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blender-archive/source/blender/blenloader/intern/versioning_400.cc
Hans Goudey 2a56403cb0 Mesh: Move bevel weight to generic attribute
Store bevel weights in two new named float attributes:
- `bevel_weight_vert`
- `bevel_weight_edge`

These attributes are naming conventions. Blender doesn't enforce
their data type or domain at all, but some editing features and
modifiers use the hard-coded name. Eventually those tools should
become more generic, but this is a simple change to allow more
flexibility in the meantime.

The largest user-visible changes are that the attributes populate the
attribute list, and are propagated by geometry nodes. The method of
removing this data is now the attribute list as well.

This is a breaking change. Forward compatibility is not preserved, and
the vertex and edge `bevel_weight` properties are removed. Python API
users are expected to use the attribute API to get and set the values.

Fixes #106949

Pull Request: blender/blender#108023
2023-05-19 14:31:31 +02:00

136 lines
4.3 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup blenloader
*/
#define DNA_DEPRECATED_ALLOW
#include "CLG_log.h"
#include "DNA_movieclip_types.h"
#include "BLI_assert.h"
#include "BLI_listbase.h"
#include "BLI_set.hh"
#include "BKE_main.h"
#include "BKE_mesh_legacy_convert.h"
#include "BKE_node.hh"
#include "BKE_tracking.h"
#include "BLO_readfile.h"
#include "readfile.h"
#include "versioning_common.h"
// static CLG_LogRef LOG = {"blo.readfile.doversion"};
void do_versions_after_linking_400(FileData * /*fd*/, Main *bmain)
{
UNUSED_VARS(bmain);
}
static void version_mesh_legacy_to_struct_of_array_format(Mesh &mesh)
{
BKE_mesh_legacy_convert_flags_to_selection_layers(&mesh);
BKE_mesh_legacy_convert_flags_to_hide_layers(&mesh);
BKE_mesh_legacy_convert_uvs_to_generic(&mesh);
BKE_mesh_legacy_convert_mpoly_to_material_indices(&mesh);
BKE_mesh_legacy_sharp_faces_from_flags(&mesh);
BKE_mesh_legacy_bevel_weight_to_layers(&mesh);
BKE_mesh_legacy_sharp_edges_from_flags(&mesh);
BKE_mesh_legacy_face_set_to_generic(&mesh);
BKE_mesh_legacy_edge_crease_to_layers(&mesh);
BKE_mesh_legacy_uv_seam_from_flags(&mesh);
BKE_mesh_legacy_convert_verts_to_positions(&mesh);
BKE_mesh_legacy_attribute_flags_to_strings(&mesh);
BKE_mesh_legacy_convert_loops_to_corners(&mesh);
BKE_mesh_legacy_convert_polys_to_offsets(&mesh);
BKE_mesh_legacy_convert_edges_to_generic(&mesh);
}
static void version_motion_tracking_legacy_camera_object(MovieClip &movieclip)
{
MovieTracking &tracking = movieclip.tracking;
MovieTrackingObject *active_tracking_object = BKE_tracking_object_get_active(&tracking);
MovieTrackingObject *tracking_camera_object = BKE_tracking_object_get_camera(&tracking);
BLI_assert(tracking_camera_object != nullptr);
if (BLI_listbase_is_empty(&tracking_camera_object->tracks)) {
tracking_camera_object->tracks = tracking.tracks_legacy;
active_tracking_object->active_track = tracking.act_track_legacy;
}
if (BLI_listbase_is_empty(&tracking_camera_object->plane_tracks)) {
tracking_camera_object->plane_tracks = tracking.plane_tracks_legacy;
active_tracking_object->active_plane_track = tracking.act_plane_track_legacy;
}
if (tracking_camera_object->reconstruction.cameras == nullptr) {
tracking_camera_object->reconstruction = tracking.reconstruction_legacy;
}
/* Clear pointers in the legacy storage.
* Always do it, in the case something got missed in the logic above, so that the legacy storage
* is always ensured to be empty after load. */
BLI_listbase_clear(&tracking.tracks_legacy);
BLI_listbase_clear(&tracking.plane_tracks_legacy);
tracking.act_track_legacy = nullptr;
tracking.act_plane_track_legacy = nullptr;
memset(&tracking.reconstruction_legacy, 0, sizeof(tracking.reconstruction_legacy));
}
static void version_movieclips_legacy_camera_object(Main *bmain)
{
LISTBASE_FOREACH (MovieClip *, movieclip, &bmain->movieclips) {
version_motion_tracking_legacy_camera_object(*movieclip);
}
}
static void version_geometry_nodes_add_realize_instance_nodes(bNodeTree *ntree)
{
LISTBASE_FOREACH_MUTABLE (bNode *, node, &ntree->nodes) {
if (STREQ(node->idname, "GeometryNodeMeshBoolean")) {
add_realize_instances_before_socket(ntree, node, nodeFindSocket(node, SOCK_IN, "Mesh 2"));
}
}
}
void blo_do_versions_400(FileData * /*fd*/, Library * /*lib*/, Main *bmain)
{
if (!MAIN_VERSION_ATLEAST(bmain, 400, 1)) {
LISTBASE_FOREACH (Mesh *, mesh, &bmain->meshes) {
version_mesh_legacy_to_struct_of_array_format(*mesh);
}
version_movieclips_legacy_camera_object(bmain);
}
if (!MAIN_VERSION_ATLEAST(bmain, 400, 2)) {
LISTBASE_FOREACH (Mesh *, mesh, &bmain->meshes) {
BKE_mesh_legacy_bevel_weight_to_generic(mesh);
}
}
/**
* Versioning code until next subversion bump goes here.
*
* \note Be sure to check when bumping the version:
* - "versioning_userdef.c", #blo_do_versions_userdef
* - "versioning_userdef.c", #do_versions_theme
*
* \note Keep this message at the bottom of the function.
*/
{
/* Keep this block, even when empty. */
LISTBASE_FOREACH (bNodeTree *, ntree, &bmain->nodetrees) {
if (ntree->type == NTREE_GEOMETRY) {
version_geometry_nodes_add_realize_instance_nodes(ntree);
}
}
}
}