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blender-archive/source/blender/blenloader/intern/readblenentry.c
Julian Eisel 9363132c86 Asset System: Various changes to previews in preparation for Asset Browser
* Support defining (not necessarily rendering) icons in threads. Needed so the
  File Browser can expose file previews with an icon-id to scripts.
** For that, ported `icons.c` to C++, to be able to use scope based mutex locks
   (cleaner & safer code). Had to do some cleanups and minor refactoring for
   that.
* Added support for ImBuf icons, as a decent way for icons to hold the file
  preview buffers.
* Tag previews as "unfinished" while they render in a thread, for the File
  Browser to dynamically load previews as they get finished.
* Better handle cases where threaded preview generation is requested, but the
  ID type doesn't support it (fallback to single threaded). This is for general
  sanity of the code (as in, safety and cleanness)
* Enabled asset notifier for custom preview loading operator, was just disabled
  because `NC_ASSET` wasn't defined in master yet.

Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1
project milestone on developer.blender.org.

Differential Revision: https://developer.blender.org/D9719

Reviewed by: Bastien Montagne, Brecht Van Lommel
2020-12-15 17:03:45 +01:00

484 lines
14 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
* .blend file reading entry point
*/
/** \file
* \ingroup blenloader
*/
#include <stddef.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_ghash.h"
#include "BLI_linklist.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "DNA_genfile.h"
#include "DNA_sdna_types.h"
#include "BKE_icons.h"
#include "BKE_idtype.h"
#include "BKE_main.h"
#include "BLO_blend_defs.h"
#include "BLO_readfile.h"
#include "BLO_undofile.h"
#include "readfile.h"
#include "BLI_sys_types.h" // needed for intptr_t
#ifdef WIN32
# include "BLI_winstuff.h"
#endif
/* local prototypes --------------------- */
void BLO_blendhandle_print_sizes(BlendHandle *bh, void *fp);
/* Access routines used by filesel. */
/**
* Open a blendhandle from a file path.
*
* \param filepath: The file path to open.
* \param reports: Report errors in opening the file (can be NULL).
* \return A handle on success, or NULL on failure.
*/
BlendHandle *BLO_blendhandle_from_file(const char *filepath, ReportList *reports)
{
BlendHandle *bh;
bh = (BlendHandle *)blo_filedata_from_file(filepath, reports);
return bh;
}
/**
* Open a blendhandle from memory.
*
* \param mem: The data to load from.
* \param memsize: The size of the data.
* \return A handle on success, or NULL on failure.
*/
BlendHandle *BLO_blendhandle_from_memory(const void *mem, int memsize)
{
BlendHandle *bh;
bh = (BlendHandle *)blo_filedata_from_memory(mem, memsize, NULL);
return bh;
}
void BLO_blendhandle_print_sizes(BlendHandle *bh, void *fp)
{
FileData *fd = (FileData *)bh;
BHead *bhead;
fprintf(fp, "[\n");
for (bhead = blo_bhead_first(fd); bhead; bhead = blo_bhead_next(fd, bhead)) {
if (bhead->code == ENDB) {
break;
}
const SDNA_Struct *struct_info = fd->filesdna->structs[bhead->SDNAnr];
const char *name = fd->filesdna->types[struct_info->type];
char buf[4];
buf[0] = (bhead->code >> 24) & 0xFF;
buf[1] = (bhead->code >> 16) & 0xFF;
buf[2] = (bhead->code >> 8) & 0xFF;
buf[3] = (bhead->code >> 0) & 0xFF;
buf[0] = buf[0] ? buf[0] : ' ';
buf[1] = buf[1] ? buf[1] : ' ';
buf[2] = buf[2] ? buf[2] : ' ';
buf[3] = buf[3] ? buf[3] : ' ';
fprintf(fp,
"['%.4s', '%s', %d, %ld ],\n",
buf,
name,
bhead->nr,
(long int)(bhead->len + sizeof(BHead)));
}
fprintf(fp, "]\n");
}
/**
* Gets the names of all the data-blocks in a file of a certain type
* (e.g. all the scene names in a file).
