uiDefButC(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2,  char *tip);
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uiBut *uiDefButBitC(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2,  char *tip);
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uiBut *uiDefButR(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2,  char *tip);
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uiBut *uiDefButO(uiBlock *block, int type, char *opname, int opcontext, char *str, short x1, short y1, short x2, short y2, char *tip);
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uiBut *uiDefIconBut(uiBlock *block, 
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					   int type, int retval, int icon, 
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					   short x1, short y1, 
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					   short x2, short y2, 
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					   void *poin, 
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					   float min, float max, 
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					   float a1, float a2,  char *tip);
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uiBut *uiDefIconButF(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2,  char *tip);
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uiBut *uiDefIconButBitF(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2,  char *tip);
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uiBut *uiDefIconButI(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconButBitI(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconButS(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconButBitS(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconButC(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconButBitC(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconButR(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconButO(uiBlock *block, int type, char *opname, int opcontext, int icon, short x1, short y1, short x2, short y2, char *tip);
 | 
						|
 | 
						|
uiBut *uiDefIconTextBut(uiBlock *block,
 | 
						|
						int type, int retval, int icon, char *str, 
 | 
						|
						short x1, short y1,
 | 
						|
						short x2, short y2,
 | 
						|
						void *poin,
 | 
						|
						float min, float max,
 | 
						|
						float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconTextButF(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconTextButBitF(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconTextButI(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconTextButBitI(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconTextButS(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconTextButBitS(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconTextButC(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconTextButBitC(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconTextButR(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2,  char *tip);
 | 
						|
uiBut *uiDefIconTextButO(uiBlock *block, int type, char *opname, int opcontext, int icon, char *str, short x1, short y1, short x2, short y2, char *tip);
 | 
						|
 | 
						|
/* for passing inputs to ButO buttons */
 | 
						|
struct PointerRNA *uiButGetOperatorPtrRNA(uiBut *but);
 | 
						|
 | 
						|
/* Special Buttons
 | 
						|
 *
 | 
						|
 * Butons with a more specific purpose:
 | 
						|
 * - IDPoinBut: for creating buttons that work on a pointer to an ID block.
 | 
						|
 * - MenuBut: buttons that popup a menu (in headers usually).
 | 
						|
 * - PulldownBut: like MenuBut, but creating a uiBlock (for compatibility).
 | 
						|
 * - BlockBut: buttons that popup a block with more buttons.
 | 
						|
 * - KeyevtBut: buttons that can be used to turn key events into values.
 | 
						|
 * - PickerButtons: buttons like the color picker (for code sharing).
 | 
						|
 * - AutoButR: RNA property button with type automatically defined. */
 | 
						|
 | 
						|
#define UI_ID_RENAME		1
 | 
						|
#define UI_ID_BROWSE		2
 | 
						|
#define UI_ID_ADD_NEW		4
 | 
						|
#define UI_ID_OPEN			8
 | 
						|
#define UI_ID_ALONE			16
