Does not make sense to keep that with BLO_writefile.h, this can also be used by read code, and some other parts of Blender (like ed_undo.c currently)...
42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BLO_BLEND_VALIDATE_H__
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#define __BLO_BLEND_VALIDATE_H__
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/** \file BLO_blend_validate.h
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* \ingroup blenloader
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* \brief Utils ensuring .blend file (i.e. Main) is in valid state during write and/or read process.
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*/
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struct Main;
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struct ReportList;
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bool BLO_main_validate_libraries(struct Main *bmain, struct ReportList *reports);
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#endif
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