*
* \param bh: The blendhandle to access.
* \param ofblocktype: The type of names to get.
* \param tot_names: The length of the returned list.
* \return A BLI_linklist of strings. The string links should be freed with #MEM_freeN().
*/
LinkNode *BLO_blendhandle_get_datablock_names(BlendHandle *bh, int ofblocktype, int *tot_names)
{
FileData *fd = (FileData *)bh;
LinkNode *names = NULL;
BHead *bhead;
int tot = 0;
for (bhead = blo_bhead_first(fd); bhead; bhead = blo_bhead_next(fd, bhead)) {
if (bhead->code == ofblocktype) {
const char *idname = blo_bhead_id_name(fd, bhead);
BLI_linklist_prepend(&names, BLI_strdup(idname + 2));
tot++;
}
else if (bhead->code == ENDB) {
break;
}
}
*tot_names = tot;
return names;
}
/**
* Gets the names and asset-data (if ID is an asset) of all the data-blocks in a file of a certain
* type (e.g. all the scene names in a file).
*
* \param bh: The blendhandle to access.
* \param ofblocktype: The type of names to get.
* \param tot_info_items: The length of the returned list.
* \return A BLI_linklist of BLODataBlockInfo *. The links and #BLODataBlockInfo.asset_data should
* be freed with MEM_freeN.
*/
LinkNode *BLO_blendhandle_get_datablock_info(BlendHandle *bh, int ofblocktype, int *tot_info_items)
{
FileData *fd = (FileData *)bh;
LinkNode *infos = NULL;
BHead *bhead;
int tot = 0;
for (bhead = blo_bhead_first(fd); bhead; bhead = blo_bhead_next(fd, bhead)) {
if (bhead->code == ofblocktype) {
struct BLODataBlockInfo *info = MEM_mallocN(sizeof(*info), __func__);
const char *name = blo_bhead_id_name(fd, bhead) + 2;
STRNCPY(info->name, name);
/* Lastly, read asset data from the following blocks. */
info->asset_data = blo_bhead_id_asset_data_address(fd, bhead);
if (info->asset_data) {
bhead = blo_read_asset_data_block(fd, bhead, &info->asset_data);
/* blo_read_asset_data_block() reads all DATA heads and already advances bhead to the next
* non-DATA one. Go back, so the loop doesn't skip the non-DATA head. */
bhead = blo_bhead_prev(fd, bhead);
}
BLI_linklist_prepend(&infos, info);
tot++;
}
else if (bhead->code == ENDB) {
break;
}
}
*tot_info_items = tot;
return infos;
}
/**
* Gets the previews of all the data-blocks in a file of a certain type
* (e.g. all the scene previews in a file).
*
* \param bh: The blendhandle to access.
* \param ofblocktype: The type of names to get.
* \param tot_prev: The length of the returned list.
* \return A BLI_linklist of PreviewImage. The PreviewImage links should be freed with malloc.