 | 
						|
#define UI_ID_DELETE		32
 | 
						|
#define UI_ID_LOCAL			64
 | 
						|
#define UI_ID_AUTO_NAME		128
 | 
						|
#define UI_ID_FAKE_USER		256
 | 
						|
#define UI_ID_PIN			512
 | 
						|
#define UI_ID_BROWSE_RENDER	1024
 | 
						|
#define UI_ID_PREVIEWS		2048
 | 
						|
#define UI_ID_FULL			(UI_ID_RENAME|UI_ID_BROWSE|UI_ID_ADD_NEW|UI_ID_OPEN|UI_ID_ALONE|UI_ID_DELETE|UI_ID_LOCAL)
 | 
						|
 | 
						|
typedef void (*uiIDPoinFuncFP)(struct bContext *C, char *str, struct ID **idpp);
 | 
						|
typedef void (*uiIDPoinFunc)(struct bContext *C, struct ID *id, int event);
 | 
						|
 | 
						|
uiBut *uiDefIDPoinBut(uiBlock *block, uiIDPoinFuncFP func, short blocktype, int retval, char *str,
 | 
						|
						short x1, short y1, short x2, short y2, void *idpp, char *tip);
 | 
						|
 | 
						|
int uiIconFromID(struct ID *id);
 | 
						|
 | 
						|
uiBut *uiDefPulldownBut(uiBlock *block, uiBlockCreateFunc func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip);
 | 
						|
uiBut *uiDefMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip);
 | 
						|
uiBut *uiDefIconTextMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, int icon, char *str, short x1, short y1, short x2, short y2, char *tip);
 | 
						|
uiBut *uiDefIconMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, int icon, short x1, short y1, short x2, short y2, char *tip);
 | 
						|
 | 
						|
uiBut *uiDefBlockBut(uiBlock *block, uiBlockCreateFunc func, void *func_arg1, char *str, short x1, short y1, short x2, short y2, char *tip);
 | 
						|
uiBut *uiDefBlockButN(uiBlock *block, uiBlockCreateFunc func, void *argN, char *str, short x1, short y1, short x2, short y2, char *tip);
 | 
						|
 | 
						|
uiBut *uiDefIconBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, int retval, int icon, short x1, short y1, short x2, short y2, char *tip);
 | 
						|
uiBut *uiDefIconTextBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, int icon, char *str, short x1, short y1, short x2, short y2, char *tip);
 | 
						|
 | 
						|
uiBut *uiDefKeyevtButS(uiBlock *block, int retval, char *str, short x1, short y1, short x2, short y2, short *spoin, char *tip);
 | 
						|
uiBut *uiDefHotKeyevtButS(uiBlock *block, int retval, char *str, short x1, short y1, short x2, short y2, short *keypoin, short *modkeypoin, char *tip);
 | 
						|
 | 
						|
uiBut *uiDefSearchBut(uiBlock *block, void *arg, int retval, int icon, int maxlen, short x1, short y1, short x2, short y2, float a1, float a2, char *tip);
 | 
						|
 | 
						|
void uiBlockPickerButtons(struct uiBlock *block, float *col, float *hsv, float *old, char *hexcol, char mode, short retval);
 | 
						|
void uiBlockColorbandButtons(struct uiBlock *block, struct ColorBand *coba, struct rctf *butr, int event);
 | 
						|
 | 
						|
uiBut *uiDefAutoButR(uiBlock *block, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, char *name, int icon, int x1, int y1, int x2, int y2);
 | 
						|
void uiDefAutoButsRNA(const struct bContext *C, uiLayout *layout, struct PointerRNA *ptr, int columns);
 | 
						|
 | 
						|
/* Links
 | 
						|
 *
 | 
						|
 * Game engine logic brick links. Non-functional currently in 2.5,
 | 
						|
 * code to handle and draw these is disabled internally. */
 | 
						|
 | 
						|
void uiSetButLink(struct uiBut *but,  void **poin,  void ***ppoin,  short *tot,  int from, int to);
 | 
						|
 | 
						|
void uiComposeLinks(uiBlock *block);
 | 
						|
uiBut *uiFindInlink(uiBlock *block, void *poin);
 | 
						|
 | 
						|
/* Callbacks
 | 
						|
 *
 | 
						|
 * uiBlockSetHandleFunc/ButmFunc are for handling events through a callback.
 | 
						|
 * HandleFunc gets the retval passed on, and ButmFunc gets a2. The latter is
 | 
						|
 * mostly for compatibility with older code.
 | 
						|
 *
 | 
						|
 * uiButSetCompleteFunc is for tab completion.
 | 
						|
 *
 | 
						|
 * uiButSearchFunc is for name buttons, showing a popup with matches
 | 
						|
 *
 | 
						|
 * uiBlockSetFunc and uiButSetFunc are callbacks run when a button is used,
 | 
						|
 * in case events, operators or RNA are not sufficient to handle the button.
 | 
						|
 *
 | 
						|
 * uiButSetNFunc will free the argument with MEM_freeN. */
 | 
						|
 | 
						|
typedef struct uiSearchItems uiSearchItems;
 | 
						|
 | 
						|
typedef void (*uiButHandleFunc)(struct bContext *C, void *arg1, void *arg2);
 | 
						|
typedef void (*uiButHandleRenameFunc)(struct bContext *C, void *arg, char *origstr);
 | 
						|
typedef void (*uiButHandleNFunc)(struct bContext *C, void *argN, void *arg2);
 | 
						|
typedef void (*uiButCompleteFunc)(struct bContext *C, char *str, void *arg);
 | 
						|
typedef void (*uiButSearchFunc)(const struct bContext *C, void *arg, char *str, uiSearchItems *items);
 | 
						|
typedef void (*uiBlockHandleFunc)(struct bContext *C, void *arg, int event);
 | 
						|
		
 | 
						|
		/* use inside searchfunc to add items */
 | 
						|
int		uiSearchItemAdd(uiSearchItems *items, const char *name, void *poin, int iconid);
 | 
						|
		/* bfunc gets search item *poin as arg2, or if NULL the old string */
 | 
						|
void	uiButSetSearchFunc	(uiBut *but,		uiButSearchFunc sfunc, void *arg1, uiButHandleFunc bfunc, void *active);
 | 
						|
		/* height in pixels, it's using hardcoded values still */
 | 
						|
int		uiSearchBoxhHeight(void);
 | 
						|
 | 
						|
void	uiBlockSetHandleFunc(uiBlock *block,	uiBlockHandleFunc func, void *arg);
 | 
						|
void	uiBlockSetButmFunc	(uiBlock *block,	uiMenuHandleFunc func, void *arg);
 | 
						|
void	uiBlockSetFunc		(uiBlock *block,	uiButHandleFunc func, void *arg1, void *arg2);
 | 
						|
void	uiBlockSetNFunc		(uiBlock *block,	uiButHandleFunc func, void *argN, void *arg2);
 | 
						|
 | 
						|
void	uiButSetRenameFunc	(uiBut *but,		uiButHandleRenameFunc func, void *arg1);
 | 
						|
void	uiButSetFunc		(uiBut *but,		uiButHandleFunc func, void *arg1, void *arg2);
 | 
						|
void	uiButSetNFunc		(uiBut *but,		uiButHandleNFunc func, void *argN, void *arg2);
 | 
						|
 | 
						|
void	uiButSetCompleteFunc(uiBut *but,		uiButCompleteFunc func, void *arg);
 | 
						|
 | 
						|
void 	uiBlockSetDrawExtraFunc(uiBlock *block, void (*func)(const struct bContext *C, void *, void *, void *, struct rcti *rect), void *arg1, void *arg2);
 | 
						|
 | 
						|
/* Autocomplete
 | 
						|
 *
 | 
						|
 * Tab complete helper functions, for use in uiButCompleteFunc callbacks.
 | 
						|
 * Call begin once, then multiple times do_name with all possibilities,
 | 
						|
 * and finally end to finish and get the completed name. */
 | 
						|
 | 
						|
typedef struct AutoComplete AutoComplete;
 | 
						|
 | 
						|
AutoComplete *autocomplete_begin(char *startname, int maxlen);
 | 
						|
void autocomplete_do_name(AutoComplete *autocpl, const char *name);
 | 
						|
void autocomplete_end(AutoComplete *autocpl, char *autoname);
 | 
						|
 | 
						|
/* Panels
 | 
						|
 *
 | 
						|
 * Functions for creating, freeing and drawing panels. The API here
 | 
						|
 * could use a good cleanup, though how they will function in 2.5 is
 | 
						|
 * not clear yet so we postpone that. */
 | 
						|
 | 
						|
void uiBeginPanels(const struct bContext *C, struct ARegion *ar);
 | 
						|
void uiEndPanels(const struct bContext *C, struct ARegion *ar);
 | 
						|
 | 
						|
struct Panel *uiBeginPanel(struct ScrArea *sa, struct ARegion *ar, uiBlock *block, struct PanelType *pt, int *open);
 | 
						|
void uiEndPanel(uiBlock *block, int width, int height);
 | 
						|
 | 
						|
/* Handlers
 | 
						|
 *
 | 
						|
 * Handlers that can be registered in regions, areas and windows for
 | 
						|
 * handling WM events. Mostly this is done automatic by modules such
 | 
						|
 * as screen/ if ED_KEYMAP_UI is set, or internally in popup functions. */
 | 
						|
 | 
						|
void UI_add_region_handlers(struct ListBase *handlers);
 | 
						|
void UI_add_area_handlers(struct ListBase *handlers);
 | 
						|
void UI_add_popup_handlers(struct bContext *C, struct ListBase *handlers, uiPopupBlockHandle *popup);
 | 
						|
void UI_remove_popup_handlers(struct ListBase *handlers, uiPopupBlockHandle *popup);
 | 
						|
 | 
						|
/* Module
 | 
						|
 *
 | 
						|
 * init and exit should be called before using this module. init_userdef must
 | 
						|
 * be used to reinitialize some internal state if user preferences change. */
 | 
						|
 | 
						|
void UI_init(void);
 | 
						|
void UI_init_userdef(void);
 | 
						|
void UI_exit(void);
 | 
						|
 | 
						|
/* Layout
 | 
						|
 *
 | 
						|
 * More automated layout of buttons. Has three levels:
 | 
						|
 * - Layout: contains a number templates, within a bounded width or height.