*/
LinkNode *BLO_blendhandle_get_previews(BlendHandle *bh, int ofblocktype, int *tot_prev)
{
FileData *fd = (FileData *)bh;
LinkNode *previews = NULL;
BHead *bhead;
int looking = 0;
PreviewImage *prv = NULL;
PreviewImage *new_prv = NULL;
int tot = 0;
for (bhead = blo_bhead_first(fd); bhead; bhead = blo_bhead_next(fd, bhead)) {
if (bhead->code == ofblocktype) {
const char *idname = blo_bhead_id_name(fd, bhead);
switch (GS(idname)) {
case ID_MA: /* fall through */
case ID_TE: /* fall through */
case ID_IM: /* fall through */
case ID_WO: /* fall through */
case ID_LA: /* fall through */
case ID_OB: /* fall through */
case ID_GR: /* fall through */
case ID_SCE: /* fall through */
new_prv = MEM_callocN(sizeof(PreviewImage), "newpreview");
BLI_linklist_prepend(&previews, new_prv);
tot++;
looking = 1;
break;
default:
break;
}
}
else if (bhead->code == DATA) {
if (looking) {
if (bhead->SDNAnr == DNA_struct_find_nr(fd->filesdna, "PreviewImage")) {
prv = BLO_library_read_struct(fd, bhead, "PreviewImage");
if (prv) {
memcpy(new_prv, prv, sizeof(PreviewImage));
if (prv->rect[0] && prv->w[0] && prv->h[0]) {
bhead = blo_bhead_next(fd, bhead);
BLI_assert((new_prv->w[0] * new_prv->h[0] * sizeof(uint)) == bhead->len);
new_prv->rect[0] = BLO_library_read_struct(fd, bhead, "PreviewImage Icon Rect");
}
else {
/* This should not be needed, but can happen in 'broken' .blend files,
* better handle this gracefully than crashing. */
BLI_assert(prv->rect[0] == NULL && prv->w[0] == 0 && prv->h[0] == 0);
new_prv->rect[0] = NULL;
new_prv->w[0] = new_prv->h[0] = 0;
}
BKE_previewimg_finish(new_prv, 0);
if (prv->rect[1] && prv->w[1] && prv->h[1]) {
bhead = blo_bhead_next(fd, bhead);
BLI_assert((new_prv->w[1] * new_prv->h[1] * sizeof(uint)) == bhead->len);
new_prv->rect[1] = BLO_library_read_struct(fd, bhead, "PreviewImage Image Rect");
}
else {
/* This should not be needed, but can happen in 'broken' .blend files,
* better handle this gracefully than crashing. */
BLI_assert(prv->rect[1] == NULL && prv->w[1] == 0 && prv->h[1] == 0);
new_prv->rect[1] = NULL;
new_prv->w[1] = new_prv->h[1] = 0;
}
BKE_previewimg_finish(new_prv, 1);
MEM_freeN(prv);
}
}
}
}
else if (bhead->code == ENDB) {
break;
}
else {
looking = 0;
new_prv = NULL;
prv = NULL;
}
}
*tot_prev = tot;
return previews;
}
/**
* Gets the names of all the linkable data-block types available in a file.
* (e.g. "Scene", "Mesh", "Light", etc.).
*
* \param bh: The blendhandle to access.
* \return A BLI_linklist of strings. The string links should be freed with #MEM_freeN().
*/
LinkNode *BLO_blendhandle_get_linkable_groups(BlendHandle *bh)
{
FileData *fd = (FileData *)bh;
GSet *gathered = BLI_gset_ptr_new("linkable_groups gh");
LinkNode *names = NULL;
BHead *bhead;
for (bhead = blo_bhead_first(fd); bhead; bhead = blo_bhead_next(fd, bhead)) {
if (bhead->code == ENDB) {
break;
}
if (BKE_idtype_idcode_is_valid(bhead->code)) {
if (BKE_idtype_idcode_is_linkable(bhead->code)) {
const char *str = BKE_idtype_idcode_to_name(bhead->code);
if (BLI_gset_add(gathered, (void *)str)) {
BLI_linklist_prepend(&names, BLI_strdup(str));
}
}
}
}
BLI_gset_free(gathered, NULL);
return names;
}
/**
* Close and free a blendhandle. The handle becomes invalid after this call.
*
* \param bh: The handle to close.
*/
void BLO_blendhandle_close(BlendHandle *bh)
{
FileData *fd = (FileData *)bh;
blo_filedata_free(fd);
}
/**********/
/**
* Open a blender file from a pathname. The function returns NULL
* and sets a report in the list if it cannot open the file.