 | 
						|
 * - Template: predefined layouts for buttons with a number of slots, each
 | 
						|
 *   slot can contain multiple items.
 | 
						|
 * - Item: item to put in a template slot, being either an RNA property,
 | 
						|
 *   operator, label or menu. Also regular buttons can be used when setting
 | 
						|
 *   uiBlockCurLayout. */
 | 
						|
 | 
						|
/* layout */
 | 
						|
#define UI_LAYOUT_HORIZONTAL	0
 | 
						|
#define UI_LAYOUT_VERTICAL		1
 | 
						|
 | 
						|
#define UI_LAYOUT_PANEL			0
 | 
						|
#define UI_LAYOUT_HEADER		1
 | 
						|
#define UI_LAYOUT_MENU			2
 | 
						|
#define UI_LAYOUT_TOOLBAR		3
 | 
						|
 
 | 
						|
#define UI_UNIT_X				20
 | 
						|
#define UI_UNIT_Y				20
 | 
						|
 | 
						|
#define UI_LAYOUT_ALIGN_EXPAND	0
 | 
						|
#define UI_LAYOUT_ALIGN_LEFT	1
 | 
						|
#define UI_LAYOUT_ALIGN_CENTER	2
 | 
						|
#define UI_LAYOUT_ALIGN_RIGHT	3
 | 
						|
 | 
						|
#define UI_ITEM_O_RETURN_PROPS	1
 | 
						|
#define UI_ITEM_R_EXPAND		2
 | 
						|
#define UI_ITEM_R_SLIDER		4
 | 
						|
#define UI_ITEM_R_TOGGLE		8
 | 
						|
#define UI_ITEM_R_ICON_ONLY		16
 | 
						|
#define UI_ITEM_R_EVENT			32
 | 
						|
#define UI_ITEM_R_FULL_EVENT	64
 | 
						|
#define UI_ITEM_R_NO_BG			128
 | 
						|
#define UI_ITEM_R_IMMEDIATE		256
 | 
						|
 | 
						|
uiLayout *uiBlockLayout(uiBlock *block, int dir, int type, int x, int y, int size, int em, struct uiStyle *style);
 | 
						|
void uiBlockSetCurLayout(uiBlock *block, uiLayout *layout);
 | 
						|
void uiBlockLayoutResolve(uiBlock *block, int *x, int *y);
 | 
						|
 | 
						|
uiBlock *uiLayoutGetBlock(uiLayout *layout);
 | 
						|
 | 
						|
void uiLayoutSetFunc(uiLayout *layout, uiMenuHandleFunc handlefunc, void *argv);
 | 
						|
void uiLayoutSetContextPointer(uiLayout *layout, char *name, struct PointerRNA *ptr);
 | 
						|
char *uiLayoutIntrospect(uiLayout *layout); // XXX - testing
 | 
						|
 | 
						|
void uiLayoutSetOperatorContext(uiLayout *layout, int opcontext);
 | 
						|
void uiLayoutSetActive(uiLayout *layout, int active);
 | 
						|
void uiLayoutSetEnabled(uiLayout *layout, int enabled);
 | 
						|
void uiLayoutSetRedAlert(uiLayout *layout, int redalert);
 | 
						|
void uiLayoutSetAlignment(uiLayout *layout, int alignment);
 | 
						|
void uiLayoutSetKeepAspect(uiLayout *layout, int keepaspect);
 | 
						|
void uiLayoutSetScaleX(uiLayout *layout, float scale);
 | 
						|
void uiLayoutSetScaleY(uiLayout *layout, float scale);
 | 
						|
 | 
						|
int uiLayoutGetOperatorContext(uiLayout *layout);
 | 
						|
int uiLayoutGetActive(uiLayout *layout);
 | 
						|
int uiLayoutGetEnabled(uiLayout *layout);
 | 
						|
int uiLayoutGetRedAlert(uiLayout *layout);
 | 
						|
int uiLayoutGetAlignment(uiLayout *layout);
 | 
						|
int uiLayoutGetKeepAspect(uiLayout *layout);
 | 
						|
int uiLayoutGetWidth(uiLayout *layout);
 | 
						|
float uiLayoutGetScaleX(uiLayout *layout);
 | 
						|
float uiLayoutGetScaleY(uiLayout *layout);
 | 
						|
 | 
						|
/* layout specifiers */
 | 
						|
uiLayout *uiLayoutRow(uiLayout *layout, int align);
 | 
						|
uiLayout *uiLayoutColumn(uiLayout *layout, int align);
 | 
						|
uiLayout *uiLayoutColumnFlow(uiLayout *layout, int number, int align);
 | 
						|
uiLayout *uiLayoutBox(uiLayout *layout);
 | 
						|
uiLayout *uiLayoutListBox(uiLayout *layout, struct PointerRNA *ptr, struct PropertyRNA *prop,
 | 
						|
	struct PointerRNA *actptr, struct PropertyRNA *actprop);
 | 
						|
uiLayout *uiLayoutAbsolute(uiLayout *layout, int align);
 | 
						|
uiLayout *uiLayoutSplit(uiLayout *layout, float percentage, int align);