*
* \param filepath: The path of the file to open.
* \param reports: If the return value is NULL, errors indicating the cause of the failure.
* \return The data of the file.
*/
BlendFileData *BLO_read_from_file(const char *filepath,
eBLOReadSkip skip_flags,
ReportList *reports)
{
BlendFileData *bfd = NULL;
FileData *fd;
fd = blo_filedata_from_file(filepath, reports);
if (fd) {
fd->reports = reports;
fd->skip_flags = skip_flags;
bfd = blo_read_file_internal(fd, filepath);
blo_filedata_free(fd);
}
return bfd;
}
/**
* Open a blender file from memory. The function returns NULL
* and sets a report in the list if it cannot open the file.
*
* \param mem: The file data.
* \param memsize: The length of \a mem.
* \param reports: If the return value is NULL, errors indicating the cause of the failure.
* \return The data of the file.
*/
BlendFileData *BLO_read_from_memory(const void *mem,
int memsize,
eBLOReadSkip skip_flags,
ReportList *reports)
{
BlendFileData *bfd = NULL;
FileData *fd;
fd = blo_filedata_from_memory(mem, memsize, reports);
if (fd) {
fd->reports = reports;
fd->skip_flags = skip_flags;
bfd = blo_read_file_internal(fd, "");
blo_filedata_free(fd);
}
return bfd;
}
/**
* Used for undo/redo, skips part of libraries reading
* (assuming their data are already loaded & valid).
*
* \param oldmain: old main,
* from which we will keep libraries and other data-blocks that should not have changed.
* \param filename: current file, only for retrieving library data.
*/
BlendFileData *BLO_read_from_memfile(Main *oldmain,
const char *filename,
MemFile *memfile,
const struct BlendFileReadParams *params,
ReportList *reports)
{
BlendFileData *bfd = NULL;
FileData *fd;
ListBase old_mainlist;
fd = blo_filedata_from_memfile(memfile, params, reports);
if (fd) {
fd->reports = reports;
fd->skip_flags = params->skip_flags;
BLI_strncpy(fd->relabase, filename, sizeof(fd->relabase));
/* clear ob->proxy_from pointers in old main */
blo_clear_proxy_pointers_from_lib(oldmain);
/* separate libraries from old main */
blo_split_main(&old_mainlist, oldmain);
/* add the library pointers in oldmap lookup */
blo_add_library_pointer_map(&old_mainlist, fd);
if ((params->skip_flags & BLO_READ_SKIP_UNDO_OLD_MAIN) == 0) {
/* Build idmap of old main (we only care about local data here, so we can do that after
* split_main() call. */
blo_make_old_idmap_from_main(fd, old_mainlist.first);
}
/* removed packed data from this trick - it's internal data that needs saves */
/* Store all existing ID caches pointers into a mapping, to allow restoring them into newly
* read IDs whenever possible. */
blo_cache_storage_init(fd, oldmain);
bfd = blo_read_file_internal(fd, filename);
/* Ensure relinked caches are not freed together with their old IDs. */
blo_cache_storage_old_bmain_clear(fd, oldmain);
/* Still in-use libraries have already been moved from oldmain to new mainlist,
* but oldmain itself shall *never* be 'transferred' to new mainlist! */
BLI_assert(old_mainlist.first == oldmain);
/* That way, libs (aka mains) we did not reuse in new undone/redone state
* will be cleared together with oldmain... */
blo_join_main(&old_mainlist);
blo_filedata_free(fd);
}
return bfd;
}
/**
* Frees a BlendFileData structure and *all* the data associated with it
* (the userdef data, and the main libblock data).
*
* \param bfd: The structure to free.
*/
void BLO_blendfiledata_free(BlendFileData *bfd)
{
if (bfd->main) {
BKE_main_free(bfd->main);
}
if (bfd->user) {
MEM_freeN(bfd->user);
}
MEM_freeN(bfd);
}