 | 
						|
uiLayout *uiLayoutOverlap(uiLayout *layout);
 | 
						|
 | 
						|
uiBlock *uiLayoutAbsoluteBlock(uiLayout *layout);
 | 
						|
 | 
						|
/* templates */
 | 
						|
void uiTemplateHeader(uiLayout *layout, struct bContext *C, int menus);
 | 
						|
void uiTemplateDopeSheetFilter(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr);
 | 
						|
void uiTemplateID(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname,
 | 
						|
	char *newop, char *openop, char *unlinkop);
 | 
						|
void uiTemplateIDPreview(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname,
 | 
						|
	char *newop, char *openop, char *unlinkop, int rows, int cols);
 | 
						|
void uiTemplateAnyID(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, 
 | 
						|
	char *proptypename, char *text);
 | 
						|
void uiTemplatePathBuilder(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, 
 | 
						|
	struct PointerRNA *root_ptr, char *text);
 | 
						|
uiLayout *uiTemplateModifier(uiLayout *layout, struct PointerRNA *ptr);
 | 
						|
uiLayout *uiTemplateConstraint(uiLayout *layout, struct PointerRNA *ptr);
 | 
						|
void uiTemplatePreview(uiLayout *layout, struct ID *id, struct ID *parent, struct MTex *slot);
 | 
						|
void uiTemplateColorRamp(uiLayout *layout, struct PointerRNA *ptr, char *propname, int expand);
 | 
						|
void uiTemplateCurveMapping(uiLayout *layout, struct PointerRNA *ptr, char *propname, int type, int levels, int brush);
 | 
						|
void uiTemplateTriColorSet(uiLayout *layout, struct PointerRNA *ptr, char *propname);
 | 
						|
void uiTemplateLayers(uiLayout *layout, struct PointerRNA *ptr, char *propname,
 | 
						|
		      PointerRNA *used_ptr, char *used_propname, int active_layer);
 | 
						|
void uiTemplateImage(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, struct PointerRNA *userptr, int compact);
 | 
						|
void uiTemplateImageLayers(uiLayout *layout, struct bContext *C, struct Image *ima, struct ImageUser *iuser);
 | 
						|
void uiTemplateRunningJobs(uiLayout *layout, struct bContext *C);
 | 
						|
void uiTemplateOperatorSearch(uiLayout *layout);
 | 
						|
void uiTemplateHeader3D(uiLayout *layout, struct bContext *C);
 | 
						|
void uiTemplateTextureImage(uiLayout *layout, struct bContext *C, struct Tex *tex);
 | 
						|
 | 
						|
void uiTemplateList(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, struct PointerRNA *activeptr, char *activeprop, int rows, int maxrows, int type);
 | 
						|
 | 
						|
/* items */
 | 
						|
void uiItemO(uiLayout *layout, char *name, int icon, char *opname);
 | 
						|
void uiItemEnumO(uiLayout *layout, char *name, int icon, char *opname, char *propname, int value);
 | 
						|
void uiItemEnumO_string(uiLayout *layout, char *name, int icon, char *opname, char *propname, char *value);
 | 
						|
void uiItemsEnumO(uiLayout *layout, char *opname, char *propname);
 | 
						|
void uiItemBooleanO(uiLayout *layout, char *name, int icon, char *opname, char *propname, int value);
 | 
						|
void uiItemIntO(uiLayout *layout, char *name, int icon, char *opname, char *propname, int value);
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void uiItemFloatO(uiLayout *layout, char *name, int icon, char *opname, char *propname, float value);
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void uiItemStringO(uiLayout *layout, char *name, int icon, char *opname, char *propname, char *value);
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PointerRNA uiItemFullO(uiLayout *layout, char *name, int icon, char *idname, struct IDProperty *properties, int context, int flag);
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void uiItemR(uiLayout *layout, char *name, int icon, struct PointerRNA *ptr, char *propname, int flag);
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void uiItemFullR(uiLayout *layout, char *name, int icon, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, int value, int flag);
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void uiItemEnumR(uiLayout *layout, char *name, int icon, struct PointerRNA *ptr, char *propname, int value);
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void uiItemEnumR_string(uiLayout *layout, char *name, int icon, struct PointerRNA *ptr, char *propname, char *value);
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void uiItemsEnumR(uiLayout *layout, struct PointerRNA *ptr, char *propname);
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void uiItemPointerR(uiLayout *layout, char *name, int icon, struct PointerRNA *ptr, char *propname, struct PointerRNA *searchptr, char *searchpropname);
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void uiItemsFullEnumO(uiLayout *layout, char *opname, char *propname, struct IDProperty *properties, int context, int flag);
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void uiItemL(uiLayout *layout, char *name, int icon); /* label */
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void uiItemM(uiLayout *layout, struct bContext *C, char *name, int icon, char *menuname); /* menu */
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void uiItemV(uiLayout *layout, char *name, int icon, int argval); /* value */
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void uiItemS(uiLayout *layout); /* separator */
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void uiItemMenuF(uiLayout *layout, char *name, int icon, uiMenuCreateFunc func, void *arg);
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void uiItemMenuEnumO(uiLayout *layout, char *name, int icon, char *opname, char *propname);
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void uiItemMenuEnumR(uiLayout *layout, char *name, int icon, struct PointerRNA *ptr, char *propname);
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						|
/* UI Operators */
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void UI_buttons_operatortypes(void);
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 | 
						|
/* Helpers for Operators */
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void uiAnimContextProperty(const struct bContext *C, struct PointerRNA *ptr, struct PropertyRNA **prop, int *index);
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void uiFileBrowseContextProperty(const struct bContext *C, struct PointerRNA *ptr, struct PropertyRNA **prop);
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void uiIDContextProperty(struct bContext *C, struct PointerRNA *ptr, struct PropertyRNA **prop);
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/* Styled text draw */
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void uiStyleFontSet(struct uiFontStyle *fs);
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void uiStyleFontDraw(struct uiFontStyle *fs, struct rcti *rect, char *str);
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void uiStyleFontDrawRotated(struct uiFontStyle *fs, struct rcti *rect, char *str);
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int UI_GetStringWidth(char *str); // XXX temp
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void UI_DrawString(float x, float y, char *str); // XXX temp
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#endif /*  UI_INTERFACE_H */
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